Subverse

Studio FOW Interactive · Streembit Ltd

Released
Nov 15, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
Clear
  1. Developer post

    Subverse 1.2.01 Changelog

    Bug Fixes Outfits Fixed issue where Lily, Sova and Taron had extremely stretched out boobs, hair, etc when wearing the Sweater outfit in Pandora. Fixed issue with Lily’s neck and waist where a large gap could be seen when wearing the Pilot outfit in Pandora. Further improvements

  2. Developer post

    Celestina Unbound

    Hi Subverse players, Celestina Unbound, Subverse’s first story-focused DLC is now available on Steam . We’d like to sincerely thank everyone who chose to support this DLC with their hard-earned money. As always, all revenue goes directly back into improving the game. Our next ste

  3. Developer post

    Happy Holidays and DLC release

    Hi Subverse players, I hope you’re all doing well and getting ready for the holiday season. We released a new update today for Subverse. As promised, it includes additional outfits for all the girls. Players who bought the game will receive the outfits for free. We hope you’ll en

  4. Developer post

    Subverse 1.2.0 Changelog

    Outfits Outfits have arrived! All owners of the game will receive the following outfits for free: Bunny Outfit (Excludes DEMI, Celestina and Fow-chan) Butterfly Lingerie Outfit (Excludes Celestina and Fow-chan) Gothic Outfit (Excludes DEMI, Celestina and Fow-chan) Sweater Outfit

  5. Developer post

    September 2025 Update

    Hello Subverse Community, I hope this update finds you all doing well. First and foremost, we want to express our heartfelt gratitude for your incredible support. Your support and patience mean the world to us, and they continue to fuel our dedication to improving the game. Devel

  6. Developer post

    Subverse 1.1.1 Changelog

    Tweaks UI When gifting items, the total number of a giftable item now displays on the top left corner of the item’s icon. Shortened Fow-chan’s description on the Squad UI. Grid Combat Capped max numerical preview text during damage or heal to 9999. Updated Fow-chan’s passive “Twi

  7. Developer post

    Subverse 1.1.0 Changelog

    Fow-chan Has Arrived Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires

  8. Developer post

    Subverse Community Update: Recent Events and Future Plans

    Hi Cultured Folks, I’m happy to report that the team is back at it with full speed, making great progress on the FowChan update. I think they're doing an amazing job, but more importantly, I hope the new waifu will exceed your expectations. We are targeting early March for releas

  9. Developer post

    Subverse 1.0.2 Patch Changelog

    Space Combat Blythe’s Attack Blythe’s attack received an overhaul in Space Combat. The attack now executes a series of swings by holding the secondary attack button down. It can be used during cruise mode and destroy incoming projectiles. Blythe’s Main Quest Mission The player’s

  10. Developer post

    Subverse 1.0.1 Patch Changelog

    Grid Combat During the Prime Mega fight, the laser fence no longer deals damage after every character's turn. The second phase of the Azzorion fight was tweaked to be a little less challenging and for Taron to perform well regardless of the squad level. Space Combat Checkpoints w

  11. Developer post
  12. Developer post

    Subverse 1.0 Change Log

    END GAME The Subverse story is now complete! PANDORA Customizations Outfits, skins and hair are now customizable options while viewing PANDORA scenes. Functionality Scenes from different characters can now be added to the Pandora player. The shuffle button will also do this as we

  13. Developer post

    Subverse 1.0 Launch Time

    Our small indie dev team is working around the clock to get everything ready for launch. As you can imagine, we're feeling a mix of nerves and excitement, but mostly, we’re just hyped to finally bring Subverse 1.0 to you! This game wouldn’t exist without your support, and we’ll n

  14. Developer post
  15. Developer post

    Subverse DEV Diary #40

    Happy Halloween! Hello everyone, this month instead of the usual Dev Diary, we decided to make a video of what's to come for Subverse V1.0. We invite you to take a moment to watch and enjoy! Trailer - 1.0 Subverse There is also a Discord event happening too Discord Event StudioFo

  16. Developer post

    Interim Development Update

    Hey everyone! This isn't the monthly Dev Diary—just a quick development note to keep our horny community updated on the progress of Subverse . We’re excited to share that we’re steadily approaching the 1.0.0 release! Everything is on schedule, and we hope to announce the official

  17. Developer post

    Subverse DEV Diary #39

    Hello Subverse fans! Hey everyone my name is DC and I’m stoked to tell you that by the time you read this the closed beta for 1.0 will have begun, which means we’re in the final phases of polishing this crazy game! After many months of hard work, as the Director of the game I can

  18. Developer post

    Localization Update

    Dear Fans, This official message aims to clarify how and when localization will take place. We acknowledge our past errors and are committed to providing clarity regarding our future projects. Reason for Post 1.0 Release Localization Localization must wait until after the 1.0 rel

  19. Developer post

    Subverse DEV Diary #38

    Hello Subverse fans! I’m Billy Grande, the gameplay designer for Subverse! For this month’s diary we wanted to talk about the design philosophies of the revamped systems. As mentioned in previous diaries, when you jump into 1.0 you’re essentially going to be experiencing a comple

  20. Developer post

    Subverse DEV Diary #37

    Hi all! We’re deep into the business end of development and testing of version 1.0 All hands are on deck as our hard working team members try and finish up their respective tasks to get the game in as complete a state as possible for our intended Q4 release. As of writing there’s