Survivors! Version 1.02 is now available with the following changes: New Features Dismantling an object now displays how much you have/can hold of those materials Hold SHIFT or Right Bumper when you Take All to only pick up ammo you need Added hotkeys to weapons, boosts and throw
Survivors! Version 1.02 is now available with the following changes:
New Features
Dismantling an object now displays how much you have/can hold of those materials
Hold SHIFT or Right Bumper when you Take All to only pick up ammo you need
Added hotkeys to weapons, boosts and throwables on the HUD
Bridge towers will now hide when you are near them
Fixes
Dying during the final mission now fails the mission correctly
Increased the spawn rate during the Mobile Lab mission
Fixed an issue when dragging a throwable or boost onto one that's equipped in the Inventory
Fixed an issue where the Back button disappears in the in-game options screen
Fixed an issue during the Gunstore Event where the UI would not disappear
Improved multiplayer spawning locations to reduce chances of spawning in objects etc
Greetings Survivors! Version 1.01 RELEASE is now available with the following changes: New features: Guns will now auto-reload when out of ammunition The Sharpshooter character now starts with the Chesterfield as a secondary weapon You can now choose to disable Friendly-Fire when
Greetings Survivors! Version 1.01 RELEASE is now available with the following changes:
New features:
Guns will now auto-reload when out of ammunition
The Sharpshooter character now starts with the Chesterfield as a secondary weapon
You can now choose to disable Friendly-Fire when creating a new session
Looting a container displays how much of an item you already have/the max you can hold
You can now disable Screen-Shake from the Options > Graphics menu
Added Storm Drain tiles to the Docks Area
Tanks now have health-bars
Several mission types will no longer auto-fail at nightfall, but will not activate until daytime
Fixes:
Fixed "Silent Night", "Crafty", and "Wired" achievements
Fixed an issue where the player can hold more than max ammo by dropping a weapon
Quit to main menu/desktop does not tell you it will save your game in Survival mode
Melee no longer triggers when in Build Mode
Fixed an issue when dropping an attachment onto a weapon which already has one
Breakable barricades no longer shatter under a player's weight
Friendly Fire from Sentry Guns is now disabled
Fixed a rare issue where hits from Infected could register through a wall
You can no longer vault over seats and burning trash piles in the Train Station area
As usual, if you discover any bugs at all, please report them on our Discord Server - thanks!
Greeting Survivors! The 10 Miles to Safety 1.0 update is now available to download, and this includes a host of new things including: New Scientist Character - a hazmat-suited character who's impervious to fire. New Mobile Lab missions - complete specific kill challenges in each
Greeting Survivors!
The 10 Miles to Safety 1.0 [RELEASE] update is now available to download, and this includes a host of new things including:
New Scientist Character - a hazmat-suited character who's impervious to fire.
New Mobile Lab missions - complete specific kill challenges in each zone to be rewarded with loot and computer logs charting the story of the infection.
New Taser melee weapon - Shocks and stuns enemies... the non-lethal option!
Reworked and optimized co-op multiplayer code.
Off-screen mission pointers now more accurate.
Lots of bug fixes and optimizations.
Even though this is our first release version, this doesn't mean we won't be releasing further updates including more optimizations and bug-fixes - so please keep these coming!
Survivors! Version 1.15 is now available with the following: FEATURES Attachments have been reworked and new attachments have been added including Quickdraw mags, Holo & ACOG sights and compensators New areas such as Trailer Parks, Burning buildings in the Suburbs and more Do
Survivors! Version 1.15 [Early Access] is now available with the following:
FEATURES
Attachments have been reworked and new attachments have been added including Quickdraw mags, Holo & ACOG sights and compensators
New areas such as Trailer Parks, Burning buildings in the Suburbs and more Docks areas
FIXES
Achievements should now trigger reliably
You can no longer accidentally join a game when you are a long way ahead of the host
Survivors! Version 1.14 is now available with the following: FEATURES New Medic character - less health but regenerates over time and revives team-mates much faster Lots of improved Gamepad functionality including Character Name Entry & Inventory Stack Splitting Vault & R
Survivors! Version 1.14 [Early Access] is now available with the following:
FEATURES
New Medic character - less health but regenerates over time and revives team-mates much faster
Lots of improved Gamepad functionality including Character Name Entry & Inventory Stack Splitting
Vault & Roll is now located on the LEFT thumbstick on the gamepad to avoid interfering with the communications menu
Removed broken bridges in the Docks Canals area to make navigating this section easier
FIXES
Barriers constructed during the Ferry mission are now removed on mission complete
The BACK button in the in-game audio menu no longer disappears occasionally
Survival-mode airdrops no longer stuck on roofs, etc
Improved night-infected path-finding in The City area
Survivors! Version 1.13 Early Access is now available with the following: FEATURES New Communication Menu: Hold C to open the communication menu then choose one of the preset messages to ping the other players in a session. Alternatively, open the menu while highlighting any item
Survivors! Version 1.13 Early Access is now available with the following:
FEATURES
New Communication Menu: Hold C to open the communication menu then choose one of the preset messages to ping the other players in a session. Alternatively, open the menu while highlighting any item to point it out to the other players
New RELOAD and OUT OF AMMO warnings under the target cursor let you know when you need to reload or rearm in a busy firefight
The Flamer has been buffed significantly: Enemies caught in the flame-jet receive damage-per-second and move much slower
You can now melee over barricades by holding LEFT-ALT
Pressing reload will auto-switch back to your last ranged weapon
Rocket and grenade launcher damage has been increased
Enemies with automatic weapons now fire in smaller bursts making them less of a threat
FIXES
Weapons and items dropped will no longer get stuck in the environment
Fixed an issue where the player could spawn inside a random vehicle
You can no longer fall between the train and platform in the Station area
Vaulting is now more reliable and less likely to mistakenly result in a roll
Zombies no longer spawn outside the play area during the Escort Scientists part of the final mission
Items left on the ground in Survival Mode only last for 2 minutes
Can you survive our new Survival Mode? Choose a Zone - each zone is a small area of the campaign Each zone starts at a different Outbreak Level Gear up by looting or finding the random Supply Drops The Outbreak Level increases every morning you survive Play single-player or onlin
Can you survive our new Survival Mode?
Choose a Zone - each zone is a small area of the campaign
Each zone starts at a different Outbreak Level
Gear up by looting or finding the random Supply Drops
The Outbreak Level increases every morning you survive
Play single-player or online co-op - Survive as long as you can!
Unlock more zones and starting Outbreak Levels as you go
Survivors! Version 1.11 is now available with the following new features and fixes: FEATURES Added 100 achievements - the full list can be found here All characters now have a male or female option pickable from the New Character screen Buddies are now more effective, tougher and
Survivors! Version 1.11 [Early Access] is now available with the following new features and fixes:
FEATURES
Added 100 achievements - the full list can be found here
All characters now have a male or female option pickable from the New Character screen
Buddies are now more effective, tougher and cannot be killed by the player. However they will only stay with you for around 5 minutes before going on their way, though they will not leave you during the Night-time
Gamepad aiming has been tuned so that the auto-aim will not lock onto enemies further away than 10m, and the lock-on radius is now smaller
FIXES
Shop cabinets no longer appear under the ground
On the Ferry mission, an infected must still be alive to fail you the mission when it boards the ferry
Evacuate Civilians mission now has the correct music
Infected that can't be reached/reach you should no longer spawn inside buildings or the environment during events such as Protect Civilians
Outbreak Level notifications/Health bars no longer appear in cutscenes
Items on the ground no longer interfere with placing a barricade
The Docks Canal section is now considerably shorter
There is now less chance of the same event appearing over & again
Better detection of an item on the ground
Reduced the number of special night-time infected in Nightmare mode
Fixed an issue where you could drop more of an item than was held
As always, if you find a bug or issue, please join our Discord Channel (link at top of forums) and let us know!
Happy New Year Survivors! Version 1.10 is now online with the following new features and fixes: NIGHTMARE MODE Continue your journey from a character that's made it to safety with a host of new items, weapons and enemies in a more dangerous world. Once you complete a Normal game
Happy New Year Survivors!
Version 1.10 is now online with the following new features and fixes:
NIGHTMARE MODE
Continue your journey from a character that's made it to safety with a host of new items, weapons and enemies in a more dangerous world.
Once you complete a Normal game you'll also unlock Nightmare as an option when starting a new character.
Rocket Launcher - Fires up to 4 rockets in a magazine
NEW THROWABLES, ITEMS & BUILDABLES
Electrified Barricade - arcs to all nearby enemies when hit
Beartraps - traps an enemy for a short time
Flashbangs - blinds enemies at night for a short time
Speedloader - increases revolver reload speed
New Composite & Commando armour types
Engineer, Medic, Military & Scout backpacks let you carry more of certain item types
NEW ENEMIES
Armoured Hunters, Behemoths & Shamblers are resistant to bullets but can be killed with armour-piercing weapons such as revolvers, rifles and melee, and are vulnerable to explosions and fire
Toxic hunters & behemoths explode on death, spreading corrosive acid
Raiders intent on taking your gear for their own now patrol the streets, setting up roadblocks and shooting on sight
Survivors! Version 1.09 is now online with the following: FEATURES New "Quarantine Wall" stealth mission in the middle of the City - find your way over a massive wall hastily built by the authorities without being spotted by the lethal guards patrolling it! More blocks, buildings
Survivors! Version 1.09 [EARLY ACCESS] is now online with the following:
FEATURES
New "Quarantine Wall" stealth mission in the middle of the City - find your way over a massive wall hastily built by the authorities without being spotted by the lethal guards patrolling it!
More blocks, buildings and rooms in the City
The City Park is now larger
The River mission now transitions into the City directly
FIXES
Fixed an issue with the mouse locking onto targets
Fixed an issue with very small mouse movements not registering
Fixed various issues with the final "Evacuation" mission
Survivors! Version 1.08 is now live with the following changes: FEATURES New gamepad aiming system for much easier and more intuitive aiming, building and throwing grenades There's a new "Kick/Ban Players" menu in the pause menu for managing players online You can now optionally
Survivors! Version 1.08 [Early Access] is now live with the following changes:
FEATURES
New gamepad aiming system for much easier and more intuitive aiming, building and throwing grenades
There's a new "Kick/Ban Players" menu in the pause menu for managing players online
You can now optionally map keys to each Boost & Throwable item
The mouse wheel will now cycle throwables when you have one ready to throw
New molotov and nailbomb graphics
You can now see when the daytime progress meter is paused (e.g. in missions)
You can now see the Outbreak Level an online session is on in the Join Game menu
FIXES
The tree will now be breakable correctly if you fail the Lumber Truck event in the Suburbs Woods
You can now build on top of dead zombies straight away
Zombies no longer continually try to vault up stairs/ramps
Fixed more places players should not be able to stand on top of
You can't join a game if they are more than 5 Outbreak Levels behind your character
Added ambient waves sounds in the Docks areas
Clipped player and server names if too long
Fixed some pathing issues with zombies and buddies
Explosions no longer knock over downed/dead players/zombies
The Behemoth no longer flinches when hit with smaller calibre weapons
As always, please join our Discord Server for bug reporting, feedback and new ideas!
Survivors! Version 1.07 Early Access is now live with the following changes: FEATURES New Zone: Docks Canal - A maze of interconnected barges between the Upper & Lower Docks Increased the overall pacing of the game Events in the Suburbs and City can now occur on any street co
Survivors! Version 1.07 Early Access is now live with the following changes:
FEATURES
New Zone: Docks Canal - A maze of interconnected barges between the Upper & Lower Docks
Increased the overall pacing of the game
Events in the Suburbs and City can now occur on any street corner
You can now hold Z/X or D-Pad Left/Right to rotate the view 45 degrees
Boosts are now D-Pad Up and Throwables are now D-Pad Down on the gamepad
FIXES
The tree will now be breakable correctly if you fail the Lumber Truck event in the Suburbs Woods
End-of-mission checkpoints always revert you to the morning if you die
Removed some annoying collision on small objects in some rooms to make building easier
Fixed some more music volume bugs
AIs will find you if you try to last the night on top of the roof access structures on top of apartments
The Evacuate Civilians event will now fail if too many civilians die before the timer runs out
Fixed an issue with pathfinding inside the cargo plane on the runway in the Airfield zone
Rescue Buddy is now a standard event
Players should no longer respawn on top of shops such as the Gunstore
Missions will no longer trigger if you respawn on top of them (e.g. Gunstore)
As always, please join our Discord Server for bug reporting, feedback and new ideas!
Survivors! Version 1.06 is now live with the following: FEATURES • New "Suburbs Woods" zone between the Lower & Upper Suburbs (around 9 miles to safety) • Defending the Docks area is now more difficult due to more ramps • Reset to Defaults added to both main menu & in-gam
Survivors! Version 1.06 [EA] is now live with the following:
FEATURES
• New "Suburbs Woods" zone between the Lower & Upper Suburbs (around 9 miles to safety) • Defending the Docks area is now more difficult due to more ramps • Reset to Defaults added to both main menu & in-game Settings > Controls menus
FIXES
• Fixed some issues loading checkpoints created from the Save & Quit menu • Removed the Select Melee Weapon mapping (it was redundant) • Unmapped keys now fixed at game start-up automatically • Options sub-menu no longer overlaps the main menu on some resolutions • The Spiked Barricade now damages enemies correctly • Weapon no longer fires when skipping cutscenes/speech bubbles • Fixed an issue with second player sometimes spawning below floor when both players are killed • Players can no longer enter the burning apartment building in the City
As always, if you find a bug, issue or think of something awesome you'd like to see, join our Discord Server!
Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week, it’s zombies. Of course it is. When is it ever not zombies? Developer: Trickjump Games Publisher: Trickjump Games Release: Out now (early access) On: Windows From: Stea
Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week, it’s zombies. Of course it is. When is it ever not zombies?
Just outside of my hometown there s an air rifle shooting club owned and operated by large men whose disposition barred them from joining their local territorial army. You know the men, they smell like sawdust and are all named Colm and wear tattered promotional t-shirts from a local shotgun pellet and rat poison manufacturer called MAD DOG FIREARMS AND FARMING SUPPLIES and whose logo is a threatening looking cartoon bulldog holding a shotgun in one paw and a sack of premium cattle feed in the other.
Hello Survivors! Version 1.05 is now live with the following fixes: Fixed an issue in multiplayer where houses where not being rendered Fixed an issue with some sound effects not obeying volume controls If you find a bug, or want to request a new feature, please join our Discord
Hello Survivors!
Version 1.05 [EA] is now live with the following fixes:
Fixed an issue in multiplayer where houses where not being rendered
Fixed an issue with some sound effects not obeying volume controls
If you find a bug, or want to request a new feature, please join our Discord Server!
Happy Halloween Survivors! Make sure you play 10 Miles in the next week to see our spooky title and some extra little Halloween touches around the Suburbs!
Happy Halloween Survivors!
Make sure you play 10 Miles in the next week to see our spooky title and some extra little Halloween touches around the Suburbs!
Hello Survivors! Version 1.04 is now live with the following new features, improvements and bug fixes: FEATURES Optimised the city generator You now must have the same version of 10 Miles as the host of a multiplayer session Reduced the size of a game in the "join game" lobby to
Hello Survivors!
Version 1.04 [EA] is now live with the following new features, improvements and bug fixes:
FEATURES
Optimised the city generator
You now must have the same version of 10 Miles as the host of a multiplayer session
Reduced the size of a game in the "join game" lobby to fit more on a page
Mission timers now show a time readout as well as the progress bar
Added some key/gamepad tooltips on the inventory screen
The Crafter now produces twice the items at a time instead of cheaper recipes
Dismantling furniture/barricades in Build Mode is twice as fast
Added the ability to rebind the "Loot all" command in the Controls menu
The Flamer will no longer set your barricades on fire if they are closer than 3m
The Aiming Line is now more accurate
FIXES
Throwables now land where you expect in multiplayer more predictably
Fixed all checkpoints when completing a major mission (e.g. The Bridge)
All music and sound effects now obey the volumes set in the Audio menu
Made the Train Station trains easier to navigate
Fixed a very rare issue with some missing city tiles
Shop doors are now easier to barricade
Fixed an issue with bolt-action guns with Sniper Scope attached
Hunters now clips through walls less
Fixed a multiplayer issue with the client sometimes spawning on a roof next to the host
If you find a bug, or want to request a new feature, please join our Discord Server!
Hello Survivors! Version 1.03 is now live with the following new features, improvements and bug fixes: FEATURES All inventory items now have a red bar under the amount stacked which shows how much of your inventory weight they are taking up The Left Thumbstick on gamepad now scro
Hello Survivors!
Version 1.03 [EA] is now live with the following new features, improvements and bug fixes:
FEATURES
All inventory items now have a red bar under the amount stacked which shows how much of your inventory weight they are taking up
The Left Thumbstick on gamepad now scrolls the inventory list up & down when needed
Weapon attachment advantages & disadvantages are more obvious in the tooltip
Loot/Reward crates always give you something you don't already have, so completing events is more profitable
When your backpack is full, a tooltip will appear in the inventory screen
Pressing LOOT ALL will close the popup menu even if you cannot pick everything up (unless there is a weapon or gear piece inside)
Added a message when a player joins or leaves your game
Clicking the left thumbstick once to Sprint keeps the player sprinting until you stop moving (auto run)
Friends-only sessions you cannot join now still show in list with a "locked" icon in the left instead of not appearing at all
Buddies will now only give you bandages if you are short on them, and will dispense ammo if you are low on ammo for a weapon
Buddies now have 50% more health
You can now tap the LEFT BUMPER to toggle build mode, or hold for quick-build on the gamepad
FIXES
Fixed some more places you can get to which you really shouldn't
The barriers next to the bridge are no longer vaultable
The loot-crate after the Ferry mission is more obviously placed
You can no longer get stuck in the solid (striped) barricades
Zombies no longer get stuck on the ramps in the Docks area
Fixed an issue in the inventory and pressing a gamepad button while looking at a loot container
The RPG is now more powerful
The Join Game Sessions menu now scrolls properly
Fixed an issue with offscreen pointer arrows when a zombie is on top of a car/obstacle
Medkits in medical cabinets only appear after Outbreak 5 & are rarer
Fixed an issue dismantling with a full inventory
Outbreak 1 is slightly easier at night
Fixed a problem with multiple players in a session and a player quits
Joining a player at night now shows the lit circle correctly
The mouse is no longer locked to the game window in windowed mode/second screen/etc
You can now build on the helipad in the airfield Supply Drop mission
Shortened the Repeating Grenadier to Auto Grenadier
The sliders now work properly under the controls and audio menus
Fixed an issue with the end mission
If you find a bug, or want to request a new feature, please join our Discord Server!