Timberborn

Mechanistry

Released
Mar 12, 2026
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Update 1.1 is live!

    Hello, everyone! The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions: Statistics for goods and population New watertight buildings Tier 4

  2. Developer post

    Patch notes 2026-09-03 (hotfix, experimental)

    Hi everyone, We've just fixed a berry-flavored issue with Pillars. Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.

  3. Developer post

    Patch notes 2026-09-01 (hotfix, experimental)

    Hi all, A small hotfix patch is now live, fixing the Do(o)med Garden. Domed Garden can now be built on Impermeable Floor.

  4. Developer post

    Patch notes 2026-08-31 (experimental)

    Hi, everyone! We've got a few small tweaks for you today. Nothing major, really. Maps Our newest map receives a bunch of tweaks. Thank you, experimental testers. <3 Reorganized Thorns' placement to make it more natural. Added Thorns around the starting location to make dams ha

  5. Developer post

    Patch notes 2026-08-17 (experimental)

    Hello, everyone! Today, we've got a few tweaks to the recently-tweaked Compact Water Pump, and some other helpful changes. Compact Water Pump The Compact Water Pump is back to being 3x1, but with a slightly updated model. The 2x1 model was too compact and caused water instabiliti

  6. Developer post

    Patch notes 2026-08-11 (Experimental)

    Hello, everyone! Just when you thought you’d seen everything we prepared for Update 1.1, here we are with Pillars , another cool - and Unconventional - map! We’ve also buffed Succulents and updated the Compact Water Pump to enable even more advanced water transportation setups. E

  7. Developer post

    Patch notes 2026-07-16 (hotfix, experimental)

    Hi, everyone! We hope you're enjoying yesterday's experimental additions ... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed. We thank you for sharing your experimental feedback,

  8. Developer post

    Patch notes 2026-07-15 (experimental)

    Hello, everyone! We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway ! Enjoy responsibly, and remember to let us know your thoughts. Patch notes 2026-07-

  9. Developer post

    Patch notes 2026-06-22 (experimental)

    Hello, everyone! Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues. Misc. Added the winners of our first-ever mod contest to the in-game credits. Added the "Update 1.1" tag to

  10. Developer post

    Patch notes 2026-06-11 (experimental)

    Hello everyone! We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1 ! Please keep the feedback coming, either in the comments below, on the forums , or on Discord . The first tweaks are now live on the experimental branch - see the patch n

  11. Developer post

    Timberborn 1.1 now live on the experimental branch

    Hello, everyone! It is time to unveil the next major update for your favourite human-free, beaver-rich city builder - now live on Timberborn’s experimental branch! Update 1.1 features a very healthy dose of new content and quality-of-life additions: Statistics for goods and popul

  12. Developer post

    Timberborn Mod Competition - the winners and more!

    Hello, everyone! When we announced our first official mod competition , we were not sure what to expect. We asked ourselves: Will people care? Well, let’s just say that after reviewing all 77 submissions (*), we realized there is so much good stuff it would be so dam difficult to

  13. Developer post

    Patch notes 2026-05-06 (main branch)

    Whoa, that was quick! The recent experimental changes are now live on the main branch. Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes, including the three 750 EUR main prizes and

  14. Developer post

    Patch notes 2026-05-04 (experimental)

    Hello, everyone! Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever Modding Competition by May 21 to win some swe

  15. Developer post

    Timberborn mod-making competition is here!

    Hello, everyone! The full version of Timberborn is available, and among the highlights of the 1.0 mega-update were changes to the modding pipeline. Creating mods has never been easier - in many cases, you need zero coding experience. Now it's time to up the stakes with the first-

  16. Developer post

    Patch notes 2026-04-20 (main branch)

    Hello, everyone! The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch. Misc. On Steam Deck, the game now initializes with increased UI

  17. Developer post

    Patch notes 2026-04-16 (experimental)

    Hello, everyone! We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy! Misc. On Steam Deck, the game now initializes with increased UI sca

  18. Developer post

    Patch notes 2026-04-09 (main branch)

    Hello everyone, We need to take a small step back on the main branch. Bug fixes We reverted changes related to water pump exploit, as it made impossible to play on some maps.

  19. Developer post

    Patch notes 2026-04-08 (experimental)

    Hello everyone, Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back. Bug fixes We reverted changes related to water pump exploit, as it made impossible to play on some maps.

  20. Developer post

    Patch notes 2026-04-07 (main branch)

    Hello everyone! Let's celebrate International Beaver Day with the main branch patch notes! Misc. The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed. Slightly reorganized beaver needs categories in the UI panel. Reduced memory usage by no