Hotfix #1 is live!
Hey everyone, Over the last couple of days, I’ve been fixing a lot of issues and implementing your feedback. Thank you so much for still actively testing the game and sharing your thoughts after all this time. I really appreciate it! Here’s what’s been fixed and improved: Gamepla

Hey everyone,
Over the last couple of days, I’ve been fixing a lot of issues and implementing your feedback. Thank you so much for still actively testing the game and sharing your thoughts after all this time. I really appreciate it!
Here’s what’s been fixed and improved:
Gameplay & Controls
Fixed a bug where with 4 controllers connected, only 3 + mouse/keyboard could be used
Fixed a bug in the local lobby where the 4th player couldn’t be added if 2 or more players were already ready
Fixed: Local lobby was showing Xbox prompts instead of keyboard prompts
Fixed headers in the keyboard remapper so they are now displayed and clickable
Fixed translation: “Keyboard Tank Layout”
UI & Text
Updated weapon text translations
Additional translation adjustments
Fixed an issue where the font in the weapon info text didn’t update correctly
Fixed localization font errors
Settings & Startup
Changed start resolution & removed windowed mode by default
Thank you again for all of your feedback. I will continue working hard to make Tiny Tanks a better game.
You would also help me tremendously by leaving a positive review on Steam, so new players can see that Tiny Tanks is alive again and actively getting updates.
Thank you! Jannik

Hello everyone,
we finally have a new update for you. We have been working on this update for the last weeks and have made many small improvements to the game. We have integrated 6 new maps into Tiny Tanks, 3 of them created by ourselves and 3 by our community. In the last two months we had a lot of personal stuff that had to be dealt with, so we couldn't work on the game all the time. We are still developing the game completely in our spare time. We hope you understand that! We will now put our full energy back into it! We've also been working on many features that we want to implement into the game in the future.
We have put a lot of effort into our bots and they are now ready for their first public appearance! We have tried to cover every possible case. This means that we have built the bots in a way so that they support every game mode. We tested quite a few game mode and modifier combinations, but we surely have missed some. Although we are confident the bots will hold up to our expectations, if you encounter any issues, let us know in the discussions or on our Discord:
Hello everybody,
as you might know, we are rapidly nearing the release on April 11, 2019.
We are only 3 weeks away now and we are as excited as you are.
So let us talk about all the stuff we have been doing right away!
Currently, we have the following weapons in the game:
Online Improvements
We have been able to improve the collision between tanks and bullets, which has greatly improved the feeling of the online multiplayer. Furthermore, we could reduce network traffic through a system that measures how blocks travel. We're currently in the final stages of testing the online multiplayer and we're confident that it will perform well when released.
Gameplay and Sound
In the last two months, we could improve several points regarding gameplay. We've added a variety of particle effects to give better feel to the shooting, as well as a hitstop to increase the impact of the shot.
We also added a variety of sounds in collaboration with the audio team
The most important feature is the Steam Workshop Integration. You can now share your maps with everyone via the Steam Workshop and download plenty of maps instantly.
That's it for this update. Thanks for reading and for supporting us. 