The Bard’s Tale IV: Director’s Cut – February 20 Update Fixed solved trap puzzles becoming unsolved after loading a save game in Kylearan's Tower Adjusted some collision to prevent players getting stuck Fixed bug when entering combat while some Songs of Exploration were active Fi
The Bard’s Tale IV: Director’s Cut – February 20 Update
Fixed solved trap puzzles becoming unsolved after loading a save game in Kylearan's Tower
Adjusted some collision to prevent players getting stuck
Fixed bug when entering combat while some Songs of Exploration were active
Fixed crash related to navigating the UI
Fixed some tooltips having incorrect text in Chinese
Fixed crash/hang when exiting game
Fixed crash related to inventory filter
Fixed crash related to selecting abilities with gamepad
Fixed crash when the Blessed affix activated with no room left in the party
Fixed some instances of memory corruption that could lead to crashes
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Today's Deal: Save 66% on The Bard's Tale IV: Director's Cut!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think! The Bard’s Tale IV: Director’s Cut – November 20 Update Art Dual wielding enemies should now h
We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!
The Bard’s Tale IV: Director’s Cut – November 20 Update
Art
Dual wielding enemies should now have their second weapon
When Illusory Dalgliesh transforms, he should now have his appropriate weapon
Fixed some texture issues that display on models at a particular distance
Revealing multiple suspicious citizens with a single move will no longer cause issues with their models
Gameplay
Players can no longer deploy barricades on occupied squares
Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
Fixed several issues related to combat positioning and respawning
Fixed an issue with a ladder in Mangar's Tower
Fixed movement nodes in the chambers beneath Skyhenge
Fixes to the puzzle at the top of the Sentry Tower
Door to Dwarven ruins will no longer be locked
The Redcap will now damage Dwarven party members with its "Headbutt" ability
Luck Stones will no longer respawn when transitioning levels
Fixed an issue where Gaufroi would not give loot when killed in a specific manner
Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
Fixed audio distortion in several places around the world
Healing potions are no longer consumed twice when in battle
Skill cooldown should always trigger in waved combats now
HUD/UI
Fixed issues relating to corrupted save files, and fixes to the save/load game menus
Added the "History of Caith" cinematic into the "special Features" menu.
Cursor will no longer disappear when pressing ESC during the skill tree tutorial
Cursor should no longer disappear when talking to NPCs
Adjustments to HUD elements for better readability
Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
Moving an equipped trinket item in your inventory will no longer unequip it
Using the escape key will no longer fully back out of the Options menu
Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive
Stability
Improvements to game-wide performance, asset loading, stability, and world collision
Equipping archmage robes on a Trow will no longer crash the game
Fixed some isolated and specific combat crashes
Users are no longer able to launch multiple instances of the game simultaneously
Fixed an issue with the final level when settings are on Low
Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
This update is live now! Please follow the inXile forums for known issues and updates on patch releases. Art Fixed an issue where Priestess Clementia's model would occasionally fail to load. Fixed a graphical issue where the fog on Sinister street would behave inconsistently Fixe
This update is live now! Please follow the inXile forums for known issues and updates on patch releases.
Art
Fixed an issue where Priestess Clementia's model would occasionally fail to load.
Fixed a graphical issue where the fog on Sinister street would behave inconsistently
Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges
Gameplay
Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled
Fixed an issue where NPCs would fail to play their voice lines
Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory
Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
Fixed an issue where players could not interact with objects after defeating Mangar
Fixed an issue where the Mangar combat would fail to spawn upon reload
Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
Fixed an issue where party conversations would play out of order
Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw
Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
Fixed an issue where Fiona's song tutorial would not play.
Fixed an issue where the loading screen music could play in-game after the player loaded a level
Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
Fixed an issue where party conversations would play out of order
Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
(Mac and Linux) Fixed an issue where story recap videos were not playing
(Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
(Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu.
(Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload
Hud/UI
Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages
Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory
Stability
Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
Previously corrupted saves may be usable again after this update
Improvements to game-wide performance, asset loading, stability, and world collision
Fixed a crash that could occur when visiting Sulfur Springs for the first time
This update is live now! Please follow the inXile forums for known issues and updates on patch releases. Quest & Progression Fixed an issue where the user is not given the Wildland Whistle at the Adventurers’ Guild after disabling Party Chatter Fixed collision around certain
This update is live now! Please follow the inXile forums for known issues and updates on patch releases.
Quest & Progression
Fixed an issue where the user is not given the Wildland Whistle at the Adventurers’ Guild after disabling Party Chatter
Fixed collision around certain puzzles and ledges that were allowing the player to fall out of bounds in certain circumstances
Fixed messaging for when the player does not have a lockpick in their inventory they will not be informed about it being required to open locked doors
Graphics/Performance
Added various art optimizations, collision, and asset loading improvements
Improved performance when player opens and closes inventory windows
Grass is now once again growing in the Forest of Inshriach
(PC) Improved NPC shadows and fixed High and Ultra shadow settings
(PC) Lighting adjusted throughout Skara Brae Above, Skara Brae Below, and The Cellars of Kylearan's Tower
(Xbox One and PS4) Improved framerate in various levels
Combat
Fixed an issue where rapidly issuing commands may cause one of the spaces on the combat grid to become locked
Fix for Forceful Wave attack that may cause the character's position to get out of sync
Fixed certain issues where charging specific enemies could result in players getting stuck on the environment or produce a misaligned combat grid
Fixed an issue where loading an auto save created before a combat animatic could stop the following combat from occurring
Fixed an issue where enemies could fail to launch Mangar’s Mind Jab
(Linux) Fixed an issue where enemies in any combat could respawn after reloading the level
Misc.
Removed the Save Game option during animatics
Fixes and improvements for various party chatter moments
Fixed issues where using songs to quickly solve multiple puzzles could cause the puzzles to break
Fixed an issue where translation was missing for the 2nd riddle statue in Kylearan's tower
Fixed an issue in Mangar’s Tower where subtitles and VO would fail when ghosts were summoned and interacted with for the first time
Fixed an issue where music from loading screen would play during gameplay after a load or level transition
Fixed various minor audio issues
(PC) Fixed an issue where using the 'Esc' key to close the Mastery Book could break its intended functionality
(PC Microsoft Store) Fixed issues with signing in and syncing saves
(Mac and Linux) Fixed an issue where all load-game story videos were missing
(Linux) Fixed an issue where Rabbie's speech did not have voice or subtitles
Crashes
Fixed a possible crash during the 99-wave combat
Fixed a possible crash when using the Dragon Breath ability
Our former John (RPS in peace) declared The Bard’s Tale IV to be “a shoddy old mess burying some nice ideas” after it launched in September 2018. Faint praise indeed for InXile Entertainment’s revival of the fantasy RPG series. Just under one year later, InXile have relaunched th
Our former John (RPS in peace) declared The Bard’s Tale IV to be “a shoddy old mess burying some nice ideas” after it launched in September 2018. Faint praise indeed for InXile Entertainment’s revival of the fantasy RPG series. Just under one year later, InXile have relaunched the game as a “Director’s Cut” with a big load of bug fixes, tweaks, new places to plunder, new baddies to bash, performance improvements, and more. Might this clear some off the muck off the game’s good parts and let them shine more? If you bought it the first time around you can see for free, as original owners automatically get the Director’s Cut too.
To celebrate launch week we're helping complete your Bard's Tale collection! Purchase The Bard's Tale IV: Director's Cut Standard edition by 9am PDT on September 3 and receive a free copy of the remastered The Bard's Tale Trilogy! The Bard’s Tale Trilogy features all three origin
To celebrate launch week we're helping complete your Bard's Tale collection! Purchase The Bard's Tale IV: Director's Cut Standard edition by 9am PDT on September 3 and receive a free copy of the remastered The Bard's Tale Trilogy!
The Bard’s Tale Trilogy features all three original games (Tales of the Unknown, The Destiny Knight, and Thief of Fate), each remastered with updated graphics and audio, while still retaining the 8-bit spirit of the originals.
The Bard’s Tale series pioneered the ability to transfer your characters from the first game to the next, and that’s been recreated in this remastered Trilogy, allowing you to form a party in the first title and take them on a heroic journey across all three games. Quality of life options such as automapping (put away that graph paper!), an in-game manual and bestiary, and the ability to save your game at any time make the titles more accessible than ever before. However, if you’re pining for the 1980’s experience and difficulty (take out that graph paper!), The Bard’s Tale Trilogy features Legacy Mode, a series of options that let you play the game at the original difficulty and without modern amenities.