1) Buff most bleed related skills by a lot. Now wyverns should be more viable. 2) Add an option to reroll cards as if the shop is level 10, by sacrificing a level 2 or 3 unit. 3) (new) Made card UI arrangement tighter to prevent it from blocking unit stats on the right
1) Buff most bleed related skills by a lot. Now wyverns should be more viable.
2) Add an option to reroll cards as if the shop is level 10, by sacrificing a level 2 or 3 unit.
3) (new) Made card UI arrangement tighter to prevent it from blocking unit stats on the right
1) Now units will auto combine on bench after buying from shop. But the logic is a bit simplified. It doesn't take into account units on the board, only units on the bench. E.g. it needs to have other 2 units on the bench to combine. If only 1 unit is on the bench, the other is o
1) Now units will auto combine on bench after buying from shop.
But the logic is a bit simplified. It doesn't take into account units on the board, only units on the bench.
E.g. it needs to have other 2 units on the bench to combine. If only 1 unit is on the bench, the other is on the board, it doesn't combine.
This should improve the QoL a little.
2) Reduced damage of enemy bosses, was too powerful.
3) (new) nerf one of the 3 bosses called UNDEAD LORD, made it melee, made it able to receive negative status effects from attack with passives, e.g. stuns, phase out. Previously it was immune to phys attacks with passives.
-There was a noticeable issue where some of the floating text were inconsistent/unstable, sometimes flickering. Now it should appear stable. -Fixed an item, Necklace of Silence, which unintentionally gave units AOE to their attack's.
-There was a noticeable issue where some of the floating text were inconsistent/unstable, sometimes flickering. Now it should appear stable.
-Fixed an item, Necklace of Silence, which unintentionally gave units AOE to their attack's.
Hi folks, just made a minor balance change, this should make magic casting units feel more viable. -increased mana gain per hit for all units, including enemies -balanced one of the fishmen (the one providing range immunity)
Hi folks, just made a minor balance change, this should make magic casting units feel more viable.
-increased mana gain per hit for all units, including enemies
-balanced one of the fishmen (the one providing range immunity)