Dream Engines: Nomad Cities

Suncrash · Gamirror Games

Released
May 9, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Dream Engines 1.0 Patch 5

    Overseers, this update fixes of several issues that were accumulated since the 1.0 release of Dream Engines. Please let us know of any other issues you may have encountered when playing the game. Here's what was fixed: Fixed a UI problem where the weight of buildings not being di

  2. Developer post

    Version 1.0 Patch 4

    Another patch fixing some issues, including a fix for a rare and elusive bug that managed to survive since the early days of the Early Access. Thank you all for reporting these issues and for your patience in waiting for their fixes. Fixed a very old and elusive map generation bu

  3. Developer post

    Version 1.0 Patch 3

    Patch 3 has a few more bug fixes for issues reported by players: Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission. Fixed description of the Overachiever hidden achievement to more accurately explain that achievement

  4. Developer post

    Update 1.0 Patch 2

    A few fixes for issues that players encountered: Items you can't take with you now have a no-fly icon like they were supposed to. Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These missions will now immediately be marked as

  5. Developer post

    Update 1.0 Patch 1

    Fixed a couple of issues that were reported since launch yesterday. Thank you to all the players who reported these issues. Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it needed an add-on that only existed in the Sto

  6. Developer post

    Dream Engines 1.0 has been released!

    Citizens and overseers, After a very long journey, the nomad cities are ready to spread their wings (so to speak) and fly! Six years in the making, out of which 3 years were in Early Access, the full release of Dream Engines: Nomad Cities is now available to everyone. The full ve

  7. Developer post

    Dream Engines will leave early access on May 9th

    Hey everyone, I have exciting news! We have a release date for Dream Engines 1.0. On May 9th we'll release the full version of the game. The release will include a big update with lots of new content, new mechanics and other changes. You can also expect a launch discount. Once ag

  8. Developer post

    Announcement: the next update will be Dream Engines 1.0

    Hey everyone, I'm writing this to let you know that after releasing 12 updates during the alpha & early access phases, Dream Engines is almost reade for its full release - the next version will be 1.0, marking the end of the Early Access phase. I'm planning for this update to

  9. Developer post

    Update 12 patch 1

    Build 496 - fixed a major issue and a smaller bug Fixed a game-breaking bug that happened when disabling the take-off / landing animation displays, after loading a new map it wouldn't create enemy spawners which in turn broke the construction feature making the game unplayable. T

  10. Developer post

    Update 12 - City Council Update

    Hey everyone, major update #12 is now live. The City Council update adds a few new mechanics, some of which are random in nature to increase replayability and add some more interest to the game. It's been longer than usual since update #11, and as you know , that's mainly because

  11. Developer post

    Progress update for Update 12

    Hey everyone, This is a short post to update you on the progress and timeline for the next major update. Usually I release a major update every 3 months, more or less, but this one will take a bit longer. Today, our first title - Judgment: Apocalypse Survival Simulation is celebr

  12. Developer post

    Dream Engines: Nomad Cities - Update 11 - Quality of Life

    Hey everyone, major update #11 is now live. This update took a bit longer than usual, partly because of the holidays and some time off, and partly because some of the changes in this update were very wide (as in they affected a lot of systems) and time consuming. The focus of thi

  13. Developer post

    Dream Engines: Nomad Cities - Update 10 - Fortifications Update

    Citizens, Major update #10 - the Fortifications update is now live. This update focuses on city defenses and raiding enemies. It is now more important than ever to defend your city well, because the raiding enemies are smarter, and also smaller groups of dream plagues may attack

  14. Developer post

    Update 9 Patch 1

    Fixed - items that provided permanent bonuses (such as unlocks or free buildings) will now be automatically applied when chosen as an expedition reward (similar to crfating them in ruins). Fixed - moving the expedition center will no longer cause the current expedition to be aban

  15. Developer post

    Dream Engines: Nomad Cities - Update 9 - Expeditions Update

    Citizens, Major update #9 - the Expeditions update is now available. In this update we added a new Expedition Center building, where you can assemble and send expeditions to nearby areas of interest in search for valuable resources and technology. This update also adds new conten

  16. Developer post

    A couple days until our next update, check out these city-building games

    Citizens, It's been a while since our last update. Thank your for your patience and I promise it won't be much longer, just a couple more days so we can finish testing and some last minute tweaks. While you wait, I'm happy to offer you a few other cool building games at a discoun

  17. Developer post

    Update 8 Patch 4

    Fixed an issue where costs and produced amounts of the "Acid Transformation" recipes were reversed and - converting Acidstone to Acidwood and then back to Acidstone would yield a net positive balance allowing for infinite crafting - which was obviously not intended. Fixed an issu

  18. Developer post

    Update 8 Patch 3

    Fixed an issue with the Beaver tribe that allowed buildings to overlap.

  19. Developer post

    Update 8 - Patch 2

    Balancing: Tweaked output of acid extraction. These were not meant to produce more acid than was used to create the acidstone / acidwood in the first place. I decided to keep it higher, making this recipe a renewable source for acidshards (at the cost of featherstone/bloodwood),

  20. Developer post

    Update 8 Patch 1

    Fixed a bug with the new Beavers tribe where you couldn't demolish buildings/rails. Fixed some typos.