Mercyful Flames Broadcast
Mercyful Flames Broadcast
Mercyful Flames Broadcast

Asmodev · Bit Golem
Mercyful Flames Broadcast
Mercyful Flames Broadcast
🎵 Mercyful Flames: The Witches just got a complete soundtrack—thanks to Alembik, the dungeon synth project of Michał (you might know him from Owls Woods Graves, Hauntologist, Over the Voids, live Mgła, and more). The whole soundtrack is now available on every major streaming pla
🎵 Mercyful Flames: The Witches just got a complete soundtrack—thanks to Alembik, the dungeon synth project of Michał (you might know him from Owls Woods Graves, Hauntologist, Over the Voids, live Mgła, and more).
The whole soundtrack is now available on every major streaming platform—including YouTube!
https://youtu.be/BMRgP67oHII?si=Rr6zLx4G0EnvW5Iy
In this vlog, we talk about what it was like working on the game’s music, why audio is a specially important thing in this project… and why the in-game soundtrack is actually a bit different from what you’ll hear on Spotify.
Plus: we’ve got a CD edition, with all profits until mid-June 2025 going to Otwarte Klatki (Open Cages)—so you can listen and help animals at the same time.
https://youtu.be/ITrAOa4o99c
💿 Soundtrack link: https://open.spotify.com/album/5uYLlYDCkCxzuNfK6AEpn2?si=W9iqN3HIQkyBAwH5DEkHIw
💬 Any questions about the music, the process, or indie Polish horror? Let us know in the comments.
🔔 Subscribe if you want more behind-the-scenes dev talk.
Time to celebrate Lovecraftian Days 2025 ! All Dagon: by H. P. Lovecraft DLCs are now 20% off for the duration of the festival! New playtest of Pool of Madness for Lovecraftian Days 2025 One year ago, we unveiled our new project - a Lovecraftian roguelite pool - during Lovecrafti
Time to celebrate Lovecraftian Days 2025! All Dagon: by H. P. Lovecraft DLCs are now 20% off for the duration of the festival!

One year ago, we unveiled our new project - a Lovecraftian roguelite pool - during Lovecraftian Days. Today, as LD 2025 launches, we'd like to invite you to the latest playtest. Among other things, it
features an item viewing mechanics connected to the game's story.
Give it a try, even if you don't fancy yourself a pool player - it's a best of its own! Simply click on download the demo to play.
https://store.steampowered.com/app/2873750
Some of the features:
Thank you to Fulqrum Publishing for shining a light on our games and charity efforts!

As always, all feedback is welcome - leave us a comment on our Steam forums or
discord - it will help us improve the game!
Greetings, comrades. As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it: 1. **Priest Simulator** 2. **Mercyful Flames** 3. **Taxi Simulator** 4. **Y
Greetings, comrades.

As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
1. **Priest Simulator**
2. **Mercyful Flames**
3. **Taxi Simulator**
4. **Your Principal**
Our most recognized franchise so far is keeping us busy:
The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way.
https://store.steampowered.com/app/2947900/Priest_Simulator_Her_Ghost_DLC/
We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the launch was delayed. Sure, any game can be endlessly improved, so we added a few more cards to the Trello board. Plus, we wanted to experiment with creating DLC, so we decided to add new content roughly on the scale of *Heavy Duty*. Big thanks to everyone who purchased it.

We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
- Winner: Best Polish Animated Music Video at PL Music Video Awards 2024
- Winner: *Black Horse of Music Videos* at Ars Independent 2024
- Semi-finalist: Azyl Shorts 2024
It was also officially selected for:
Animakom Fest 2024,
Żubroffka 2024 (Music Video category),
Animest 2024,
Splat!FilmFest 2024,
Grand Video Awards 2024 (Music Video category),
Offeliada 2024,
Linoleum 2024.
Watch it here:
https://www.youtube.com/watch?v=oMop-7BM4ds
That’s not all the news from the *Priest* universe. We’ve been working for months on the next installment, *Wolf Moon*. It continues threads from the previous games but takes them in a very different direction. It’s a low-poly action RPG inspired by MOBAs and *Vampire Survivors*. We intended to release the Steam page this year, but it’s not yet up to our standards.
We’ve really gone all out on this one. Last year, we made the tough decision to rework the game completely—a decision that was challenging but ultimately necessary. The original concept of a card-based RPG might resurface in a future project, but not here. *Mercyful Flames* always had great atmosphere but struggled with the transition of our physical designs into a digital format.
This time, we went all in, inspired by a friend’s comment: “I’d buy a *Priest* game that’s just cutscenes.” While it’s an oversimplification, it nudged us toward creating a minimalist, gameplay-light experience.

The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
https://store.steampowered.com/app/1066740/Mercyful_Flames_The_Witches/
As with *Vulgator*, we’ve collaborated with acclaimed Polish artists. This time, we worked with *Alembik*, a duo comprising Robert and Michał. You might know Michał from *Owls Woods Graves*, *Over the Voids*, and *Mgła* (live). They composed the soundtrack, which will also be available as a standalone album on streaming platforms.
Now for our biggest project. We’ve been dedicating our lives to this one and regularly post devlogs about its progress. The game has a completely different vibe from anything we’ve done before—less experimental, more craftsmanship. This time, the title isn’t some ironic twist; it’s exactly what it says.
https://store.steampowered.com/app/1159390/Taxi_Simulator/
**Your Principal** is temporarily on hold by mutual agreement with the publisher. We’ll return to it next year.
https://store.steampowered.com/app/1176330/Your_Principal/
Apart from these titles, we’re also working on a port—or rather, a remaster—of a certain hit, but we’re not revealing any details yet.
By the way, you might have read rumors that we’re quitting game development to start selling weapons. Some reliable Polish media outlets got their facts and companies mixed up. I won’t bother denying it because it works in our favor.
Yello. Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Roll

Yello.
Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep.
https://store.steampowered.com/app/1066740/Mercyful_Flames_The_Witches/
Last time we've used our boost (you only have two), Steam broadcasting servers died... Hopefully the second one will work fine.

Last time we've used our boost (you only have two), Steam broadcasting servers died... Hopefully the second one will work fine.
For several hours now, a looped stream of the game demo has been running. We're taking advantage of the opportunity given by Steam to gain good visibility in the store. Make some noise and add Mercyful Flames to your wishlist, as the devil himself commands.

For several hours now, a looped stream of the game demo has been running. We're taking advantage of the opportunity given by Steam to gain good visibility in the store. Make some noise and add Mercyful Flames to your wishlist, as the devil himself commands.
Demo is available. It would be nice, if you tasted it and leave some feedback. We're still fixing this and that, adding some stuff, and trying to improve the experience, but roughly you can get the feel what it's to play Mercyful Flames. The full release is gonna be much bigger,

Demo is available. It would be nice, if you tasted it and leave some feedback. We're still fixing this and that, adding some stuff, and trying to improve the experience, but roughly you can get the feel what it's to play Mercyful Flames. The full release is gonna be much bigger, longer, and sophisticated. However, maybe even less gameplayful. Give it a try, it's like 10 minutes or 20.
Just like with the origins of children, there are some 2137 theories as to where witches come from. We choose the TOP 3 most likely ones. Pact The etymology of the word witch is "one who knows" , so to become a witch, you had to have certain information. Due to the medieval short

Just like with the origins of children, there are some 2137 theories as to where witches come from. We choose the TOP 3 most likely ones.
Pact
The etymology of the word witch is "one who knows"[1], so to become a witch, you had to have certain information. Due to the medieval shortcomings of the education system, obtaining education was problematic. It was believed that if a candidate for a scholar wanted to pass the session, she had to make a pact with the "devil". In exchange for minor erotic favors (devoting oneself to the devil, participating in orgies, kissing the tail), one could allegedly gain access to secret knowledge, mainly broadly understood magical arts[2]. Unfortunately, such practices do not work today. At least in my case.
An iconoclastic act
What if the devil wasn't at hand, or for some reason he didn't want to accept the devotion? Plan B with a bit of finesse. As it was believed in the vicinity of Kielce and Głogów, one had to climb the cross barefoot on Good Friday. Because - as it was believed in some places - one could become a witch "by rubbing your ass after the Passion of God"[3]. We don't know if this is still true. Let me know if it works.
By chance
However, the fate of a witch most often befell women who asked for the devil's grace. Often the path from a neighbor's milk turning sour to someone being called a witch was very short. Unfortunately, it usually ended with torture and the stake for the unlucky witch. And all this in the majesty of law and justice. You could say that such a woman was a witch for a very short time, but at least she was the only one with papers to prove it.
DO YOU HAVE ANY SMART IDEAS ON HOW TO BECOME A WITCH? Write with your thumbs up.
Next week we will deal with unmasking witches.
Prepare your hammers and iron scepters.
[1] [SEJP Bor, 692]
[2][3]Pieńczak Agnieszka. (2008). Sposoby rozpoznawania domniemanych czarownic (w świetle badań Polskiego Atlasu Etnograficznego). "Lud" (T. 92 (2008), s. 224)
[4]Publikacja pokonferencyjna„Inny- Obcy- Potwór” Bydgoszcz Artykuł oddany do druku Bożena Ronowska Zbiorowy proces o czary we wsi Morzeszczyn w 1747 roku
Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones. Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to em

Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones.
Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise.
Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the last one issue, because we love you precisely because we can make fun of you. And love is the most important thing. Top1. Right after the money from Priest.
Your Principal is waiting until I have the processing capacity to finish the cutscenes. There isn't as much to do as in previous games, but for now I want to finish another project. The one from the next paragraph.
Mercyful Flames: The Witches is the closest to release. The fresh, fragrant, bugged demo is already prepared and is just waiting for the official announcement of the premiere. Remember to react enthusiastically, because the game is quite sad. Welcome it with joy and encouragement.
We are porting Human Farm to Unreal Engine 5 because we can. This is a game with the greatest commercial potential, so it will be in development for many months, so that some grumpy person doesn't write a red review again because they clicked something wrong.
Fellow friars. We are burning inside with the desire to tell you about our next project ! Mercyful Flames: The Witches is a dark documentary game based on the classic movie Häxan (1922) that delves into the world of devils and witches. Its gameplay is similar to Dagon , focused o
Fellow friars.
We are burning inside with the desire to tell you about our next project!

Mercyful Flames: The Witches is a dark documentary game based on the classic movie Häxan (1922) that delves into the world of devils and witches.
Its gameplay is similar to Dagon, focused on story and atmosphere. The narrator will guide you through the history of witchcraft enriched with contemporary knowledge.
It’s a cooperation with fellow priests from Asmodev (creators of highly acclaimed mockumentary games) who hit on this idea.
Follow and wishlist, the demo will be available soon👇
https://store.steampowered.com/app/1066740
Hey, you gloomy bastards. If you have played Dagon, you probably know that 21.37% of the game's charm lies in the details, i.e. hidden (in plain sight) interesting facts. I was afraid that such a meta-narrative would break the flow, but nothing could be further from the truth. If

Hey, you gloomy bastards.
If you have played Dagon, you probably know that 21.37% of the game's charm lies in the details, i.e. hidden (in plain sight) interesting facts. I was afraid that such a meta-narrative would break the flow, but nothing could be further from the truth. If you are also a curious person or nosy person, you will be happy to know that Mercyful will also be rich in this type of collectibles. More: we are in a privileged position due to the fact that we are making a documentary game, where the plot plays a secondary role. And just like in documentaries that you may find in the true crime tab on Netflix, the trivia stuffing simply does the job.
Mercyful may not be an encyclopedia of black magic, but rather a fancy special issue of a history magazine. One that will not exhaust the topic, but will plant clues that you will be able to harvest on your own. For each interesting fact, we always provide the source, and - believe me - we put a lot of effort into research. We will not refer you to Wikipedia, nor will we stop at the magnificent books published by Polish Replika, a series that could be used to create a thousand Mercyfuls.
As part of the promotion of the game, I will be posting here some more intriguing information that I managed to collect during preparations, so if you are not following this Steam page yet, now is the right time to sign up for the newsletter (just click follow). Especially since Next Fest is lurking around the corner, that is, the festival where you can try a free demo (FREE DEMO!), so it's high time to get hyped. HYPED.
Halloween is coming, we need to be ready. Let's start with the new look. Expect updates this week.

Halloween is coming, we need to be ready. Let's start with the new look. Expect updates this week.
Hi there. Today I want to introduce you to a dark and intriguing world where the rules are set by the Church and the judgement is passed by the Inquisition. A world where you will have to make tough decisions to get information and save your loved ones. The story begins with the
Today I want to introduce you to a dark and intriguing world where the rules are set by the Church and the judgement is passed by the Inquisition. A world where you will have to make tough decisions to get information and save your loved ones.

The story begins with the protagonist's dramatic separation from the love of his life, Henrietta, who is allegedly involved in the investigations of the Inquisition. The great power and prestige that come with the title of Inquisitor become his only hope of regaining his beloved and living a peaceful life.

Desperate but relentless, he embarked on a quest that led him to a mysterious settlement and an ageing priest. The priest offered the hero a deal: in return for a certain mission, he would help him find his beloved. The protagonist realised that in order to convince the priest, he would have to make a not-so-easy attempt. He agrees to take on the role of Inquisitor and solve the murder that has paralysed the village. Little did he know that this was just a test of credibility, as the priest knew the real murderer.
Crossing the threshold into the dark chambers of the Inquisition, more than one has succumbed to a cruel force. Together with our Inquisitor, you will take up the fight against adversity and uncover the secret that lies hidden in the darkness. Will you be able to preserve your values in the face of cruelty? Find out for yourself what lies behind the closed doors of the Inquisition and add Mercyful Flames to your wishlist on Steam now!
https://store.steampowered.com/app/1066740/Mercyful_Flames/
Uncover the truth…
Asmodev & Gaming Factory

Hi there. On Steam, we are celebrating the Steam Mystery Festival which involves promotions for titles with relevant themes and titles in the detective climate. We recommend games about Sherlock, Frog Detective, The Wolf Among Us, and Disco Elysium. There is a lot to play. But th
On Steam, we are celebrating the Steam Mystery Festival which involves promotions for titles with relevant themes and titles in the detective climate. We recommend games about Sherlock, Frog Detective, The Wolf Among Us, and Disco Elysium. There is a lot to play. But there is also something to look forward to.

We still, like losers, can't show you the demo. The reasons and causes are the same as always - we don't have a good game for now. We're still sitting and tinkering on the project to deliver satisfying content, but for now, we don't feel confident enough with Mercyful Flames to show it to the world.
What's our biggest struggle today? The lapping of the strict gameplay layer with the scenario. At this point, we have something like a cake made of independent layers. Once we experience a piece of the story, once we deliver a piece of gameplay. Perhaps this is the nightmare of role-playing games in general, but we have the ambition to prove a product that can blend these elements to the consistency of a unified matter.
In a nutshell, our main task is to trim and sculpt the scenario so that elements that enrich lore knowledge are transferred to environmental elements and relationships resulting from interactions with characters or objects. Instead of selling the information during independent cutscenes and log readings, we try to smuggle it in at a non-overwhelming size, mainly as a reward for quests.
We made bad production decisions, but we are a competent enough team to fix them. We are working up a sweat so you can play Mercyful Flames and experience the story yourself.

Hi there. I want to tell you one more interesting fact. We tried to make sure that the game did not have a voice-over, well, because, you know, costs. Our grumbling was simple: it needs to be recorded in English, it needs to be recorded in Polish, and it may need to be recorded i

I want to tell you one more interesting fact. We tried to make sure that the game did not have a voice-over, well, because, you know, costs. Our grumbling was simple: it needs to be recorded in English, it needs to be recorded in Polish, and it may need to be recorded in other languages... And if later we make some changes in the script, well, then we have another problem. Voice over is out.
Unfortunately. It didn't fall out. The more work we put into bringing the world to life, the more we added sounds, animations, and other nitpicks, and the more the feeling that the experience was incomplete nagged at us. Intuition told us that a narrator to guide the player through this dark and depressing world was the missing piece. Well, we trusted our intuition. We gave it a try, and what was heard, will not be heard again. In the Polish version, we made a voiceover with our efforts and the result allows us to smile with self-satisfaction. For the English version, we will look for a suitable person.
What impact has the addition of a voiceover had on the work so far? Contrary to appearances, quite a lot. Well, the script of Mercyful Flames was written in the second person, a style known from paragraph games or RPG sessions. In the case of our game, we decided that a first-person narrative, which allows us to report on events in a somewhat storytelling style, would best suit the proposed dynamics. Besides, the inquisitor's story is very personal, and the presented course of events comes out most credibly when the author of the reflections is the main character.
Sooo... We have already added a voiceover to the first scenario and it works.

Hello, fanatics. I would like to announce that we are working on a bridge between Priest Simulator and Booze Master. This means that as soon as we're done with the former and before the release of the latter, you're gonna experience a short winter adventure, meeting characters yo

Hello, fanatics.
I would like to announce that we are working on a bridge between Priest Simulator and Booze Master. This means that as soon as we're done with the former and before the release of the latter, you're gonna experience a short winter adventure, meeting characters you already know. It's gonna be something like Heavy Duty, but more unique. You will be able to experience the adventure together with Quella, Jerry and Mortimer. We will officially announce the game when we have a Steam page prepared. Ahoy!
Howdy, gloomers. Remember the images from the last devlog? We showed previous iterations of the game. I wrote that the camera moves along a single curve at that time. However, we went one step further and stopped it. That is, not quite so much. It can't move, but it can rotate. I

Remember the images from the last devlog? We showed previous iterations of the game. I wrote that the camera moves along a single curve at that time. However, we went one step further and stopped it. That is, not quite so much. It can't move, but it can rotate. It's a bit like sitting in a tank that has had its tracks punctured by someone. This type of camera is begging us for VR.

We are now working on bringing the world to life. Since you won't be able to move freely around the area, we have to make an exceptional effort to make you buy our idea. You must believe that this is not a flat world that serves only as a backdrop for playing cards. This is a world where you can suffer and cry. We are adding animations, sounds, particles, and a whole lot of probiotics to stimulate your peristalsis of mechanics.
Coming soon.

Dear Believers, There is a Halloween event, so I allow myself to share information that is extremely unpleasant for me to disclose. Look, I know some of you are going to be pissed off, but we decided to make a big change to the game. Simply put, the two previous iterations did no
There is a Halloween event, so I allow myself to share information that is extremely unpleasant for me to disclose. Look, I know some of you are going to be pissed off, but we decided to make a big change to the game.

Simply put, the two previous iterations did not deliver the fun we set out to do. A third one had to be done. What we found attractive on paper turned out to be monotonous and chaotic in the digital edition.
What have we done? We changed our perspective once again. The goal is to get closer to the card prototype, and moving the camera along different axes was not good for the game. The current model will follow one curve. We try to get the right depth using, for example, predefined camera settings and frame composition. The trick is to keep the illusion of a living, three-dimensional world, without adding mechanics that make it difficult to get involved in the design we propose. The mechanics are relatively complex, we collect a lot of information and make hundreds of decisions based on numerous calculations. Full freedom in penetrating the world of Mercyful Flames knocked out of the game rhythm and unnecessarily prolonged the gameplay.
This change of work does not take much away effort from us, but we are making this game for you. Sorry it's taking so long, but we try as much as we can. Thanks for your patience.

Dear Believers, It must be confessed that although Mercyful's core looks trivial on paper, there is no tag in the Steam database that accurately expresses the essence of the gameplay... Then again, I can't seem to find one in my base either. The instruction manual is just a few p

It must be confessed that although Mercyful's core looks trivial on paper, there is no tag in the Steam database that accurately expresses the essence of the gameplay... Then again, I can't seem to find one in my base either. The instruction manual is just a few pages that suggest the complexity of the game on the level of solitaire multiplied by "ludo". If I had to shrink the design down to just a few words, I would say that the goal of the game is to get a set of cards marked as evidence.
From a low-level perspective, Mercyful looks like a board game containing several stacks of cards. The player seeks to find evidence, while each interaction with a stack of cards requires sacrificing action points and/or increasing the level of plague.
Well, the idea is that we ransack lockers, snoop in the bushes, examine corpses, interrogate characters and look for clues that will lead us to more stacks of cards. The most intriguing element is by far the characters' interrogation, as they are the ones who usually directly lead us to the evidence. Characters can be interrogated in various ways, choosing from several interactions, and each of them is sensitive to a different type of interrogation. The reward for progress is to increase the probability of success when testing given interactions, ie. character development.
Now, let's imagine that each piece of evidence acts against the evil we seek to expose where each card that is not evidence contains a piece of one coherent story. Let's add panels with torture equipment to the mix. On top of that, we throw into the pot holy patrons, executioner's friend, inventory with items... Great Scott!
So what type of game is this? Who cares if I'll say it's a story-driven "Monopoly", it'll be called RPG anyway.
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