Hi Scavengers! An unexpected update with a new weapon! Unity recently discovered a security vulnerability ( CVE-2025-59489) so I was just going to fix that but realized I had a weapon ready from 3 years ago. It was time to drop it! Patch 1.2 Fixed Unity Security Vulnerability. Ad
Hi Scavengers!
An unexpected update with a new weapon! Unity recently discovered a security vulnerability (CVE-2025-59489) so I was just going to fix that but realized I had a weapon ready from 3 years ago. It was time to drop it!
Patch 1.2
Fixed Unity Security Vulnerability.
Added Proximity Mines weapon module (short range ammo weapon).
Stopped Overweight Achievement from triggering when viewing large ships on the leaderboard.
Added a little notification and link in the menu to the Sequel coming out next year!
I'm so happy to still see people on the Daily Leaderboard!
Hey Scavengers! Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer! What's new in the sequel? Split screen co-op More diverse builds Crafting and Upgrading modules Ship-wide upgrades Bos
Hey Scavengers!
Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer!
What's new in the sequel?
Split screen co-op
More diverse builds
Crafting and Upgrading modules
Ship-wide upgrades
Boss fights
More in-depth meta progression
I hope you check it out and add it to your wishlist! I expect to share a demo in 2024 and early access in 2025!
Creative mode added! Build whatever ship you want in creative mode and take it out to battle enemies! New stuff Modes Creative Mode Freely build any* ship you can think of! Modules Harpoon - Energy weapon Torpedoes - Ammo weapon Enemies Slimer in Toxic world Other changes Shop it
Creative mode added!
Build whatever ship you want in creative mode and take it out to battle enemies!
New stuff
Modes
Creative Mode
Freely build any* ship you can think of!
Modules
Harpoon - Energy weapon
Torpedoes - Ammo weapon
Enemies
Slimer in Toxic world
Other changes
Shop item descriptions are now visible before buying
Weapon descriptions show what type of ammo they use
Crystals for upgrades are now earned from ship value + crystal score
Increased prices of the skins to match the new crystal gain rate
Improved & increased screen shake
More visible damage screen overlay
When playing with a Hangar ship you get to choose what game mode to play
Save slots are visible in the menu even if they are empty
Balancing
Furnace range increased
Zapper range increased
Crossbow range increased
Crossbow knockback reduced
Ship sizes are now limited to 11x11
Bug Fixes
Fixed bug where explore bars disappeared after pausing in the tutorial
All enemies now scale correctly when getting hit
Fixed bug with module drops where some modules were more rare than intended
*You can build freely in creative mode with the following limitations
Fixed a few bugs Hangar ships are now deleted properly when deleted by the user Achievement "In A Hurry" now triggers correctly Achievement "Light Speed" now triggers correctly Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these ar
Fixed a few bugs
Hangar ships are now deleted properly when deleted by the user
Achievement "In A Hurry" now triggers correctly
Achievement "Light Speed" now triggers correctly
Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :)
New Stuff A new sector! There is now a final fourth sector after the fire sector! 3 planet types 5 new enemies New modules Scavenger Drone - Unique Quantum Shield - Unique Shurikens - Ammo weapon Grenade Launcher - Ammo Weapon New shields to replace the previous shield - Now with
New Stuff
A new sector!
There is now a final fourth sector after the fire sector!
3 planet types
5 new enemies
New modules
Scavenger Drone - Unique
Quantum Shield - Unique
Shurikens - Ammo weapon
Grenade Launcher - Ammo Weapon
New shields to replace the previous shield - Now with angles!
New ship model skins
Cube
Discs
Cabin
Arc
Cables
Hangar play mode
Hangar changes, old ships will be lost. Sorry. :(
For now, the Hangar play mode is simply the same mode again, like taking the ship for a victory lap or even taking a defeated ship and getting a head start! Use this mode to maybe make some adjustments or build crazy big. (We take no responsibility for you building bigger ships than reasonable. :D)
You can't take that second ship out a third time though, that would quickly get a bit too ridiculous!
Achievements!
We have added 30 Steam Achievements! We got many great suggestions in our Discord server, not all of them made it in unfortunately. Maybe in an upcoming patch.
Other changes
Adjustments to the weapon drops, early game weapons drop for longer and more advanced weapons are pushed back to a little later.
Improved Drone behaviours
Hangar ships can now be rotated to view them from all angles
Crystals collected that add up to your total for ship skins are animated in the game over screen
Visual improvements
New Drone visuals
New Maggot hive visuals
New Artillery visuals
Resume buttons in menu match the sector of the save file
Projectile bounces a bit prettier and world-dependant
Small sword visual and sound effect adjustments
Boomerangs deal more consistent damage and sound effect
Improved enemy hit and death effects
And a lot more more balance changes and visual improvements etc
The end of Early Access does not mean we will stop supporting the game, we will listen to feedback and make adjustments, balancing, fixing bugs etc as needed. But perhaps it is not expected that we will add new game modes or any other huge changes. We are happy where we are at with this, we feel it’s a great complete diverse game!
Please keep leaving feedback in the community, we read everything and respond to most things and if it’s a significant issue we will try and fix it! Thank you for this year in Early Access, it’s been a blast!. I played the first early access version the other day and it’s insane how far we’ve come and a lot of it is thanks to all the nice feedback and bug reports everyone has provided.
Really, from the bottom of our hearts, THANK YOU! Now tell your friends to buy the game so we can afford to make another one! ;) We are also launching on Nintendo Switch today! ;)
We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode. tl;dr Fix for Black screen a
We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode.
tl;dr
Fix for Black screen after loading (if you still see it after this, please let us know)
Anti-aliasing turned on again
Re-added some nice post-processing effects in build mode that we lost along the way
Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next month!
Hello Scavengers! One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue wo
Hello Scavengers!
One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined!
We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0.
Let's have a quick look back at what we have done in the past year! Our current module count is as follows:
27 weapons (15 at release)
11 utility modules (5)
9 “unique” modules (0)
These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see!
Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom.
Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :)
We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come.
Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :)
Hello again, another small little patch to fix one major bug and some other small balance changes Bugfix Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources. Balancing Booster prices were a bit all over the place
Hello again, another small little patch to fix one major bug and some other small balance changes
Bugfix
Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources.
Balancing
Booster prices were a bit all over the place. They should now be more reasonable
Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode
Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats
Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much
Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module.
Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update! Adjustments Reduced edge line brightness very slightly Adjusted cargo slot transparency Bug Fix Iron Gauntlet now properly shows up in the menu and on the death screen /Jonas &
Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update!
Adjustments
Reduced edge line brightness very slightly
Adjusted cargo slot transparency
Bug Fix
Iron Gauntlet now properly shows up in the menu and on the death screen
Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go! There are too many changes to go over
Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go!
There are too many changes to go over them all, here are the highlights!
New stuff
New Modules
Unique - Ion drive
Unique - Iron gauntlet
Unique - Recycle station
Weapon - Electric Mace
Weapon - Hailstorm
Weapon - Mace
Weapon - Spear
Utility - Block
Other
Enemy - Toxic Toad
Planet - Poison planet in the Toxic world
6 new paints for the ship
New Flight Controls setting to fly like an airplane instead (Keyboard only)
General improvements
Ammo bars are segmented to show max amount better
Daily challenge ranks have new icons
Updated bomber model and animation
Updated loading screens
Prettier galaxy edges - now with glow
Improved default weapon and zapper visual effect
And a whole lot more!
Bug Fixes
Fixed font issues with Russian and Chinese
Fixed issue where some enemy hp bars would remain after death
Default resolution is selected based on current screen, not the biggest screen
Fixed visual issue when loading the game with a different skin selected
Fixed UI bug when disconnected the Hull
Thanks for being here this past year, it’s been a lot of fun improving and adding new stuff to the game, we’re almost ready to leave Early Access but we want to make sure we prepare properly for it so it will be a little bit longer!
Bug fixes Removed a couple of unfinished modules that were accidentally activated in the first shops :) Fixed bug where loading a ship with boomerang in cargo would behave strangely Please let us know if you find any more of these strange behaviours with loading games, there are
Bug fixes
Removed a couple of unfinished modules that were accidentally activated in the first shops :)
Fixed bug where loading a ship with boomerang in cargo would behave strangely
Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them.
New stuff Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game. Screen pulsates a bit on very low health New game mode unlocks are now shown after exiting to menu or retrying the run Added a brightness se
New stuff
Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game.
Screen pulsates a bit on very low health
New game mode unlocks are now shown after exiting to menu or retrying the run
Added a brightness setting
Balancing
Mining drones prioritize crystal asteroids better
Enemies will no longer spawn too close to the player spawn
Separated shop items a bit more
Swarm mode will now tell you to head back to the planet when low on oxygen
Modules
Snow cannon lower energy usage but shorter stun duration
The first 2 shops can now contain weapons from world 1
Sentry turrets reduced attack speed
Sentry turrets and Battle drones will no longer attack exploding Spitters
Laser shotgun sell price increased from 1->2
Bug fixes
Controller no longer vibrates on damage events with 0 damage
Fixed bug where mining drones would sometimes remain in the play area after exiting
Fixed the bug where the camera would not stop focusing a planet
Fixed bug where enemies killed by sentry turret or environmental hazards would not drop ammo
Enemy health bars should now disappear instantly instead of sometimes remaining for a frame or two
Video settings will now only save when pressing Apply
Fixed bug where Larva mama corpse would fly away randomly on death
Healthbar should no longer look like you lose health when adding more max hp without changing the actual hp
Fixed bug where some weapons would deal double damage if assigned to both actions and pressing both actions at the same time
Fixed scoreboard bug where you could scroll to an empty page (and get stuck on gamepad)
Fixed scoreboard bug where switching page would sometimes not update the ship preview
Taking damage over time now properly plays ship damage effects in short intervals
Other
Added small credits text in main menu
Rifle icon is no longer flipped upside down
Current seed is shown in pause menu
Game Timer will no longer count when game is paused
Added small fade out when exiting to menu or Quitting the game
A new fun little surprise on the victory screen :)
Bug fixes A few weapons were missing sound effects after the last update Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game. Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable c
Bug fixes
A few weapons were missing sound effects after the last update
Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game.
Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable change.
New stuff Armored boosters removed Boosters now have variants with extra slots New Module - Spiked Armor New Module - Ion Cannon New Module - Sentry Turret New Module - Battery New Module - Ammo Crate New Sound effects for some enemies and cargo interaction Balancing There’s been
New stuff
Armored boosters removed
Boosters now have variants with extra slots
New Module - Spiked Armor
New Module - Ion Cannon
New Module - Sentry Turret
New Module - Battery
New Module - Ammo Crate
New Sound effects for some enemies and cargo interaction
Balancing
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related
Reduced the average amount of body drops.
Reduced chance of double crystals on Moons
Reduced chance of crystals in asteroids
Adjusted prices of a few modules
Rerolling the shop now costs 1->2->3 crystals
Observatory now gives ammo on planet explore instead of crystals
Modules
Increased Stinker poison size and duration slightly
Soul Stealer automatically picks up souls on enemy death
Soul Stealer now requires a lot less souls to repair ship
Hull now has 4 slots
Larger saw area, reduced energy usage and some audio and visual polish
Reduced rapid laser range slightly
Enemies
Spitter death explosion is larger and does more damage
Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
Reduced larva mama damage
Other
Increased module pickup distance slightly
Swarm
It is time that the Swarm game mode got some more love
Enemies increase health when looping
Repair per crystal is reduced after first loop
Planet hazards are now active after the first loop
Bug fixes
Fixed localization bug when dying from lack of oxygen
Fixed bug where boomerangs would sometimes return too fast
Fusion reactors no longer make noise in the main menu
Fixed bug where Soul Stealer would not get souls on the first level it was attached.
Lotus flower now recharges even if kept in cargo during warp
Added an extra failsafe to prevent enemies from ending up outside the level
Fixed bug where the recycle bar would not close when exiting build mode
Other
Adjusted the Bubble model skin, I hope you like it
Adjusted crossbow arrow visuals
Adjusted Hull model
Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
Changed reflective armor color to blue so that all armor types match basic color scheme
Added some new loading screen tips
Shop signs are no longer in english
New Workshop model with number that reflects repair gained
New Scorpion model to help with visibility
Hangar should now properly categorize ships from Normal, Hard, and Daily
Bug Fix Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level. Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track
Bug Fix
Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level.
Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track it down!
Enjoy this quick fix while we prepare the next update for a little bit longer! :)
New stuff Module - Nail Gun Balancing Lotus Flower now revives you with 25 health instead of 50 Hull needs to be attached to the ship in order to give its bonuses. It can’t be used to heal by attaching it temporarily. The Observatory scans three segments of a planet at a time Bug
New stuff
Module - Nail Gun
Balancing
Lotus Flower now revives you with 25 health instead of 50
Hull needs to be attached to the ship in order to give its bonuses. It can’t be used to heal by attaching it temporarily.
The Observatory scans three segments of a planet at a time
Bug fixes
Fixed bug where more than one unique module would spawn on the same level
Other
Added a UI category for Unique Modules in build mode
Hello Scavengers, here's another update with some new modules! We hope you like it! New stuff Added a new category of Unique Modules of which there will spawn a maximum of 1 per run. Unique Modules Lotus Flower Hull Soul Stealer Fusion Reactor Observatory (Radar now belongs to th
Hello Scavengers, here's another update with some new modules! We hope you like it!
New stuff
Added a new category of Unique Modules of which there will spawn a maximum of 1 per run. Unique Modules
Lotus Flower
Hull
Soul Stealer
Fusion Reactor
Observatory
(Radar now belongs to this category)
Other Modules
Added a few extended solar panels
Balancing
Reflective Armor - Reduced price and sell value
Zoomed out slightly in World 1
Shield Drone now has a spherical shield
Minor visibility adjustments to Scorpion
Reduced energy regeneration on Large and Gold Solar panels
Bug fixes
Fixed bug with the mining drone that could cause the next level to not load properly
Enemy hp bars now disappear instantly when enemies die
Incorrect colors on color overlays for skins Toxic Waste and Night Sky
Fixed incorrect sell price text alignment in build mode
Fixed incorrect text in Swarm mode game over screen
Other
Enemy Health bars are now easier to see when covered by other things such as ice blocks.
Edit: v0.9.5.2 Intro video volume is controlled by music volume setting
New stuff In the death/victory screen you can now save your ships to the Hangar View saved ships in the hangar! Module - Angel Wings Module - Booster / Armored Booster New health bars that animate recently lost hp New model skin - Teeth Scoreboard has pages so you can view scores
New stuff
In the death/victory screen you can now save your ships to the Hangar
View saved ships in the hangar!
Module - Angel Wings
Module - Booster / Armored Booster
New health bars that animate recently lost hp
New model skin - Teeth
Scoreboard has pages so you can view scores past the top 8
Balancing
Reduced machine gun ammo usage. (We overdid it a bit in the last patch)
Rifle - Increased range
Green Laser - Increased range
Laser Shotgun - Reduced the number of projectiles by 1
Sword - Reflects projectiles back at enemies instead of just destroying them
Bomber - Now show its damage area before exploding
Homing Launcher - Reduced turn rate of missiles
Camera has less focus on the planet during exploration
Bug fixes
Fixed strange Drone rotation resets in certain situations
Another attempt at fixing boomerangs that would sometimes get stuck mid-air
Fixed bug where the scoreboard preview ship would not load
Other
Skin Select screen clean up. Is now more consistent with the rest of the menus
Some new sounds in the menu
The skin blueprint is no longer visible in the ship skin preview
New stuff 2 new model skins available, Diamond and Flower 3 new paints. I heard you like dark skins so here are 3 new ones When using a controller it will now rumble when taking damage Drones They now have a small energy bar that shows how long they can continue Drones teleport b
New stuff
2 new model skins available, Diamond and Flower
3 new paints. I heard you like dark skins so here are 3 new ones
When using a controller it will now rumble when taking damage
Drones
They now have a small energy bar that shows how long they can continue
Drones teleport back to the ship when they run out of energy instead of chasing your ship
Shield Drones now communicate a little bit so they don’t cover the same enemy at the same time, making multiple shield drones a lot more effective
Mining drones can now mine twice instead of once before having to recharge
Balancing
Bodies recycle crystal gain reduced from 5->3
Crystals for buying skins can no longer be earned in Swarm mode.
Increased Swarm mode difficulty curve
Now has reduced crystal gain per loop
Increased ammo usage of machine gun
Bug fixes
After the last update’s camera changes the screenshake was behaving a bit strange. It has been fixed
Shield Drones would sometimes be rotated strangely where the drone would not be positioned over the shield as expected.
Fixed Gas flowers jerky movement
Adjusted how the camera follows planet exploration to solve a bug where it would sometimes not stop focusing the planet
Fixed Laser shotgun size issue where it was treated like a half module in certain positions.
Other
The rotate instruction in build mode will no longer show up for modules where rotation does not matter, like bodies, thrusters etc.
Minor color adjustments to Tubes and Bubble model skins
New stuff You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes Sentinel enemy has a completely new alien visual instead of the robot model Chaser has new animations and more telegraphed
New stuff
You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
Sentinel enemy has a completely new alien visual instead of the robot model
Chaser has new animations and more telegraphed shots
Turtle has a new cleaner model with new animations
Cloud Saves. Steam should now sync your save file.
An “Are you sure?” popup shows up before abandoning a run
Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.
Balancing
Enemies
Squids - Reduced damage 80->60
Squids - Reduced projectile speed
Squids - Reduced projectile range slightly
Squids - Increased shot frequency
Spitter - Before exploding it shows the affected area, similar to Space Mines
Spitter - Explosion now damages enemies
Spitter - Increased damage
Scorpion - New fireball visuals
Volcano planet - Reduced damage (100->80)
Firestorm planet - Increased damage (20->80)
Added more gas flowers in toxic world
Modules
Homing launcher - Increased damage slightly
Homing launcher - Increased range slightly
Homing launcher - Increased rocket speed
Artillery - Reduced price from 6->5
Crossbow - Increased price from 4->5
Boomerang - Reduced throw distance from 20->18
Boomerang - Reduced speed
Double Laser - Increased ammo usage
Double Laser - Reduced range slightly
Laser shotgun - Reduced Ammo usage
Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
Mining Drone - Removed from Swarm game mode
Toxic launcher - New model and larger area of effect with more damage
Other
The last few levels max size has been reduced
Finding home now grants 5000 bonus score
Moved planet clouds back a bit to stop them from covering the action too much
Bug fixes
Boomerangs should no longer get stuck in the air
Escape should once again be working to exit build mode
Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
Fixed how exploration would sometimes be inconsistent with larger ships.
Boomerang - Boomerang speed should now be frame rate independent
Other
Ship will no longer be on fire in the Victory screen
When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
Removed the “Saved oxygen” score calculation when playing without oxygen limit.
Main menu now has the same pretty skybox as the in-game World 1 levels.
Comments
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play. Happy New Year!