To commemorate ARIKA’s 30th anniversary, we revised the price of “FIGHTING EX LAYER.” Additionally, as another 30th-anniversary initiative?limited to the Steam version?we’ve made the festive build that was playable on PS5 at “EVO Japan 2023” available to Steam purchasers via a St
To commemorate ARIKA’s 30th anniversary, we revised the price of “FIGHTING EX LAYER.”
Additionally, as another 30th-anniversary initiative?limited to the Steam version?we’ve made the festive build that was playable on PS5 at “EVO Japan 2023” available to Steam purchasers via a Steam beta code.
However, because the PS5 build did not allow individual configuration of settings such as interface (input/output devices), resolution, or vertical sync?and we’ve essentially made that build run as-is on Steam?your experience may vary depending on your environment. We ask for your understanding.
There are no plans to expand this beta version in the future. Thank you for your understanding.
Lastly, we would like to thank Mr. Oda and Mr. Kuroki at SNK for graciously approving Terry Bogard’s appearance.
Right before publishing the code, we discovered a bug where, during CPU matches, the CPU “walks” in the air when air-guarding. We decided to pretend we didn’t see it and proceed with the code release.
Beta Code: 8kV4N9OrtoMR
Beta Participation: 202510 - 30th β test
Discussions: https://steamcommunity.com/app/871200/discussions/0/694247195298252321/
- Fixed the Network Code - Added new EX Special Attacks - Some Character Adjustment - Adjusted the Hit Distance System - Added the camera of Round Victory - Added the Controler Setting - Fixed some SE - Special Support for Latency Issues - Bug Fixes List of Changes:
- Fixed the Network Code
- Added new EX Special Attacks
- Some Character Adjustment
- Adjusted the Hit Distance System
- Added the camera of Round Victory
- Added the Controler Setting
- Fixed some SE
- Special Support for Latency Issues
- Bug Fixes
List of Changes:
https://app.box.com/s/65e05f71m47vis11g9mc9qq3igscleav
- The Damage Adjustment of Easy Combo - Character Adjustment - Expert Mode Mission Fixes - CPU Adjustment List of changes
- The Damage Adjustment of Easy Combo
- Character Adjustment
- Expert Mode Mission Fixes
- CPU Adjustment
List of changes
https://app.box.com/s/tehblbha259a5gps4gptdihuj3681ilb
-Added Area to the Expert Mode -Added match consent and opponent's communication environment display (WiFi, LAN) to ranked matches -GOUGI ""Illusion"" specifications were changed -Adjusted the amount of damage of some moves -Adjusted the Network Processing -Changed it not to let
-Added Area to the Expert Mode
-Added match consent and opponent's communication environment display (WiFi, LAN) to ranked matches
-GOUGI ""Illusion"" specifications were changed
-Adjusted the amount of damage of some moves
-Adjusted the Network Processing
-Changed it not to let the Confrontation Demo skip when the Online Match starts
◆Additional Features -The EVO2019 Champion was added to the Credits. -If you purchased Color Set: Type A, you can now select Area colors 5~10. ◆Game Balance Area -Lowered the hit recovery of when hit. -Increased the movement speed of Cancer when using and . ◆Bug Fixes General -Fi
◆Additional Features
-The EVO2019 Champion was added to the Credits.
-If you purchased Color Set: Type A, you can now select Area colors 5~10.
◆Game Balance
Area
-Lowered the hit recovery of [Emulator] when hit.
-Increased the movement speed of Cancer when using [Upload] and [Download].
◆Bug Fixes
General
-Fixed an issue where Sharon’s bullet count would not display properly in Training Mode when changing characters after a certain amount of time has passed.
Area
-Fixed a bug where she would gain too much Super Gauge when performing a regular throw.
-Fixed a bug where she would gain too much Super Gauge when connecting with [Emulator].
-Fixed an issue where the move [Thunder Break] was not properly mentioned as being a follow-up attack for [Humming Rush] on the command list.
Character Changes Additional Characters -> Area *Area does not have any Expert Mode challenges. Improvements to Netplay Matches -> The Netplay has been improved, along with additions and adjustments to the UI. New Online Mode added for Testing. -> A mode that allows you
Character Changes
Additional Characters
-> Area
*Area does not have any Expert Mode challenges.
Improvements to Netplay Matches
-> The Netplay has been improved, along with additions and adjustments to the UI.
New Online Mode added for Testing.
-> A mode that allows you to spectate matches (Spectator Mode) has been added
*For PS4 and Steam versions only.
Spectator Mode (In Testing)
This mode allows a Player to create a Lobby and spectate the matches of other Players who join.
Game Balancing
The input for Shirase, Sanane, and Hokuto’s special move 「Ryuusui」has been standardized, and the startup has increased.
Bug Fixes and Balancing
Fixed an issue with Sharon where using Half Moon does not trigger the Critical Gougi.
◆Fixes -A part of Sharon’s ending message was fixed. ▼The previous message read: Sharon had taken back her time with her lover. During the mission, she had learned that her real name was "Seren". However, there was need for that name anymore. Because next to Sharon stood her prec
◆Fixes
-A part of Sharon’s ending message was fixed.
▼The previous message read:
Sharon had taken back her time with her lover.
During the mission, she had learned that
her real name was "Seren".
However, there was need for that name anymore.
Because next to Sharon stood her precious lover.
▼The fixed message reads:
Sharon took back her time with her lover.
During the mission, she learned that
her real name was "Seren".
However, there was no need for that name anymore
because her precious lover stood next to her.
▼Affected Languages
English
French
Italian
German
Spanish
Russian
Arabian
Brazilian Portuguese
-Fixed an issue where the ground would raise up on the Intercontinental Railway stage.
◆Balance Changes
Sharon
-Crash Kick (f+HK) had its overall frames extended.
Terry
-stHP had its overall frames extended.
◆Updated Store -Terry is available for purchase on Steam. -Terry’s Gold and Silver colors are available for purchase on Steam. ◆Updated Content -New characters Sharon and Terry have been added. -A new stage “Intercontinental Railway” has been added with 2 versions (Evening and Ni
◆Updated Store
-Terry is available for purchase on Steam.
-Terry’s Gold and Silver colors are available for purchase on Steam.
◆Updated Content
-New characters Sharon and Terry have been added.
-A new stage “Intercontinental Railway” has been added with 2 versions (Evening and Night).
-A new BGM has been added for Terry’s stage.
-Sharon and Terry’s Gold and Silver colors have been added.
-Sharon and Terry’s Expert Mode challenges have been added.
-Sharon and Terry have been added to CPU and Kumite modes.
-Added endings for Sharon and Terry. Shadowgeist’s ending has been altered.
-Shadowgeist has had Intro and Victory voices added.
◆Balance Changes
Kairi
-You can now perform follow up attacks after floating your opponent with GARYUUMESSHU.
Darun
-GANGES DDT now hits crouching opponents.
-GANGES DDT range has been reduced.
-GANGES DDT recovery has been increased.
-CHOUZETSU KISHIN BOMB damage has been increased.
▼The Inputs for the following characters’ Counter-type moves have been changed.
-Shirase
-Hokuto
-Nanase
-Hayate
The Input change is as follows:
PROGRESSIVE : 1P -> 1PP (Downback+ Punch -> Downpack + 2 Punch Buttons)
CLASSIC : 421P -> 421PP (B,DB,D + Punch -> B,DB,D + 2 Punch Buttons)
In addition to the Input changes, the duration of these counters have all been standardized to the Medium version.
◆Voice Addition
-A new voice clip for all characters has been added for when they receive a Medium damaging attack.
-In CPU Battle, the appearance order of your opponent's has been changed for some characters (Skullomania, Doctrine Dark, Shadowgeist).
◆Bug Fixes
-Fixed an issue where your hurtbox would be extended when getting hit by a crouching Medium damaging attack.
-Fixed an issue where jumping forward in the corner after a GANGES DDT would result in you landing behind.
-Reduced an occurance of a loud SE overwriting a previously playing sound.
-Changed it to the Information Notice doesn’t display when playing in offline mode.
-Fixed an issue in Allen’s Expert Mode challenge #12 where the opponent’s Gougi deck was not acting as intended.
-Added a system to deal with Character Effects resetting at the start of each round.
-Fixed an issue where performing Kairi’s MARYUUREKKOU would cause it to slide backwards slightly.
-Fixed an issue where interrupting Rosso’s VULCANUS would cause the fire effect to remain on the screen.
-Fixed an issue with the UI in Expert Mode.
◆New Features -9 new BGM’s have been added to the default soundtrack. -The Gold/Silver colors for Pullum and Rosso are now on sale. -We’ve adjusted the way Matchmaking works so players will be able to find matches more frequently. ◆Game Balance -Adjusted the hitboxes on Jump Atta
◆New Features
-9 new BGM’s have been added to the default soundtrack.
-The Gold/Silver colors for Pullum and Rosso are now on sale.
-We’ve adjusted the way Matchmaking works so players will be able to find matches more frequently.
◆Game Balance
-Adjusted the hitboxes on Jump Attacks for the entire cast.
-Reduced the cross-up frames on Jump Attacks for the entire cast.
-Made it so characters are not knocked back when getting hit or blocking a cross-up attack while jumping.
-Adjusted the input for Command Grabs
-Ryusui now has its own input (Shirase, Sanane).
-Added a new Command Grab input for Hokuto, Allen, and Jack.
-After Counter moves, the character is now completely invincible until the active frames of the follow-up attack.
-Garuda
-Jazan will always home in on your opponent’s position.
-After a blocked Jazan, Garuda is now in a jumping state and the trajectory on the L, M, H versions has been adjusted.
-Skullomania
-The hitstop on Skullohead has been adjusted.
-Shadowgeist
-The H version of Shadow Press will always home in on the opponent’s position.
-Blaire
-The damage on her Standing and Crouching normal attacks has been increased.
-Shoot Kick damage has been increased.
-Sliding Arrow now performs the grab follow-up on crouching opponent.
-Chip Damage has been added to Sliding Arrow on block.
-Slight change on Shoot Kick’s movement (easier for 2nd part to hit).
◆Bug Fixes
-Fixed an issue where Hokuto’s hair would grow larger.
-Fixed an issue where characters would be move in the wrong direction after being hit by Dark Wire from behind.
-Fixed an issue where left and right positions would be swapper after Blaire’s Sliding Arrow.
-Fixed an issue where Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Kairi, Skullomania, and Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Shadowgeist’s st.HP would hit certain characters in an unintended way.
-Fixed an issue where Rosso’s st.MK would not be given dash properties.
-Fixed an issue in Training Mode where certain visual effects would remain on screen after activating Ghost.
-Fixed an issue in “Display” menu in Options where the displays did not properly match what was on screen.
-Fixed an issue in the Gougi menu where sorting the Gougi would make one unable to switch Decks.
-Fixed an issue in Training Mode where the effect of Power Reversal would not reset.
-Fixed an issue in Expert Mode where you Win count from Kumite would be displayed.
-Fixed an issue where your Expert Mode clear time would be saved in an unintended location.
-Fixed an issue where unplugging and re-plugging a USB cable could lead to a crash.
*Game Changes -Teleport has been changed -No longer can appear in mid-air -The startup motion for the Teleport has been slightly extended -You are unable to block for 1F directly after appearing from the Teleport -Allen’s Expert Challenge #16 has been changed
*Game Changes
-Teleport has been changed
-No longer can appear in mid-air
-The startup motion for the Teleport has been slightly extended
-You are unable to block for 1F directly after appearing from the Teleport
-Allen’s Expert Challenge #16 has been changed
- Adjusted the parameters of each communication antenna in Matching Setting. - Fixed a problem that the information after the 100th on the Leaderboard was not displayed correctly.
- Adjusted the parameters of each communication antenna in Matching Setting.
- Fixed a problem that the information after the 100th on the Leaderboard was not displayed correctly.