The following is a list of updates for Time-Skip: -Resolved controller button layout & sensitivity changes -Resolved shadow quality -Fixed several ledges the player was capable of standing on -Changes to pause menu and tutorial text -Added 32-bit version. Why was it 64-bit, y
The following is a list of updates for Time-Skip:
-Resolved controller button layout & sensitivity changes
-Resolved shadow quality
-Fixed several ledges the player was capable of standing on
-Changes to pause menu and tutorial text
-Added 32-bit version. Why was it 64-bit, you may ask? Each update requires the game to be re-created yet again. So now with 2 versions, 64 & 32 bit each update will require the game to be updated twice, (once for each version)
The following is a list of updates for the game Time-Skip: -Added several objects to prevent cheating -Added turret muzzle flare -Modified game sounds -Closed more seams -Added more lights -Added more props
The following is a list of updates for the game Time-Skip:
-Added several objects to prevent cheating
-Added turret muzzle flare
-Modified game sounds
-Closed more seams
-Added more lights
-Added more props
-Removed auto-save feature for level 1 -Removed experimental sub-system -More minor tweaks -Removed out-dated game files for unused objects Added a new trailer for the game to showcase new level features for Time-Skip. Changed minor things as well as removed experimental transpor
-Removed auto-save feature for level 1
-Removed experimental sub-system
-More minor tweaks
-Removed out-dated game files for unused objects
Added a new trailer for the game to showcase new level features for Time-Skip. Changed minor things as well as removed experimental transportation's sub-system, making the game code more stable. The trailer was recorded with the current version 9/23/2018. Let's try and sell a few thousand units of Time-Skip in the next few months! This is a really great game!
The following is a list of updates that have recently been added to Time Skip! Version 1.3.0: -Auto-save feature added. -Added new function subsystem to prevent rare flukes in-game. -Slightly Increased midair mobility. -Sound volumes equalized. -Added more props to levels. -Minor
The following is a list of updates that have recently been added to Time Skip!
Version 1.3.0:
-Auto-save feature added.
-Added new function subsystem to prevent rare flukes in-game.
-Slightly Increased midair mobility.
-Sound volumes equalized.
-Added more props to levels.
-Minor fine-tuning & micro adjustments.
It has been great working on Time Skip, Level 9 is about 50% completed, however if sales/reviews don't improve then it will probably remain this way for a while. Everything takes time, and it takes a few months to reach this point. I need you to like & tell everyone and buy t
It has been great working on Time Skip, Level 9 is about 50% completed, however if sales/reviews don't improve then it will probably remain this way for a while. Everything takes time, and it takes a few months to reach this point. I need you to like & tell everyone and buy this game to support more indie developers. Thanks!
Update 1.2.92
-Greatly improved teleportation accuracy/reliability (Finely-tuned)
-Added more pipes/props
-Turret can no longer track player at 'real-time' speeds while slow-motion is
active.
-Added some lights
-Added dirt & level effects for level 4
The following improvements have been made to Time Skip V1.2.8: -Improvements to teleport accuracy & effects. -Controller inputs added. -Invert Y-Axis mouse/controller option. -Added props to help prevent player cheating. -Added blocking volumes.
The following improvements have been made to Time Skip V1.2.8:
-Improvements to teleport accuracy & effects.
-Controller inputs added.
-Invert Y-Axis mouse/controller option.
-Added props to help prevent player cheating.
-Added blocking volumes.
-NEW section added to level 1 challenging players before advancing to more difficult stages. -'Deceased/failure Screen' will now remove the pause menu & video settings menu in-game. -Added some invisible walls. Time Skip is still being updated and improvements are still being
-NEW section added to level 1 challenging players before advancing to more difficult stages.
-'Deceased/failure Screen' will now remove the pause menu & video settings menu in-game.
-Added some invisible walls.
Time Skip is still being updated and improvements are still being added, tell your friends to buy this indie game & continue playing more stages as this game progresses!
Time Skip Version 1.2.6 is now available!
The following improvements have been made to Time Skip: -Final production of lighting quality. -Fine-tuning of game-play & visual appearance. -Camera/Monitor display will no longer rotate camera feed with player’s perspective. -Increased laser rotation speed w/ reflectors. -L
The following improvements have been made to Time Skip:
-Final production of lighting quality.
-Fine-tuning of game-play & visual appearance.
-Camera/Monitor display will no longer rotate camera feed with player’s
perspective.
-Increased laser rotation speed w/ reflectors.
-Level 3 added objects to help prevent player short-cut.
-Level 4 Added an invisible wall to blast shield.
-Level 6 Moved objects, added more props to prevent short-cut.
-Level 7 Removed lag at beginning of level. Added sparks. Added some lasers.
Played through the current version of 'Time Skip' V 1.2.4 on Steam from start to finish, and it's fun! Several puzzles created a while ago still prove to be fun & interesting challenges during testing for the developer. So what's new in this update? -Lighting improvements in
Played through the current version of 'Time Skip' V 1.2.4 on Steam from start to finish, and it's fun!
Several puzzles created a while ago still prove to be fun & interesting challenges during testing for the developer. So what's new in this update?
-Lighting improvements in added sections.
-2 New laser hazards
-Laser added to Main Menu.
-A new laser hazard added in the previous version seemed to be working in game engine, but failed to move properly when the exe file was built. I'm going to speak to the engine company about this and make a video log detailing the error that I feel I am not responsible for. I've found another solution to this, but is not as efficient in coding. Very strange the engine program is doing this. In-game error solved.
-Added more props and 1 material.
-Increased turret damage by about 200%
-Slightly increased teleport accuracy.
So basically the game handles great and is fun to play! I have a few more puzzle ideas I'm going to write them down and try to fit them into later levels.
But honestly this game needs more good reviews. 'Time Skip' is still new and capable of changes, so buy this game and contribute your ideas today!
About 25 updates later still adding content and finding/fixing errors. Most games usually do this often and for good reason. Spent all morning and night fixing errors in compile/build logs. -New Engine Version* update was causing errors with load triggers, so if you were experien
About 25 updates later still adding content and finding/fixing errors. Most games usually do this often and for good reason. Spent all morning and night fixing errors in compile/build logs.
-New Engine Version* update was causing errors with load triggers, so if you were experiencing confusion within the last 15 days during V 1.2.0 of Time Skip that is the reason why level 2 had issues loading. A load trigger was not sensing the player.
-Deleted future character AI not yet referenced in-game due to errors crashing the game build.
-Added new laser traps & puzzles.
-Level 3 new section added.
*New versions have more features and post effects, as well as performance gains but can make changes to C++.
Final Patch Notes V 1.2.2: Time skip updated the game engine which invalidated some characters causing load issues within last 2 weeks. It was completely unintentional if this was an inconvenience and has been resolved, thank you.
-Note: "Player will unlock abilities as the game progresses." -Level 4 major improvements and work-flow design. -Added NPC_Turret -Teleport slightly improved by better calculating player's location. -Level 6 modified some previous challenges -Removed some reflections which were d
-Note: "Player will unlock abilities as the game progresses."
-Level 4 major improvements and work-flow design.
-Added NPC_Turret
-Teleport slightly improved by better calculating player's location.
-Level 6 modified some previous challenges
-Removed some reflections which were displaying incorrectly after engine update.
-Players spawning a new laser will now reset the laser's location to help prevent mistakes.
-Added new laser obstacles.
6/27/2018
-Fixed several walls players were able to teleport through. -Keys 1,2, & 3 will now change abilities. -Moved several props. -Added more props changing level-flow. -Even more lighting changes.
-Fixed several walls players were able to teleport through.
-Keys 1,2, & 3 will now change abilities.
-Moved several props.
-Added more props changing level-flow.
-Even more lighting changes.
The following improvements have been made for Time Skip Version 1.9: -Dramatic efficiency in-game reducing triangles. -Major lighting improvements. -Reduced lag some players were experiencing when creating platforms. -Settings menu now available in-game instead of only the main m
The following improvements have been made for Time Skip Version 1.9:
-Dramatic efficiency in-game reducing triangles.
-Major lighting improvements.
-Reduced lag some players were experiencing when creating platforms.
-Settings menu now available in-game instead of only the main menu.
-Settings now has FPS counter.
-Improved spark laser trail effect.
-Lasers will not interfere with other lasers spark trail effect.
-Monitor/Camera system added to game.
-Moved several props causing screen tearing.
-Added more props
-Failure screen now fades view & sound.
-Overall new game engine updated & performance increase.
Version 1.8 fixes: -UI Hud updates panel # at level start. -Game volume equalized. -Player will not have a fraction of a second to teleport while failure screen active. -Lightning improvements!
Version 1.8 fixes:
-UI Hud updates panel # at level start.
-Game volume equalized.
-Player will not have a fraction of a second to teleport while failure screen active.
-Lightning improvements!
Patch Note Changes: -Improved several levels moving load-screens which was causing players to lag. -Added cool new music and sound effects. -Minor tweaks and adjustments. Deleted several models having shadow issues. -Changed minor coding.
Patch Note Changes:
-Improved several levels moving load-screens which was causing players to lag.
-Added cool new music and sound effects.
-Minor tweaks and adjustments. Deleted several models having shadow issues.
-Changed minor coding.
Patch note changes: -Improved lighting on multiple maps. -Failure screen now reduces health to 0. -Fixed rare glitch that caused lasers to shut-off other lasers -Teleport visuals slightly improved -Improved efficiency on several maps.
Patch note changes:
-Improved lighting on multiple maps.
-Failure screen now reduces health to 0.
-Fixed rare glitch that caused lasers to shut-off other lasers
-Teleport visuals slightly improved
-Improved efficiency on several maps.
Version 1.4 improvements: -Reduced global Cooldown of abilites while in slow-motion. -Laser always online glitch fixed. -Holding right mouse button will no longer 'scope-in' while orb is selected. -Solved rare infinite loop glitch when pointing several lasers at one another. -Fix
Version 1.4 improvements:
-Reduced global Cooldown of abilites while in slow-motion.
-Laser always online glitch fixed.
-Holding right mouse button will no longer 'scope-in' while orb is selected.
-Solved rare infinite loop glitch when pointing several lasers at one another.
-Fixed several levels where the lasers appeared to be flickering.