Patch 0.210.06
Additions In-game hints: No more scratching your head. Enemy death: Hit 'em enough times and they go dead now. Changes You can now control the spin of the ball in mid-air. Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage
Additions
- In-game hints: No more scratching your head.
- Enemy death: Hit 'em enough times and they go dead now.
Changes
- You can now control the spin of the ball in mid-air.
- Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage one-handed, lazy-mode game sesh.
- Changed the placement of the "Action Score" UI so you feel more cool now.
- Changed look of the level bottom. Falling to your death, now with more style!
- Slightly alter the look of the Data Ball.
- Changed the scroll speed of the binary on the "Goal Block". What's it say tho?
- Drastically improved projectile path-finding.
- Changed particle fx for Data Ball.
- Improved camera smoothness and reduced/removed visual stuttering.
- Decreased size and frequency of network calls, creating smoother gameplay and happier routers.
- Tweaked the size of split-screen windows to make things a bit more even. I still call first controller though.
- Removed vignette post-processing effect.
- Changed naming scheme for split-screen players.
- Upgraded to Unity 2019.2.8f1.
Fixes
- Fixed player name sizing issues in main menu.
- Fixed issue with targeting retical in split-screen.
- Fixed issue which occasionally prevented visual charge state from syncing over network.
- Fixed issue which cause the game to default to the lowest resolution and quality.
- Fixed misplaced action score UI in split-screen.
Known Issues
- Joysticks will cause issues if not plugged in before starting game.
- Drain blocks are draining through corners.

This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance.
This patch aims mainly to enhance the visuals and improve networking.
This patch focuses on revamping the level generation system as well as a few bug fixes. I will be continuing to improve the level generation and this update provides some fundamental changes (custom random scripts, better placement logic, etc) that provide a solid foundation.
This patch contains a few tweaks to game mechanics and quality of life additions that, while subtle, offer marked improvement to the feel of the game.
A quick note on when to expect updates: during the summer (from now until the end of September) I will be releasing updates sporadically and mainly focusing on improving current features and bug smashing. Going forward into October and beyond you can expect more frequent and regular updates with more content.
As always you can get a very good idea of what to expect by keeping track of the
I present to you, the first patch for Data Ball. In general, I plan on releasing smaller patches semi-regularly rather than infrequent large updates. This update adds checkpoints and a few fixes. See the patch notes below for the full run down.