Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40m/s and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone on instantiation Fixe
Fixed fencing not snapping together properly
Changed default placement mode to fine
Increased max slider value for lerp* speeds to 40m/s and set default to 20
Fixed not being able to move/turn while wand menu is open
Fixed copy object command disabling clone on instantiation
Fixed hide object command not working
*lerp = Linear Interpolation, the speed at which an object moves to "catch up" with where the laser is pointing at the floor
It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved. I started the development of VRMV with no prior experience in 3D ga
It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved.
I started the development of VRMV with no prior experience in 3D game development or modelling, and looking back I think this was a very ambitious project for my first application. Like most novice developers, I have learned a lot from my first release, and I want to thank all the people who downloaded VRMV and provided feedback.
As for what the future holds, I want to develop an actual 2D game. VR development has been an amazing experience but the time constraints I have now preclude any further serious development on VR applications. I will be sticking around, if you have any major issues or changes requests, please feel free to send me an email at [email protected].
Thank you all for supporting us indie developers! Without people willing to invest in early access programs a lot of us wouldn't be around. Take care of yourselves, and good luck with whatever path lies before you.
Removed buttons for covered cargo crates and space ship (not used anymore) Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable Updated tutorial screens in lobby
Removed buttons for covered cargo crates and space ship (not used anymore)
Added ability to lock player at current height from Tools menu
Fixed bug where wand hints would disappear after looking at them Fixed issue with copy object hint getting stuck on Fixed issue with free placement mode send object to max placement distance erroneously Fixed issue where player gets sent to scene origin before loading new scene F
Fixed bug where wand hints would disappear after looking at them
Fixed issue with copy object hint getting stuck on
Fixed issue with free placement mode send object to max placement distance erroneously
Fixed issue where player gets sent to scene origin before loading new scene
Fixed bug in Player Rig startup sequence that caused head follower collider to not initialize
Fixed bug where player height was being set erroneously in Direct movement mode, causing Player to jump up on objects
Adjusted comfort vignette to work at lower linear speeds
As always please let me know if you encounter any issues, I am always willing to help. [email protected].
Fixed issue with multi threaded import control not completing if model had invalid data Fixed model import symbol not staying upright when facing player Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space Colosseum scene
Fixed issue with multi threaded import control not completing if model had invalid data
Fixed model import symbol not staying upright when facing player
Added slider to set smooth turn speed
Added comfort vignette option (under User settings)
Fixed player not falling through gap in first floor in Outpost scene Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model Disabled selection ring on model import spawn point object Disabled layout autosave function in
Fixed player not falling through gap in first floor in Outpost scene
Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model
Disabled selection ring on model import spawn point object
Disabled layout autosave function in lobby scene
Fixed re-import function sending model to origin not current loaded position
There is still an issue with multi-threaded model importing where if it fails while importing (e.g. if the file has invalid contents or assimp reports importing error back to thread pool controller) then the async importing sequence will get stuck. Still working on a fix.
Fixed smooth turning not working properly I will be adding a slider for smooth turning speed in next update and also a comfort vignette for smooth turning/flight.
Fixed smooth turning not working properly
I will be adding a slider for smooth turning speed in next update and also a comfort vignette for smooth turning/flight.
Disable Auto Scale detect by default When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect) Fixed model loading synchronous mode instead of async by default The model loader fell back to synchronous loading by default, I have chan
Disable Auto Scale detect by default
When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect)
Fixed model loading synchronous mode instead of async by default
The model loader fell back to synchronous loading by default, I have changed it back to async mode (again). Sorry for this! I have also turned off auto scale detection, I don;t think this is working quite so well. I am going to change it to something like "scale to player". I will find the longest dimension of the model out of x, y, z axes and set that to the player height and scale the rest of the model accordingly. So big, small, whatever it will be about the same size as the player.
Also I need to save the model import as data to the layout file (box collider, mesh collider, terrain) so it can be recalled when next loading the layout file. Currently this is not happening but next update will fix this.
Also there are a couple of other monior bugs that will get fixed:
- In Outpost scene it is possible to walk over the gap in the first floor without falling back down to ground floor
- In sci fi scene placeable selection ring floats too high off the ground
- When selecting to re-import a model, it goes to scene origin not last position
- Still an issue when importing multiple models as part of a layout and if there is an error on one of them the worker thread can get stuck and not exit properly, should be fixed soon.
Fixed text that displays Info/Warning/Error messages on wand Fixed issue where model import thread would not exit properly if model file failed to import Fixed bug with application version text not showing in Rotunda scene selection screen Added button to dismiss import error sig
Fixed text that displays Info/Warning/Error messages on wand
Fixed issue where model import thread would not exit properly if model file failed to import
Fixed bug with application version text not showing in Rotunda scene selection screen
Added button to dismiss import error sign
Improved async model load failed messaging & control
Fixed restore defaults not working for advanced import options
Reposition scene origin in Abstract scene away from center tree
Fixed physics-enabled objects falling through floor in Outpost scene
Fixed issue where importing model as terrain had gravity enabled by default Changed 'Import As' options Displayed auto scale detection messages on wand Added restore defaults button for Import Options Removed Import As Scene option, no longer used Made terrain models traversable
Fixed issue where importing model as terrain had gravity enabled by default
Fixed issue where loading certain saved scenes would fail if there were existing base objects in the scene (e.g. SciFi) Fixed issue where simply touching an object would cause it to be picked up by player Fixed issue where skybox would not save properly in certain scenes, such as
Fixed issue where loading certain saved scenes would fail if there were existing base objects in the scene (e.g. SciFi)
Fixed issue where simply touching an object would cause it to be picked up by player
Fixed issue where skybox would not save properly in certain scenes, such as Orbiting Outpost
Added rollback option to v2.05 in betas tab in Steam. This is prior to the async load and wand grabbing changes.
Fixed issue where models could block main menu laser pointer when close to player Fixed sample palm tree missing trunk Fixed placeable selection ring not showing in Outpost scene Added tooltips on UI buttons Added advanced import settings screen Added option to use mesh colliders
Fixed issue where models could block main menu laser pointer when close to player
Fixed sample palm tree missing trunk
Fixed placeable selection ring not showing in Outpost scene
Added tooltips on UI buttons
Added advanced import settings screen
Added option to use mesh colliders on import instead of bounding box collider
Fixed issue where laser pointer turned on briefly when releasing held object
Removed covered cargo crates sample object
Changed object pickup scheme to better detect when hovering over objects
Changed laser pointer model movement to allow Z rotation with wand while placing
Auto remove cameras on existing models on import
Made model importing run asynchronously to main thread
Check scene file for multiple references to same model and create clone instead of re-importing
Moved measure tools cancel button to menu button instead of grip to avoid erroneous cancellation on Index
Note with this update I have changed the way the wands detect if you are touchingsomething. Please let me know if you experience any problems at [email protected].
I am still working on the best way to manage material settings once the model has been loaded. I will have something in place in the next update. Thanks!
Identified an issue with assimp model loader performing data structure validation and failing import if problem detected. This patch disables that feature and a future update will expose advanced import settings to the user.
Identified an issue with assimp model loader performing data structure validation and failing import if problem detected. This patch disables that feature and a future update will expose advanced import settings to the user.
Fixed issue with wand grip manipulation jump on initial grab Fixed issue with wand hint and grip manipulation toggles not working in User settings menu Fixed issue with flight vectoring toggles not working in in User settings menu Fixed issues with WMR throwing errors in log Chan
Fixed issue with wand grip manipulation jump on initial grab
Fixed issue with wand hint and grip manipulation toggles not working in User settings menu
Fixed issue with flight vectoring toggles not working in in User settings menu
Fixed issue with lobby help screen buttons stopped working Fixed bug where teleport stayed active after selecting flight mode from Tools panel on wand menu
Fixed issue with lobby help screen buttons stopped working
Fixed bug where teleport stayed active after selecting flight mode from Tools panel on wand menu
Apologies to all, the UI toggles on the Model Import panel were not functioning. Disabled HMD attached check on start Adjusted lighting in Dojo scene Fixed issue with UI toggles on Model Import screen not working
Apologies to all, the UI toggles on the Model Import panel were not functioning.
Disabled HMD attached check on start
Adjusted lighting in Dojo scene
Fixed issue with UI toggles on Model Import screen not working
- Fixed issue where WMR left wand menu would not open when using direct movement. Joystick/joypad drift from zero (joystick floor noise) caused the wand to go into a state that prevented the menu opening - Updates to model loader program Any issues please contact me at mindrendte
- Fixed issue where WMR left wand menu would not open when using direct movement. Joystick/joypad drift from zero (joystick floor noise) caused the wand to go into a state that prevented the menu opening
- Updates to model loader program
Any issues please contact me at [email protected]. Thanks!
Finally, it has arrived! After spending much longer than I anticipated reworking the original code to support the new SteamVR interaction system, I finally have any update for everyone to play with. As always, if you experience any problems please feel free to contact me at mindr
Finally, it has arrived! After spending much longer than I anticipated reworking the original code to support the new SteamVR interaction system, I finally have any update for everyone to play with. As always, if you experience any problems please feel free to contact me at [email protected]. Cheers!
Added support for Valve Index
Upgraded Steam VR interaction system
Fixed model flying away when grabbed by laser pointer
Removed tractor locomotion type
Changed blink locomotion to SteamVR teleport
Remodelled army base scene
Removed flashlight
Removed screenshot control - use SteamVR screenshot control now
Removed demo scenes console from lobby (demo scenes no longer available)
Removed toggle floor visibility function
Added independent axis rotation for props
Added grip force sense setting for Valve Index wand grips
Reduced build size and performance
Updated model loader plugin
Added indicator for currently selected model (pointer laser to select, point to floor to deselect)
Added three new display environments
Allowed negative scaling to prevent models disappearing with zero scale
Improvements to how transparent materials are handled on import
Added wand hints (can be disabled in User menu)
Fixed issue with sending selected model to spawn point
NOTE: A game-breaking change was made to the layout loading system. Please refer to the readme.txt file located at \Documents\VR Model Viewer after installing the update if you have legacy (prior to V2) layout files that you wish to retain.
Known Issues:
- Button hint positioning is still WIP, can be disabled from the User Settings menu
- WMR throwing runtime errors in log, working on it. Seems to be related to SteamVR skeleton pose updates
- Joystick deadzone setting not saved to user prefs
- Right wand sometimes stays transparent after showing hint
- Skybox not saving with layout file properly if changed from default for orbiting platform scene
Next update will have some more scenes, async model loading, UI enhancements, scene portals, ability to access already loaded models during session, importing of images, list of loaded models in scene, and many more features!
Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have t
Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have them. Knuckles support is still in progress. Sorry for the delay!
[table]
[tr]
[td]Changed default import height on import without spawn marker
[/td]
[/tr]
[tr]
[td]Fixed error when toggling floor visibility
[/td]
[/tr]
[tr]
[td]Added ability to start with Index headset using Vive wands
[/td]
[/tr]
[tr]
[td]Fixed movement icon showing on top of placement mode text while placing object
[/td]
[/tr]
[/table]