Release 1.1.01 Sniper rifle remembers last zoom level Humanoid AI activation range tweaks in levels 03, 04 and 06. Release 1.1 Adds: Levels 4,5 and 6. Creature AIs no longer take damage when off-screen. Bugs fixed: Humanoid AI activation and deactivation on player approach tweake
Release 1.1.01
Sniper rifle remembers last zoom level
Humanoid AI activation range tweaks in levels 03, 04 and 06.
Release 1.1
Adds:
Levels 4,5 and 6.
Creature AIs no longer take damage when off-screen.
Bugs fixed:
Humanoid AI activation and deactivation on player approach tweaked.
Traps meant for player can now damage most AIs.
Humanoid AI weapon switching animations in place for AIs with multiple weapons.
Weapon and Ammo pickup sounds now unique for every weapon.
Manual reload failing on infinite ammo pistol after 4-5 levels.
Crosshairs are once again hidden during reloading. Meshes replaced and some materials and textures have been updated. HUD tweaks. Splash sound when entering and exiting water functional again. Fast turn in depth (2.5D) shooting mode will allow toggle camera position from left to
Crosshairs are once again hidden during reloading.
Meshes replaced and some materials and textures have been updated. HUD tweaks.
Splash sound when entering and exiting water functional again.
Fast turn in depth (2.5D) shooting mode will allow toggle camera position from left to right and v.v.
Fast turn and forwards/backwards roll keys on gamepad swapped.
Reduced memory footprint for levels 01 . There should no longer be texture blurring for background objects with a 2GB video card in level 01.
Minor tweaks to geometry in level 01. These changes should be unnoticeable during play.
Condition Red 1.07.1 - Corrects issue with creature AI orientation near corpses. Condition Red 1.07 Playability enhancements including Switching weapons while reloading (reload cancel) Fast turn 180. Sprint right from the get go including the ability to sprint, jump and continue
Condition Red 1.07.1
- Corrects issue with creature AI orientation near corpses.
Condition Red 1.07
Playability enhancements including
Switching weapons while reloading (reload cancel)
Fast turn 180.
Sprint right from the get go including the ability to sprint, jump and continue sprinting.
- Aiming system changed to free aiming. - Gamepad defaults to free aiming but can be reverted to classic aiming from controls menu. Free aiming slider replaces normal aiming slider in free aiming mode. - Mouse sensitivity changes.
- Aiming system changed to free aiming.
- Gamepad defaults to free aiming but can be reverted to classic aiming from controls menu. Free aiming slider replaces normal aiming slider in free aiming mode.
- Mouse sensitivity changes.
We are happy to release the first Early Access version of Condition Red! The initial release of the game contains the first 3 levels. We are still working on the remaining 7 levels of the game in addition to improving the AI and other gameplay elements.
We are happy to release the first Early Access version of Condition Red!
The initial release of the game contains the first 3 levels.
We are still working on the remaining 7 levels of the game in addition to improving the AI and other gameplay elements.