Released
Jun 15, 2022
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

13 posts
  1. Developer post

    Optimization, Camera, and Forest Updates

    A very important aspect of software development, whether in games or applications, is the process of optimization. I'll discuss this briefly, but don't expect a lengthy tutorial (I am sure there are far better specialized tutorials out there). However, I'll perhaps provide some g

  2. Developer post

    Development News

    It has been well over a year since the last article we posted about VoidGate. Some might take this to mean the project is dead, but that is far from the truth. Instead, for the past year we have rewritten the code for the game. Now we have mostly finished that and are able to foc

  3. Developer post
  4. Developer post

    Changes to Alpha 0.9.7

    VoidGate migrated to UE 4.21 Forest map updated Jump height of player reduced Desert map updated

  5. Developer post

    Changes to Alpha 0.9.6

    Fixed issue with jars and barrels spawning twice Diamond/Emerald UI image changed Fixed bug allowing duplicate placements of skills/spells on action bar Player can no longer move/remove action bar spells/skills while in cooldown Poisoning/Burning effects have max duration of 10 s

  6. Developer post

    Changes to Alpha 0.9.5

    When using dual weapons, player has advantage of greater mobility while using light attacks Kneeling bug fixed (Player randomly kneeling when stopped) Fixed default keybinding for spell book to not conflict with skill tree (secondary, controller) Dungeon modified slightly Fixed i

  7. Developer post

    Changes to Alpha 0.9.4

    Updates to Garux map Crystal and orbs are removed after defeating Garux Fixed keybinding issue in main menu options Items can no longer be used during another action Character rotation is no longer locked during consumption Oculus and SteamVR plugins disabled Fixed issue with che

  8. Developer post

    Changes in Alpha 0.9.3

    Fix to AI sight perception to be able to see over barrels and other interactables Removal of perception check which potentially caused AI to become unresponsive Fix to torch+offhand weapon incorrect placement Stats in arena are no longer saved to affect dungeon crawl stats Highes

  9. Developer post

    Boss Garux Now Working

    The Boss Garux is finally working in the update coming now. He still needs work done, but at least he is there. Good luck!

  10. Developer post

    Boss Still Broken

    The boss Garux is still broken in the current update. For whatever reason, he works perfectly fine in Unreal editor but breaks in the packaged version. So we are going to be working on another solution but it will take some time. We have decided to go ahead and post the update an

  11. Developer post

    Changes In Alpha 0.9.2

    Monster stats increased Ratkin Rogue targeting ret activated at start fixed Lantern UI image fixed Items are no longer removed from chest when inventory is full (via quick transfer) Item duplication when picking up items from ground while inventory full fixed Character now stands

  12. Developer post

    Changes To Alpha 0.9.1

    Desert/Forest area crashing fixed Monster loot spawn delay bug fixed. Fixed enemies using ranged attacks to move if no line of sight. Fixed price of Soul Amulet. Fixed area selection to be less confusing with "Battle Garux" option. Changed damage range for cylinder block hammer.

  13. Developer post

    Alpha Testing and Release Date

    We have sent out testing keys for those signed up or asked for them. We have requested some more for those who may still want to be involved. Also, we have announced our release date for Early Access which is April 2nd, 2019. Thank you!