Post Release Update 2
We've had a fair few comments about the readability of the text in the menu, so aside from fixing various small graphical issues, we are also cleaned up the menu a little bit, made text generally bigger and easier to read.

Amber Eye Studio · InvestVR
We've had a fair few comments about the readability of the text in the menu, so aside from fixing various small graphical issues, we are also cleaned up the menu a little bit, made text generally bigger and easier to read.
We've released some balance updates and small bug fixes: Smooth strafing - should feel better to move around. Utility thrown weapon ammo increased across the board. Small sneaking balance tweak. Various other small tweaks and fixes.
The first release candidate build is now live! The build includes a number of changes. Animation fixes. Guard bullets now easier to dodge. Fixed a bug that could cause the player to get stuck forever. Glove screens are now easier to see. Various wording changes. Various balance c
Various guard balance changes. Ability to toggle touchpad "touch to move". Enemy HUD arrows. Hand rotation changes. A handy hints page in the loadout select screen. Various bugs.
After a lot of blood, sweat, and beers, our first game Shadow Uprising is finally approaching release. After a brief closed beta process, the game will officially be released (mid December), so stay tuned!