Greetings, Generals. We're proud to announce our newest and by far most ambitious game yet, Real-Time General. A spiritual successor to Radio General, we've upped the scale to include THE ENTIRE Normandy campaign, with thousands of units, hundreds of players and LOTS of planning!
Greetings, Generals. We're proud to announce our newest and by far most ambitious game yet, Real-Time General. A spiritual successor to Radio General, we've upped the scale to include THE ENTIRE Normandy campaign, with thousands of units, hundreds of players and LOTS of planning!
https://store.steampowered.com/app/2272180/RealTime_General/
[previewyoutube=xWlcvyAr5NU;full][/previewyoutube]
Follow us for more details:
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Got questions? We have answers! Check our FAQWe want to hear from YOU! What gameplay or featueres do YOU want to see in Real-Time General?
Stay tuned for more news from the front...
- Michael
Radio General - Water Rats is the first paid expansion for the positively rated unique strategy game, where you call the orders over your microphone. Read the full article here:
Radio General - Water Rats is the first paid expansion for the positively rated unique strategy game, where you call the orders over your microphone.
Read the full article here: https://www.gamingonlinux.com/2022/08/command-armies-over-voice-comms-radio-general-water-rats-expansion-out-now
General, we have need of your skills once again. Take command of the First Canada Army, and capture the channel ports. Wade through the muddy swamps of Belgium and Holland, and take the fight into Germany. Show the enemy the might of our Royal Airforces using aerial recon, tactic
General, we have need of your skills once again. Take command of the First Canada Army, and capture the channel ports. Wade through the muddy swamps of Belgium and Holland, and take the fight into Germany.
Show the enemy the might of our Royal Airforces using aerial recon, tactical airstrikes and devastating bombings. Have engineers build bridges to cross canals and rivers in the Battle of the Scheldt. Lastly, bring food to over 4.5 million starving Dutch civilians.
https://store.steampowered.com/app/2110160/Radio_General__Water_Rats/
Even if you don't get the DLC, you'll still receive in this free update:
The 6th Royal Canadian Air Force air support unit for use in ANY previous campaign mission that has an ANY unit slot
Engineers can construct bridges in map-editor created missions with this option enabled
Greetings, Generals. Wow, has it really been two years? Well, we started working on this DLC a while ago, but got busy, and well... better late than never, right? Regardless, we're extremely proud to announce... Highlights include a new Air Support unit (recon, airstrikes, bombin
Greetings, Generals. Wow, has it really been two years? Well, we started working on this DLC a while ago, but got busy, and well... better late than never, right? Regardless, we're extremely proud to announce...
https://store.steampowered.com/app/2110160/Radio_General__Water_Rats/
Highlights include a new Air Support unit (recon, airstrikes, bombing!), constructing bridges and 7 new campaign missions along the Channel coast and Low Countries. Not to mention new historical photos and video.
Get your cigars and brandy ready, and we'll see you on the battlefield in two weeks.
We've been busy working on another innovative strategy title for the last two years... KAIJU WARS! And it's available now! Steam page Play out a kaiju movie as the (hopelessly) outclassed military in the stylish 2D turn-based strategy of Kaiju Wars. Construct buildings and defend
We've been busy working on another innovative strategy title for the last two years... KAIJU WARS! And it's available now! Steam pagePlay out a kaiju movie as the (hopelessly) outclassed military in the stylish 2D turn-based strategy of Kaiju Wars. Construct buildings and defend your city with cannon-fodder tanks, jets, and more as the devastating kaiju grows in power with every attack.
[previewyoutube=r4YvQxqTDCs;full][/previewyoutube]
Although just a little bit different than Radio General, you'll recognize some of our designs crossover - historical film footage, persistent units, a map editor, way too much content, etc. You never know when trying something new ends up being a pleasant surprise, so why not take a look?
Steam page
Foolish Mortals, known for its hardcore realistic WW2 voice-commanded real-time strategy game Radio General has now released a demo for a colourful monster-based 2D turn-based tactics game! Yes, this is definitely rather... er... different from our earlier work, but we promise yo
Foolish Mortals, known for its hardcore realistic WW2 voice-commanded real-time strategy game Radio General has now released a demo for a colourful monster-based 2D turn-based tactics game! Yes, this is definitely rather... er... different from our earlier work, but we promise you it's still innovative, and it's still a strategy game!
If you're a fan of our previous work, consider checking out the free demo of KAIJU WARS. If you give it a try, you may be pleasantly surprised!
KAIJU WARS demo link
We're happy to announce Radio General has been nominated as a finalist for the 2021 Games For Change awards! You can also vote for Radio General in the People's Choice awards: Watch the awards live on July 12: MORE INFO: Games for Change awards are designed to highlight games tha
We're happy to announce Radio General has been nominated as a finalist for the 2021 Games For Change awards! https://festival.gamesforchange.org/festival/festival-awards
You can also vote for Radio General in the People's Choice awards: https://www.surveymonkey.com/r/SKZQRHT
Watch the awards live on July 12: https://hopin.com/events/games-for-change-virtual-festival-2021
MORE INFO:
Games for Change awards are designed to highlight games that achieve some form of social good, such as education, sparking important conversations, highlighting social issues or promoting empathy.
Radio General is first and foremost a strategy game, but it also places a heavy emphasis on education. We use hundreds of real historical photos and videos to teach players about real battles, and are one of the only games to cover Canadian history during the war. Currently Radio General is being used in local highschools to teach Canadian history during WW2, and we give out free keys for educational purposes.
Lastly, Radio General is also one of the rare games to promote empathy and discuss the actual human cost of war. Other RTS and wargames have you throw away hundreds if not thousands of digital lives during a mission, and the only acknowledgement given to this is your score screen at the end. In Radio General, you personally review casualty reports, and have to write letters home - how do you tell a mother their son won't be coming home?
In short, Radio General was nominated due to its educational focus and its unique depiction of the human cost of war.
Radio General, along with many other excellent Canadian-made titles have been nominated for the Canadian Game Development awards. You may be surprised at the number of high-quality games coming out of Canada. We also have an upcoming game listed too. Still a strategy game, but a
Radio General, along with many other excellent Canadian-made titles have been nominated for the Canadian Game Development awards. You may be surprised at the number of high-quality games coming out of Canada.
We also have an upcoming game listed too. Still a strategy game, but a little bit monstrous. Kaiju Wars: http://www.foolish-mortals.net/kaijuwars
Cast your votes here:
https://docs.google.com/forms/d/e/1FAIpQLSe-jzU68afbZ8rppjYwqbGGXt-AJPasehDP5HJUWCkddpiAtw/viewform
Happy new years! Here's to hoping 2021 will be far better than 2020. This patch addresses a few quality of life features. Patch 3.2 Added zoom in/zoom out rebindable keys ("-"/"+") Added clear voice command rebindable key ("DEL") Fixed Operation TONGA photo description being in F
Happy new years! Here's to hoping 2021 will be far better than 2020. This patch addresses a few quality of life features.
Patch 3.2
Added zoom in/zoom out rebindable keys ("-"/"+")
Added clear voice command rebindable key ("DEL")
Fixed Operation TONGA photo description being in French
Reduced difficulty of last few missions in challenge mode
Attention recruits! The annual Steam awards are here, and if you thought Radio General was innovative, thought provoking or education, we'd be honoured if you nominate it for the 'Most Innovative Gameplay' award.
Attention recruits! The annual Steam awards are here, and if you thought Radio General was innovative, thought provoking or education, we'd be honoured if you nominate it for the 'Most Innovative Gameplay' award.
Originally called “Armistice Day”, Remembrance Day in Canada commemorates the armistice agreement that ended the First World War on Monday, November 11, 1918, at 11 a.m.—on the eleventh hour of the eleventh day of the eleventh month. Every year on November 11, Canadians pause in
Originally called “Armistice Day”, Remembrance Day in Canada commemorates the armistice agreement that ended the First World War on Monday, November 11, 1918, at 11 a.m.—on the eleventh hour of the eleventh day of the eleventh month.
Every year on November 11, Canadians pause in a moment of silence to honour and remember the men and women who have served, and continue to serve Canada during times of war, conflict and peace. We remember the more than 2,300,000 Canadians who have served throughout our nation’s history and the more than 118,000 who made the ultimate sacrifice.
To honour this occasion, we are releasing Radio General's soundtrack for free! Sit back, listen to those bombastic melodies, and give a thought or two to all those who fought in the war.
Soundtrack: https://store.steampowered.com/app/1303970/Radio_General_Soundtrack/
Also, the game has a 50% discount!
Reduced all artillery perks giving barrage blast radius to each give +15% barrage blast radius Fixed lack of names from Indigenous Peoples of Canada in name randomizer Reduced difficulty of the last few missions in 'challenge' mode Minor bug fixes We've also got a work-around to
Reduced all artillery perks giving barrage blast radius to each give +15% barrage blast radius
Fixed lack of names from Indigenous Peoples of Canada in name randomizer
Reduced difficulty of the last few missions in 'challenge' mode
Patch v3.0 Operation Overlord, or D-Day launched 76 years ago on the windy morning of June 6, 1944. To mark that momentous occasion, we've got some brand new content for you! Two new free campaign levels (each with new historical documents!) and variety of bug fixes. Why not mark
Patch v3.0
Operation Overlord, or D-Day launched 76 years ago on the windy morning of June 6, 1944. To mark that momentous occasion, we've got some brand new content for you! Two new free campaign levels (each with new historical documents!) and variety of bug fixes. Why not mark the anniversary of the beginning of Europes liberation by recreating the event yourself, digitally?
MAJOR
- NEW Melfa Pursuit mission (Italy). You are to pursue fleeing German units after penetrating the Hitler Line in Italy. Using scouts and snipers, avoid enemies and guide your small force to the rear poisition of Ceprano to dig in to prevent enemies from escaping.
- NEW Le Mesnils-Patry mission (France). After losing ground in the Juno Beach Counterattack in France, you are ordered once again to advance and retake lost ground. Prepare for an all-out brawl, with both sides fielding heavy armour and large numbers over a small area. This bloody battle was plagued with poor communication, and as such you will be working with an AI teammate in your assault.
Both missions come with new historical photos, video and other documents. Check them out!
MINOR
- Added Free-play and Challenge mode to Dieppe Revisited mission
- Increased tank health 25%, morale by 20%, tanks now move in squadrons of 6
- Added viewable barrage range stat for Artillery and Anti-tank guns
- Fixed artillery sometimes incorrectly reporting amount of barrages left
- Added voice line right after artillery fires about running out of ammo
- Various bug fixes with threading
- Moved briefing, log and field manual aside when playing very wide maps
- Added another video and newspaper article to Ortona historical documents about Victoria Cross recipient
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
WHAT NEXT?
This is our second big free content update. Where do you want to see the game go next? Let us know in the steam discussion forums, or on our discord.
Every engine needs maintenance, and fine-tuning. Here are some bug fixes. Minor - Potentially fixed units not moving bug - Fixed challenge mode Achievements not always unlocking (selecting any campaign will give them to you if they were missing) - Fixed Turkish 'I' character not
Every engine needs maintenance, and fine-tuning. Here are some bug fixes.
Minor
- Potentially fixed units not moving bug
- Fixed challenge mode Achievements not always unlocking (selecting any campaign will give them to you if they were missing)
- Fixed Turkish 'I' character not rendering properly
- Fixed weapon occasionally profiles not properly loading
- Fixed wrong voice actor being occasionally used
- Fixed Gunnery Drills perk not having effect priority
Patch v2.0 - CHALLENGE MODE & voice commands now available for Linux! Hitler died 75 years ago to this day (April 30, 1945), so it's a fitting time to launch our first major free content update. Whether you're a green recruit or a grizzled veteran, there's never been another
Patch v2.0 - CHALLENGE MODE & voice commands now available for Linux!
Hitler died 75 years ago to this day (April 30, 1945), so it's a fitting time to launch our first major free content update. Whether you're a green recruit or a grizzled veteran, there's never been another time to begin (another) tour of duty!
CHALLENGE MODE
We've added a new challenge mode option to all missions to up the difficulty (not for the faint of heart!). Instead of simply increasing enemy damage by 30% like most games, each scenario has a unique and hand-crafted difficulty added to it. For example, in Leonforte the enemy now has artillery, and the towns have additional fortifications. For the Hitler Line, expect a new fierce armoured counter-attack when you breach their line is breached! Beat all of of the missions in challenge mode to unlock a new steam achievement!
VOICE COMMANDS HAVE COME TO LINUX!
Let us know how it works for you!
SPEECH RECOGNITION IMPROVEMENTS
Your voice is more powerful than ever! Thanks to everyone who donated their voice data, speech recognition performance has been improved for both US and UK speech models all across the board (but most specifically for problem terms "HOW", "JULIETT" and "FIRE BARRAGE AT").
Major
- Hand-crafted CHALLENGE MODE difficulty option for all missions
- Voice commands now available for Linux!
- Speech recognition performance improved thanks to user-donated speech data! (specifically "HOW", "JULIETT" and "FIRE BARRAGE AT")
- Added 'Retry' button to pause menu
Map Editor
- Made it so you can't save maps without entering a filename
- Fixed error saving map editor maps without administrator access
Balance
- Hitler Line: topmost enemy infantry replaced with AT-gun, added foxholes to towns themselves, altered nothern road
- Operation TONGA: added extra tank squadron to enemy counter-attack, made existing enemy tanks head to central town of Robehomme instead of stopping in Varaville, switched all units to dynamic AI for counter-attack
- Made AI tanks less content to garrison objectives (they'd rather attack)
- Minefields are now cleared if they deal a certain amount of damage (the enemy's triggered most of the mines)
- Falaise Gap: added road in south east of map
Minor
- Made AI counter-attacks use more available units (as opposed to only using the minimum required)
- Enlarged map compass text directions
- Removed unnecessary free-play option for tutorials
- Made units retreating out of mission from reaching objective landmark capture landmark before leaving
What's next? The next big free content update is scheduled for the anniversary of the D-Day landings (June 6th). Stay tuned!
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents.
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
Patch v1.08 Map Editor - Fixed preventing maps from saving properly on macs - Made test map button interactable only after map has been properly saved - Fixed saving, then cancelling repeatedly stopping proper 'save as' menu from appearing Balance - Upped snipers veterancy rate (
Patch v1.08
Map Editor
- Fixed preventing maps from saving properly on macs
- Made test map button interactable only after map has been properly saved
- Fixed saving, then cancelling repeatedly stopping proper 'save as' menu from appearing
Balance
- Upped snipers veterancy rate (now get veterancy for moving around like scouts, and more veterancy from dealing damage)
Minor
- Fixed rebinding 'sustained barrage' key
What's next? We're working on the first free content update. See the roadmap for more details: https://steamcommunity.com/app/1011610/discussions/0/2262438048237032350/
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
Smaller patch today, fixing a few annoying bugs. Multiplayer - Units on CLIENT properly sign-in now - Fixed potential error with client slotting 'any' type unit slot - Fixed error client-side with move-directly-to order Balance - Operation TOTALIZE: Removed enemy infantry company
Smaller patch today, fixing a few annoying bugs.
Multiplayer
- Units on CLIENT properly sign-in now
- Fixed potential error with client slotting 'any' type unit slot
- Fixed error client-side with move-directly-to order
Balance
- Operation TOTALIZE: Removed enemy infantry company from center forest of map
Minor
- Fixed red ensign in results panel (the other ones were all correct, this one wasn't)
What's next? We're going to start switching gears for the first free content update. See the roadmap for more details: https://steamcommunity.com/app/1011610/discussions/0/2262438048237032350/
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
Patch v1.06 A 'Move directly to' command, and map-editor features galore! You asked, and we answered: you can now directly order your troops to walk in a straight-line. Fastest path? Pfft. WALK DIRECTLY OVER THAT MOUNTAIN. Useful for when the enemies guard the road, making the mo
Patch v1.06
A 'Move directly to' command, and map-editor features galore!
You asked, and we answered: you can now directly order your troops to walk in a straight-line. Fastest path? Pfft. WALK DIRECTLY OVER THAT MOUNTAIN. Useful for when the enemies guard the road, making the most efficient/fastest path too dangerous to take.
Reinforcements have arrived for the map editor! Behold more new features than you can shake stick at!
Major
- Added 'move directly to' command - this makes the unit move in as straight a line as possible (will still path around rivers). Want to walk DIRECTLY over that hill and through that forest? You got it!
Note: 'move directly to' not available for voice commands
Map Editor
- Added 'back to map editor' button that appears when testing a map editor map (clicking it returns you to the map editor and loads the map you were just testing)
- Added INFANTRY BATTALIONS to map editor
- Added NAVAL ARTILLERY unit to map editor
- Added MINEFIELD to map editor
- Added SWAMPS to map editor
- Added BEACHES to map editor
- Added IMPASSABLE areas to map editor
- Units can now be initially 'lost'
- Units can now be initially 'out of communication'
- Added several BRIDGE rotations
- Can now ZOOM the map with scroll-wheel
- When editing terrain shapes, pink vertices appear on top-most layer
- Fixed weird audio bug when switching between map editor and main scene
- Added a billion tooltips
- Fixed localization of editor
- Delete button no longer appears for maps downloaded via steam workshop subscription (you have to unsubscribe via the website)
- Fixed bug where going back and forth between map editor and main menu had unique unit names break
Minor
- Added note about speech models on create new campaign screen (not sure why I removed it way back...)
- Added note about speech models in tutorials and first mission
- Increased font size of stats panel
- Added tooltip about speech models
- Improved localization of a few tooltips
- Fixed speech model setting not saving properly between plays
- Fixed microphone setting not saving properly between plays
- Juno Beach: made Germans retreat less into ocean (Wrong way! Unless you want to surrender...)
- Dieppe revisited: made Germans retreat less into ocean, increased map height to give more room in water
- Fixed artillery mis-reporting actual number of barrages remaining
- Fixed Dieppe Revisited overview not appearing for French localization
Multiplayer
- Minor bug fix to joining
Balance
- Further increased tank resistance to artillery by 10%
What's next? We're going to switch gears and start working on the first free content update. See the roadmap for more details: https://steamcommunity.com/app/1011610/discussions/0/2262438048237032350/
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
This time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews. You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us im
This time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews.
You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.
Map Editor
- Added notifications on uploading, saving and loading of maps
- Fixed clickable layer of objects (units on top, then landmarks, then terrain)
- Removed irrelevant landmark fields from certain landmarks (hid drawing landmark for landmarks where you can't do that)
- Fixed bug with foxholes/fortifications/bunkers being named for speech recognition
- Fixed units being freakishly slow moving uphill
- Retroactively fixed old maps with wonky colliders (i.e. roads, rivers, forests) - they should now work when loaded
- Fixed missing voice-lines when moving to non-objective airfield
Balance
- Increased tank minimum damage by 0.5, increased tank default defence by 5%
- Significantly increased effects of all tank veterancy perks (we want veterancy to feel more impactful)
- Increased effects of other veterancy perks
- Increased snipers minimum damage by 0.2 to make their damage very consistent
Localization
- Fixed certain random events not being localized properly ('we ran into a group of sheep!')
Multiplayer
- Fixed potential bug where backing out didn't properly leave lobby
- Fixed bug creating unnecessary lobbies
Minor
- Unit stats panel automatically closes when mission ends
What's next? Localization improvements to map editor, and eventually 'straight-line' move command (I promise!)
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.