VR Model Viewer

MindRend Technologies

Released
Aug 5, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v2.32 Patch Notes

    Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40m/s and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone on instantiation Fixe

  2. Developer post

    v2.31 Hotfix

    - Fixed issue with spawnable light config screen not rendering properly in Factory scene

  3. Developer post

    VR Model Viewer leaves Early Access!

    It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved. I started the development of VRMV with no prior experience in 3D ga

  4. Developer post

    v2.3 Patch Notes

    Removed buttons for covered cargo crates and space ship (not used anymore) Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable Updated tutorial screens in lobby

  5. Developer post

    v2.25 Patch Notes

    Fixed bug where wand hints would disappear after looking at them Fixed issue with copy object hint getting stuck on Fixed issue with free placement mode send object to max placement distance erroneously Fixed issue where player gets sent to scene origin before loading new scene F

  6. Developer post

    v2.24 Patch Notes

    Fixed issue with multi threaded import control not completing if model had invalid data Fixed model import symbol not staying upright when facing player Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space Colosseum scene

  7. Developer post

    v2.23 Patch Notes

    Fixed player not falling through gap in first floor in Outpost scene Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model Disabled selection ring on model import spawn point object Disabled layout autosave function in

  8. Developer post

    v2.2 Hotfix

    Fixed smooth turning not working properly I will be adding a slider for smooth turning speed in next update and also a comfort vignette for smooth turning/flight.

  9. Developer post

    v2.21 Hot fixes

    Disable Auto Scale detect by default When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect) Fixed model loading synchronous mode instead of async by default The model loader fell back to synchronous loading by default, I have chan

  10. Developer post

    v2.2 Patch Notes

    Fixed text that displays Info/Warning/Error messages on wand Fixed issue where model import thread would not exit properly if model file failed to import Fixed bug with application version text not showing in Rotunda scene selection screen Added button to dismiss import error sig

  11. Developer post

    v2.1 Patch Notes

    Fixed issue where importing model as terrain had gravity enabled by default Changed 'Import As' options Displayed auto scale detection messages on wand Added restore defaults button for Import Options Removed Import As Scene option, no longer used Made terrain models traversable

  12. Developer post

    Patch Notes v2.07

    Fixed issue where loading certain saved scenes would fail if there were existing base objects in the scene (e.g. SciFi) Fixed issue where simply touching an object would cause it to be picked up by player Fixed issue where skybox would not save properly in certain scenes, such as

  13. Developer post

    Patch Notes v2.06

    Fixed issue where models could block main menu laser pointer when close to player Fixed sample palm tree missing trunk Fixed placeable selection ring not showing in Outpost scene Added tooltips on UI buttons Added advanced import settings screen Added option to use mesh colliders

  14. Developer post

    Hotfix 2.05

    Identified an issue with assimp model loader performing data structure validation and failing import if problem detected. This patch disables that feature and a future update will expose advanced import settings to the user.

  15. Developer post

    Patch Notes 2.04

    Fixed issue with wand grip manipulation jump on initial grab Fixed issue with wand hint and grip manipulation toggles not working in User settings menu Fixed issue with flight vectoring toggles not working in in User settings menu Fixed issues with WMR throwing errors in log Chan

  16. Developer post

    Hotfix 2.03

    Fixed issue with lobby help screen buttons stopped working Fixed bug where teleport stayed active after selecting flight mode from Tools panel on wand menu

  17. Developer post

    Patch Notes v2.02

    Apologies to all, the UI toggles on the Model Import panel were not functioning. Disabled HMD attached check on start Adjusted lighting in Dojo scene Fixed issue with UI toggles on Model Import screen not working

  18. Developer post

    Version 2.01 hotfix

    - Fixed issue where WMR left wand menu would not open when using direct movement. Joystick/joypad drift from zero (joystick floor noise) caused the wand to go into a state that prevented the menu opening - Updates to model loader program Any issues please contact me at mindrendte

  19. Developer post

    Version 2.0 Update

    Finally, it has arrived! After spending much longer than I anticipated reworking the original code to support the new SteamVR interaction system, I finally have any update for everyone to play with. As always, if you experience any problems please feel free to contact me at mindr

  20. Developer post

    1.92 Patch Notes

    Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have t