Celaria

Lewa

Released
Oct 12, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Celaria 1.4.2

    - fixed bug which caused the distance traveled statistic to not be tracked correctly - removed the experimental "ambience track" feature/option from the game and sound-menu. (It was used to break-up the playback of ingame soundtracks with a silent/windy atmosphere but it was ofte

  2. Developer post

    Celaria 1.4.1 [hotfix]

    - Fixed missing/incorrectly rendered floor geometry on some AMD / Nvidia GPUs and settings configurations.

  3. Developer post

    Celaria 1.4.0

    Update 1.4.0 added some under the-hood changes to the codebase to implement support for skin/helmet variations of the player character. With that the source code of the standalone multiplayer server software was also released. Player helmets Two new Helmet variations are introduc

  4. Developer post

    Celaria 1.3.2

    Changelog: - lighting & post-processing adjustements - replaced old SSAO shader with a newer higher quality one (SSAO with normal oriented hemisphere). - fixed minor UI bugs - fixed crash in the map-editor related to the recoloring tool - fixed crash related to generated ligh

  5. Developer post

    Update 1.3.1

    Update 1.3.1 is a smaller patch which makes some experimental changes available in the public build. - floor reflection shader was replaced with a new experimental one. The floor is more reflective with an adjusted specular shine. Reflections have a small blur applied to them to

  6. Developer post

    Celaria 1.3.0

    Update 1.3.0 includes a new playable singleplayer map, visual adjustements, new features/enhancements as well as bugfixes. New Map Update 1.3.0 brings a new playable map called " Bridge ". It's one of the bigger maps and harder maps in the game, featuring guite a lot harder/more

  7. Developer post

    Celaria 1.2.0 - Speedrun Update

    Version 1.2 of "Celaria" was released and introduces a highly requested feature by the community: The speedrun gamemode. In addition to that this update also adds a daily featured playlist as well as ingame maprating/mapvoting. For a short overview over those features you can che

  8. Developer post

    Celaria 1.1.9 update

    The 1.1.9 update brings further visual/stylistic improvements, a menu UI update, bugfixes and some underlying technical upgrades in preperation for upcoming features. Menu/UI update: The Menu/UI was updated and now features unique icons for each menu-entry. In addition to that th

  9. Developer post

    Update 1.1.8 - Multiplayer Experience System & Community Map Showcase

    Outline Rendering Instead of trying to chase realism this patch further embraces the more colorful/abstract artstyle. The rendering of outlines was adjusted (the intensity was increased) to make them more pronounced and further help distinguish between seperate objects in the sce

  10. Developer post

    Update 1.1.7 - UI, multiplayer improvements & Server update 1.0.2

    Update 1.1.7 aims to bring improvements related to the UI, Quality of Life and multiplayer. One of the improvements which might be noticed right away was a change to the look of the ingame-medal icons: The lighting and material was upgraded to make them more vibrant and stand out

  11. Developer post

    Update 1.1.6 - visual enhancements

    Update 1.1.6 aims to enhance the visuals with additional upgrades to lighting and post-processing. Visual enhancements: High-quality atmospheric bloom A high quality bloom implementation was added to the post-processing pipeline. Fresnel and specularity The shaders of the map-geo

  12. Developer post

    Update 1.1.5

    - fixed crash in the map-editor - added FXAA as a new anti-aliasing option in the video options menu (FXAA doesn't have the same quality as "SSAA 2x" but it's significantly less taxing on the GPU.)

  13. Developer post

    Update 1.1.4

    - fixed bugs where repeatedly refreshing the leaderboard (by clicking on global/friends) would cause duplicate entries to appear - added leaderboard to the end screen of a run so that you can easily compare your times with the rest of the community. (without having to go back to

  14. Developer post

    Update 1.1.2 hotfix

    Update 1.1.2 fixes crashes related to some specific (non-standard) characters in steam usernames and crashes related to vram allocation limits on lower end machines: Patchnotes: Fixed crashes at startup related to steam usernames with non-standard characters. Usernames with chara

  15. Developer post

    Update 1.1.1 > further lighting adjustements

    Upadte 1.1.1 further updates/changes the lighting model of the game. This update is more experimental in nature. Ambient occlusion was altered. Areas which are in shadow (but are more exposed to the sky light) recieve a blue tint while areas which are more enclosed recieve a more

  16. Developer post

    Celaria 1.1 Released

    With the 1.1 update the game recieved a visual overhaul as well as a few graphical enhancements. Soft-shadows and Ambient Occlusion The main addition to this update is the shadow and AO system which bakes soft-shadows and approximated world-space ambient occlusion at runtime (dur

  17. Developer post

    Celaria 1.1 Preview

    The upcoming patch (version 1.1) will add a new lighting system into the game which introduces (soft) shadows and approximated world-space ambient occlusion. Baked lightmaps The goal was to have high-performance shadows which are still rendered at the same quality at long renderd

  18. Developer post

    Celaria Update 1.04

    - Fixed character limit on steam-usernames - added warning when exiting the map-editor - tutorial now refers to frontal wallruns as "wallclimbs" - Replays display the player name instead of "Replay" - fixed bug where collected spheres didn't save if the target "none" was selected

  19. Developer post

    Celaria Server Update 1.01

    - Leaderboard bugfixes - internal fixes to improve stability - Added chat commands (Chat-command descriptions were added to the server-setup tutorial )

  20. Developer post

    Celaria Update 1.03

    - fixed "Next Map" button in singleplayer mode - fixed "Collector" achievement - Fixed placement errors on the map "Precision" - Maps "Freedom" and "Precision" swapped places in singleplayer mode - minor internal bugfixes - adjusted freecam speed