[Build 150.0.74] Audio option to disable the “kill rotation” voice
Added - Audio option to disable the “kill rotation” voice
Added - Audio option to disable the “kill rotation” voice

Added - Audio option to disable the “kill rotation” voice
Added - Audio option to disable the “kill rotation” voice
Updated - Game start with warning/info message on Steam Deck when Vulkan is the default graphics API Updated - 187 bases on Telios to correct landing platforms height (clip with terrain issues) Updated - Player log to register auto/early expired rogue missions and get details abo
Updated - Game start with warning/info message on Steam Deck when Vulkan is the default graphics API
Updated - 187 bases on Telios to correct landing platforms height (clip with terrain issues)
Updated - Player log to register auto/early expired rogue missions and get details about it
Removed - Player log non-relavant error message about MapSurfaceData_ObjSet on the moons
Fixed - Moons terrain not rendering properly (Linux/SteamOS only) (OpenGL was used by default instead of Vulkan) IMPORTANT: On the Steam Deck you will need to use this Launch Option: --force-glcore
Fixed - Moons terrain not rendering properly (Linux/SteamOS only) (OpenGL was used by default instead of Vulkan)
IMPORTANT: On the Steam Deck you will need to use this Launch Option: --force-glcore
Added - Moon Telios around N31 (body radius 2701 km and thin atmo) Added - Moon Ashir around N31 (body radius 1803 km and no atmo) Added - New terrain rendering system for the new worlds (current terrain system will remain for N31) Added - 2 orbital stations (Mereek and Madsen) t
[Build 150.0.72]
Added - Moon Telios around N31 (body radius 2701 km and thin atmo)
Added - Moon Ashir around N31 (body radius 1803 km and no atmo)
Added - New terrain rendering system for the new worlds (current terrain system will remain for N31)
Added - 2 orbital stations (Mereek and Madsen) to the moons
Added - Orbit movement for every planet/moon in the star system
Added - Polar coords (long and lat) in ext 3rd view
Added - Rogue mode start from Ashir moon
Added - Fuel reward feature. An extra H2 canister that gets auto-injected when tank hits 0%
Added - Lock/Unlock mechanism for Telios (free mode)
Added - Lock/Unlock mechanism for Ashir (free mode and rogue)
Added - 9 new sound tracks dedicated to Telios and Ashir
Added - New save feature in Rogue and Free mode in outerspace (available above 3600 km altitude)
Added - Auto save feature when get below 3600 km altitude arriving at a planet/moon (rogue/free mode)
Added - Orbital velocity value in the list of detected orbital objects (cockpit hud)
Added - Label “Cruise [lock]” hud above certain altitude when Cruise Mode is the only mode allowed
Added - Player logs rotation of the last 10 game sessions in folder ../AppData/…/PlayerLogs/
Created - 9 regions on Ashir ( 4 regions away from equator )
Created - 11 regions on Telios ( 6 regions away from equator )
Updated - Star system code to host 9 planets (instead of just 3)
Updated - Cockpit cam (head) movements based on acceleration (finally! ;)
Updated - Cockpit g-force vignette effect (less dark when high g-force)
Updated - Orbital Cam View not to auto-cycle through cameras if time acceleration is active
Updated - EX5 ship’s cockpit monitor design and hud to improve readablility.
Updated - EX5 Air density reading cockpit position
Updated - EX5 G-force reading cockpit position
Updated - TL01 ship’s cockpit left down list of detected orbital objects (text a bit bigger)
Updated - FMS nav regions to now also display regions what are off/away from equator
Updated - Pause menu to display “Save and Quit” also when docked (rogue and free mode)
Updated - Pause menu to display warning when we quit airborne aout progress lost since last docking
Updated - Pause menu to display warning when we choose “Abandon and Respawn” (rogue mode)
Updated - Button ‘Abandon and Respawn’ in Rogue mode to respawn player at start location
Updated - Russian translation (thanks to Maks2103, cinamomum and Raushtime)
Updated - Spanish translation (thanks to OctavioR)
Fixed - FMS / Nav / Regions - range not being updated while fms is opened
Fixed - FMS message mission index not being cleared from inbox when mission is completed
Fixed - Deorbit tool showing inconsistent data at opening after an interplanetary travel
Fixed - Missing orbital data on 3rd view after switching to new craft without any dock/undock
Fixed - Regions plane positioning to solve issue with search missions away from equator on all worlds
Fixed - Bug where looking at FMS monitors and calling Options from ESC menu failed to open
Fixed - Glitch camera auto cycle continue after a high velocity crash (reported by Maks2103)
Fixed - Fuel level not saved right after a refuel (Rogue mode and Free mode)
Fixed - Bug that allowed to restore flight controls when FMS is open (reported by OwnerOfThePlace)
Fixed - Escape Velocity showing up when Apo is negative and vel is below real current escape vel.
SPECIAL THANKS to the playtesters for their feedback and support:
[ Eiko ]
[ WingC3 ]
[ Maks2103 ]
[ DeltaV ]
[ Qwendo ]
[ OwnerOfThePlace ]
[ Acaneiris ]
[ mothman5445 ]
[ Alex ]
[ oSiFoXo ]
[ MegaMick ]
[ Joe ]
The game will update the 15th of August. Key new features: -2 moons orbiting the N31 planet -Rogue mode missions on the moons -New orbital stations (Mereek and Madsen) -New game mechanic involving auxiliary H2 fuel canister -New start location in Rogue mode -New start locations i
The game will update the 15th of August.
Key new features:
-2 moons orbiting the N31 planet
-Rogue mode missions on the moons
-New orbital stations (Mereek and Madsen)
-New game mechanic involving auxiliary H2 fuel canister
-New start location in Rogue mode
-New start locations in Free mode
-Bug fixes
-…
TELIOS moon:
mass: 5.98e+23 kg
radius: 2701 km
atmosphere: thin
gravity at surface: 5.4
ASHIR moon:
mass: 7.9e+22 kg
radius: 1803 km
atmosphere: none
gravity at surface: 1.63
Fixed - Container data error during map missions after re-spawn (reported by Альберт)
Fixed - Container data error during map missions after re-spawn (reported by Альберт)
Updated - Time Accel. code regarding orbital stations (as attempt to fix vanish/warp of stations) (thx tsmspace) Fix - Slight error of calculation of longitudes of ‘on rail’ orbital stations (188 km altitude)
[Build 135.07.27]
Updated - Time Accel. code regarding orbital stations (as attempt to fix vanish/warp of stations) (thx tsmspace)
Fix - Slight error of calculation of longitudes of ‘on rail’ orbital stations (188 km altitude)
Updated - Time acceleration up to 50x for Reentry Time Window and Orbit RendezVous tool Fixed - Bug that prevented save of current cargo for TL01 ship during Lost Container And Orbit Deliver missions Fixed - Wrong/stuck waypoint distance displayed on cockpit monitor approaching o
[Build 135.07.26]
Updated - Time acceleration up to 50x for Reentry Time Window and Orbit RendezVous tool
Fixed - Bug that prevented save of current cargo for TL01 ship during Lost Container And Orbit Deliver missions
Fixed - Wrong/stuck waypoint distance displayed on cockpit monitor approaching orbital stations
Thank you: Lisias, Eiko, woh1paigee
for testing and feedback on Time Acceleration 50x
Build 135.07.22 Added - New search mission type where we need to self-load Lost Containers (rogue mode) Added - New pick up mission type that has Drifting Containers near orbital stations (rogue mode) Added - Alternate version of 'Lost Containers' missions called 'Abandoned' whic
Build 135.07.22
Added - New search mission type where we need to self-load Lost Containers (rogue mode)
Added - New pick up mission type that has Drifting Containers near orbital stations (rogue mode)
Added - Alternate version of 'Lost Containers' missions called 'Abandoned' which has a waypoint marker
Added - New cam feature to keep angle/orientation between cam changes (1st and 3rd person)
Added - Checkbox in game options named ‘Camera keep orientation’ (1st and 3rd person)
Added - Support up to 10 usb device in Controls panel
Added - Intro/cinematic scene right before we spawn somewhere showing the area
Added - Mission locations info when we select FMS messages (rogue mode)
Added - Regions support to FMS nav tab so we can select/mark any base from regions
Added - FMS feedback banner when we click “Request Local Mission” and no missions can be created
Added - Possibility to deliver scan data to air barges
Added - 2 map missions at Sector 84 involving abandoned and lost containers to retrieve.
Added - 2 map missions at Montes Pera involving abandoned containers to retrieve.
Added - 3 map missions at Mendell involving abandoned containers to retrieve.
Added - 10 map missions at Mendell from its sky barges in that region. (2 missions per sky barge)
Added - Ships icons on the map (in map game mode) so we know what craft types can be found where
Added - Mereek orbital station around KALIT planet
Added - Madsen orbital station around ARGONIL planet
Updated - FMS nav ‘Vessel Type Locator’ to get more accurate location (roughly above the building)
Updated - Auto cam change when map mission panel is closed (to restore previous cam)
Updated - GUI of the map missions panels
Updated - TL-01 ship's cockpit ambience/hum sound
Updated - UI to hide markers and velocity vectors while in Options menu and FMS screens
Updated - Range threshold to validate Reach Station stage to fix issue on big stations
Removed - Fenton and Christos orbital stations from N31 planet
Renamed - Key bind ‘3rd Cam Reset’ as ‘Camera Recenter’ as it also works in cockpit view now
Fixed - Cam recenter that was not working in atmosphere
Fixed - Cam recenter that was never working in cockpit view
Fixed - Walls interiors at Auken station that looked weird (bad UV’s) (reported by KerbonautCC)
Fixed - Issue with empty map missions panel on sky barges far from its origin region
Fixed - Glitch ‘No cruise engine sound’ after re-spawning docked on Sky Barges
Fixed - FMS black monitor bug when we immediately call the FMS at spawn from external view
Fixed - Bug in the search mission generator where the lost object spawned under ground.
Fixed - Bug where it was possible to spawn at the wrong base because platform index glitch
Fixed - Building position at Base 60. Some inside platforms were buried under terrain. (reported by Sergly)
Fixed - Fenton station platform 4. Hidden center of platform was misplaced. (reported by DeltaV)
Fixed - Platform position at Base 131. A platform could be covered by terrain (reported by Alice M)
Fixed - Missing FR/SP/RU translations for mission panel in Free Mode and Map Mode (when off-map)
Fixed - Missing FR/SP/RU translations in summary panel when we complete all objectives on a map
Fixed - Glitch with TL-01 ship in FMS - NAV for orbital stations where last UI line couldn’t be used
Fixed - Issue with language translations in FMS Active Missions tab when range to next stage is unknown
Fixed - Missing range in FMS when next stage is an orbital station dockport
Fixed - Issue where rogue mode missions data was not saved when we canceled a mission
Fixed - Mission index bug (rogue mode) when we fail a stage on orbit launch missions.
Fixed - Bug in orbital missions from sky barges and send us to north pole (reported by TerraMimic and Cid) Fixed - RCS thrusters visual effect (in space) where thrusters didn’t turned on with small axis values Fixed - Issue that prevented using the keybing Undock from surface pla
Fixed - Bug in orbital missions from sky barges and send us to north pole (reported by TerraMimic and Cid)
Fixed - RCS thrusters visual effect (in space) where thrusters didn’t turned on with small axis values
Fixed - Issue that prevented using the keybing Undock from surface platforms
Added - Full list of orbital stations and data in FMS - NAV tab (rogue mode) Added - UI at the end of training missions to show what missions we just unlocked Updated - Unlock mechanism for Training mission (added icon checkbox) Updated - Unlock mechanism for Training mission (ad
Added - Full list of orbital stations and data in FMS - NAV tab (rogue mode)
Added - UI at the end of training missions to show what missions we just unlocked
Updated - Unlock mechanism for Training mission (added icon checkbox)
Updated - Unlock mechanism for Training mission (added verification to unlock done missions after updates)
Updated - Training mission pages UI to restore last mission selected when using a controller as UI nav
Fixed - Flickering triangles on the EX5 ship’s hull mesh texture
Updated - Hull heat visual effect on CF2 ship to correct visual issues when wing parts are gone Updated - Damage model on CF2 ship to fix issue of wings debris stuck in ship’s hull during reentry
Updated - Hull heat visual effect on CF2 ship to correct visual issues when wing parts are gone
Updated - Damage model on CF2 ship to fix issue of wings debris stuck in ship’s hull during reentry
Updated - Save mechanism when we load/deliver cargo as an attempt to fix a IOException bug (reported by konsonanz) Updated - Translation texts (fr/sp/ru) of the INFO panel at start of the training mission ‘Launch and Rendezvous’
Updated - Save mechanism when we load/deliver cargo as an attempt to fix a IOException bug (reported by konsonanz)
Updated - Translation texts (fr/sp/ru) of the INFO panel at start of the training mission ‘Launch and Rendezvous’
Added - Orbital station Norvig Added - 2 new training missions involving surface manual pick up and drops of containers Added - 11 new map missions involving surface manual pick up of containers and/or drop of containers Added - 5 new types of rogue mode missions (involving surfa
[build 130.01.24]
Added - Orbital station Norvig
Added - 2 new training missions involving surface manual pick up and drops of containers
Added - 11 new map missions involving surface manual pick up of containers and/or drop of containers
Added - 5 new types of rogue mode missions (involving surface manual pick ups and drops)
Added - Pitch Trim nose up/down feature (for Controller, HOTAS, Yoke and keyboard as flight stick)
Added - Drop zones inside most surface buildings with interiors and on many regular other buildings
Added - Experimental dust storms at planet surface
Added - Experimental flight turbulence when flying inside dust storms
Added - Radio messages regarding damage status of the ship
Added - Container UI visual on diagram (TL01 ship) and content label
Added - Audio option ‘Random Play’ for music tracks
Added - Audio option ‘Cargo Proximity Beep Volume’
Added - (FMS) button ‘Clear Inbox’
Added - (FMS) Button ‘Delete All Inactive’ that wipes out all messages/missions not active.
Updated - CF2 and TL01 ship’s behavior when wing is missing or rear engine missing/damaged
Updated - Full screen landing cam position for the TL01 ship (more centered)
Updated - Incoming FMS message blip sound fx
Updated - The way the rewards are calculated in the rogue mode for each mission.
Updated - Difficulty level chart for the rogue mode. There was 6 levels before. There is now 8.
Updated - Monitor TL01 orbital objects list UI - increased texts size
Updated - TL01 cockpit ambience sound fx
Updated - Behavior of the message list after Clean or Delete message(s) to reset scrolling at the top
Updated - Location of Base 104 (fix a glitch with the terrain system at former location)
Updated - RCS consumption rate (decreased rate by 50%)
Updated - Logic of button ‘Send Request for Local Mission’ to order 5 missions instead of 1
Updated - Logic of button ‘Send Request for Local Mission’ to give in priority mission types compatible
Updated - List of detected orbital objects in cockpit of all ships to display more elements
Updated - Auto cam change at end of pickup’s or deliveries. (restores the last camera used)
Fixed - Pitch ladder being wonky at 0.0 degree pitch angle
Fixed - Mini Map and compass being flipped backwards near 90 degrees bank angle
Fixed - Mini Map glitch where it is blank right after moving into another ship
Fixed - Container (TL01) light issue (texture wasn’t affected by any lights)
Fixed - Issue with Mouse binds for camera horizontal/vertical provoking UI buttons flicker
Fixed - Bug with RCS fuel consumption using the mouse for pitch/yaw/roll (rate was extremely high)
Fixed - Bug in Montes Pera mission “Triana 163 has issues with a faulty guiding system”
Fixed - Height of base N82 - SP9180 (elevator was going under terrain)
Fixed - TechTower_II building middle section anomaly mesh hangar
Fixed - Scan ground object UI guiding dot scale divisor
Fixed - Bug where we could permanently lock us out of a map when undocking during Load/Unload
Fixed - Missing text translation in Options audio and graphics (fr/sp/ru)
Fixed - Missing text translation for map objectives Green House (fr/sp/ru)
Fixed - Missing text translation for training missions (fr/sp/ru)
Fixed - Reset map progression glitch (the completed map objectives values were not reset)
Fixed - Glitch when changing to a TL-01 without no containers and ship weight was calculated wrong
Fixed - Issue when craft is destroyed (some parts were still rendered and not suppose to be)
Fixed - UI issue at Main Menu panels where we can lose focus on the UI using Xbox controller
Fixed - Sound issue with collision alert sound loop continuing to play when game is paused
Fixed - Cam and Terrain loading issue at spawn after being higher than 7100 km altitude
Fixed - Welcome radio message playing from skybarges when we re-spawn already docked
Fixed - Glitch with false detection of landing trigger zone
Fixed - Bug with orbital stations longitude positions after loading some training missions
Fixed - Sudden small instant hiccup when undocking the TL01 ship from platform
Fixed - Rendering of interior objects in orbital stations when using the Dock Bay (camera) buttons
Fixed - UI nav issue with bottom buttons in Messages tab using a controller/hotas
Fixed - Glitch with Landing Gear status incorrect in cockpit HUD after hatch docking
Fixed - Issue with mission data where slots would not get cleaned up after a message is deleted
Fixed - Wrong cockpit monitor belly cam aspect ratio (CF2 and EX5)
Fixed - Top camera call that cut the main engines (away from station docking operations)
Added - Ability to control thrust while Mouse Look is in use (mouse right button hold)
[build 128.07.14]
Added - Ability to control thrust while Mouse Look is in use (mouse right button hold)
Fixed - Missing waypoint base 163 in Montes Pera orbital mission to Auken (reported by Todesengelchen) Fixed - Missing waypoint marker base 163 in Sector 84 mission to Auken (reported by TheWolfbat) Fixed - Wrong description on Mendell base 79 search mission (reported by Kerbonau
[build 128.07.13]
Fixed - Missing waypoint base 163 in Montes Pera orbital mission to Auken (reported by Todesengelchen)
Fixed - Missing waypoint marker base 163 in Sector 84 mission to Auken (reported by TheWolfbat)
Fixed - Wrong description on Mendell base 79 search mission (reported by KerbonautCC)
Fixed - Bug in ‘Landed ship spawner’ regarding new building with tunnels (reported by Eiko)
Fixed - Bug with radio message coming from sky barges (reported by Eiko and DeltaV)
Fixed - Bug at Galdar station with platforms center/guiding misaligned (reported by Eiko)
Added - Mendell ‘Launch Site’ to the Deorbit tool. (suggested by Eiko)
Added - New orbital station ‘Auken’ (massive station with 22 dockports/hangars/interiors) Added - New orbital station ‘Gaba’ (24 dockports) Added - New region/map called ‘Mendell’ (with 26 map missions) Added - The new training mission ‘Building Tunnel’ Added - Ability to load/un
[build 128.07.12]
Added - New orbital station ‘Auken’ (massive station with 22 dockports/hangars/interiors)
Added - New orbital station ‘Gaba’ (24 dockports)
Added - New region/map called ‘Mendell’ (with 26 map missions)
Added - The new training mission ‘Building Tunnel’
Added - Ability to load/unload cargo from hatch dockports (with CF2 and EX5 ships only)
Added - 4 new types of surface buildings having interiors to flying in
Added - 5 hatch dockports at GreenHouse station (so total is 9 now)
Added - 5 hatch dockports to Hayden station (so total is 9 now)
Added - Audio radio messages coming from bases/stations
Added - Anti-clip feature for the 3rd view cam
Added - RCS nitrogen comsumption
Added - Save of levels H2 and RCS (for Free Mode and Rogue Mode)
Added - FMS ability to get local missions at planet surface when airborne/undocked
Added - Ability to cancel on-going Kill Rot by hitting again the key/button
Added - Engine feature to be able to have more than 4 dockports per station. (max is up to 32 now)
Updated - Cockpit hud pitch ladder. It has now +/- 80° ladder
Updated - Kill Rot (auto-rcs) It is now more realistic and rcs thrusters particles are ‘in tune’
Updated - Base 77, 78, 79, 80, 90, 96, 101, 102, 103, 105, 106, 109, 110, 111, 153, 155, 157 and 158 with new buildings
Updated - Orbital missions in maps Sector 84 and Montes Pera
Updated - Rogue mode mission engine to get local missions on orbital stations (having more than 8 dockports)
Updated - Mission engine to auto get a local mission when a station is a less than 80 km (and have more than 8 dockports)
Updated - RV calculation close to stations (substraction of prograde vectors, then display magnitude of the result)
Updated - 3rd cam to be allowed when docked to ground platforms
Updated - Texture resolution on DockingCam HUD guiding
Fixed - Docking guiding UI displayed values for orbital platforms
Fixed - Missing Roll UI value on the docking cam HUD for the TL-01 ship
Fixed - Black square in the night sky (visible from space) (reported by Legacy84)
Fixed - GreenHouse map missions “triana needs hydrogen..”. A surface platform index was missing.
The game will update the 29th of December. Key new features: -New missions -New massive orbital stations (Auken and Gaba) -New surface buildings with tunnels -Updated ground bases -Ability to deliver or load cargo from stations hatch dockports -Radio messages from stations and ba
The game will update the 29th of December.
Key new features:
-New missions
-New massive orbital stations (Auken and Gaba)
-New surface buildings with tunnels
-Updated ground bases
-Ability to deliver or load cargo from stations hatch dockports
-Radio messages from stations and bases
-3rd cam view improvements
-RCS nitrogen consumption
-...
Fixed - Physics rare glitch where the ships could not initialize correctly all aero surfaces Fixed - Base 96 building height (elevator went under terrain) (reported by Avery) Fixed - Base 118 building height (elevator went under terrain) (reported by Monostripe_zebra) Added - Key
Fixed - Physics rare glitch where the ships could not initialize correctly all aero surfaces
Fixed - Base 96 building height (elevator went under terrain) (reported by Avery)
Fixed - Base 118 building height (elevator went under terrain) (reported by Monostripe_zebra)
Added - Key bind for 3rd view camera
Added - Visual option to increase some hud parts scale (orbit data, vel, alt, fpa)
Added - Visual options to hide HUD elements
Fixed - Bug with orbital missions (rogue mode) when waiting for time window. The ‘Abort’ feature didn’t work correctly Fixed - Missing platform at base N163 that caused a bug in a map mission (GreenHouse) (reported by Marked) Fixed - Glitch in the landing platform's spawn/clear l
Fixed - Bug with orbital missions (rogue mode) when waiting for time window. The ‘Abort’ feature didn’t work correctly
Fixed - Missing platform at base N163 that caused a bug in a map mission (GreenHouse) (reported by Marked)
Fixed - Glitch in the landing platform's spawn/clear logic that occasionally caused some landed ships to go missing
Updated - Enable distance of building colliders to 25 km (it was 14 km)