Fixed possible progression-break in Upper Sewers. Added a fix for saves affected by previous issue. Upper Sewers' boss should now spawn properly. Some players who have manually edited their save to add the Silversword may be experiencing the same progression break and progression
Fixed possible progression-break in Upper Sewers.
Added a fix for saves affected by previous issue. Upper Sewers' boss should now spawn properly.
Some players who have manually edited their save to add the Silversword may be experiencing the same progression break and progression lock. They will need to manually remove the Silversword for the progression-fix to work (and to possibly prevent later progression breaks).
Hello guardians! 🌼 We're ecstatic to announce the release date for the much-anticipated language update - arriving October 19th! Dive into the cozy world of Garden Story in 11 new languages: Spanish (Castilian & Latam) French German Japanese Italian Russian Korean Portuguese
Hello guardians! 🌼 We're ecstatic to announce the release date for the much-anticipated language update - arriving October 19th!
Dive into the cozy world of Garden Story in 11 new languages:
Spanish (Castilian & Latam)
French
German
Japanese
Italian
Russian
Korean
Portuguese
Chinese (Traditional & Simplified)
We've been bubbling with excitement to bring this update to you and we're so happy that it's finally here! Mark your calendars - we'll see you on October 19th! 🍇
Exciting news! It's been a long time coming, and we're absolutely thrilled to announce that Garden Story will be blooming in 11 new languages! 🌸 The translation into these new languages reflects our commitment to making Garden Story accessible and enjoyable to even more players
Exciting news! It's been a long time coming, and we're absolutely thrilled to announce that Garden Story will be blooming in 11 new languages! 🌸
The translation into these new languages reflects our commitment to making Garden Story accessible and enjoyable to even more players across the world. The new languages include:
Spanish (Castilian and Latam)
French
German
Japanese
Italian
Russian
Korean
Portuguese
Chinese (Traditional and Simplified)
We extend our heartfelt thanks to the community for your constant support and patience. We're so excited to share our wholesome adventure with even more players across the globe!
LAST CHANCE - Get your Concord Plushie here Wooooo! We did it! Our Makeship campaign was funded 🎉 This means everybody who ordered a Concord plushie will get one, and anybody who places an order before Dec. 21st is guaranteed to receive one! Can we just say how pleasantly surpri
This means everybody who ordered a Concord plushie will get one, and anybody who places an order before Dec. 21st is guaranteed to receive one!
Can we just say how pleasantly surprised we are to see this adorable lil grape come to life? Ever since the original release of Garden Story, we've had SO many members of the community ask us for a Concord plush, so it feels pretty awesome to make this happen for you all.
Gentle reminder, these plushies are limited edition and will only be produced once. That's right - this is the one and only time you will be able to get one!
If you haven't reserved yours yet, it's not too late:
Thank you to everybody who has supported this campaign, either by purchasing a plushie or sharing the link with their friends. We hope you love the Concord plush as much as we loved making it!
Get the Concord plush here! Ever since our lil grape’s debut in Garden Story, we’ve been getting TONS of requests to make a plushie. Maybe it’s something about Concord’s captivating smile. Well, whatever it is, we couldn’t agree more and we are finally making it happen! Everybody
Ever since our lil grape’s debut in Garden Story, we’ve been getting TONS of requests to make a plushie. Maybe it’s something about Concord’s captivating smile. Well, whatever it is, we couldn’t agree more and we are finally making it happen!
Everybody’s favorite grape is now a plushie and we can’t contain our excitement! We are teaming up with Makeship to bring this perfectly round, soft, and adorable Concord plushie to life.
The campaign kicks off on Tuesday, November 22nd at 12am GMT, and it is only available for a very limited time!
Like all Makeship campaigns, Concord plushies will only be produced if we reach our minimum funding goal. Friends and guardians of the Grove, let’s make this happen!
Look out Seattle... we’re pulling out all the stops for our biggest booth yet! For this year's PAX West, we will have demo stations for Garden Story, Floppy Knights and The World Next Door. Come say hi to our team and pick up some limited edition merch. We'll be selling enamel pi
Look out Seattle... we’re pulling out all the stops for our biggest booth yet!
For this year's PAX West, we will have demo stations for Garden Story, Floppy Knights and The World Next Door. Come say hi to our team and pick up some limited edition merch. We'll be selling enamel pins and T-shirts, including this collaboration with artist infinitebrians:
It’s been a while since we last went to a convention, so we're excited to (safely) hang out with everyone again! Our staff will be wearing masks and hand sanitizer will be available at all of our demo stations.
Can’t make it to PAX? All merch is available on our website right now!
Pre-orders are scheduled to ship out in September. International shipping is available.
Let us know if you're going to PAX West, we'd love to meet ya!
Now, in July 2022, we're seeing Microsoft do it again. This time, the game that's arriving for Xbox and PC players is Garden Story , a very chill game set in a cozy little village that sees you arrive as the newest guardian of the Grove, whose duty it is rebuild the village and u
Now, in July 2022, we're seeing Microsoft do it again. This time, the game that's arriving for Xbox and PC players is Garden Story, a very chill game set in a cozy little village that sees you arrive as the newest guardian of the Grove, whose duty it is rebuild the village and uncover the story of its hidden past. It comes to the service on July 12.
The game draws on many genres – you'll find little nods towards farming sims, dungeon crawlers, even hardcore action-RPGs in there – but, ultimately, the title stands on its own to be a pretty unique title. You'll need to explore the Grove throughout the four seasons, each time of year bringing in its own problems and benefits. You'll complete daily requests to defend, restore, and improve the town, and as you progress you'll unlock memories that allow the main character, Concord the grape, to harness the power of their predecessors.
Our pals at Rock, Paper, Shotgun have outlined the game's nature in a review from last year:
The Autumn Update is here (and just in time for spooky season!) Plus, get 20% off Garden Story now until November 1st. Now's the perfect chance to snag the game on sale or gift it to a friend! Here's what's new in the update: New shops available in Perennial Plaza More hats and b
The Autumn Update is here (and just in time for spooky season!)
Plus, get 20% off Garden Story now until November 1st. Now's the perfect chance to snag the game on sale or gift it to a friend!
Here's a treat for you — There's a free update coming to Garden Story this month! The new update will feature: New shops available in Perennial Plaza More hats and backpacks for Concord Final upgrade levels for tools (with a new look and special feature) Unlockables for completin
Here's a treat for you — There's a free update coming to Garden Story this month!
The new update will feature:
New shops available in Perennial Plaza
More hats and backpacks for Concord
Final upgrade levels for tools (with a new look and special feature)
Unlockables for completing Library Collections
Additional building plots
More shortcuts for easier traveling
Mark your calendars! The Garden Story Autumn Update will be available on Steam on October 28, and Nintendo Switch shortly after.
Did you lose data (seeds and library progress) when updating from v1.0.6 to v1.0.7? If so, we sincerely apologize for the inconvenience! Here's what's new in v1.0.8: Added measures to ensure data holdover when updating from v1.0.6 > v1.0.7 or v1.0.7 > v1.0.8 Minor bug fixes
Did you lose data (seeds and library progress) when updating from v1.0.6 to v1.0.7? If so, we sincerely apologize for the inconvenience!
Here's what's new in v1.0.8:
Added measures to ensure data holdover when updating from v1.0.6 > v1.0.7 or v1.0.7 > v1.0.8
Minor bug fixes
We appreciate everyone who sent in reports about their data loss.
Hey everyone! Patch 1.0.7 is live NOW on Steam and it includes some new QOL updates, adjustments, bug fixes, and accessibility options. Updates: By raising each towns' Maintenance levels, you can purchase new Village Storage upgrades in the shops, allowing you to stack more resou
Hey everyone!
Patch 1.0.7 is live NOW on Steam and it includes some new QOL updates, adjustments, bug fixes, and accessibility options.
Updates:
By raising each towns' Maintenance levels, you can purchase new Village Storage upgrades in the shops, allowing you to stack more resources
You can also purchasing upgrades for Concord's resource inventory after raising town Maintenance levels, allowing resource stacking in their backpack
Here's what else is new in v1.0.7:
Added 4 new cosmetic hats - One new hat per village, and you will automatically get Spring Hamlet's new hat!
Backpack UI changes to match the cosmetic you have equipped
Added the ability to use Dew Jars from the Hotbar
Adjusted boss balance (including a nerf for Bookworm)
Adjusted tool hitboxes - Pick, Sickle, Parasol all have new adjustment behaviors and do not interrupt movement as harshly
Adjusted some Memory wording and functionality for clarity
Fixed issue where Rose's favor was not completing properly
Fixed issue where "Life Moves Slowly" memory was not functioning properly
Fixed an infinite leaflets exploit
Minor UI adjustments
Miscellaneous script adjustments
More Accessibility Options!
Added accessibility option to change dialogue text effect in Options menu
Added accessibility option to remove timed elements of Waterlog Dungeon puzzles in Options menu
Added accessibility option to influence VFX for weather elements
Added accessibility option to influence lighting for time of day
Many of these updates were requested throughout Steam Community, Discord, Twitter, and Reddit. We read your comments every single day - so thank you for helping us improve the game! That's all for now, but keep an eye out for more updates and news coming soon.
Happy exploring!
(Switch Users - This patch will be available for Switch soon. As always, thank you so much for your patience!)
There’s no denying that there are certain games, both in the indie and “AAA” space, that by comparison alone, elicit a purchase—whether cynical or not. If a new game comes out and it either looks like, or is described as “like Dark Souls ,” or “like Stardew Valley,” then most gam
There’s no denying that there are certain games, both in the indie and “AAA” space, that by comparison alone, elicit a purchase—whether cynical or not. If a new game comes out and it either looks like, or is described as “like Dark Souls,” or “like Stardew Valley,” then most gamers won’t hesitate to try it.
This was my initial impression when I first laid eyes on Garden Story, having missed the August Indie Direct in which it showcased, only going off a few screenshots before playing it for the purpose of this review. At first glance I thought, “Okay, it’s got that Stardew vibe, this will 0probably be a cute, little farming-sim.” However, let this be a lesson in “never judge a book by its cover—Garden Story exceeds all expectations and forges an identity all its own; one of incredibly high quality.
Garden Story - Picogram
Garden Story is set on a small island simply known as the Grove—a giant tree filled overflowing and surrounded by nourishing water known as Mana—that gave life to the game’s characters. However, as time passed the tree’s power faded and a malevolent force known as the Rot seeped in looking to destroy it. Luckily, many brave inhabitants—plant-like people known as Seedlings, and the Frogs—stepped forth to face the Rot, being dubbed “Guardians.”
During the age of Guardians, the Grove flourished as the community rallied together, however many Guardians were defeated, and the island grew weaker and the four communities separated and stopped cooperating.. Players take on the role of Concord—a small grape of few words, who is chosen to be the next Guardian by his mentor and friend, Plum. It’s up to Concord to reunite the Grove, and defeat the Rot once and for all! It’s an endearing story that genuinely makes you feel like a part of something bigger, but it’s laid back pace and gentle atmosphere doesn’t make you feel compelled to progress. Rather, that feeling comes from a genuine want to see the story move forward.
While you can definitely see some inspiration from games like Stardew Valley; Garden Story feels a lot more like a sim-based The Legend of Zelda. You’re not really tending to your own garden, watching it grow as the days go by; instead, each day you’ll be given three requests—combat, maintenance, and foraging. There’s no real penalty for not completing a task, but doing so will raise the town’s corresponding level which will give you access to better tools and upgrades.
Garden Story - Picogram
Tools and weapons are one in the same in Garden Story, and each one has unique abilities both in and out of combat. The Pick is a pretty versatile sword, Hammer has an AOE charge and can be used to smash down loose fence posts; while the Dowsing Rod (which is actually a fishing rod) can pull items out of water, and also pulls armour off stubborn enemies. However, one of the more bizarre choices for the combat is the inclusion of a Dark Souls-esk stamina system.
Every swing of your weapon, or dodge roll requires one tick of stamina so players need to really pay attention while fighting—particularly at the start of the game where your base stats are fairly low—unless they want to get wiped out by the Rot and lose the day. It’s an odd choice that doesn’t really gel with this kind of top-down adventure game; given the simplicity of combat, this kind of stamina system makes things more tedious rather than adding any layers of complexity. Granted there are ways to increase your stamina—either through special upgrade gems, or unique “memories,” that you can gain by performing certain actions, or visiting the monuments of past Guardians that act as perks.
"Garden Story has a beautiful pixel-art aesthetic, with every square of the map absolutely PACKED with details, all complimented by a gorgeous pastel colour palette that really fits the game’s relaxed playstyle and adorable setting."
Where Garden Story really stands out is in its visuals. Garden Story has a beautiful pixel-art aesthetic, with every square of the map absolutely PACKED with details, all complimented by a gorgeous pastel colour palette that really fits the game’s relaxed playstyle and adorable setting. Even as day progresses to night, the soft reds of afternoon and blues of night always keep the Grove looking soft and peaceful. Furthermore, there’s an incredible attention to detail that gives the whole game a greater shine of polish. Little things like how raindrops ripple in water, but splash on the ground; or how Concord bounces up and down stairs, landing with an adorable expression, shows just how much love and care has gone into this game.
Garden Story - Picogram
The visuals are backed by an excellent soundtrack that perfectly suits every location; from the soft yet whimsical scores of the Spring Garden backed by piano, flute and accordion to the fun and upbeat and carefree sounds of steel drum and maracas in the Summer Bar—yet somehow still sound like they belong on a Super Nintendo cartridge.
If I have one minor complaint with Garden Story, it’s on the technical side. There’s quite a bit of frame rate jittering—at least in the Switch version—in some of the more densely populated areas, and for a game like this, you really don’t expect to see visual chug like that. It’s not really a deal-breaker, but it was kind of upsetting to see.
Nonetheless, Garden Story is an absolute delight, and one of the few games I’ve played recently where I genuinely wanted to keep playing outside of the purposes of review. It’s heartwarming, easy to get into, and even easier to get lost in for hours on end.
Hey! Richelle from Rose City Games here! I've been seeing a lot of questions about the combat in Garden Story. We know that it can be a little tricky, but there are lots of ways to make it easier on you! I decided to compile a few basic combat tips that will help you find your fo
I've been seeing a lot of questions about the combat in Garden Story. We know that it can be a little tricky, but there are lots of ways to make it easier on you!
I decided to compile a few basic combat tips that will help you find your footing as you explore the Grove and defeat the rot.
If you have any more tips you'd like to add, please leave a comment on this thread or on Youtube!
Good luck - you got this!!!
~Richelle (P.S. If you're looking for people to chat about Garden Story with, come join us on Discord!)
Patch 1.0.6 just went live! Here’s what’s new: Added collectible to unlock final memory slot Fixed soft lock where endgame sequence in The World would not fire Fixed soft lock where Concord could perish while exiting a dungeon Fixed soft lock where Concord could get trapped in Ol
Patch 1.0.6 just went live! Here’s what’s new:
Added collectible to unlock final memory slot
Fixed soft lock where endgame sequence in The World would not fire
Fixed soft lock where Concord could perish while exiting a dungeon
Fixed soft lock where Concord could get trapped in Ollie's shop
Fixed soft lock where Rapa would not address Concord when arriving in Autumn Town at night
Fixed bug where the player could plant seeds without owning them
Fixed various visual bugs
Reenabled missing book in Summer Bar library
Various spelling and wording adjustments
HUGE thanks to everyone who sent in bug reports with screenshots, videos, and tons of helpful info. With your help, we were able to track down these issues and get them resolved!
Just one update here! Created additional protections for the issue blocking some players from triggering the end game sequence. Huge thanks to players who reached out to help us with this issue! If you end up getting stuck triggering the end game sequence after updating with this
Just one update here!
Created additional protections for the issue blocking some players from triggering the end game sequence.
Huge thanks to players who reached out to help us with this issue! If you end up getting stuck triggering the end game sequence after updating with this patch, please contact us at [email protected], or on Discord or Steam Discussions
Attn Greenlings, Seafolk, and Frogs! Here's what's new in the latest patch: Unobtainable items have been removed, enabling Library and Dowsing Rod upgrade completion. Fixed bug where Pagu's favor could override the dowsing rod quest step Fixed bug where favor completion could cle
Attn Greenlings, Seafolk, and Frogs! Here's what's new in the latest patch:
Unobtainable items have been removed, enabling Library and Dowsing Rod upgrade completion.
Fixed bug where Pagu's favor could override the dowsing rod quest step
Fixed bug where favor completion could clear building plots
Fixed bug where roll boots could interrupt dowsing minigames
Fixed various visual bugs
Fixed Waterlog puzzle gate collisions
Added consistency to "Bloom Bank" area name
Minor audio adjustments
We believe we have solved the issue blocking some players from triggering the end game sequence, however, if you run into this, please do the following: > Press F1 > Tell us the 2 values it shows by contacting us at [email protected], or on Discord or Steam Discussions
Have you ever seethed at the injustice of juicy, happy grapes being crushed underfoot? Probably not. I hadn’t either, but playing Zelda-like Garden Story has changed things. It stars Concord, a purple vineyard-venturer so stalwart and noble that my empathy for grapes is now at it
Have you ever seethed at the injustice of juicy, happy grapes being crushed underfoot? Probably not. I hadn’t either, but playing Zelda-like Garden Story has changed things. It stars Concord, a purple vineyard-venturer so stalwart and noble that my empathy for grapes is now at its apex. Sommeliers. Jam makers. Raisin(eers?). M&S Holiday advert charcuterie board arrangers. Watch your fucking backs. I’m ride or die for grapes now. Garden Story has radicalised me.
Thanks so much for picking up Garden Story, we hope you're enjoying your time in the Grove! Here's what new: Enabled Steam Screenshot function (push F12 and share your shots with the world!) Fixed sequence break and soft lock where Concord could avoid bridge repair in the Rana tu
Thanks so much for picking up Garden Story, we hope you're enjoying your time in the Grove! Here's what new:
Enabled Steam Screenshot function (push F12 and share your shots with the world!)
Fixed sequence break and soft lock where Concord could avoid bridge repair in the Rana tutorial.
Fixed sequence break where Concord could slip past the Waterlog guards.
Added visual indicator for where to trigger endgame sequence. Currently exploring other possible sequence issues in this area.
Fixed soft lock where Concord could get trapped in the Mists without ice skates.
Tiny grape guardian adventure Garden Story had been planning a release for an unannounced date this summer and oh look! It's today. This little community sim and combat 'em up has been in the works for a bit and has ripened enough to pick at last. A new launch day trailer shows o
Tiny grape guardian adventure Garden Story had been planning a release for an unannounced date this summer and oh look! It's today. This little community sim and combat 'em up has been in the works for a bit and has ripened enough to pick at last. A new launch day trailer shows off some more of all Concord's slashing, questing, and adventuring to conquor all the Rot invading The Grove.