Kingdom Wars 2: Definitive Edition is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
Kingdom Wars 2: Definitive Edition is 60% off in the Steam Summer Sale, June 25 to July 9.
Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
Hey Everyone, Hope you’re all doing well — we’ve got a few spring updates to share. We’ve dropped the game’s price to help welcome in new players and grow the community. One major change: the game now starts in offline mode by default. Online mode will return later as an optional
Hey Everyone,
Hope you’re all doing well — we’ve got a few spring updates to share.
We’ve dropped the game’s price to help welcome in new players and grow the community.
One major change: the game now starts in offline mode by default. Online mode will return later as an optional feature, once we wrap up our ongoing server work.
We’ve also taken care of a few performance and stability issues in this update, with more fixes and tweaks coming in the next couple of months.
Hey Everyone if you were thinking about getting Kingdom Wars 2 - now is the perfect time! From June 27th until July 11th, KW2 is on a massive 50% sale. Make sure to check out other great indie games on sale during the Summer Sale to add them to your collection. This is your chanc
Hey Everyone
if you were thinking about getting Kingdom Wars 2 - now is the perfect time! From June 27th until July 11th, KW2 is on a massive 50% sale. Make sure to check out other great indie games on sale during the Summer Sale to add them to your collection.
This is your chance to try this thrilling fantasy grand strategy/RTS game at its lowest price. Build a city, raise a massive army, and conquer a world of orcs, elves, dragons and more in this incredible indie title.
Thanks for your continuous support, and we hope to see you in-game.
Hi Everyone, We're thrilled to make a massive announcement today that we can't wait to share with our community. First off, we're proud to announce our partnership with Freedom Games. As one of the premier indie publishers on Steam, this collaboration promises to inject fresh ene
Hi Everyone,
We're thrilled to make a massive announcement today that we can't wait to share with our community. First off, we're proud to announce our partnership with Freedom Games. As one of the premier indie publishers on Steam, this collaboration promises to inject fresh energy into Kingdom Wars 2 while providing us with the resources to continually enhance and refine KW2. With a significant update set for later this week and another major one on the horizon, there's plenty of excitement ahead!
To kickstart this partnership with a bang, Freedom is spotlighting KW2 in one of our biggest promotions to date – an incredible sale event. So, if you've been considering picking up the game, now's the perfect time.
Kingdom Wars 2 will be 50% off from April 15th through the 22nd!
Also, don't forget to browse the Freedom Games Publisher Sale page to snag some fantastic indie games at unbeatable prices. Whether you prefer solo adventures or multiplayer thrills, there's something for everyone. We're incredibly proud to join the Freedom family, and having experienced most of their titles, I can attest that they offer some true gaming gems!
Thank you for your unwavering support over the years – we're eagerly looking forward to sharing the exciting new updates with you!
Hey Everyone, We are glad to say that we are back to updating Kingdom Wars 2, with several updates planned over the Fall and Winter. To start things of we have a major update 22 for you today that really helps improve a lot of areas of the game - from pathinding to camera, as wel
Hey Everyone,
We are glad to say that we are back to updating Kingdom Wars 2, with several updates planned over the Fall and Winter.
To start things of we have a major update 22 for you today that really helps improve a lot of areas of the game - from pathinding to camera, as well as some re-balancing and quality of life improvements. You`ll notice some visual improvements as well.
Since we are back to updating the game - please let us know on the forums if your having any issues you would like for us to focus on, or have balancing or other suggestions.
With that said - lets take a look at what update 22 has in store:
Removed delay when tasking large number of units
Fixed various issues that happened when tasking large number of units
Fixed units sometimes getting tasked twice
Fixed camera sometimes jumping when tasking units
Game will start with much higher visual settings for new installations
If you already have the game installed - please select High or Highest presets in the Options Menu
Reworked all graphical options presets for much higher quality
Reworked game camera to have streamlined default and max zoom out
Various other camera changes and improvements
Removed Performance and Regular camera settings - there`s a new Epic camera only now
Combat is about 20% faster now
Reworked Dragon Guardian mechanics - it`s now a lot easier to slay the Dragon now
Couple of dozen of smaller fixes and improvements across the board
Hey Everyone, Today we have another solid update for KW2, including some long requested features, a lot of balancing, main menu GUI rework, campaign fixes and much more. Please keep in mind there will be a follow-up update later this week, adding a few more things that didn`t mak
Hey Everyone,
Today we have another solid update for KW2, including some long requested features, a lot of balancing, main menu GUI rework, campaign fixes and much more.
Please keep in mind there will be a follow-up update later this week, adding a few more things that didn`t make it time for today`s update.
The one of the biggest additions our payers always asked were adding codes to gain extra resources - and we are happy to finally bring it to KW2. Took a while to make sure they only work in non-multiplayer games.
To use such codes Press F7 or open chat window and type in /food or /wood or /stone or /gold to get 1000 of that resources added.
Now lets take a closer look at what Update 21 has to offer:
Redesigned main menu Skirmish and Survival starting interface
Select Skirmish or Survival with one click on the battle type
Added extra resources
To use extra resources codes Press F7 or open chat window and type in /food or /wood or /stone or /gold to get 1000 of that resources added
Using these codes in campaign or Skirmish will not earn Steam achievements in this battle or this campaign missision
Some final polish to the campaign - making late game chapters be less grindy and easier
Full rebalance of combat stats - making fights last faster
Sieging is a lot faster as well, making game feel a lot more dynamic
Fixing a number of de-sync issues effecting multiplayer
Improvements to translation of the game, especially the campaign text
Enabled some new construction for Orcs - like spike traps and body piles (To be added soon)
Rebalanced combat AI so that Elves are not so overpowering anymore
Hey Everyone, I`m glad to bring some good news - we have a major update on the way that should be ready by next week. It feels great to work on Kingdom Wars 2 again and we spent quite a bit of time bringing a lot more polish and improvements to the game with the upcoming update.
Hey Everyone,
I`m glad to bring some good news - we have a major update on the way that should be ready by next week.
It feels great to work on Kingdom Wars 2 again and we spent quite a bit of time bringing a lot more polish and improvements to the game with the upcoming update.
To give you a brief preview of what`s coming: -Reworked Skirmish/Survival main menu with updated user interface -Adding cheats to the game -Some final polish to the campaign - making late game chapters be less grindy and easier -Full rebalance of combat stats - making fights last faster -Sieging is a lot faster as well, making game feel a lot more dynamic -Fixing a number of de-sync issues effecting multiplayer -Improvements to translation of the game, especially the campaign text -Enabled some new construction for Orcs - like spike traps and body piles -Rebalanced comabt AI so that Elves are not so overpowering anymore -Couple of dozen of smaller fixes and improvements across the board
Can`t wait to share this with you, and looking forward to spending more time with KW2 later this winter and spring.
Hey Everyone, We are glad to say that our 20th milestone update is finally here. Apologize for the delay with getting this live and the announcement, wanted to make sure all the major changes worked well. This update improves all areas of the game, as well as completely changes t
Hey Everyone,
We are glad to say that our 20th milestone update is finally here. Apologize for the delay with getting this live and the announcement, wanted to make sure all the major changes worked well.
This update improves all areas of the game, as well as completely changes the way players join battles with much stronger focus on CoOp. From the reworked main menu and matchmaking to new gameplay rules letting players play in CoOp skirmish and CoOp survival both with other players or AI companions.
This updates also completes the long term project that improves and streamlines every chapter of the campaign, making it easy and fun on lower difficulties, and always an impossible challenge on harder difficulties.
We also looked intro rebalancing a lot of stats for all of the 3 playable races to fix any balancing and other issues.
Let’s take a closer look at this Milestone 20th Update . To make it easier to process the changes we have combined a lot of the changes into general categories.
Redesigned the main menu GUI for battles
Battles menu now shows player portraits
Add Zombie portraits to the battle menu for survival mode
New approach to battles menu that combines Survival and Skirmish into one menu
New design of the battle window all the GUI for both CoOp and Survival
New way to play Survival with AI partner
Campaign re-design complete with all chapters polished and improved
Special focus on improving chapters 3, 5 and 6
Various improvements to the survival experience
Polish and balancing to skirmish AI to better work in CoOp 2vs2 team environment
Rebalancing of stats for humans, orcs and elves
Rebalanced and fixed aspects of the siege – sieges now are typically faster
Hey Everyone With fall here and Holidays fast approaching the time seemed right to putour best-selling RTS game on sale. For the next two weeks you can get Kingdom Wars 2 with a massive discount of 65% off! If you were on the fence about getting Kingdom Wars 2 - now is the perfec
Hey Everyone
With fall here and Holidays fast approaching the time seemed right to putour best-selling RTS game on sale. For the next two weeks you can get Kingdom Wars 2 with a massive discount of 65% off! If you were on the fence about getting Kingdom Wars 2 - now is the perfect timing.
This is your chance to try this thrilling fantasy grand strategy/RTS game at its lowest price. Build a city, raise a massive army, and conquer a world of orcs, elves, dragons and more in this incredible indie title.
Also if you have missed the other news - we are back to actively updating Kingdom Wars 2, with work continuing on adding new features and improvements.
We expect work on the next update to be complete within a week or so, can`t share more updates with you later this summer.
Thanks for your continuous support, and we hope to see you in-game.
Hey Guys, Exciting news - with our schedule freeing up, we are finally getting to the final stages of testing and QAing our 20th milestone update - and expecting it to be ready next week! This is simply put the biggest updates we ever had for KW2. It comes with a lot of new featu
Hey Guys,
Exciting news - with our schedule freeing up, we are finally getting to the final stages of testing and QAing our 20th milestone update - and expecting it to be ready next week!
This is simply put the biggest updates we ever had for KW2. It comes with a lot of new features and improvements. The campaign has finally been fully reworked - which took months of work - it`l be worth replaying - fun and smooth on easier difficulties, and real nightmare challenge with harder difficulties.
Changes effect every area of the game from update art, GUI, and a lot of improvements to the skirmish and survival mode has gotten a lot of love, polish and balancing - from combat and zombie wave AI to the actual levels.
We also rebalanced each of the 3 playable races - with full-on re-balancing - cost, stats and economy.
And yes - we are a bit behind schedule here, as we had a major event come up for MKW and KW4 that we couldn`t miss (on this weekend), but yeah - can`t wait to share this update with you next week!
Hey Guys, Hope everyone is enjoying their summer and we have some exciting news. It`s been a busy summer and while we were busy with work on Medieval Kingdom Wars and Kingdom Wars 4 work is still ongoing on Kingdom Wars 2. I`m happy to say that the big 20th milestone update is ab
Hey Guys,
Hope everyone is enjoying their summer and we have some exciting news. It`s been a busy summer and while we were busy with work on Medieval Kingdom Wars and Kingdom Wars 4 work is still ongoing on Kingdom Wars 2. I`m happy to say that the big 20th milestone update is about half finished and we expect to complete it towards the end of Septemberalmost complete. We are planning to released it late this month and you can expect big things!
First of all we finally have completed all the polish on the campaign - so after few months of work it has been fully reworked and streamlined, even for these who completed campaign before, it`s worth a replay. Fun and smooth on easier difficulties, and real nightmare challenge with harder difficulties.
In addition skirmish and survival mode has gotten a lot of love, polish and balancing - from combat and zombie wave AI to the actual levels.
And last but not least each race got a full-on re-balancing with cost, stats and economy adjusted across the board.
Can`t wait to share this update with you later in September
Hey Everyone, We have another update for you as we continue to polish campaign and improve the skirmish experience. Special thank you for the bug reports posted and feedback on balancing. In skirmish you will notice some changes to how AI works around the level, which is especial
Hey Everyone,
We have another update for you as we continue to polish campaign and improve the skirmish experience. Special thank you for the bug reports posted and feedback on balancing. In skirmish you will notice some changes to how AI works around the level, which is especially visible on some more more complex levels. And campaign is getting a lot more love, especially the later levels that I didn`t get a chance to polish as much as the first 3 levels.
And we are working on a major milestone 20th update that should be ready by early July.
And now lets go over the patch notes for this 19th update:
Improved how AI navigates certain maps that helps on Dagbor level especially
AI will move troops closer together instead of sending long lines or solo squads sometimes
Updated the pathfinding time, so now when tasking multiple squads the time it takes for all of them to move is a bit shorter (25% or so)
Improvements to Chapter 5 of the campaign
]Improvements to Chapter 6 of the campaign
Finally got rid of most lag during the big siege in Chapter 4 of the campaign
Some localization corrections
Fixed a few tooltips giving wrong information
Fix a few missing or incorrect unit response dialogues
Some improvements in Skirmish win conditions
Better balanced out locations of resources on some of the skirmish levels
Hey Everyone, We have another update this month. This time I mostly focused on the campaign work and some AI improvements. This update also includes some fixes and change to the main menu and some balancing work as well. And finally took care of the rare issues banning players fo
Hey Everyone,
We have another update this month. This time I mostly focused on the campaign work and some AI improvements. This update also includes some fixes and change to the main menu and some balancing work as well. And finally took care of the rare issues banning players for using cheat engines in singleplayer, it`s resolved for good.
I should have a major 19th update with more cool improvements ready within a month, towards middle of May. This update will include major improvements to the combat AI and some changes to the survival mode.
And now lets take a look at what`s new with our 18th update
Changes and Additions
Made sure player never gets notifications of cheating in single player
Unbanning all players who got banned for using cheat engines in single player
Various improvements and balancing with AI build order
Improvements to Orcish AI build order so that it`s stronger, and Elven/Human AI don`t just walk over it
Minor correction to make older campaign saves don`t break battalions
Disabled showing News by default (show these in the Social window only)
Main menu now has clear indicator for the change language button
Fixed some overlapping and unclickable windows in the main menu
Some polish and bug fixing to the 2nd campaign levle
More work on the 3rd campaign level - mainly the Zombie wave attacks and Elven attacks
More work on the 4th campaign level to further increase performance during the siege
Worked on the 6th campaign level to better balance undead units
Some improvements to the 1st campaign level to avoid common crash issue during switch to the Orc side
Hey Everyone, Hope everyone is well during these turbulent times. Sorry for the delay in our update schedule for the past two months, but I`m happy to say that I`m back to work on more KW2 content and updates. The main focus of the new update was visual improvements on all levels
Hey Everyone,
Hope everyone is well during these turbulent times. Sorry for the delay in our update schedule for the past two months, but I`m happy to say that I`m back to work on more KW2 content and updates.
The main focus of the new update was visual improvements on all levels that come through reworked light cycle and new weather effects. Game light is a lot more realistic and to effect gameplay less (like very dark rainy nights before). In addition I took a look at some source of the out-of-sync problems, that should make the situation a lot better now (game will also prohibit players from different version from starting the multiplayer game, to make sure everyone is updated to 1.17). Updates also includes quite a bit of balancing and other fixes for the Campaign levels.
I`m hoping to have 18th update with more cool improvements ready within a month, towards middle of May.
And now lets take a look at what`s new with our 17th update
Changes and Additions
Fully reworked the battle map light settings and visual prefabs
Fixed various issues with game light being too bright on some monitors
Fixed issues with game world appearing overwhelmingly bloomy during some times of the day
Visual improvements to the way battle maps look due to various environmental changes
Nighttime is a lot brighter on the battle maps
During rain and thunder the visibility is now effected as much
Correct out of sync problems on levels during rain or snow
Corrected common out of sync problems with using AI players
Rebalanced mid to late game Survival mode, it was getting a bit too hard after the 7th-8th wave
More work on the 4th campaign level - made defending a bit easier, and improved performance with less Orc armies
More work on 3rd campaign level - the elven attack has been reabalanced
Fixed common crash issues on the 5th campaign level
Happy New Year everyone! To get 2022 off to a good start we are starting the year with major updates and our biggest sale to date! Our best-selling RTS game is on sale now for the next two weeks with a massive discount of 72% off! If you were on the fence about getting Kingdom Wa
Happy New Year everyone!
To get 2022 off to a good start we are starting the year with major updates and our biggest sale to date!
Our best-selling RTS game is on sale now for the next two weeks with a massive discount of 72% off! If you were on the fence about getting Kingdom Wars 2 - now is the perfect timing.
This is your chance to try this thrilling fantasy grand strategy/RTS game at its lowest price. Build a city, raise a massive army, and conquer a world of orcs, elves, dragons and more in this incredible indie title.
Also if you have missed the other news - we are back to actively updating Kingdom Wars 2, with work continuing on adding new features and improvements.
Thanks for your continuous support, and we hope to see you in-game. All the best in the New Year!
Hey Everyone, Wishing everyone great holidays ahead, and after taking some time away from KW2DE I`m back to actively updating the game, and you can expect some solid updates during the holiday season. We have a very solid update today that was long in the making. With this update
Hey Everyone,
Wishing everyone great holidays ahead, and after taking some time away from KW2DE I`m back to actively updating the game, and you can expect some solid updates during the holiday season.
We have a very solid update today that was long in the making. With this update we looked to address majority of recent reported issues with the game, from campaign saves, to survival mode, and issues with defeating elven players. There`s a long list of changes, and overall gameplay experience is a lot better now in all game modes.
We`ll continue with another update later on this month.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2, and lets take a look at what today`s update 16, has to offer
Completely reworked balancing and flow of the Survival mode
Survival is a lot easier to survive the 1st wave now
Survival mode progress faster with more diverse units used by the undead
Fixed all the major balancing issues in the survival mode stopping player from progressing
It`s now possible to play survival up to wave 15 with average skill, and up to wave 30 for stronger players
Fixed all issues with Elven AI being way too OP
Fixed problems with defeating elven AI players
Elven AI players take a while before rebuilding destroyed buildings
Elven player AI now uses better base layout
Elven and Orcish buildings are easier to kill with slower self repair
Fixed issues with it being very hard to kill elven buildings
Reduced hitpoints of all nations buildings, they are quicker to kill for faster game flow
Now the game properly shows notification when saving in campaign or battle
Updated saved game icon art
Fixed issue where game would ban players using cheats engine in non-multiplayer battles
Use of cheats in singleplayer games now allows (Check forums or web for cheat posts)
Improvements to campaign Chapter 4
Improvements to campaign Chapter 6
Fixed various level design issues on some battle levels
Minor performance improvements on mid and lower end systems
Additional balancing for ranged units not being OP in defense
Hey Everyone, Apologize for the long silence, as had to take some time off due to personal problem, but finally better and back to work. After such a delay though our update schedule got pushed back quite a bit, so looks like we can only expect the 16th update to be complete late
Hey Everyone,
Apologize for the long silence, as had to take some time off due to personal problem, but finally better and back to work.
After such a delay though our update schedule got pushed back quite a bit, so looks like we can only expect the 16th update to be complete later in August.
As a bonus the 16th update includes the last 4 chapters of the reworked campaign that has been greatly improved and is actually fun to play and much easier to complete now.
In addition I`ll be posting some new features and fixes from work currently ongoing on Kingdom Wars: Plague, I`m expecting these updates to happen towards the end of the summer.
Once again sorry for the delay, and thanks for your continuous support.
Hey Everyone, Hope everyone is staying safe, and we have some exciting new to share today. First - we are starting a sale event today, that should bring some new players into the game - which always helps with finding these PvP and CoOp battles. KW2 will be on a 60% discount over
Hey Everyone,
Hope everyone is staying safe, and we have some exciting new to share today.
First - we are starting a sale event today, that should bring some new players into the game - which always helps with finding these PvP and CoOp battles. KW2 will be on a 60% discount over the next 7 days.
On top of this we are glad to say that the work on the next major update is nearly complete and we are expecting it to go live in a few days. Our 16th update took quite a bit of time but it`s well worth it.
This update includes continuing reworking campaign chapter and 3 and 4 - which always had the most issues. In addition we working on combat, performance, and dozen of smaller bugs across the board. Also I focused on finding whatever recent reports of bugs or balancing issues I could from players are worked on these as well.
Hey Everyone, And we are back with another update as we continue to polishing and improving things across the board. We continue this week with updating our singleplayer campaign - with major rework on Chapter 2 and Chapter 1. We plan to complete rework of the campaign towards th
Hey Everyone,
And we are back with another update as we continue to polishing and improving things across the board. We continue this week with updating our singleplayer campaign - with major rework on Chapter 2 and Chapter 1. We plan to complete rework of the campaign towards the end of March.
This update also include some great fixes from performance to unit tasking and combat improvements. In addition we also worked on some art assets - including scaling units up, and last but not least balancing.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s Update 15:
Update # 15
Fixes and Additions
Major improvement to tasking large number of units
Greatly reduced the delay when tasking units
Increased view of all all melee units by at least 100
All melee units are now better at engaging enemy melee units
Major performance improvement
Huge polishing work on chapter 2 complete
Major update of chapter 1 complete
Do not show healthpoints bar on damaged buildings in campaign
Oil slick objects is not easier to see and catches fire faster
Loading screen music disabled if music volume is 5 or less
Disable nighttime lights from shining too brightly
Scaled up the Dwarven and Human battering rams
Scaled up the Dwarven Cannon
Greatly reduced volume on loading screen music
Lowered over time gold and food income rate for human sheep and cow
A bit less resources in stone and gold mines
Improved human peasant flag art
Zombies a bit larger view during daytime
Greatly reduced time it takes to capture base flags in all game modes
Easier conditions to win total annihilation
Scaled up Ogre unit
Palisade and Stone wall histpoints reduced by 30% on average to make sieging easier
Hey Everyone, We have a smaller update today with a number of fixes and improvements across the board. Of note we made some very important fixes to the AI - and it will finally show proper use of siege equipment when attacking towns. In additions we worked on how the game world i
Hey Everyone,
We have a smaller update today with a number of fixes and improvements across the board. Of note we made some very important fixes to the AI - and it will finally show proper use of siege equipment when attacking towns. In additions we worked on how the game world is perceived - with more up-close camera, smaller battalion flags and other changes to help player be closer to the action without as much visual distractions.
We plan another update in February and two more updates in March, as we are just a quarter way through the planned improvements and fixes, that we hope to complete over the next 7 updates.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s Update 14:
Update # 14
Fixes and Additions
Major improvements to how battle AI attached ladders and towers to enemy walls
Major improvements to battle AI use of siege rams and treants
Major improvements and polish to Chapter 1 of the campaign
Fixed issues with Orcish AI not attacking the town in Chapter 1
Fixed major issue where all the units and buildings would be unlocked for everyone
Fixed campaign showing all available buildings
Corrected description of Gems in all languages
Camera max zoom out is a bit lower
Smaller battalions flag that get in the way of battles less
Various improvements to the look of the battalions flags
Repositioned Stamina and HP bars on units
Improved the distance fog effect for all camera settings
Main menu now shows news window
More polish to campaign Menu - it`s now clearer if your resuming saved or loading new chapter
Reduced the size of the unit tasking flag
Improved performance when playing 1st 5th and 6th campaign levels
Besieges status now stays on walls and gatehouses for much longer