12th Early Access Release
`29084f68` Changes: * Move project to gitlab.com

`29084f68` Changes: * Move project to gitlab.com

`4d2f0227` Changes: * Add new single player campaign mode Fixes: * Fix a bug where the teleporter behaved like a jumper when combined with the bishop

`fc0b9ff2` Changes: * Player lines are now colored * Display inventory for each player * Rework scores table * Increase displaying time of level briefings Fixes: * Fix a crash when controllers are removed while in lobby

Changes: * Add new reaktron: Terminator

`500bf02c` Changes: * Add new reaktron: Eraser

`325bdc52` Changes: * Add new reaktron: Delayer * Move matchmaking server to AWS Fixes: * Fix score table changing its size when the last player switches from "not ready" to "ready" * Fix mismatch of unlockable reaktrons between server and client

`7b0ac205` Fixes: * Fix a crash when an attached controller is missing key assignments

`8e6a10f7` Changes: * Implement a main and an options menu * Completely redesign the ready screen * Add interactive tutorial (accessible from main menu) * Enable name selection while match is commencing

Fixes: * Fix Linux dependency problem with cairo

073a1856 Changes: * Add second puzzle type "Pixel Pandemonium" * Increase puzzle frequency to one on four battles * Adjust crash reporting dialog button sizes * Improve colors of level progress bar Fixes: * Fix accepting lobby invites not working in some screens

8d64a28a Changes: * Add random, changeable names for each player * Use more readable font * Improve in-game performance Fixes: * Fix issues with heartbeat sound under windows * Fix wrong level being displayed in steam friends list when the first block has ended

80029845 Changes: * Add offline mode for quick, local games * Visualize the freeze time of each player when a round starts * Display "Round X/Y" when a new round starts * Display player names in lobby * Always prefer humans over bots when choosing who is playing in a puzzle * Upd

bf8f2ce8 Changes : * Don't shorten the countdown when players are selecting their icon/color * Update the background level to avoid confusion * Show available key actions in all menu screens * When returning back to an orthogonal orientation after the BISHOP was active, the inver

a13ff5e2 Changes: * Update background level images * Limit the points for the longest line in game * Extend the duration of the controls tutorial info box * Add Alt+Enter key binding to toggle full-screen mode * Increase processing rate for keyboard inputs * Add Icon to indicate

Today marks the next big step in the development of reaktron. We are confident that the game has reached a pretty stable state with lots of game mechanics to allow for an interesting learning curve. Of course we expect bigger player numbers to give us data and feedback to balance