REACH_4_AVERAGE_WELLBEING
BUILD_CAMPFIRE
SURVIVE_DROUGHT
BUILD_DAM
REACH_10_AVERAGE_WELLBEING
SURVIVE_5_CYCLES
UNLOCK_IRON_TEETH
PLANT_1000_TREES
FLOOD_BUILDING
SURVIVE_BADTIDE
SURVIVE_10_CYCLES
BADTIDE_STREAK
REACH_POPULATION_OF_100_BEAVERS
DEMOLISH_AND_REBUILD
REACH_20_AVERAGE_WELLBEING
PLANT_5000_TREES
CURE_CONTAMINATED_BEAVER
SURVIVE_20_CYCLES
PLUG_ANY_BADWATER_SOURCE
PLACE_DYNAMITE_AT_BOTTOM
REACH_30_AVERAGE_WELLBEING
PLANT_10000_TREES
BUILD_BOT
REACH_40_AVERAGE_WELLBEING
EXPLODE_DYNAMITE_IN_SINGLE_DAY
BEAVER_STUNG_BY_BEE
REACH_50_AVERAGE_WELLBEING
EXPLODE_UNIT_WITH_DYNAMITE
REACH_POPULATION_OF_250_BEAVERS
PLUG_ALL_BADWATER_SOURCES
WORK_ALL_DAY_FOR_WEEK
REACH_60_AVERAGE_WELLBEING
ACTIVATE_WONDER_FOLKTAILS
SURVIVE_50_CYCLES
REACH_BUILD_HEIGHT_LIMIT
INJURED_JUST_BORN_BEAVER
ACTIVATE_WONDER_IRONTEETH
BATTERY_CHARGE_STORAGE
GENERATE_POWER_WITH_WATER_WHEELS_ONLY
REACH_POPULATION_OF_500_BEAVERS
ZIPLINE_NETWORK_LENGTH
REACH_MAX_AVERAGE_WELLBEING
BUILD_STACKED_HYDROPONIC_GARDENS
LARGE_TUBEWAY_NETWORK
GENERATE_POWER_WITH_WIND_TURBINES_ONLY
WORKING_REFINERY_FOR_EACH_RECIPE
BUILD_MANY_HEDGES
PRODUCE_PLANKS_IN_DAY
ACTIVATE_MULTIPLE_WONDERS
BEAVER_DIES_HUNGRY_THIRSTY_INJURED_SICK
GENERATE_POWER_WITH_POWER_WHEELS_ONLY
REACH_MAX_AVERAGE_WELLBEING_POPULATED
BUILD_WONDER_BEFORE_CYCLE
REACH_POPULATION_WITHOUT_DWELLINGS
BUILD_BOT_AFTER_BEAVER_EXTINCTION
BUILD_EVERY_STRUCTURE_FOLKTAILS
BORN_BEAVER_AFTER_BEAVER_EXTINCTION
MAPLE_PASTRY_ONLY
BUILD_EVERY_STRUCTURE_IRONTEETH