Added the ability to run and gun twin stick shooter style with 2 joysticks, a long requested function. Also fixed plenty of bugs with Juggularnaut boss fights, making them much more manageable while still keeping the challenge. Found some bugs with 4 player spawning for escape mo
Added the ability to run and gun twin stick shooter style with 2 joysticks, a long requested function. Also fixed plenty of bugs with Juggularnaut boss fights, making them much more manageable while still keeping the challenge. Found some bugs with 4 player spawning for escape mode and fixed them. As well as various bugs with the menu systems and hud.
Lots of bug fixes, improvements to UI, performance improvements, and adjustments to gameplay listed below: -Rebalanced 1up drops, powerups, and upgrade chips -Fixed clown AI issues such as Jumping Jesters killing their own kind making them way too easy and clown populations have
Lots of bug fixes, improvements to UI, performance improvements, and adjustments to gameplay listed below:
-Rebalanced 1up drops, powerups, and upgrade chips
-Fixed clown AI issues such as Jumping Jesters killing their own kind making them way too easy and clown populations have been reworked to give level progression better pacing
-PDA and Art collectibles weren't properly saving after acquiring, nor were they correctly showing on the collection screen
-Local drop in coop was mixing up player 3 and player 4, allowing player 3 to choose player 4's character for them
-Plenty of small visual elements were also fixed, such as bloody footprints and dust appearing in a straight line rather than under the owner's feet. As well player locating arrows aren't as obstructive when they pop up.
-Load screens now properly show progress via a load bar and no longer freeze for extended periods of time, broken into smaller chunks
-Jugularnauts have had slight adjustments to their speed, hp, and various other elements to make them feel more unique from one another
-Various other adjustments have been made as well that i can't remember that make Circus Interstellar much more fun :)
Lots of bug fixes, improvements to UI, performance improvements, and adjustments to gameplay listed below: -Rebalanced 1up drops, powerups, and upgrade chips -Fixed clown AI issues such as Jumping Jesters killing their own kind making them way too easy and clown populations have
Lots of bug fixes, improvements to UI, performance improvements, and adjustments to gameplay listed below:
-Rebalanced 1up drops, powerups, and upgrade chips
-Fixed clown AI issues such as Jumping Jesters killing their own kind making them way too easy and clown populations have been reworked to give level progression better pacing
-PDA and Art collectibles weren't properly saving after acquiring, nor were they correctly showing on the collection screen
-Local drop in coop was mixing up player 3 and player 4, allowing player 3 to choose player 4's character for them
-Plenty of small visual elements were also fixed, such as bloody footprints and dust appearing in a straight line rather than under the owner's feet. As well player locating arrows aren't as obstructive when they pop up.
-Load screens now properly show progress via a load bar and no longer freeze for extended periods of time, broken into smaller chunks
-Jugularnauts have had slight adjustments to their speed, hp, and various other elements to make them feel more unique from one another
-Various other adjustments have been made as well that i can't remember that make Circus Interstellar much more fun :)
Busted out some more polishing on Circus Interstellar, as well as adding some cool new things to spice up the experience! New online leaderboard system New player outfits Rebalanced boss fights PDAs and newly added Fan Art can now be found in game and viewed on main menu Spruced
Busted out some more polishing on Circus Interstellar, as well as adding some cool new things to spice up the experience!
New online leaderboard system
New player outfits
Rebalanced boss fights
PDAs and newly added Fan Art can now be found in game and viewed on main menu
Spruced up menus, better readability
New dynamic camera system for multiplayer
A lot of various bug fixes
Busted out some more polishing on Circus Interstellar, as well as adding some cool new things to spice up the experience! New online leaderboard system New player outfits Rebalanced boss fights PDAs and newly added Fan Art can now be found in game and viewed on main menu Spruced
Busted out some more polishing on Circus Interstellar, as well as adding some cool new things to spice up the experience!
New online leaderboard system
New player outfits
Rebalanced boss fights
PDAs and newly added Fan Art can now be found in game and viewed on main menu
Circus Interstellar v2.1 Changes - changed: lives spawn a bit more often, lives weren't spawning enough as you progressed through the game - changed: upgrade chip for increased cotton candy chance has been changed to increased powerups chance, after we changed the way cotton cand
Circus Interstellar v2.1
Changes
- changed: lives spawn a bit more often, lives weren't spawning enough as you progressed through the game
- changed: upgrade chip for increased cotton candy chance has been changed to increased powerups chance, after we changed the way cotton candy spawned this upgrade chip was originally rendered useless
- changed: balanced the amount of lives players receive through score points by adjusting the amount given through killing clowns and running through cotton candy.
- changed: the in-game fog has been changed to look better.
- changed: in game comic book says the correct name for the players spaceship. (ie USS Interstellar instead of the old name, USS Andromeda)
- changed: the control screen on the iircade (the one that shows before you start the game) was changed completely to a custom image.
- changed: brought the planet in the background closer to the player ship, we also edited the image and made it look better.
- changed: Survival mode was completely revised; we also added the option to choose between either deathmatch mode or coop survival when you're on multiplayer.
- changed: other players can now drop into a single player survival game.
- changed: music in survival mode changes when the song ends, it used to just pick a random song and stick with that one song until you died.
- changed: player kill points in deathmatch mode were increased to 1000 to encourage pvp.
- changed: survival scoreboard now shows the rounds completed next to the high score.
- changed: phaser shot and atomic shot will kill players instantly.
- changed: rainbow clowns now react faster when they spot the player and round corners faster than normal clowns.
- changed: there is now a chance for special clowns to either see players through walls or not.
- changed: popcorn can now lose track of the player when they lose sight of them.
- changed: popcorn now only makes the "om nom" sound once when they get close to the player instead of repeating it until death.
- changed: many of the sound effects were adjusted in volume.
- changed: clowns navigate around walls better to get to the player, rather than getting stuck on the corner of a wall.
- changed: iircade version, more plus and minus icons appear when players run through cotton candy groups.
- changed: in survival mode, waves start with less special clowns and increase as you progress through waves.
- changed: amount of clowns increase as you progress through waves in survival mode.
- changed: levels throughout game have been balanced with enemy count, type, and special types.
- changed: upgrade tanks will only spawn upgrade chips that players don't have. (this includes if players have any permanent upgrade chips)
- changed: on PC, the escape button now works as a pause button.
- changed: players can now press a button to skip the screen that shows the chapter and ship map.
- changed: in survival mode, jugularnauts speed will increase as you progress through waves.
- changed: whenever the ship warps, there's now a chance for no planet to be in the background.
- changed: in survival mode, jugularnauts spawn faster as players progress through waves.
- changed: when players have both the upgrade chip for "dodges kill clowns" and "extended dodge frames", the extended dodge frames also kill clowns.
- changed: in survival mode, jugularnauts are now killed when you shoot them 5 times, rather than just continuing their path as they run away.
- changed: music now lowers slightly when certain sound announcements play, such as when a player beats a level and says, "let's go".
- changed: players now have more time to input their initials when submitting their scores.
- changed: bosses begin using their special charge attack sooner in the boss fights.
- changed: final boss clones have far less health than the actual boss.
- changed: bosses hp was increased.
- changed: powerup spawn chances were adjusted.
- changed: weapon upgrades spawn chance on boss fights was decreased and all other powerup spawn chances were increased to balance out boss fights.
Added
- added: iircade version can now switch between 16:9 and 4:3 aspect ratio with a push of the coin button on the main menu, pc version can do this too by pressing the shift key on the main menu.
- added: when player has upgrade chip for "dodge rolls kill clowns" they will change color to blue when they dodge roll.
- added: added a close up shot of the planet that slowly zooms out in the beginning of the intro.
- added: text in the bottom right corner of the cheats menu explaining how the cheats work.
- added: holograms that float around the player to show them the location of all pickups.
- added: when players kill all of the clowns, text now appears to let them know that all of the clowns are dead.
- added: when you kill a boss, cotton candy and 1 extra life will appear in the level.
- added: quotes now appear in the middle of the screen when you scare the jugularnaut away.
- added: when viewing scoreboards on the main menu, you can now see high score lists for both safe walls mode and hardcore mode.
- added: jugularnaut makes an echoed pain sound when you scare him away.
- added: on the pause menu, players can now hit a button to change music volume.
- added: on intro cutscene, players small shuttle now has a word bubble that appears over it with a random quote.
- added: boss fights, a screen warning appears now on whatever side of the screen the jugularnaut is appearing from followed by a sound cue.
- added: a new trophy for finding all PDA's in the game.
- added: a new trophy for beating 7 rounds in survival mode. (7 rounds is harder than you'd think...)
- added: permanent upgrade chips can be unlocked through certain cheats that can be found in specific PDA's
- added: a large ring will appear around powerups that spawn during boss fights and survival mode.
- added: player upgrades now appear in the corners of the pause screen so players can see which upgrade chips they've collected.
- added: red heart monitors stay over players head if they are close to death.
- added: an exclamation point appears above players heads when they are shocked by a wall.
- added: when players heal, heart monitor appears above players heads.
Bug fixes
- fixed: cheats for "spawning powerups on every level" and "not spawning powerups at all" cannot both be turned on together anymore.
- fixed: cotton candy hitbox for iircade version was enlarged to fit actual size of cotton candy groups, was too small before.
- fixed: shadow clowns were only taking 1 hit to kill instead of 2, this has been fixed.
- fixed: arrow guides do not appear on the final hallway. (it was covering up the players dialogue bubbles and was unnecessary.)
- fixed: dodging through clowns when you have the "extended dodge frames" upgrade was killing them almost like you had the "dodges kill clowns" upgrade, this has been fixed.
- fixed: survival mode was only spawning players at either the bottom or left side of the level and never the top or right side.
- fixed: jugularnauts fire sound was continuing to play even after he left the room.
- fixed: clown dialogue boxes were glitching out and not showing any text when they would go to talk.
- fixed: in deathmatch, only 1 of the 3 bullets shot when using the trishot would deal damage, now all 3 bullets do damage.
- fixed: several different pop-up texts were getting obscured by other popup texts.
- fixed: atomic shot was not dealing correct damage to the jugularnaut.
- fixed: player holograms were floating too close to player.
- fixed: warp drive in survival mode was not changing the level like it should have.
- fixed: in deathmatch mode, when two players with tenacious powerup ran into each other neither died but both received points.
- fixed: in coop survival, players were respawning almost like you were in deathmatch mode.
- fixed: word bubbles were appearing over mutated popcorn when players would die.
- fixed: players were able to shoot each other in coop survival.
- fixed: popcorn laughed like a clown when they spotted the player.
- fixed: when you kill the final jugularnauts clones, their gibs will be slightly green and see through, much like they look when they are alive.
- fixed: tutorial boxes were too big on the iircade version.
- fixed: tutorials weren't disappearing when you would pause or quit to the main menu.
- fixed: lasers from players gun were stopping at the jumping jester while he was in midair.
- fixed: killing jugularnauts only gave 10 points in survival mode.
- fixed: when jugularnaut spawned and players game over at the same time, the jugularnaut would get stuck in his shake animation and slide off screen.
- fixed: when players had the "hyper hypo upgrade chip" and the "hyper hypo powerup", the players sprint was slower than his walk.
- fixed: arrows that point to exits weren't appearing when the jugularnaut would appear.
- fixed: the cloaked jugulars pins were too hard to see, they were brightened up.
- fixed: in survival mode, countdown still appeared when players were dead.
- fixed: jugularnaut gibs were bouncing off walls, it looked weird.
- fixed: survival countdown was showing when the player would pause during the countdown.
- fixed: level gore was appearing below blood layer when you would start a room.
- fixed: cotton candy cocoons in iircade version made too small of a splat when players ran through them.
- fixed: med kits were spawning on bulkheads.
- fixed: in intro cutscene, the USS Interstellar engines thrusters blast was not lined up properly with the engines.
- fixed: trishot and rapid fire upgrade chips had the wrong sprites.
- fixed: run away taunt was appearing over the pause menu when players ran away and then quickly paused the game.
- fixed: blood was appearing in the middle of explosions when the explosion killed an enemy.
Killer Clowns gets more customization as well as accessible with new menu options and layout, character choosing, adjustments to pacing of level progressing, and bug fixes! Character choices Choose between 4 different characters, Dennis, Dawn, Ezra, and Cody. Each character has a
Killer Clowns gets more customization as well as accessible with new menu options and layout, character choosing, adjustments to pacing of level progressing, and bug fixes!
Character choices
Choose between 4 different characters, Dennis, Dawn, Ezra, and Cody. Each character has a unique voice and personality.
Pacing and level progression
The entire game from start to finish has gone through major pace changes according to difficulty of levels, the climb is much more reasonable. The amount of clowns has changed for the bosses as well, completely removing clowns to some of the boss fights.
Menu options and layout
Added new "How to play" option, menu options aren't always popped up, character select menu, and gamepad swapping is more clear and shows which player is being controlled by which gamepad.
Fixes
+The omega-shot now will seek the nearest Jugularnaut if no clowns remain in the room.
+Cheat code unlocks and achievements were crashing the game occasionally, but now work flawlessly.
+Added omega-shot to boss levels.
+4K support added, game will now properly display on a 4k display. (ultra wide not yet supported/tested)
Killer Clowns just got a gory makeover! Some major updates are here to spice things up a bit, such as a new camera system, achievements, unlockable cheat codes, in-game reader for the killer clowns comic, along with lots of bug fixes and balancing. Camera system: The player now h
[previewyoutube=CbELsVHPyPo;full][/previewyoutube]
Killer Clowns just got a gory makeover! Some major updates are here to spice things up a bit, such as a new camera system, achievements, unlockable cheat codes, in-game reader for the killer clowns comic, along with lots of bug fixes and balancing.
Camera system:
The player now has the ability to switch between the classic view (Tactical view) and a brand new dynamic view (Action view).
The new camera mode can be played on single player as well as multiplayer.
The camera can now react when the player shoots, runs through cotton candy cocoons, touches the electric walls, gets killed, and whenever the Jugularnaut laughs.
Achievements:
35 of those suckers to collect!
Unlockable cheat codes:
20 new cheats, from permanent and secret power ups to extra game play options.
Think one Jugularnaut is bad? Try two on for a size.
In-game Killer Clowns comic:
Read the Killer Clowns prequel comic book with the ability to read zoomed out or in full screen pan, all the while listening to killer jams by Dance with the Dead.
Balancing and bug fixes:
-Increased player movement speed
-Increased player shoot speed
-Increased player bullet speed
-Fixed reload sound timing
-Fixed bug where game would still countdown timer for Jugularnaut revive if player paused game during count.
-Lowered density of fog filter as well as having the option for no filter at all.
-Player respawn protection is shorter for deathmatch but slightly longer for boss battles.
-Hud is a bit more transparent as to not intrude on game play with new camera.
-Adjusted various hitboxes
-Made powerups larger and easier to spot
-Added new fun ways to get score, thus more ways to gain lives.
-Added cheat reset and achievement reset options