Released
Aug 23, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

15 posts
  1. Developer post
  2. Developer post

    11th Early Access Release

    `4d2f0227` Changes: * Add new single player campaign mode Fixes: * Fix a bug where the teleporter behaved like a jumper when combined with the bishop

  3. Developer post

    10th Early Access Release

    `fc0b9ff2` Changes: * Player lines are now colored * Display inventory for each player * Rework scores table * Increase displaying time of level briefings Fixes: * Fix a crash when controllers are removed while in lobby

  4. Developer post
  5. Developer post
  6. Developer post

    7th Early Access Release

    `325bdc52` Changes: * Add new reaktron: Delayer * Move matchmaking server to AWS Fixes: * Fix score table changing its size when the last player switches from "not ready" to "ready" * Fix mismatch of unlockable reaktrons between server and client

  7. Developer post

    Hotfix Release

    `7b0ac205` Fixes: * Fix a crash when an attached controller is missing key assignments

  8. Developer post

    6th Early Access Release

    `8e6a10f7` Changes: * Implement a main and an options menu * Completely redesign the ready screen * Add interactive tutorial (accessible from main menu) * Enable name selection while match is commencing

  9. Developer post
  10. Developer post

    4th Early Access Release: Pixel Pandemonium

    073a1856 Changes: * Add second puzzle type "Pixel Pandemonium" * Increase puzzle frequency to one on four battles * Adjust crash reporting dialog button sizes * Improve colors of level progress bar Fixes: * Fix accepting lobby invites not working in some screens

  11. Developer post

    5th Early Access Release

    8d64a28a Changes: * Add random, changeable names for each player * Use more readable font * Improve in-game performance Fixes: * Fix issues with heartbeat sound under windows * Fix wrong level being displayed in steam friends list when the first block has ended

  12. Developer post

    Third Early Access Release

    80029845 Changes: * Add offline mode for quick, local games * Visualize the freeze time of each player when a round starts * Display "Round X/Y" when a new round starts * Display player names in lobby * Always prefer humans over bots when choosing who is playing in a puzzle * Upd

  13. Developer post

    Second Early Access Release

    bf8f2ce8 Changes : * Don't shorten the countdown when players are selecting their icon/color * Update the background level to avoid confusion * Show available key actions in all menu screens * When returning back to an orthogonal orientation after the BISHOP was active, the inver

  14. Developer post

    First Early Access Release

    a13ff5e2 Changes: * Update background level images * Limit the points for the longest line in game * Extend the duration of the controls tutorial info box * Add Alt+Enter key binding to toggle full-screen mode * Increase processing rate for keyboard inputs * Add Icon to indicate

  15. Developer post

    What to expect

    Today marks the next big step in the development of reaktron. We are confident that the game has reached a pretty stable state with lots of game mechanics to allow for an interesting learning curve. Of course we expect bigger player numbers to give us data and feedback to balance