I've learned a lot in the past few years and have applied some of my new level design knowledge to improve the flow of the Vertigo 2 campaign. See the screenshots below for some examples of improvements. This change will last 2 weeks, and can be turned off in the graphics setting
I've learned a lot in the past few years and have applied some of my new level design knowledge to improve the flow of the Vertigo 2 campaign. See the screenshots below for some examples of improvements.
This change will last 2 weeks, and can be turned off in the graphics settings (seasonal visuals).
Upon request, I have dug up the oldest build that I have saved from the early years of Vertigo 2 development. And one from 2020, too, for comparison. Steam blocks links to dropbox (understandable) so you can access them through the links on my official website here Make sure to b
Upon request, I have dug up the oldest build that I have saved from the early years of Vertigo 2 development. And one from 2020, too, for comparison.
Hello Vertigooners. I've put together a silly little update for you this holiday season. The changes will last from now until January 1st, and will also return in future years. If you want to play normal Vertigo 2, there is a new option in the graphics settings to turn off season
Hello Vertigooners. I've put together a silly little update for you this holiday season. The changes will last from now until January 1st, and will also return in future years.
If you want to play normal Vertigo 2, there is a new option in the graphics settings to turn off seasonal specials.
Added support for homemade VR treadmills upon request. A new option is available in locomotion settings: Treadmill Support. When enabled, player movement can be controlled by standard gamepad left stick input, meant to be driven by treadmills or other peripherals.
Added support for homemade VR treadmills upon request.
A new option is available in locomotion settings: Treadmill Support. When enabled, player movement can be controlled by standard gamepad left stick input, meant to be driven by treadmills or other peripherals.
Fixed spectator drone being considered hostile by allies in Autonica Fixed custom level ally squads forming immediately when they are supposed to wait for a message Fixed text sometimes failing to localize Fixed dlc final boss being able to attack during death animation Fixed dlc
Fixed spectator drone being considered hostile by allies in Autonica
Fixed custom level ally squads forming immediately when they are supposed to wait for a message
Fixed text sometimes failing to localize
Fixed dlc final boss being able to attack during death animation
Fixed dlc final boss dialog not playing
Fixed Flesh Golem Giant encyclopedia entry not working correctly
Fixed vortex propagator in base game loading you into the DLC
Hello multilingual gamers! Localization has been added to the Into the Aether DLC in the following languages: Spanish French German Spanish Ukrainian Simplified Chinese Japanese Dutch Polish Russian
Hello multilingual gamers!
Localization has been added to the Into the Aether DLC in the following languages:
The soundtrack to Vertigo 2: Into the Aether is now available as a third disc in the Vertigo 2 OST! Pick it up to support my work and for access to uncompressed versions of the music. The soundtrack is also available on streaming services.
The soundtrack to Vertigo 2: Into the Aether is now available as a third disc in the Vertigo 2 OST!
Pick it up to support my work and for access to uncompressed versions of the music.
https://store.steampowered.com/app/2346240/Vertigo_2_Soundtrack/
The soundtrack is also available on streaming services.
[previewyoutube=55IZDZFHd1c;full][/previewyoutube]
- Fixed encyclopedia entries not changing based on story decisions - Fixed DLC items not working in custom levels if you don't have the DLC installed - Fixed Seer animation issues - Fixed Sintho's projectiles circling behind you
- Fixed encyclopedia entries not changing based on story decisions
- Fixed DLC items not working in custom levels if you don't have the DLC installed
- Fixed Seer animation issues
- Fixed Sintho's projectiles circling behind you
- Fixed lava pits missing material - Fixed Void Knight Phase 2 not triggering events on death in level editor - Improved Void Grappler haptics - Fixed being able to teleport through invisible walls in level editor - Into the Aether section in the main menu now has a "continue" bu
- Fixed lava pits missing material
- Fixed Void Knight Phase 2 not triggering events on death in level editor
- Improved Void Grappler haptics
- Fixed being able to teleport through invisible walls in level editor
- Into the Aether section in the main menu now has a "continue" button if you've started playing the dlc, instead of a "play" button that restarts it from the beginning.
- Added "spacesuit" console command to toggle the spacesuit player model. Works in level editor with console command prop. Only applies to Sonja and Brian, the spacesuit does not fit Nani or Officer 13.
Fixed level settings menu being broken in level editor Added the following console commands to the console command trigger in the level editor: givemana, givetool, givesoulring Fixed giveweapon and enc_unlock console commands not working for items with spaces in their names. Now
Fixed level settings menu being broken in level editor
Added the following console commands to the console command trigger in the level editor: givemana, givetool, givesoulring
Fixed giveweapon and enc_unlock console commands not working for items with spaces in their names. Now you can type the name without spaces.
Fixed nectar fountain appearing at different height in level editor
Some more bug fixes and improvements for the DLC! Fixed some errors that could cause crashes while loading the main menu Fixed loading a single shell into the Annihilator Prototype always going into the right barrel Fixed some incorrect menu text Added bumblebee ammo pickup to le
Some more bug fixes and improvements for the DLC!
Fixed some errors that could cause crashes while loading the main menu
Fixed loading a single shell into the Annihilator Prototype always going into the right barrel
Fixed some incorrect menu text
Added bumblebee ammo pickup to level editor
Fixed the moonbase vortex portal sometimes taking you to the wrong chapter
Hi gamers, here's a hotfix for some common bugs. I've also received a bunch of complaints about the void grappler controls, so I've tried to change the physics to make them a bit more user friendly. If you are experiencing crashes on Quest Link, try turning on the "disable loadin
Hi gamers, here's a hotfix for some common bugs. I've also received a bunch of complaints about the void grappler controls, so I've tried to change the physics to make them a bit more user friendly.
If you are experiencing crashes on Quest Link, try turning on the "disable loading screens" options in the graphics settings. There seems to be some incompatibility with SteamVR loading screens and Link.
Fixed not starting the DLC with the Annihilator Prototype (I think)
Grappling hook no longer disconnects from surface automatically if you reel in all the way
Grappling hook now slows you down if you reel in all the way (instead of flinging you)
Increased grappling hook fire speed
Fixed BAMM not healing, even when not on hard mode
Fixed boss select not giving you all necessary items
Fixed missing hitboxes on flesh golem legs
Fixed softlock if you reload a save or return to the Void Grappler pickup room
If you haven't played Vertigo 2 yet, you better do it fast, because the DLC launches tomorrow! Enjoy a 40% discount for the next two weeks in celebration of Into the Aether.
If you haven't played Vertigo 2 yet, you better do it fast, because the DLC launches tomorrow! Enjoy a 40% discount for the next two weeks in celebration of Into the Aether.
https://store.steampowered.com/app/843390/Vertigo_2/
If you haven't played Vertigo 2 yet, you better do it fast, because the DLC launches tomorrow! Enjoy a 40% discount for the next two weeks in celebration of Into the Aether.
If you haven't played Vertigo 2 yet, you better do it fast, because the DLC launches tomorrow! Enjoy a 40% discount for the next two weeks in celebration of Into the Aether.
https://store.steampowered.com/app/843390/Vertigo_2/
The release of Into the Aether is just four days away! In the mean time, check out this new trailer.
The release of Into the Aether is just four days away! In the mean time, check out this new trailer.
[previewyoutube=oPquIXT9-DA;full][/previewyoutube]
Hi gamers, I'm sorry to say that I'm going to have to push the release of Into the Aether out a month into April. Development is going smoothly, but I have a busy month ahead of me and I don't want to rush the release. Thanks for your patience! Please enjoy these new screenshots
Hi gamers, I'm sorry to say that I'm going to have to push the release of Into the Aether out a month into April. Development is going smoothly, but I have a busy month ahead of me and I don't want to rush the release.
Thanks for your patience! Please enjoy these new screenshots as a consolation.
https://store.steampowered.com/app/3305800/Vertigo_2_Into_the_Aether/