You might not have heard from us for a while but we were busy with some things for you guys. Anyways, y'all remember Danny? He might get his own playable level, that's how cool he is.😎 Here is a little sneak peak of what's coming soon
You might not have heard from us for a while but we were busy with some things for you guys.
Anyways, y'all remember Danny? He might get his own playable level, that's how cool he is.😎
Time to put your glasses on because Rise of Humanity is available NOW for the Tilt Five™ augmented reality (AR) glasses! 😎🤓 If you are an owner of a pair of Tilt Five™ glasses, the time has come for you to experience Rise of Humanity from a new perspective in augmented reality
Time to put your glasses on because Rise of Humanity is available NOW for the Tilt Five™ augmented reality (AR) glasses! 😎🤓
If you are an owner of a pair of Tilt Five™ glasses, the time has come for you to experience Rise of Humanity from a new perspective in augmented reality (AR)! Get closer to the robot busting action, hang out with holographic bunnies and guide your heroes to victory on the top of your table!
How To Play?
Make sure your Tilt Five™ glasses are connected to your computer and properly setup. Once the game updated, you will get the option to chose between "Play Rise of Humanity" and "Play the Tilt Five™ version of Rise of Humanity", select the Tilt Five™ option and you are ready to go! Easy, isn't it? :)
Disclaimer: The Title Five™ version of the game does not have the content from Update 2 implemented yet.
We are proud to announce that Rise of Humanity will be available to play on Tilt Five™ augmented reality (AR) glasses soon! Did you ever want to get closer to the robot busting action in Rise of Humanity ? To be able to almost touch the Drones and Puppies? Experience Rise of Huma
We are proud to announce that Rise of Humanity will be available to play on Tilt Five™ augmented reality (AR) glasses soon!
Did you ever want to get closer to the robot busting action in Rise of Humanity? To be able to almost touch the Drones and Puppies? Experience Rise of Humanity from a new perspective in augmented reality (AR) with Tilt Five™!
Can't wait? Stay tuned for more info!
Level up your game night with tabletop holograms! The Tilt Five™ holographic gaming system transforms tabletop and video games into vibrant holographic 3D environments. Using the Tilt Five™ augmented reality (AR) glasses, Gameboard, and Wand controller, you can immerse yourself – and friends – in experiences like never before. Visit Tilt Five's website to find out how to bring Rise of Humanity alive on your tabletop!
We released Update 2 last week with a lot of new content but unfortunately some pesky bugs made it into the final build 😬 Here are the patchnotes: Fixed bugs when Danny gives a card to or gets a card from an ally that escaped Localization fixes and improvements Removed side miss
We released Update 2 last week with a lot of new content but unfortunately some pesky bugs made it into the final build 😬
Here are the patchnotes:
Fixed bugs when Danny gives a card to or gets a card from an ally that escaped
Localization fixes and improvements
Removed side missions that caused saves to be corrupt
Minor changes in battle condition icons thanks to Vito74m!
Fixed hang with characters on Warehouse elevator
Removed destroyed bomb markers
Fixed possible hang in escape missions
Fixed visuals of cards in Warehouse lootboxes
Some of these bugs were discovered thanks to you guys, we are very thankful for that!
Not too long ago we released our first update, and since then we’ve been working hard to bring you a bunch of new content. Now, the second update is here WITH A 20% DISCOUNT! Here’s the full list of what’s in it. Check out our brand new trailer for Update 2: New playable characte
Not too long ago we released our first update, and since then we’ve been working hard to bring you a bunch of new content. Now, the second update is here WITH A 20% DISCOUNT! Here’s the full list of what’s in it.
Danny might look like a punk, but he's actually a former acclaimed showman that excels in illusions and manipulation. His cards are tailored to divert the enemy but also to manipulate the deck of his allies!
Let's look at two new cards:
Shadow Clone - Deploy a holographic copy of yourself and use him to divert enemies or even attack them! Be warned: one Crusher attack and your clone's a goner. This card has a lot of nice combos to try out, so catch them all!
The Great Unveil - Ever wanted to play an enemy card? Now you can! With Danny's The Great Unveil card you can take a look at an enemy's hand and use one of their annoying moves against them!
New enemy type: MARV!
The MARV - or the chicken with a bazooka as we like to call it in the office - is the first ranged enemy in the game, which means it will shake up tactics quite a lot. No more hiding behind turrets or walls, this thing comes straight for your soul.
Let's look at one of the MARV's cards:
Vigilance - This is a reaction card, meaning the MARV will use it as soon as it sees you move in a 2 hex radius around it. Then of course, it will reward you with some explosive presents.
...and many more new cards!
The Warehouse, a new environment to play in!
We also conjured up the Warehouse, a magical place made for bot-clobbering. This abandoned multi-floor jungle of walkways and vines creates the most claustrophobic experience in Rise of Humanity yet. The level features a more narrow layout compared to the already existing levels. This also makes the Illusionist shine!
New Daily Challenge Missions!
The daily challenges just got more challenging! More enemies - yes, including the MARV -, more demanding mission goals, more tension in general.
Four challenge types will possibly get you into full-on nail-biting mode:
ESCAPE – Be a sci-fi Houdini and make your way to an ever-changing escape zone while dodging robot raids. All heroes need to escape, so make sure to bring some elbow grease.
DESTROY – Airborne AI shuttles dropped some deadly bombs that eradicate your whole team if you’re too late. Get going and wreck them all before time runs out!
SURVIVE – The robot horde has spotted you, but help is on its way. Can you stand your ground for long enough without getting annihilated? Pro defense tactics are required.
KILL THEM ALL – Classic mode. Just wipe out every robot and claim victory. Simple as that.
A brand new animated limited edition card
Our community over on discord voted on the Deploy Turret card to be turned into an animated one. So here it is! Make sure to play the game between March 31, 2022 and May 31, 2022 to claim your animated Deploy Turret card.
Tweaks and Fixes
And of course a lot of bugfixes and tweaks based on your reports and suggestions! Just to name a few:
Polish language added thanks to our community member
vito74m / A100N
Quality-of-life improvements of the gameplay camera
Fixed numerous bugs that would cause the game to not respond
...and much more smaller bugfixes and tweaks!
Confident of your robot-ravaging skills? Try to get first on the monthly leaderboard! There’s a new challenge every day! Don't forget there is a 20% discount active for a limited time!
Let's see, what are the highlights of Update 2! Danny The Illusionist, a new playable character! You know what prestidigitation is? Well, Danny knows! His clever illusions already made many a robot bleep-bloop in agony. And on March 31st, you can finally play with him. It sure wi
Let's see, what are the highlights of Update 2!
Danny The Illusionist, a new playable character!
You know what prestidigitation is? Well, Danny knows! His clever illusions already made many a robot bleep-bloop in agony. And on March 31st, you can finally play with him. It sure will be a magnificent show.
The MARV, a new enemy type!
What does a chicken with a bazooka look like in your worst nightmares? I bet the MARV comes close! This relentless ranged enemy is built to ruin your day. No more hiding behind turrets or walls, this thing comes straight for your soul.
The Warehouse, a new environment to play in!
Enough playing outside! It’s about time for another indoor level: the Warehouse. This abandoned multi-floor jungle of walkways and vines creates the most claustrophobic experience in Rise of Humanity yet. Don’t get lost!
New Daily Challenge Missions!
The daily challenges just got more challenging! More enemies - Yes, including the MARV -, more demanding mission goals, more tension in general.
Four challenge types will possibly get you into full-on nail-biting mode:
ESCAPE – Get all of your heroes to a hidden location before time runs out.
DESTROY – Disarm the bombs on the battlefield before they explode and wipe out your team.
SURVIVE – Stand your ground for several turns. Bring up your best defenses.
KILL THEM ALL – Classic mode. Just wipe out every robot and claim victory. Simple as that.
Tweaks and Fixes
And of course a lot of bug fixes and tweaks based on your reports and suggestions! Just to name a few:
Polish language added thanks to our community member vito74m / A100N
QoL improvements of the gameplay camera
Fixed numerous bugs that would cause the game to not respond
What are you most excited about?
If you aren't sure yet, keep an eye on our socials, we will be sharing more details about the update until the release!
With the new battle conditions we added to the game, your heroes definitely have their work cut out for them. Not only can all Daily Challenge maps be engulfed in fog of war now, hiding all enemies from sight. It's also possible that your heroes end up with completely random deck
With the new battle conditions we added to the game, your heroes definitely have their work cut out for them. Not only can all Daily Challenge maps be engulfed in fog of war now, hiding all enemies from sight. It's also possible that your heroes end up with completely random decks, with the '52 pickup' battle condition. This way, you may have to rethink your entire strategy to make use of the cards you get. Here are some tips to help you do so!
Take the best & leave the rest
With the random decks, your heroes may get some cards that are, well, a bit useless in a battle. So you might want to be tactical and focus on the cards that you can really make use of. It's a good idea to upgrade and remove unwanted cards as soon as possible. This way, there's a higher chance of a damaging card appearing in your hand.
Be strategic with the toolboxes
There are two ways to get new cards in Rise of Humanity. One, is to slay Crushers and the other is to discover the map to loot toolboxes. If you find one of these treasure chests, let the ally with the weakest deck loot them!
Slay some Crushers
Because it's fun, but also because it will give each of your heroes a new card.
Choose wisely
So you've destroyed a Crusher or looted a toolbox. But what now? When it comes to selecting the winning card out of the three options, you should also consider what the mission goal is. If it's a Kill All Enemies mission it's best to go for the attack cards that deal a good amount of damage or can affect more than one enemies. For the Escape mission, getting a Last Resort card may be a good idea as well!
Looking for more tips? Join our Discord to discuss strategy with us and our community!
In Rise of Humanity 's new Destroy! mission, your heroes must eliminate bioweapons before they explode... The clock’s ticking, so you better make a run for it! The levels usually have three or four bombs, each with a different amount of turns given until they explode. Sometimes t
In Rise of Humanity's new Destroy! mission, your heroes must eliminate bioweapons before they explode... The clock’s ticking, so you better make a run for it!
The levels usually have three or four bombs, each with a different amount of turns given until they explode. Sometimes the bombs are hidden by fog of war… They may be placed on very different parts of the map, so you need to plan wisely in order to get to all of them in time. Here are some tips on how you can do so.
Focus on the bombs
It may be very tempting to start slaying those bots right away, but in a Destroy mission, we'd advise to always focus on damaging the bombs first. Try to avoid the enemies as much as you can or make use of Memory's powerful debuff skills (immobilize, disarm and so on) to keep them at bay.
A good division of labour
Normally it’s a good idea to keep your heroes together so they stand a better chance against a massive horde of enemies. But what happens when you have to scramble to disarm a bunch of explosive bioweapons that are scattered all over the place?
In such a case, splitting your team works better. Check where the bombs are and which ones will blow up first. (In the top right corner, you’ll see how many turns you have left before the bang.) Attack the first bomb with two of your heroes while sending the third one for the bomb that is next in line for a bang.
Watch out for them Puppies
Puppies in Rise of Humanity are pretty nasty on their own. They become even more of a menace though when you have to rush to disarm bombs and they come and immobilize you with their Cripple attacks. It’s a good idea to be (even more) vigilant about these evil doggos. Try not to wake them up or make sure to use a dodge card (Quick Reflexes or Raise Defense) to avoid being stuck in one place while those bombs go boom on you.
Do the math
Keep your most powerful cards for da bomb. Hunter’s Ice Axe or Turbo Jabs will work wonders, especially if you give them a little boost with an Enrage card. And of course, a Bunny will go a long way. If you have Memory on your team, you’re in luck. You can pretty much send this powerful hacker against a bomb on her own, by discarding a bunch of Energy Overload cards you can deal a whole lotta damage without even using any energy.
Shut Down to the rescue
It’s always a good idea to collect more cards by looting toolboxes and slaying them Crushers. But it can be even more useful when you have a bunch of ticking bombs on your plate. A powerful card like the Shut Down can save you a lot of trouble by eliminating one of these menaces at once. Be careful though, the bombs do have to have less than 8 health points for this mighty card to be effective.
Fight fire with fire
If you have a bunch of enemies surrounding the bomb, make use of your explosives (Bunnies, grenades, Mollie Cocktails) to hit two (or more) birds with one stone. Not only will you take out the bomb in time but deal damage to those big bad robots at the same time. This will get you more points and thus, a higher score on our leaderboards.
Want more tips? Join our Discord or check out our playthrough video of the Destroy mission here:
In the new Survive missions, our heroes have to make it through an excruciating NINE (or more) rounds among a horde of deadly robots. There are reinforcements (new enemies) spawning every turn so better watch your back. Here are some tips on how your heroes can make it through! S
In the new Survive missions, our heroes have to make it through an excruciating NINE (or more) rounds among a horde of deadly robots. There are reinforcements (new enemies) spawning every turn so better watch your back. Here are some tips on how your heroes can make it through!
Stick together
Remember the scene from the Avengers where they all assemble in a circle against the army of enemies? That should be your heroes. The Survive mission is not the time to be a lone wolf. Even if you need to complete battle goals that require you to wonder around, try to stay as close to your team as possible. You never know where an enemy might pop up out of the blue – and which enemy that may be…
Watch out for reinforcements
Once you’ve gathered your heroes, it might be a good idea to stay away from those red hexes. You never know when a Puppy will fall from the sky, or even worse, a mighty Smasher pops up… 😬
Use deployables
Building a fortress of turrets around your heroes with Su is the best idea you can have. If you don’t have her on your team, you can still distract some enemies with Alex’s beacons – they will also give you extra health, cards or stamina! Until they are destroyed by those bots, that is.
Curious for more? Check out this playthrough video to find more tips and tricks:
Small update with a 2 bug fixes: Fixed a bug where some save files would not load and get stuck on spawning characters Fixed a bug with a daily challenge level that got stuck on spawning characters
Small update with a 2 bug fixes:
Fixed a bug where some save files would not load and get stuck on spawning characters
Fixed a bug with a daily challenge level that got stuck on spawning characters
Rise of Humanity has a wide selection of cards (119 in total, for now) with some epic weapons among them. However, there’s a few hidden gems in those decks that can come quite handy if you need an extra boost. We've put together a list of cards you can use to get the most out of
Rise of Humanity has a wide selection of cards (119 in total, for now) with some epic weapons among them. However, there’s a few hidden gems in those decks that can come quite handy if you need an extra boost. We've put together a list of cards you can use to get the most out of your attacks.
Before we begin, here's a reminder:
Don't forget, we have a limited edition animated Exploding Bunny card still available for those, who log in to the game until 5 January.
And with our new update, every time you beat the Daily Challenges, one of your cards will turn into gold, like this one.
Back to our list of crafty cards! Here goes:
Make a quick killing with the Ricochet
Wanna hit two robots with one stone? This card will have your ranged attacks rebound off your targeted enemy and attack other enemies nearby. And the cherry on top: it don’t cost a thing!
Turbo your jabs with the Enraged card
Hell hath no fury like a Hunter scorned - or enraged, in our case. This card will increase the damage dealt for EVERY melee attack card you play in the same turn. So, in the case of Turbo Jabs, each of the three jabs will get the boost, adding up to six damage points. So if you play your cards right, you can easily slay a weaker enemy before it has the time to counterattack!
Extra tip: Out of energy? Try switching a card to a Punch card with the skill button (bottom right corner). It will deal 2 damage instead of the usual 1, not to mention that it’s completely free.
Boost your bombs with a Hail Mary
This clever little combo can be a good choice if your Hunter is swimming in energy and is threatened by a bunch of Crushers, Puppers or Drones a tad too far away. With a Hail Mary, you can extend the range of explosives and surprise them with a bang.
Try playing a Hail Mary…
…then surprise your enemies with a bunny bomb!
Fire up your guns with a Marksman
Need an extra boost? Try playing Hunter’s Marksman card to increase the damage you deal to those nasty bots with your ranged attacks.
Strengthen your little helpers with the Enhance card
Our skillful inventor, Su has her own army of turrets, mines and time bombs. With Enhance, she can even give them an upgrade in their stats like the amount of damage they deal or the number of turns they are active for.
Play an Enhance card on a Mobile Mine…
…and wait for the results!
Use your powers at Full Blast
The Full Blast card will boost all the sprays Alex can heal, erase debuff effects or give stamina with. Try playing it before using a Healing Spray – you’ll be able to offer recovery to yourself and both allies at once. You will lose the healing card for the remainder of a mission, but usually you won't need it for a while, so good riddance!
With the Full Blast you can heal two heroes and yourself – comes quite handy in a battle!
Did we miss any of your favourite cards? Let us know in the comments or join our Discord to share your opinion with our community!
A quick update to fix two issues: Fixed a problem with saving and loading in story mode. Fixed an issue in today's daily challenge where you would be unable to end the turn of Memory.
A quick update to fix two issues:
Fixed a problem with saving and loading in story mode.
Fixed an issue in today's daily challenge where you would be unable to end the turn of Memory.
Since we released the game in Early Access this October, we’ve been working hard to bring you a bunch of new content. Now, the first update is here, just in time for Christmas! Here’s the full list of what’s coming. Check out our Update Trailer: NEW MISSION GOALS First off, your
Since we released the game in Early Access this October, we’ve been working hard to bring you a bunch of new content. Now, the first update is here, just in time for Christmas! Here’s the full list of what’s coming.
First off, your heroes will be facing new challenges. With the update, we added two new mission goals to the Daily Challenges, namely:
DESTROY!
Your heroes will have to race against time and eliminate bioweapons the AI has dropped in their area. The clock’s ticking, so you better make a run for it!
SURVIVE!
Those of you who already played the game know the third mission, where our crafty inventor, Su, has to spend an excruciating seven rounds among a horde of deadly machines and make it out in one piece. With the new update, you will also be able to play missions like that in the Daily Challenges. Watch out for reinforcements - the new enemies that will keep appearing!
If you haven’t tried our Daily Challenges yet: The Daily Challenge Mode is an extra game mode in Rise of Humanity. It will give you three randomly generated missions that change every day, with random battle conditions and characters, set in randomly chosen levels.
When in the main menu, click the Daily Challenge Mode button. What you’ll see is the missions, heroes and battle conditions chosen for the day:
NEW BATTLE CONDITIONS
The update comes with a new collection of these battle conditions, which are various factors that make completing the Daily Challenges harder or easier. For example, your heroes may come across inverted hot zones – or NOT ZONES – that will have reverse effects instead of their normal ones.
On occasion, you may face a more challenging quest with all Daily missions being engulfed in a mysterious fog of war, hiding all those deadly enemies from your sight. And if you’re (very) unlucky, it might just become easier to wake up those nasty enemies…
There’s also gonna be a brand new battle condition that has your allies get a completely random deck of cards - so better put your tactical skills to work!
To summarize, these are the new battle conditions coming with the update:
Fog of War: All missions in the Daily Challenges have fog of war.
Visionary: Enemies' wakeup range is larger.
Not Zones: All hot zones have inverted effects.
52 Pickup: Your allies get a random deck of cards.
NEW BATTLE GOALS
The update has a bunch of new battle goals as well. These are various objectives your heroes must complete to gain skill points. Here’s the list of what you can expect:
Floor is Lava: Step on a set number of hot zones.
Omnivore: Attack a set number of enemies.
Lily-Livered: Disengage from a set number of enemies.
Party Pooper: Get a set number of debuffs on an enemy.
Pretty Pushy: Push or pull allies, enemies, and deployables a set number of hexes.
DIFFERENT WEATHER
We also have rain, snow, and other weather conditions in the environments, such as these ones:
And that’s not all.
GOLD CARD SKINS
From now on, we’ll literally turn a card of yours into gold every time you beat the Daily Challenges! The gold cards will look like this one:
And needless to say, you get to keep them after the holidays as well! But remember, you have to win the Daily Challenges in order to get these. Here are some tips and tricks on how you can master them: https://store.steampowered.com/news/app/1048530/view/3070886183425970463
LIMITED EDITION CARD
We will also have a Special Limited Edition animated card for people who have the Early Access or purchase it during the Steam Winter Sale (from 22 December until 5 January).
It will look like this:
Don’t forget, you must log in to the game from 22 December until 5 January to get this special card!
TWITCH CONNECTION
A special surprise for streamers: the first Rise of Humanity update comes with a possibility to connect to Twitch so your viewers can vote on which card you choose in the game!
We also made tweaks, optimizations, performance improvements, bug fixes and other small additions. Many thanks for your help and feedback on these, much appreciated!
But that’s not all. Rise of Humanity is taking part in the Steam Winter Sale as well, with a 20% discount from 22 December until 5 January.
We’re pretty excited about this update and we hope you are too! Let us know how you like all these new additions on our Steam discussions or join our Discord to discuss it with the community!
Stay tuned, ‘cause we’ll be back with new updates (soon). Until then, happy holidays and have fun slaying those nasty robots!
It was only two months ago that we launched Rise of Humanity in Early Access. Now that the holidays are nigh, we’d like to surprise you with our first content update. What can you expect? Thrilling New Challenges The update will add brand new mission types to the Daily Challenge
It was only two months ago that we launched Rise of Humanity in Early Access. Now that the holidays are nigh, we’d like to surprise you with our first content update. What can you expect?
Thrilling New Challenges
The update will add brand new mission types to the Daily Challenge Mode. This extra game mode in Rise of Humanity basically gives you three randomly generated missions that change every day, with random battle conditions and characters, set in randomly chosen levels.
Stay tuned for more details, we’ll give you a hint until then:
New Battle Goals & Battle Conditions
In the Daily Challenges, your heroes complete ever changing missions facing various factors that make their jobs harder or easier. The update comes with a new collection of these battle conditions. More on that later…
Limited Edition Card
The update comes with a Special Edition animated card for people who have the Early Access or purchase it during the Winter Sale. Can you guess which card will be the animated one?
Gold Card Skins
Beating a Daily Challenge will turn a random card in the game gold. So those who practice with the Daily Challenges every day will not only climb our leaderboards with their high scores but will have a deck made of gold (literally).
...and more.
That’s all we can say for now, but we’ll be back next week with more details.
Stay tuned, and join our Discord community to get the news first-hand!
Teamwork makes the dream work. In Rise of Humanity , you will meet four (for now…) heroes with very different skills and powers. Hunter is great at melee attacks and explosives, Alex can heal allies and corrode enemies, while our hacker, Memory, excels at controlling robots from
Teamwork makes the dream work. In Rise of Humanity, you will meet four (for now…) heroes with very different skills and powers. Hunter is great at melee attacks and explosives, Alex can heal allies and corrode enemies, while our hacker, Memory, excels at controlling robots from afar. And then there’s Su with her own army of deployable toys: turrets, mines, and time bombs. Their skills complement each other extremely well in a battle, so making them work together to eliminate those deadly robots can be a pretty good idea.
Movement Disfunction + Immobilize System + Throw Timebomb
Memory and Su make a great team with their very different, but equally powerful skills. The former can take control of enemy robots while the latter has a wide selection of weapons and machinery it can deploy. These ‘’toys’’ then operate on their own. The Mobile Mine will roll to the closest enemy and blow up, while the Timebomb will silently wait for its turn and then… BOOM. Try moving a couple of nasty robots around a timebomb Su has deployed, then immobilize them for the next turn for guaranteed impact.
Su places a time bomb…
…Memory moves enemies around it & immobilizes them…
…and EXPLOSION!
Deploy Health Beacon + Relocate + Detonate Beacon
As masters of deployables, Alex and Su can make a great team in the battle against deadly machinery. Combining these cards can easily turn a source of recovery like Alex's Health Beacon into a mighty little bomb. How, you may ask? Simply let Su move the beacon next to an enemy (or even better, a horde of enemies) with the Relocate card, then have Alex play a Detonate Beacon and wait for the fireworks.
First, have Alex deploy a health beacon…
…place the beacon next to an enemy with Su’s Relocate card…
…then finish the job with Alex’s Detonate Beacon!
Movement Disfunction + Deploy Claymore
Why not try getting the most out of Memory’s hacking skills combined with Hunter’s expertise in explosives? Using Hunter’s Deploy Claymore card can be pretty damaging to enemy bots (deals 5 damage to the robot stepping on the mine) but unless you use yourself as a bait, you can’t guarantee that your nemesis of choice will step onto the desired hex. You can take matters into your own hand with Memory’s Movement Disfunction card, and make that nasty machine walk right into its death.
Deploy a claymore near an enemy with Hunter…
…then make that big bad robot walk into it with Memory’s powers!
Snare Trap + Deploy Turret
A good strategist knows when to withdraw his or her army. Sometimes you just don't have enough health to stay in battle. Or you want to complete an Escape mission quickly to get a high score on our Daily Challenge leaderboards. In this case it can come in handy to distract Crushers while your team makes their way to the escape hex. Have Su deploy a turret as a little bastion on the frontline, then have Hunter immobilize the enemy - and run for your life! This way, you can make sure to deal some more damage to enemies while you’re on your way to the exit, which will earn you more points in the Daily Challenges.
Have Su deploy a Turret, then play a Snare Trap with Hunter to make sure enemies can’t follow…
…and run run RUN!
Do you have another way of making your heroes work in a team? Share it in the comments or join our Discord to discuss with the community!
Hello Saviours of Humanity, We have released a new build for you today with several smaller updates and bug fixes in the game! From now on, the conveyor belt in factory now also moves the claymore and other deployables. This opens the door to find out some new strategies on how t
Hello Saviours of Humanity,
We have released a new build for you today with several smaller updates and bug fixes in the game!
From now on, the conveyor belt in factory now also moves the claymore and other deployables. This opens the door to find out some new strategies on how to blow up those nasty machines!
We fixed a bug where hidden deployables would not spawn when loading a save that contained them
We also took care of an issue where the target escape hex would not be loaded when loading a save
The soundtrack state will not get stuck in exploration during the third mission from now on!
We wish you a great day and all the best in your battle against the menacing machinery!
Stay tuned, we'll be back with more updates to the game soon!
Ready to battle the hordes of deadly machines? Here's 5 useful tips on how you can slay all the different enemies in Rise of Humanity! 1. Avoid the crushing punches of Crushers Slow but deadly is definitely a good way to describe these trademark enemies in Rise of Humanity . Thes
Ready to battle the hordes of deadly machines? Here's 5 useful tips on how you can slay all the different enemies in Rise of Humanity!
1. Avoid the crushing punches of Crushers
Slow but deadly is definitely a good way to describe these trademark enemies in Rise of Humanity. These massive human-crushing might take a while to approach you but when they do, they have no mercy. Watch out for their Double Punch cards – you can either run away, use your block cards or if you have Su on your team, try placing a deployable between yourself and this gigantic menace!
2. Get rid of the sneaky Drones first
Even though they are not injuring you directly and it may seem like it’s less of a priority to eliminate them first, it might be a good idea to get them out of the way before you take on the bigger enemies.
3. Kill two birds with one stone.
If you injure another enemy, it will trigger the drone to move closer in order to heal them. This is the moment when you can take your chance and attack them with an explosive weapon such as the grenade or the bunny.
4. Watch out for those Puppy reactions
When you spot that the puppy has used a reaction card (a little circle will appear next to its name), try playing a Quick Reflexes card before attacking it with a melee card. Why? Because it may have played a Strike back card, which will deal the same amount of damage to you as you deal the Puppy.
Extra tip: you may also want to be careful for the Bite cards of Puppies... Not only will they harm you but also make you bleed, which means you will be dealt damage even in the next turn.
5. Team up against the Smasher Not only humongous but powerful as well, the first mini-boss in Rise of Humanity has some quite deadly cards up its sleeve. Just a few examples:
Its Double Punch will make your characters suffer two big strikes from this epic human-crushing robot.
With its Smasher Enrage card, it can also increase the amount of damage it deals to your heroes with melee attacks.
The deadliest card the Smasher can use is definitely the Hammer Slam though. This will not only hurt its enemies in a two hex area radius, but also push them away and make them bleed for the next turn.
The Smasher can also repair itself so even if you deal damage to it, chances are it’ll come back as good as new.
It’s better to have all your heroes against this colossus – unity is strength as they say! A good strategy is to disarm it with Memory so that it can’t hurt you, and when it’s your turn, start bombarding it with the most powerful attacks from all of your heroes!
Do you have any other tips in mind that helped you in the game? Let us know in the comments or join our Discord community to discuss the game!
Most of you Saviours of Humanity probably already know by now that by playing the Daily Challenges, you earn points based on a number of factors like how many enemies you’ve killed, how many cards you’ve looted or how much time you spent playing. Once you’ve completed the challen
Most of you Saviours of Humanity probably already know by now that by playing the Daily Challenges, you earn points based on a number of factors like how many enemies you’ve killed, how many cards you’ve looted or how much time you spent playing.
Once you’ve completed the challenges or, well, died with all three of your heroes, your total score appears on our leaderboard, and, from now on, also along with your level. Your score will depend on a number of things:
Missions completed: this one is worth the most points, completing all three missions will earn you 6000 points. Not bad, right?
Enemies killed and damage dealt: the more robots you slay, the more points you earn. So get ready to kick some mechanical butts!
Heroes defeated: try to keep all your heroes alive throughout all three missions and you shall be rewarded with more, precious points!
Cards looted: watch out for those hidden treasure chests all over our locations, they won’t only give you scrap (= the $$$ in the game) but also new cards you can use against your enemy and by the way, get more points with! This is also a reason for you to slay more Crushers as eliminating them will also give you a new card.
Cards upgraded or merged: get out those decks and have a look at your options in the Hideout! Not only will you get some more powerful weapons but they’ll also give you a higher score.
Hexes moved: this will be DEDUCTED from your points. Our game was designed to reward the brave and the bold who don’t scare away from a battle with our nasty bots. If your strategy is to keep running away from the enemies, you might end up with a lower score.
Battle goals completed and skill points earned: these two are a bit of a pickle and will be something you’ll have to think about. You are given a choice between an easy and a more difficult battle goal for each hero at the beginning of each mission. If completed, the easier goal will give you one skill point, while with the harder ones you will be able to earn two or three skill points. The easier way might seem more tempting but keep in mind that completing the difficult ones will leave you with more skill points and thus more points. At the same time, picking the low hanging fruit can sometimes be rewarding: you are much more likely to successfully complete the easy battle goals, earning you a higher score on the leaderboard.
Cards played: yep, those who play more cards will get less points than those who play less. This is to reward players with a good strategy that use their cards in the most efficient way possible.
How much time you spend on playing the game. This will be deducted from your total score so we would recommend not to take too long completing a mission.
We’re aware that this is a lot of maths but these will all contribute to your final score and where you place on the leaderboard. These are all things you should consider if you want to be a real master of the Daily Challenges. Which brings us to:
HOW CAN YOU BECOME THE CHAMPION?
So let’s get to the point and talk about the LEVELS.
Again, if you play the Daily Challenges, you will get a score that will rank you on our leaderboard. This will also translate into a level from 1 to 30 (for now…). The level you’ve reached will become visible the day after so make sure to check back and see where you landed.
Our daily leaderboards add up to a monthly rank that you will find in the menu. Players who complete more of our Daily Challenges will eventually place higher on this, and by earning more points they will also reach higher levels.
So to summarize, the recipe for becoming our champion is simple:
Take one dedicated and ambitious player
Add the completion of as many Daily Challenge missions as possible
Mix with a lot of strategic thinking based on the point system
And finally, sprinkle with the tenacity to play the Daily Challenges every day to figure out the best tactic and get more points.
A true deck master knows how to get the most out of the wide selection of cards in Rise of Humanity by combining them to make them even more powerful. With these tricks up your sleeve, you’ll defeat the deadly hordes of enemies come hell or high water! 1. Enrage + Punch Hell hath
A true deck master knows how to get the most out of the wide selection of cards in Rise of Humanity by combining them to make them even more powerful. With these tricks up your sleeve, you’ll defeat the deadly hordes of enemies come hell or high water!
1. Enrage + Punch Hell hath no fury like our Hunter scorned – or Enraged, in our case. Play this card to enhance all your melee attacks for a turn, like your Ice Axe or Turbo Jabs. It will also affect your Punch card that will now deal two damage points for zero cost – sounds like a bargain to us!
2. Load Up + Shut Down Su has a wide range of useful toys and weapons that she can turn to in the heat of a battle. With the Load Up card you can access all of them for a reduced cost in your next turn. Just be careful not to get slayed by some nasty robots until then! The most efficient combination card you can use here is the Shut Down, because it will destroy any enemy with less than eight health.
3. Encore + Energy Overload Once you learn most of the tricks you can do with the cards in the game, you will also become a master of discarding cards. Some cards, like Memory’s Energy Overload, have hidden powers and work more efficiently if you get rid of them using a Plan Ahead, System Reload or one of the skill buttons. Try standing between a bunch of enemy machines and discarding an Energy Overload card, and then double the impact by playing an Encore and blowing all those menacing robots up one more time!
4. Time Bomb + Snare Trap Another one of Su's crafty inventions, the Time Bomb gives you an impressive tool to blow up some Crushers, Puppies or Drones with. Once you've deployed it, make sure to immobilize all those vicious robots around it with Hunter's Snare Trap so they can't escape the explosion. Now all you have to do is sit back and wait…
5. Movement Disfunction + Deploy Claymore Once you find yourself in the Lumber Mill, you learn that despite their initial banter, Hunter and Memory work great in a team. The latter being a master of control and hacking robots, you can make great use of her skills by combining them with Hunter’s explosives. Try deploying a claymore when both your heroes are near one of the enemies. If you play the Movement Disfunction card with Memory, you will make that mechanical menace walk right into its death.
Deploy Claymore with Hunter and then...
...Memory can finish the job with Movement Disfunction.
6. Punch + Leech with Puppy Alex has some crafty skills when it comes to dealing with evil machinery. They can remove the debuff effects from the enemy with their Purge Spray, which can save your heroes from suffering some damage points. If you have no Purge Spray cards however, you can still use the Punch + Leech combo: the first one will damage the puppy and remove its debuff, while the second one will heal you for the damage that got reflected on you by its Strike Back card.
Su's Pit Stop will enhance the healing powers of Alex's beacon...
7. Deploy Health Beacon + Pit Stop + Relocate Beacon A Health Beacon that keeps providing cure for your damaged heroes for numerous turns and in several locations? You can make it possible by having Su and Alex cooperate. Use a Pit Stop card of our crafty engineer to enhance the healing powers of the beacon, then have Alex or Su move it where it is needed with the Relocate or Relocate Beacon card!
...which Alex then can relocate it where needed.
8. Emergency Kit + Go For It Swimming in energy but in dire need of cards as Alex? Play Emergency Kit on yourself. It will make you draw two cards when you take damage. Since we can’t wait until the enemy’s turn, you can damage yourself using the Go For It card. There you go, two extra cards for two health points!
Do you have another powerful card combination in mind? Let us know in the comments!
If you played our game, you probably have slayed a Crusher with an Ice Axe or blown up a bunch of puppies with an Exploding Bunny. But you can come across many other interesting cards from the wide selection our Early Access game offers (119 cards in total!) that might have a les
If you played our game, you probably have slayed a Crusher with an Ice Axe or blown up a bunch of puppies with an Exploding Bunny. But you can come across many other interesting cards from the wide selection our Early Access game offers (119 cards in total!) that might have a less obvious benefit at first sight. This is our selection of cards you can use in a more tactical way.
1. Movement Disfunction Memory’s hacking and controlling abilities are a great asset in a battle against the deadly robots. She can immobilize and disarm these machines, but with the Movement Disfunction card, she can make them go to any of the indicated hexes. This can be useful if you want to disengage from an enemy without discarding any of your precious cards. Moreover, you can make those Crushers, Puppies or Drones walk into a hotzone that will make them suffer damage, like the one below.
2. Quick Reflexes This one will block the effects of a card, so basically anything the enemy plays in order to be able to do you harm. However, it also protects you from yourself, or from friendly fire, making you able to pull tactical moves like luring all enemies around you and then throwing a Bunny on yourself to blow them all up. Just make sure you have enough energy first!
You can play the same trick with Su's Raise Defense and a Hand Grenade, like on this GIF:
3. Lasso Among the many powerful weapons Hunter has in his hand, this card might seem a bit less ‘cool’. However, it can prove itself useful on a number of occasions when tactical moves come in place. It can come in handy when you are out of stamina and can’t move closer to your enemies to slay them with melee attacks. It doesn’t cost anything so if you’re out of energy, you can still pull a robot close and strike it with a Punch using the skill buttons. And if you’re enemy is standing near a hotzone that gives a card but deals damage, you can walk opposite it with Hunter and pull the robot into the hotzone.
You can also use it as a debuff move - since, again, it costs zero energy. Let's say you have to deal with a Puppy that played a Strike Back or Quick Reflexes card to block your attacks. If you play a Lasso on it before throwing an Exploding Bunny at it you can make sure it won't be able to avoid being blown up!
4. Press The Advantage Though it costs a lot (4 energy points), this card can be a great trick up your sleeve: it will give Hunter an additional turn, and thus a chance to kick more robot butts. Save it for a time when you have some energy hotzones around or have already used a Battery card that increases your starting energy though.
5. Delete Program This powerful little card of Memory gives you a sneak peek into the hand of an enemy of your choice. Can be useful to make Puppies lose their sneaky Cripple cards that can immobilize your heroes or force a Drone out of its healing powers by making it discard a Repair Ally card!
6. Emergency Kit Might seem harmless at first glance, but this card can be very useful in Alex’s hands. It can give them or a hero of your choice an additional card. If you play it before attacking a Puppy that has Strike Back, you can end up getting more cards in the same turn still.
Have you come across other cards that you could use for different tactical moves? Let us know in the comments or join our Discord community to discuss the game!