Hotfix - 6.10.2025
Hotfix for recently discovered security vulnerability in unity.
Hotfix for recently discovered security vulnerability in unity.

Hotfix for recently discovered security vulnerability in unity.
Hotfix for recently discovered security vulnerability in unity.

Dear Companions! We recently announced a new patch , and now, right in time for the Autumn Sale , we are releasing a new batch of fixes for Glorious Companions ! Version 1.0 is a huge step forward compared to how the game looked five years ago. It warms my heart, and I’m happy th
We recently announced a new patch, and now, right in time for the Autumn Sale, we are releasing a new batch of fixes for Glorious Companions!
Version 1.0 is a huge step forward compared to how the game looked five years ago. It warms my heart, and I’m happy that no matter what, we are still able to come back to this game and keep improving it. This is not a game made to sell - it’s a project born from love for RPGs and fun adventures, exactly how we like it. Even though you might associate us more with simulation-type games, we are RPG players at heart! :)

Looking back, there were times when Glorious Companions didn’t get the love and care it deserved, which is why updates and fixes were on hold for so long. Things have changed, as the previous heads of our studio stopped calling the shots and now we’re excited to start turning that around. This patch is the beginning of a fresh chapter, and we can’t wait to keep building on it together.
This new patch is full of important changes, including: properly tracking all achievements, adding quest markers and dynamic quest targets for easier exploration, adjusted trading bonuses and increased world-map movement speed, and many more! But what’s most important, all the blockers and quest issues from 1.0 release were removed!
View game page
This is the best occasion to get back to Terscara, as for the first time we’ve discounted the game by 70% SALE to give you the best deal to try this great, hidden gem of a game!
Let us know if you’ve tried the new patch and what you still want to see in Glorious Companions!
Thank You,
Ancient Forge Team
~ Apricot
Achievements All kill-related achievements will now update their counters correctly after a battle is concluded. The "Historical Statue" achievement will now track progress correctly. This fix is retroactive and will update upon loading a saved game. Achievements related to wealt
All kill-related achievements will now update their counters correctly after a battle is concluded.
The "Historical Statue" achievement will now track progress correctly. This fix is retroactive and will update upon loading a saved game.
Achievements related to wealth accumulation will now correctly include currency gained from battles.
Achievements for company size will now update properly as new companions are hired.
All completed side quests will now correctly contribute to their corresponding achievement progress.
Dynamic quest targets will now spawn in the player's vicinity, preventing the need for excessive travel across the map.
Added map markers for the following quests: 'A Forest Monster', 'Delayed Transport', and 'Pillage the Pillagers'.
Restored the ability to abandon active quests directly from the UI, without needing to open the journal.
Fixed the system managing the limit of active side quests. Upon loading a game, any quests exceeding this limit will be automatically removed to prevent stability issues.
The cost of purchasing Learning Points (LP) in cities has been increased. A new cap has been introduced, limiting players to a maximum of 10 purchased LP.
The Spider Queen now correctly counts towards "kill spiders" quest objectives.
The number of Spider Queens required for "kill Spider Queen" quests has been reduced.
The distinction between Bears and Bear Cubs has been removed for "kill bears" quests; both will now contribute to the same progress counter.
Fixed several incorrect interactions between Early Access rewards and various skills.
Foxes have been assigned to a separate faction and now have their own dedicated world map spawners.
Reduced the bonus to item sale prices gained from leveling the Trading skill.
Increased the maximum company movement speed on the world map. The bonus to movement speed granted by the Wayfaring skill has also been increased.
Fixed issue with map loading in part of the desert.
See you on the battlefield! ⚔🔥

Raise your weapons, Companions! We are back with some great news today! As our company has evolved in the last months after the Early Access release of our flagship title Hotel Galactic we continue to work on , we found additional resources to return to Glorious Companions with a
We are back with some great news today! As our company has evolved in the last months after the Early Access release of our flagship title Hotel Galactic we continue to work on, we found additional resources to return to Glorious Companions with a patch full of the fixes you asked for.

Starting later this week, the main developer responsible for the Glorious Companions launch in December, will be back in Terscara to fight all the bugs, quest issues, and optimization problems that you have encountered since the 1.0 release.
We plan to release the first update this month.
At the first strike, he will focus on the objective-related problems for quests such as:
Axident
Destroyed Transport
Under Construction
And many more quests that need it.

The main areas of improvement under Xandar’s observing eye will be optimization and calibration of certain game parameters, fixing quests to make them completable, and improving enemy AI through decision tree modifications and battle and exploration behavior scripts.
We hear your calling, Companions! Steam Achievements are on the list as well.
We cannot wait to return once again to Terscara. For a side project created many years ago, the rework done was absolutely amazing, and we are still proud to see what this game has become.

Champions are still fighting in the world of Terscara!
Thank you,
Ancient Forge
~Apricot

Greetings, Companions! ⚔🔥 We've been hard at work refining your experience in Glorious Companions. This update brings important fixes, balance changes, and exciting new content! 🔧 Fixes: - Map icons are now properly localized. - Fixed abilities that could break the game. - Recr
- Map icons are now properly localized.
- Fixed abilities that could break the game.
- Recruits can now be renamed correctly.
- Save playtime now displays accurately.
- Rebalanced NPC encounters—expect a more appropriate challenge beyond the early game!
- Adjusted pickups & POI placements for smoother progression.
- Enhanced worldmap visuals with new animated elements.
- New Offhand Items 🛡️: Players can now obtain unique offhand items as rewards for clearing vaults. These items provide you with the chance to fight with style!

- More Character Customization Options 🎭: Customize your mercenaries even further with new appearance options. With new skin tones, eyes and other tweaks, you’ll have more ways to make your companions stand out.
- New Loading Screen 🖼️: A fresh loading screen has been added to enhance immersion while transitioning between different parts of the game.

- Ambient Sounds in Cutscenes 🎶: To make the story moments more engaging, ambient sounds have been added to cutscenes, adding depth to the atmosphere.
- New Battle Maps with Obstacle Variants 🏰: Additional battle maps have been introduced, featuring new obstacle types that change tactical positioning and movement strategies. Expect more variety and strategic depth in combat!

- Seethrough Shader for Tall Obstacles 👀: A new shader effect has been added to battlemaps, allowing tall obstacles to become semi-transparent when they obstruct your view. This improves battlefield visibility and clarity during combat.
See you on the battlefield! ⚔🔥
Fixes: - Misc UI fixes - Fixed appearance of buttons in unit stats panel - Fixed battle not triggering after failed test in IO - Fixed dungeon quests rewards - Fixed broken enemy company with only dead units - Fixed battle related achievements - Fixed EA clock item position in ha
Fixes:
- Misc UI fixes
- Fixed appearance of buttons in unit stats panel
- Fixed battle not triggering after failed test in IO
- Fixed dungeon quests rewards
- Fixed broken enemy company with only dead units
- Fixed battle related achievements
- Fixed EA clock item position in hand
Added content and improvements:
- Added posibility to exit dungeon mid-run to world map where player can save map or decide to abandon current dungeon run (keeping already gained exp/loot) to prepare better and try again
- Improved visibility of tiles on tundra battle maps
- First batch of enemy and player units balancing
- Improved failsafe teleporter for when character drops under the map
- Changed possible combinations for item enchanting
- Added unit stats tooltip in camp panel
Fixes: - Fixed game lag when exploring - Fixed two broken cities in volcanic biome - Fixed dialogue in Valrenay campaing ending too quickly - Fixed issue with main quest not progressing after obtaining item from fight - Fixed first second of outro cutscenes overlaying multiple sc
Fixes:
- Fixed game lag when exploring
- Fixed two broken cities in volcanic biome
- Fixed dialogue in Valrenay campaing ending too quickly
- Fixed issue with main quest not progressing after obtaining item from fight
- Fixed first second of outro cutscenes overlaying multiple scenes
Improvements and changes:
- Improved worldmap loading times by about 25% (depending on pc configuration)
- Reduced RAM usage by about 20%
- AI is now less focused on killing captain and will now target other more profitable targets (near death unit for example)
Added content:
- Added info panel for unit that is being currently deployed.
- Added posibility to select units in unit panel by using keyboard arrows or clicking on portraits
- Latest items obtained are now displayed as first in company stash
- Added filters for item types in flea market
- Added sorting option in flea market
- Added tooltips for enchanting and crafting
Fixed issue with quest not updating correctly after some fights.
Fixed issue with quest not updating correctly after some fights.
Fixed issue with items/recruits generation in cities under some circumstances.
Fixed issue with items/recruits generation in cities under some circumstances.
Fixed issue that prevented assigning units in the camp by dragging them.
Fixed issue that prevented assigning units in the camp by dragging them.
Bug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map c
Bug fixes:
- Fixed bug that prevented overwriting existing saves when saving manually.
- Fixed playtime counter - it will now start to properly track time.
- Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear.
- Fixed unwanted map closing while editing custom marker description.
- Fixed dialogue loop after fight before Tundra dungeon.
- Fixed losing dungeon after last enemy dies due to poison.
- Fixed inability to cancel some side quests.
Added or adjusted content:
- Increased frequency of settlement refreshing content of market and tavern.
- Nerfed some weapon enchantments.
- Added failsafe that will teleport player onto the terrain after falling under it.
- Added missing SFX's to UI buttons.
- Adjusted amount of items, health and energy gained from pickups.
- Added popup with info for which region player walks into.
- Added info before fight about dungeon lenght and inability to return during it.
- Tweaked values of armor protection and armor penetration of equipment.
- Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping.
- Increased active quest limit.
- Increased sensivity of scroll in few panels.
Fixed issues: - improved performance and reduced FPS lag when exploring (some of it is still there - we are working now on fully removing it) - Fixed company size achievement - Interactive points will now be properly marked as used after battles Other changes: - Small balancing r
Fixed issues:
- improved performance and reduced FPS lag when exploring (some of it is still there - we are working now on fully removing it)
- Fixed company size achievement
- Interactive points will now be properly marked as used after battles
Other changes:
- Small balancing round for ranged weapons (firearms got buffed and throwing weapons got nerfed to better reflect their prices)
- Added sfx and message to the log when picking up healing pickups.
- Added possibility to downgrade unit stats to respec them
- Changed AI priorities - they should now use more balanced approach to fights instead of going fully ranged.
- Added passive for player captain that will reduce damage they take by 10% making them less vulnerable to first round death.
- Added tooltips to loot in screen after battle.
- Tweaked Deer and Doe spawn rates in enemy companies to make them more balanced instead of favouring one type over the other.
- Added version text in the bottom left part of the screen
Fixed Issues: - Broken quest progression after visiting Frostveil (please go to Frostveil again, it should show the dialogue and fix the progression from there) - Missing "continue" button in dungeon - Missing discard quest button - now if you want to discard quest you can use th
Fixed Issues:
- Broken quest progression after visiting Frostveil (please go to Frostveil again, it should show the dialogue and fix the progression from there)
- Missing "continue" button in dungeon
- Missing discard quest button - now if you want to discard quest you can use the red X on the quest entry on the left side of the screen.
- Villagers appearing after the quest should now either disappear properly or be at least dissmisable from company panel.
Know issues:
- Game will sometimes lag during exploration - ETA for fix is for monday 23.12
- Units cant be moved to reserves and from reserves after dungeon fight - ETA for fix is for monday 23.12
Fixed issues: - Fix for whole game sometimes crashing after certain fights Changed how fast company log in lower left corner fades out. It will now be visible much longer.
Fixed issues:
- Fix for whole game sometimes crashing after certain fights
Changed how fast company log in lower left corner fades out. It will now be visible much longer.
New content: - Added voice overs and lore for dungeon fights. - Added EA special items (they will be granted to everyone that bought the game before 20.12. These items will be added to already existing saves). - Added special shield made as "thank you" for our friend Kornel who h
New content:
- Added voice overs and lore for dungeon fights.
- Added EA special items (they will be granted to everyone that bought the game before 20.12. These items will be added to already existing saves).
- Added special shield made as "thank you" for our friend Kornel who have helped us with testing and good word before 1.0 release (it will also be added to everyones inventory).
Fixed issues:
- Fixed rare instance of infinite loading screen after certain fights.
- Replaced some old tutorial images.
- Fixed company level up panel not refreshing properly after spening points.
- Fixed company equipment panel replacing equipment from wrong units.
- Fixed quests in journal not displaying properly after being completed.
We are aware of lag that sometimes appear during exploration and we are working on the solution for this as our main priority now.
Fixed issues: - Quests not counting kills after battles - Apply button missing from main menu - Changed locations of unreachable pickups and interactive objects
Fixed issues:
- Quests not counting kills after battles
- Apply button missing from main menu
- Changed locations of unreachable pickups and interactive objects
Hello there, Companions! 🔥 The Big Day Has Arrived! 🔥 Together with the entire Ancient Forge team, we are incredibly proud and excited to officially announce that Glorious Companions has just left Early Access ! After years in development, and valuable feedback from our amazing
Hello there, Companions!
🔥 The Big Day Has Arrived! 🔥
Together with the entire Ancient Forge team, we are incredibly proud and excited to officially announce that Glorious Companions has just left Early Access! After years in development, and valuable feedback from our amazing community, the game has reached its full release!
You can grab the game today in its refreshed form, and there’s no better time than now because the Steam Sale is here! That means you can get Glorious Companions 40% off!
⚔️Turn-Based Combat
⚔️Vast open world of Terscara with breathtaking biomes waiting to be explored
⚔️1v1 PvP Arena Mode
⚔️Challenging Tactical Adventure and Complex Battle Maps
⚔️Rich Mercenary Management System
⚔️Immersive Story of Terscara
This journey with Glorious Companions has been incredible and we wanted to say - Thank You! Thank you for your trust and support throughout all these years. Now it's time to dive into the world of Terscara and experience the new era of our tactical RPG.
We've prepared a list of changes included in the 1.0 Release of Glorious Companions.
Changes since 2021:
• A completely reworked world map featuring 9 unique regions with distinctive layouts, including Lowlands, Swamps, Desert, Tundra, and more!
• New buildings in the cities for units training or healing
• Nearly ten times more battle map variants
• Five challenging dungeons with unique battle maps, enemies and bosses
• New enemy units traveling the lands of Terscara
• Upgraded enemy AI that utilizes their abilities better and more often
• New armor sets
• Two campaigns (Valrenay and Scarres) centered around the looming threat of awakening enormous statues
• Over 60 side quests available in towns and facilities scattered across the map
• Journal with quest entries and tutorials
• Map showcasing regions, cities locations with possibility to add custom markers
• Spectator mode added to the multiplayer arena mode
• A complete visual overhaul
• Reworked UI
• Gamepad support
• Steam Deck support
• Voiceovers for dungeon bosses
• Crafting and enchanting systems
• Special items for Early Access players
• Steam achievements
• Matching city names
• Campaign outros
• New Localizations (Simplified Chinese, Turkish, Polish, German, French, and Russian)
See you on the battlefield!
Ancient Forge

Dear Companions! As we gear up for the launch on December 19th, the preview build of Glorious Companions is making its way to the media. With this milestone, we wanted to take a moment to share an update on what’s new and exciting in the game since Early Access. We also want to t
Dear Companions!
As we gear up for the launch on December 19th, the preview build of Glorious Companions is making its way to the media. With this milestone, we wanted to take a moment to share an update on what’s new and exciting in the game since Early Access. We also want to thank you for being a part of this journey with a proper gift!
What’s New Since Early Access?
+ Things we will implement with the Day1 Patch: voiceovers for dungeon bosses, an updated 2D map, crafting and enchanting systems, large side quests, Steam achievements, and campaign outros.

Exclusive Gift for Early Access Players
To show our appreciation for everyone who never stopped believing in us, we’ve prepared an exclusive gift bundle for anyone who purchased during Early Access or will buy the game before its release:
🛡️ The Buckler of the Old Times
Forged in an ancient forge, this buckler bears images of a forgotten age. Its artistry is a solemn reminder of what was sacrificed for progress.
🗡️ The Spear of Redemption
Forged in the Scarres Arcanate, this spear drains the vitality of all who stand in its way.
⏳ The Clock of Early Arrival
Legends claim that those who carry this clock always reach their destination ahead of time.
🔨 The Grand Hammer of the Ancient Smith
A mighty hammer said to grant mercy to the dying with a single decisive blow.
Your feedback and support have been the cornerstone of shaping Glorious Companions into the game it is today. We can’t wait to share more as the release approaches—stay tuned for updates and share your thoughts!
See you in Terscara this Thursday!
Ancient Forge Team
P.S. Our player Kornel, supported us massively with his feedback and bug-tracking during the Early Access. Thanks to him, we have one more gift! Kornel's Shield, item designed especially for him as a token of gratitude for his ongoing support. With his permission it will be available for everyone in-game since 1.0 release!


Hello, Companions The grand release of Glorious Companions is just around the corner—mark your calendars for December 19th ! As we approach launch day, we’re thrilled to share some amazing updates and an exciting event that will keep you on the edge of your seats! What's Coming w
Hello, Companions
The grand release of Glorious Companions is just around the corner—mark your calendars for December 19th! As we approach launch day, we’re thrilled to share some amazing updates and an exciting event that will keep you on the edge of your seats!
With the upcoming update, you’ll experience Glorious Companions like never before:
And to make the adventure even more accessible, we’re adding:
English Voice Over 🎙️
New Localization Options: Simplified Chinese, Turkish, Polish, German, French, and Russian!
As Glorious Companions is not only the single player story-filled campaign, we wanted to showcase some of its multiplayer mode aspects. We're hosting the Glorious Tournament—a thrilling showdown featuring some of the most talented content creators in the turn-based RPG scene. Watch as they compete in 1V1 arena battles in a Best of 3 format!
📅 When: Wednesday, December 11th
⏰ Time: 6 PM CET (9 AM PT)
📺 Where: Tune in live on the Ancient Forge Twitch channel and participating streamers’ channels. + GIVEAWAY
Round 1 Matchups:
ShuffleFM vs. DasTactic
Turn-Based Lovers vs. Pingvinharcos Streamek
Gerier vs. BestMarmotte
STLK vs. Zach Ponch
The top four competitors will advance to the semi-finals, where they’ll face off to determine the top two finalists. Best of the best!
The Champion’s Rewards:

Join us on December 11th at 6 PM CET to witness the birth of the first Glorious Turn-Based RPG Champion. Cheer on your favorite players, and get hyped for the full release of Glorious Companions!
👉 Don't forget to wishlist the game and prepare to explore Terscara on Day 1!
See you on the battlefield! 🛡️

We’re excited to announce that Glorious Companions is part of the Autumn Sale ! 🎉 This is your chance to grab the game at a special discount before our big December relaunch . 📅 Sale's time frame: from the 27th of November to the 4th of December Upon full release, Glorious Comp
We’re excited to announce that Glorious Companions is part of the Autumn Sale! 🎉 This is your chance to grab the game at a special discount before our big December relaunch.
📅 Sale's time frame: from the 27th of November to the 4th of December

Upon full release, Glorious Companions will offer:
Don’t miss this chance to join the battle for glory! ⚔️