Mines and Magic

Zolden Games

Released
Mar 25, 2024
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Minor Fix

    fixed multiplayer game stability, rare desync events shouldn't happen anymore fixed bugs in campaign economics: bonuses for full castle upgrades and mines now working correctly

  2. Developer post

    Graphics and interface update

    The main fix: performance has been improved. Aesthetics: New selection effects: rings for mines and the main base, and rune circles for units. An animated construction grid and updated placement markers, with visual feedback for valid and invalid positions. Reworked territory vis

  3. Developer post

    Mines and Magic is released

    This game used to ba a popular Starcraft 2 mod, and now it's a separate game. It shines in a full glory when you play multiplayer, but if you'd like to relax at evening and beat some waves of monsters, 20 challenging singleplayer campaign levels are available for you to test your

  4. Developer post

    The campaign is complete

    Added the remaining 2 levels - all 20 are available Fixed tutorial bugs Added cutscenes before levels

  5. Developer post
  6. Developer post

    Campaign update

    +2 new levels has been implemented (currently 16 of 20 are available)

  7. Developer post

    January patch

    Bug fixes Balance improvements Added 1 more campaign level (14 of 20 are currently implemented) Visual improvements

  8. Developer post

    Would you nominate a relaxing autobattler tower defense for Steam awards?

    1. This game has 150 unut types, each has a unique ability. I don't think many Tower Defense games have so many enemies. 2. Unique economy/resource system, that unites exploration, resource management, includes spell casting and upgrades. It might look just a little bit sophistic

  9. Developer post
  10. Developer post

    Multiplayer balance patch

    Spells got cheaper Researchable units got cheaper Highest mine gold upgrade cost reduced: 28 -> 27

  11. Developer post
  12. Developer post

    Tutorial, tips, cutscenes

    Playable tutorial level has been added Cutscenes system has been implemented "How to play" section has been reworked

  13. Developer post
  14. Developer post

    June patch

    Fixed multiplayer game menu, "surrender" button works correctly Added more tooltips to buttons Graphics improvements Bug fixes

  15. Developer post

    Balance and graphics patch

    Improved UI in the global map window Multiplayer game speed has been increased Singleplayer upgrades prices have been changed Singleplayer levels balance have been slightly changed (earlier levels got easier) Prices of building mines have been decreased Frabbit gold price has bee

  16. Developer post

    Rather big update

    Mine prices in gold grow slower with every mine built Same for upgrades, higher upgrades got cheaper than they were Castle poison now damages higher hp monsters much more Castle poison upgrades got slightly more expensive Researcheable units' gold prices has been reduced by about

  17. Developer post

    Big patch

    Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner) Game speed range in options changed -> Default game speed changed 1.0 -> 1.25 Bug fix: camera movement speed not anymore affected by game speed Singplayer campaign levels 5 and 6

  18. Developer post

    Technical update

    There were a plethora of little things fixed. But the most important change is replacement of Unity physics with my own custom physics. This brings two important benefits: 1. There won't be any risk of breaking determinism due to Unity physics. So, network game will be more stabl

  19. Developer post
  20. Developer post

    Some bugs fixed

    UI issues fixed in singleplayer campaign Spells from cards taken from global map to level now work correctly