Released
Jan 31, 2019
Platforms
Windows
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Patch 1.0.11 - Changelog

    This patch fixes the following issue: Some players have noted black screens and crashes upon starting up Arc Savior. This issue occurs only after quitting the game on its initial play and restarting the game for a second time. The crashes occurred due to the graphicsdata.dat file

  2. Developer post

    Patch 1.0.10 - Changelog

    This patch finally introduces Steam Achievements. Find the full list here... Happy Hunting!

  3. Developer post

    Patch 1.0.9 - Changelog

    This patch address the following: Players have expressed interest in being able to control the graphical detail of the game more. I have implemented additional options in the settings menu to accommodate this. Added: Texture Resolution Adjustment Anti-aliasing Adjustment Shadow T

  4. Developer post

    Patch 1.0.8 - Changelog

    This Patch addresses the following: Tweaks AI Ships have had their accuracy reduced slightly. Controller/Joystick feel has been changed: Previously players have reported the controls for aiming were too "twitchy" even at low sensitivity settings. To correct this, the reticle (onl

  5. Developer post

    Patch 1.0.7 - Changelog

    This Patch addresses the following: Tweaks: Slightly increased time before dialogue would finish allowing player more time to read. Treason Mission Performance optimization Extended Under Fire Mission Added Barrel Roll Section to Pilot Wings (Tutorial) Bug Fixes: Truth Mission -

  6. Developer post

    Patch 1.0.6 - Changelog

    It turns out that a previous patch introduced a bug that would not allow the Raeden Secrets Mission to be completed. This patch addresses the following: Fixed Issue of Raeden Secrets not being able to be completed Incorrect respawning of enemies in Furies Wings Hack Point in Raed

  7. Developer post

    Patch 1.0.5 - Changelog

    This patch addresses the noted controller function issues. Reworked aiming function with right analogue stick. It should now be much more fluid and intuitive. Removed Joystick "Roll Lock" modifier. To Roll your ship left or right you can now assign the appropriate buttons without

  8. Developer post

    Patch 1.0.4 - Changelog

    It would seem Patch 1.0.3 did not include the appropriate Truth objective indication that was intended. Thankfully it is an easy fix and the player focus for the first part of this mission should now be more obvious. Tweaks: Updated objective indicators for the initial part of TR

  9. Developer post

    Patch 1.0.3 - Changelog

    Tweaks: Added more objective detail to Truth Added more objective detail to Sacrifice Reduced number of protection objectives in Truth Made friendlies taking damage more noticeable buy flashing their on screen indicator Balanced player ships stats a little more. (You should now b

  10. Developer post

    Patch 1.0.2 - Changelog

    Another quick patch tonight. It would seem my days of sleep are still far away :P Tweaks: Fixed some spelling (*facepalm) Removed lingering Fighters after level completion for Knife Point Limited remaining enemies at the end of Furies Wings Reduced Silo Kills from 8 to 6 in Serpe

  11. Developer post

    Patch 1.0.1 - Changelog

    I'm releasing a patch tonight that will address a couple of small issues noted by players. Bare with me, I'm a single man team. Seriously though, thank you for your patience :) Tweaks: Reduced enemy count in Furies Wings Increased visibility of Hack points in Raeden Secrets Added

  12. Developer post

    January 2019 State of the Universe

    All planned revisions have been completed and we are pretty much ready to go! I've submitted a final build on the 26JAN19 for review. All going well, I'll be pushing that release button on time and you'll be in the cockpit soon after :) Thanks for sticking with me though the proc

  13. Developer post

    December 2018 State of the Universe

    Happy New Year Pilots! It's getting closer to launch day and I'm busting my butt to get everything ready! The UI is finally finished and I am now tweaking small settings to give the player an optimal play experience. Balancing is for the most part finished, with only the larger m

  14. Developer post

    Novemeber 2018 State of the Universe

    It was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway. I have also begun heavy profiling to make sure each level is as efficient as it can be. I want to be able to give l

  15. Developer post

    October 2018 State of the Universe

    After the long and arduous process of getting the Alpha up to standard. I am now happy to say that the beta builds are looking fantastic! I've decided that the visual aspect of Arc Savior needed a face lift and have been devoting a lot of time to importing new models and implemen