- Added a new feature for automatically buying technologies from the supply depot. The new options are set per technology, and when enabled, if the price of that technology is less than 1% of your current credits, that technology will automatically be bought when the next supply
- Added a new feature for automatically buying technologies from the supply depot. The new options are set per technology, and when enabled, if the price of that technology is less than 1% of your current credits, that technology will automatically be bought when the next supply freighter arrives.
- Other miscellaneous fixes.
- Added a new time inversion perk, Credits Bonus Upgrade Boost, which increases the effect of the credit bonus technology by 25% (up to 100%). - The Supply Freighter Upgrade time inversion perk now also decreases the time between supply freighters by 30 seconds per level. - Other
- Added a new time inversion perk, Credits Bonus Upgrade Boost, which increases the effect of the credit bonus technology by 25% (up to 100%).
- The Supply Freighter Upgrade time inversion perk now also decreases the time between supply freighters by 30 seconds per level.
- Other miscellaneous fixes.
- Added a new time inversion perk, Credits Multiplier, which doubles the amount of credits from all sources. - Fixed some bugs and performance issues on the time inversion screen. Also, the "# of Upgrade Levels" selector now goes up to 10m instead of just 1m. - Added an "end of g
- Added a new time inversion perk, Credits Multiplier, which doubles the amount of credits from all sources.
- Fixed some bugs and performance issues on the time inversion screen. Also, the "# of Upgrade Levels" selector now goes up to 10m instead of just 1m.
- Added an "end of game reached" screen.
- Any uncollected crystals in the chroniton collector dish will now be automatically collected when a time inversion is triggered.
- Other miscellaneous fixes.
- Fixed a bug where leveling the Orb EXP Boost time inversion perk beyond a certain point (tens of millions of levels) could result in the EXP from orbs going negative. - Other miscellaneous fixes.
- Fixed a bug where leveling the Orb EXP Boost time inversion perk beyond a certain point (tens of millions of levels) could result in the EXP from orbs going negative.
- Other miscellaneous fixes.
- Fixing a bug introduced in v3666 where triggering a time inversion while auto-deploy is disabled for the arena squad could sometimes result in a crash.
- Fixing a bug introduced in v3666 where triggering a time inversion while auto-deploy is disabled for the arena squad could sometimes result in a crash.
- The arena squad can now be auto-deployed. - Added a new time inversion perk, Arena Quick Start, which raises the default arena difficulty after an inversion. - Added a new time inversion perk, Time Boosters: Auto Activation, which gives a 5% chance of automatically activating t
- The arena squad can now be auto-deployed.
- Added a new time inversion perk, Arena Quick Start, which raises the default arena difficulty after an inversion.
- Added a new time inversion perk, Time Boosters: Auto Activation, which gives a 5% chance of automatically activating time boosters (up to 25% max).
- The QuickStart perk now always gives an extra five barracks slots and an extra ten inventory slots. - The delay between rounds in the AstroSlots mini-game has been reduced. - Reduced the amount of time that pop-up messages stay on screen. - Fixed some undesirable behavior relat
- The QuickStart perk now always gives an extra five barracks slots and an extra ten inventory slots.
- The delay between rounds in the AstroSlots mini-game has been reduced.
- Reduced the amount of time that pop-up messages stay on screen.
- Fixed some undesirable behavior related to the new "next item of interest" functionality.
- Fixed a rare bug where the chroniton collector dish auto-collection perk would sometimes not work properly.
- Fixed a bug in the AstroPairs mini-game where hitting the Abort button wouldn't always work.
- During squad deployments, hitting on the keyboard, Y on a controller, or right-clicking the mouse will now go to the next item of interest (speed boosts, EXP orbs, etc.) AND activate/interact with said item. - The arena squad now appears in the list of squads in the HUD. - Adde
- During squad deployments, hitting [N] on the keyboard, Y on a controller, or right-clicking the mouse will now go to the next item of interest (speed boosts, EXP orbs, etc.) AND activate/interact with said item.
- The arena squad now appears in the list of squads in the HUD.
- Added a new mechanism for possibly recovering lost or corrupt save data.
- Reality assignments no longer reset when a planet upgrade technology is purchased.
- Other miscellaneous fixes.
- Squad setups are now restored after time inversions. Squad names and tactics will always be restored, and if you've invested in the QuickStart perk, merc names and jobs will be (at least, partially) restored as well. - Buying a planet upgrade technology will no longer reset squ
- Squad setups are now restored after time inversions. Squad names and tactics will always be restored, and if you've invested in the QuickStart perk, merc names and jobs will be (at least, partially) restored as well.
- Buying a planet upgrade technology will no longer reset squad planet assignments.
- The inventory upgrade technology now gives two inventory slots instead of just one.
- The delay between rounds in the AstroPairs mini-game has been greatly reduced.
- Removed a couple of cards from the AstroPairs mini-game that were viewed as being too similar to other cards.
- Adjusted the discount to all equipment for sale in the supply depot that's granted by the Supply Freighter Quality time inversion perk - Worm holes now stay open for sixty seconds instead of thirty seconds - Fixed a bug where using Alt+Enter to maximize the game window would ca
- Adjusted the discount to all equipment for sale in the supply depot that's granted by the Supply Freighter Quality time inversion perk
- Worm holes now stay open for sixty seconds instead of thirty seconds
- Fixed a bug where using Alt+Enter to maximize the game window would cause the "next item of interest" functionality to stop working correctly
- Adjusted the descriptions of the time crystal bonus technologies
- The Supply Freighter Quality time inversion perk now also grants a discount to all equipment for sale in the supply depot - Lowered the default value for auto-deploy from three minutes to one and a half minutes, though the minimum (fully upgraded) value for auto-deploy is still
- The Supply Freighter Quality time inversion perk now also grants a discount to all equipment for sale in the supply depot
- Lowered the default value for auto-deploy from three minutes to one and a half minutes, though the minimum (fully upgraded) value for auto-deploy is still thirty seconds
- The HUD now displays the difficulty of the planet to the right of the name of the planet
- Buttons in the HUD for viewing the different squads now have an indicator that displays whether, or not, double time is currently active for that squad
- Added an indicator to the Home Base screen to display the double time status for the arena squad
- Fixed a bug with Self filtered leaderboards where it wasn't displaying any leaderboard values above your current rank
- Made a few changes in an attempt to fix a bug where, sometimes, merc portraits would be displayed twice in the HUD
- Other miscellaneous fixes
- The key now acts as a virtual click for interactable objects (orbs, speed boosters, etc.) on planets - Orb related tactics are now hidden unless the player has invested in the orb auto-collection time inversion perk - Other miscellaneous fixes
- The key now acts as a virtual click for interactable objects (orbs, speed boosters, etc.) on planets
- Orb related tactics are now hidden unless the player has invested in the orb auto-collection time inversion perk
- Other miscellaneous fixes
- Added a warning message to warn players that when they aren't logged into a Steam account, their progress won't be properly loaded or saved - Other miscellaneous fixes Additionally, due to a clerical error, the achievements for 100 hours of playtime and 1,000 hours of playtime
- Added a warning message to warn players that when they aren't logged into a Steam account, their progress won't be properly loaded or saved
- Other miscellaneous fixes
Additionally, due to a clerical error, the achievements for 100 hours of playtime and 1,000 hours of playtime had incorrect descriptions saying 1,000 hours and 10,000, respectively. Those achievement descriptions have now been updated to display the correct values.
- Fixed a minor bug where the in-app store wasn't bringing up the store pages for the DLC bundles correctly - Fixed a couple of minor UI bugs in the HUD. - Added a new option to the audio settings for disabling the EXP orb SFX. Also lowered the default volume on the EXP orb SFX.
- Fixed a minor bug where the in-app store wasn't bringing up the store pages for the DLC bundles correctly
- Fixed a couple of minor UI bugs in the HUD.
- Added a new option to the audio settings for disabling the EXP orb SFX. Also lowered the default volume on the EXP orb SFX.
- Fixed a bug where credits for offline progress weren't being awarded properly.
- Fixed a bug were mercs would sometimes get stuck on planet Cancri.
- Added more robust error handling for corrupt save data.