HyperDot

Tribe Games · GLITCH

Released
Jan 30, 2020
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

18 posts
  1. Developer post
  2. Developer post

    Dodge Together Update

    Just in time for you and your crew to play for Valentine's Day! Highlights 1-8 Local Multiplayer Battles 20+ New levels Bonus! New music visualizer, just for fun Bug Fixes Fixed error where you would constantly restart a level in gauntlet after selecting back to menu Fixed graphi

  3. Developer post

    HyperDot Available on Nintendo Switch!

    Pick up HyperDot and dodge everything on Nintendo Switch & Switch 2 today! We're excited for you to finally get your hands on the game and think the pick-up-and-play nature of HyperDot makes it a perfect fit for the Nintendo Switch. We hope you enjoy! Want to report an issue?

  4. Developer post

    You are invited to The Game Awards Viewing Party

    December 10th, starting at 5:30pm CST we will be partying in Discord voice chat to watch The Game Awards. In case you missed it, HyperDot was nominated for the Innovation in Accessibility award . You are invited to join us as we scream! Join our discord here.

  5. Developer post

    Patch Notes, Jan 29, 2026

    Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed problem where some bonus levels weren't previewing correctly when you hover over them Updates You can now change the starting amount of lives (100, 50

  6. Developer post

    Gauntlet Update

    The Gauntlet Update includes a variety of new features including a new gameplay mode, 12 bonus levels, and a set of bug fixes. Highlights Gauntlet Mode Kick the campaign challenge up a few notches with HyperDot’s new Gauntlet mode and see how far you can make it with a limited nu

  7. Developer post

    Patch notes, April 8th, 2020

    Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. Bug Fixes Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick" In random, fixed bug with the area staying

  8. Developer post

    Patch notes, Feb. 19, 2020

    Want to report an issue? Post in the #game-support channel in discord.gg/heyglitch or email [email protected] . Bug Fixes Fixed issues with mouse not reacting appropriately on the level select screen in campaign. Fixed graphics issue where the token counter kept the color o

  9. Developer post

    HyperDot is out now!

    It's official, everybody. HyperDot is available now on Steam, Xbox, itch.io, and Microsoft Store. That feels…bizarre to say. I want to thank everyone who has supported me throughout years of me making a game about a dot. This past year in particular has been childhood dream after

  10. Developer post

    HyperDot enemy types and how to outsmart them

    HyperDot is a fast-paced arcade game with one rule: dodge everything. The player avatar is a dot and the goal is to navigate safely through a sea of enemy shapes. There are only five enemy types, and these building blocks can be tweaked and layered with modifiers (e.g. “player sl

  11. Developer post

    We have a release date!

    It's happening! HyperDot launches on January 31! Thank you all for your support throughout the development process. We can’t wait to see everyone trying the game out for the first time. Show your support It would mean a lot to us if you helped share the news on social media — you

  12. Developer post

    These updates will increase HyperDot's flexibility and accessibility

    A note from Charles : Thanks to everyone who participated in #HyperDotA11y ! It was surreal to see people streaming my game, and the response that I have gotten from the games accessibility community has nothing short of amazing. I really do appreciate all the kind words and enco

  13. Developer post

    Coming 2020

    Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/life balance for the developer, Charles McGregor, and the pub

  14. Developer post

    HyperDot flexibility research

    HyperDot features a high-contrast mode and full gameplay support with a range of traditional and alternate controllers including the Xbox Adaptive Controller and eye-tracking. Even though Charles has worked hard to make his game flexible and accessible, there's always more to be

  15. Developer post

    Play HyperDot with eye tracking

    Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports — traditional controllers, mouse/keyboard, Xbox Adaptive Controller, tilt, touch, and eye tracking. Eye tracking in particular prov

  16. Developer post

    We're hitting 3 conventions in 3 states over the next 3 weekends

    We're wrapping up August with events, road trips, and more events. Here's where you can play HyperDot now through Labor Day. Bit Bash August 17–18 Chicago 2D Con August 23–25 Minneapolis ID@Xbox Open House August 29 Redmond, WA All donations of physical energy may be addressed to

  17. Developer post

    It's the little things

    Earlier in development, Charles made a small but meaningful tweak to the HyperDot logo. Spot the difference. Before: After: That shade of red changed just a tad, and if you're red-green colorblind, it makes a world of difference. We got feedback that on certain backgrounds, half

  18. Developer post

    What happened at E3

    We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game making powerhouses that we love. We met a ton of new people (you m