- Added new environmental art - Added a rain effect - Added a prologue - Added a new enemy: an orb - Added a death animation for the player - Fixed minor bugs
It took like forever to make this update but it's finally ready. Here are the changes: - Added new environmental art - Added two new parts to the main quest - Added four new quests: Whitemarsh Bandits, Whitemarsh Dungeon, Beer Business and Insanity - Added four new enemies: frost
It took like forever to make this update but it's finally ready.
Here are the changes:
- Added new environmental art - Added two new parts to the main quest - Added four new quests: Whitemarsh Bandits, Whitemarsh Dungeon, Beer Business and Insanity - Added four new enemies: frost wasp, enemy soldier, sorcerer boss and spirit boss - Added bandits camps that can be raided - Added three new items - Added fire traps - Added a separate collision box for the player's sword --> sword hits are now much more accurate than before - Finished Whitemarsh as a geographical region - Fixed minor bugs - Improved enemies path finding - Removed some of the invisible walls - Reworked lots of old tree textures - Reworked some old animations
The next big update is coming up nicely, but I decided to release a small update before it. - Added a minor side mission to main quest (it will make the starting of the game little bit easier for new players) - Fixed minor bugs - Improved enemies' hit boxes (enemies will not take
The next big update is coming up nicely, but I decided to release a small update before it.
- Added a minor side mission to main quest (it will make the starting of the game little bit easier for new players) - Fixed minor bugs - Improved enemies' hit boxes (enemies will not take damage so easily if they are positioned behind the player's character during a fight)
- Added new environmental art - Added glow effect for mushrooms - Added possibility to remap controls - Changed default controls - Fixed minor bugs - Improved HUD - Improved enemy movement - Improved fireball's hit boxes Also, here is a mini roadmap for the next two updates: - Th
- Added new environmental art - Added glow effect for mushrooms - Added possibility to remap controls - Changed default controls - Fixed minor bugs - Improved HUD - Improved enemy movement - Improved fireball's hit boxes
Also, here is a mini roadmap for the next two updates:
- The first update will focus completely on new locations, quests and items. - The second update will add a prologue for the game. The idea behind the prologue is to make the game more approachable for new players.
- Adjusted blocking skill: 20 --> 30 - Adjusted item stats - Basic and magic attacks will knock back or slow down enemies - Blocking will stop enemy movement for 0.33 seconds - Blocking can stun enemy for 2.5 seconds - Fixed blurry texts - Fixed minor bugs - Improved HUD - Imp
- Adjusted blocking skill: 20 --> 30 - Adjusted item stats - Basic and magic attacks will knock back or slow down enemies - Blocking will stop enemy movement for 0.33 seconds - Blocking can stun enemy for 2.5 seconds - Fixed blurry texts - Fixed minor bugs - Improved HUD - Improved starting and ending of snow effect - When playing with normal difficulty, the player starts with three health and mana potions instead of none
- Added two new enemies: a frost spider and a frost scorpion - Added two new items: light damage shield and heavy damage shield - Added one new skill: decoy target - Added new environmental art - Added attack animations for harpies - Added map of Whitemarsh - Adjusted bomb damage
- Added two new enemies: a frost spider and a frost scorpion - Added two new items: light damage shield and heavy damage shield - Added one new skill: decoy target - Added new environmental art - Added attack animations for harpies - Added map of Whitemarsh - Adjusted bomb damage: 200 --> 1000 - Expanded Whitemarsh region - Fixed Asakith Islands bug that crashed the game - Fixed minor bugs - Improved map texts - Reduced the cost of bombs: 50 --> 30 - Reworked some old graphics
- Adjusted some UI text - Adjusted divine shield skill—reduced defense from 60% to 40% - Added quicksave and quickload options - Added a continue option after dead—players can continue from the nearest hospital - Added tool tips to the menu and inventory - Added new trees, flower
- Adjusted some UI text - Adjusted divine shield skill—reduced defense from 60% to 40% - Added quicksave and quickload options - Added a continue option after dead—players can continue from the nearest hospital - Added tool tips to the menu and inventory - Added new trees, flowers, and other environmental art - Added snow effect - Added explosion crates - Added one new skill: block damage - Added two new enemies: a bandit and a harpy - Added two new quests: Birdman Quest and Friend of the North Quest - Expanded the Whitemarsh region - Finished the North Mine Company Quest line - Fixed the Temple of Wizards Quest bug - Fixed multiple North Mine Company Quest bugs that crashed the game - Fixed an inventory bug - Fixed minor bugs - Reworked some old graphics
- The player's character attacks now always in the same direction than he is facing. - Fixed a bug that allowed the player go through the road between Solheim and Westmoor without blowing up all the rocks. - Fixed minor graphical bugs.
- The player's character attacks now always in the same direction than he is facing. - Fixed a bug that allowed the player go through the road between Solheim and Westmoor without blowing up all the rocks. - Fixed minor graphical bugs.
- Fixed the Blacksmith's wife bug that crashed the game. - Fixed multiple Temple of Wizards bugs that crashed the game. - Expanded Whitemarsh region little bit.
- Fixed the Blacksmith's wife bug that crashed the game. - Fixed multiple Temple of Wizards bugs that crashed the game. - Expanded Whitemarsh region little bit.
- Added a new quest: Is this really fun? - Added five new items - Added new save points - Adjusted items' stats - Adjusted the starting area of the game - Maximum amount of bombs 8 --> 10 - Fixed minor bugs
- Added a new quest: Is this really fun? - Added five new items - Added new save points - Adjusted items' stats - Adjusted the starting area of the game - Maximum amount of bombs 8 --> 10 - Fixed minor bugs
- Added hard difficulty level and made normal difficulty level more easier - Added three new items - Added a new quest - Added a new menu background image - Adjusted items' stats - Adjusted traders' money - Fixed minor bugs
- Added hard difficulty level and made normal difficulty level more easier - Added three new items - Added a new quest - Added a new menu background image - Adjusted items' stats - Adjusted traders' money - Fixed minor bugs
- Added a new quest - Added a new dungeon - Added a new item - Added a potion trader to Solheim - Added new save points - Adjusted the starting area of the game - Fixed minor bugs
- Added a new quest - Added a new dungeon - Added a new item - Added a potion trader to Solheim - Added new save points - Adjusted the starting area of the game - Fixed minor bugs
- Added new save points - Added more information for the first time players about how to save the game - Adjusted the tutorial - Adjusted experience points - Fixed some minor graphical bugs
- Added new save points - Added more information for the first time players about how to save the game - Adjusted the tutorial - Adjusted experience points - Fixed some minor graphical bugs