Improved Textures and Shadows
For the desktop version, I updated to some 4K textures on the flooring as well as improved the shadows when the lights are on. Gives it an even more realistic look. -Raising Awesome

Sean J. MillerBrenda J. MillerConnor H. Miller · Raising Awesome
For the desktop version, I updated to some 4K textures on the flooring as well as improved the shadows when the lights are on. Gives it an even more realistic look. -Raising Awesome
VR Beta now included! After purchasing, right click on Son.Light.Sleepwalker in your library and choose Properties-->Betas and select vr_beta. You can flip the selection back to none to play the desktop and Linux versions. This is an early release, but VR absolutely creates an
If you were so gracious to purchase Son.Light.Sleepwalker and not return it after experiencing this bug - thank you so much for sticking with us! It is now resolved. Onward to the VR version! -Raising Awesome
VR is coming! It's already working and by 11/30, we'll upload a separate download for VR users. For one price, you get the desktop version, the Linux version, and the Oculus tested version. We can't believe how much VR adds to the immersion. You hold the tablet in your hand and c
When a tablet such as Microsoft Surface Pro 7 or Surface Book 2 is used in tablet mode, you no longer have the space bar and escape keys readily available. With the new UI, everything you need is on the screen. This allows for the most immersive experience since the game is about
For more immersion, we added 32 additional voice tracks. That's 78 total. They are randomized at the beginning of the game so that it is very rare to hear the same expression twice in a setting. I also added suspenseful music to the final segment - adding to the tension and jump
For you Ubuntu and Steam OS players, we now have the 64bit version released!!! -Sean
Tonight I introduced Misty the cat to the characters you will encounter in Son.Light.Sleepwalker. She will provide additional puzzles and definitely many jump scares. -Sean
We have a new character to help with the jump scares - Arania the Spider! She likes to crawl around a particular camera to give you a little jolt when you least expect it. Have fun! -Sean
0.9.9.1: Now that you can Continue or do a new Game, I now have it skip the intro. This allows you to get to the action quicker from the main menu. Sean
The Main Menu now has been redesigned to allow one to Continue where you left off or have the option to create a New Game. It's the little things that add up to awesomeness. ;-). For you Early Release owners, a lot has been added to the house in the last two weeks. Have fun! -Sea
With the latest release, we've added in another animated character - Eferhilda the Bear! She is much very mischievous and adds several jump scares as the chapter puzzles progress. Have Fun! -Sean
I've been working my tale off to polish this off for the full release. The latest build now has all the new cutscenes to transition between restarts. There are 10 recorded that are randomized at the start of the game - so you won't get that Bethesda robot feeling from the AI whil
In the final chapter, a bug was introduced after I inserted a new chapter. It caused the player to bounce up and get stuck in the ceiling when running into walls. Ouch! It's now fixed, so you now can much more easily navigate to the music horse and beat the game! -Sean
Follow my blog on how to use Maker Mode of Sonl.Light.Sleepwalker to make your own 4D gaming environment! -Sean
Son.Light.Sleepwalker now autosaves after each chapter. This will take away frustration of having to repeat chapters after leaving the game. We'll add a menu to front screen that will let you select "Continue" or "New Game". For now, it is continuing where you left off the last t
Based on the data from the steam Achievements, it appears that I needed to add another level after the first one to allow the player to get use to the mechanics. So, we added the "cookie jar" level. In the story, the boy is just sneaking a cookie in the middle of the night. But,
We have integrated the Steamworks API into Son.Light.Sleepwalker! The first achievement will be for getting the boy back into bed the first time. Its fully test with both Windows and Linux. We'll release more achievements in the next week. Do you have any achievements you would l
I just uploaded the latest build with Maker Mode! This allows 4D gaming - that is, triggering of real world effects to add to the jump scares. It will be available on 8/13/2018 when Steam allows the game release. This is a mode for Makers - you know - people who like to hack with