Howdy fellow farmers! Update 1 is finally here! Completing the Pageant Chart! There are not only more than double pageants to participate in but the whole pageant system has been revamped: -Difficulty curve has been adjusted, difficult to win pageants are now actually difficult t
Howdy fellow farmers! Update 1 is finally here! Completing the Pageant Chart!
There are not only more than double pageants to participate in but the whole pageant system has been revamped:
-Difficulty curve has been adjusted, difficult to win pageants are now actually difficult to win.
-Competitor algorithm and rating system have been improved.
-Pageant ratings can stack well over 10 points.
-Minor bug corrections.
-Minor optimization.
Please remember to post any feedback and or bug on the forums! Thank you so much for your patience.
Cheers!
Howdy Farmers! This long due monthly update comes with 5 new breeds you can acquire in your Farmer's Digest along a few tweaks to the math behind Chicken Pageants. I've prepared the engine for a few UI improvements coming next month so stay tuned! -French Marans now available on
Howdy Farmers!
This long due monthly update comes with 5 new breeds you can acquire in your Farmer's Digest along a few tweaks to the math behind Chicken Pageants.
I've prepared the engine for a few UI improvements coming next month so stay tuned!
-French Marans now available on store.
-Lakenvelder now available on store.
-Old English Game now available on store.
-Faverolles now available on store.
-Japanese Bantam now available on store.
-Camera speed and sensitivity improved.
-Camera axis inversion issue corrected.
-Pageant algorithms tweaked.
Don't forget to post any issues or suggestions on the forums!
Cheers!
Howdy fellow farmers! Introducing Update 0.72. This update is exclusively about quality of life improvements. The first thing you will notice is a new and revamped Rotation Solution for the camera, it is much more responsive and is no longer vulnerable to becoming unresponsive wh
Howdy fellow farmers!
Introducing Update 0.72. This update is exclusively about quality of life improvements.
The first thing you will notice is a new and revamped Rotation Solution for the camera, it is much more responsive and is no longer vulnerable to becoming unresponsive when the player owns more than 100 chickens.
This was a pesky bug that took me awhile to hunt down and couldn't have done it without the help of community members who contributed on the forums and helped diagnose this issue.
It should take no time for you to get accustomed to the new custom solution, it is definitely an improvement over the old camera.
The Chicken Hive Mind machine learning system will reduce the frequency it has the chickens scan their environment for obstructions by 50% when player possesses more than 80 chickens in order to reduce processor overhead in late game. This comes with a reduction in response time for chickens but it shouldn't impact the chicken's navigational skills as by then they should be decent enough in traversing the corral.
Other Minor Tweaks included as well, for example, the camera will no longer clip below ground when zoomed all the way in. Check out the improvements and don't forget to participate on the forums.
Cheers!
Today, thanks to feedback from the community, I was able to pinpoint several performance degrading issues. After identifying this issues and confirming through heavy CPU and GPU profiling. I then Implemented the following changes: -Removed one of the Landscape's sub shaders that
Today, thanks to feedback from the community, I was able to pinpoint several performance degrading issues. After identifying this issues and confirming through heavy CPU and GPU profiling. I then Implemented the following changes:
-Removed one of the Landscape's sub shaders that used indiscriminately a World Position Offset solution to create a faux depth for the grass texture at distance.
-Changed the deprecated Landscape sub shaders for a more conservative but creative artistic solution (a solution similar to the one used for the dynamic grass).
-Improved the Chicken's LODs in over 60% achieving a reduction in chicken polycount now of over 85%
-Changed the method for GI and AO to a more conservative solution based on a performance/aspect compromise (in contrast from just aspect).
I am super thrilled to report that test benches workstations have an improvement in performance in up to 20fps.
Please try the patch yourselves and let me know on the forums how much of an improvement it makes!
Cheers!
Howdy Farmers! Today we have achieved a major milestone in Corral’s development. All base features are now available for you! With the Introduction of the Chicken Pageants, main development is now transitioning to expanding already existing features (more chicken breeds, new item
Howdy Farmers!
Today we have achieved a major milestone in Corral’s development. All base features are now available for you! With the Introduction of the Chicken Pageants, main development is now transitioning to expanding already existing features (more chicken breeds, new items and even predators). And of course fixing any bug we find.
You can now sign up your chickens to a Pageant Circuit to see who is who inside the Valley. As of today the only circuit available is the White Leghorn Breeder Circuit, this is only as a standard precaution measure; Due to it being a major update that involved heavily modifying the game code. I find it best to release Update 0.7 in smaller compartmentalized patches (so if a major bug or error occurs I can pinpoint and solve it faster).
Pageant Circuits will be released in the following calendar:
[edit]
-Ill be releasing the remaining circuits throughout this month, I had specific release dates, but I'll be releasing performance optimization updates also between circuit releases. [/edit]
If everything goes as planned some circuits could be released a lot earlier.
Please don’t hesitate to provide feedback or report any bugs you experience, both your opinion and contribution are of the utmost important for Corral.
P.D I’ll be posting soon another thread on the forum with a in depth explanation of Pageant Circuits. Stay Tuned!
Patch Notes: Update 0.70
-Chicken Pageants now available through the Marketstand menu.
-Minor Bug Fixes.
Cheers!
Howdy farmers! Update 0.68 is here, after some ISP issues that delayed the over-the-net testing of this update; the Automated Food Processor is now available on the Farmer's Digest. This will allow you to produce large quantities of food quickly and efficiently. This is the first
Howdy farmers!
Update 0.68 is here, after some ISP issues that delayed the over-the-net testing of this update; the Automated Food Processor is now available on the Farmer's Digest. This will allow you to produce large quantities of food quickly and efficiently.
This is the first of the professional-tier items that will be released over the next weeks after the huge 0.7 Content Update, which will contain the very much anticipated Chicken Pageant!.
0.69 will be reserved for debugging the current updates and improving performance and should arrive next week.
You can expect 0.7 -The Pageant Update- to be deployed in about 2 weeks.
Cheers!
Howdy fellow ranchers! Better late than never: Update 0.67. I had some issues improving the housing system ( it was supposed to be a simple patch) and had to rework entire code batches for some stuff to work and to prepare the coop system for further expansion. Even though I've b
Howdy fellow ranchers!
Better late than never: Update 0.67. I had some issues improving the housing system ( it was supposed to be a simple patch) and had to rework entire code batches for some stuff to work and to prepare the coop system for further expansion.
Even though I've been testing the new coops this week, there's always the possibility of one bug or two lingering on the system, specially when major changes to code are made. If you find any pesky bug please don't hesitate to report it on the forums.
I hope you enjoy the new coops, which should add verticality to your housing solution.
Squawk away!
Howdy farmers! I intended to release update 0.67 yesterday with improvements to performance and the introduction of duplex coops which allow for more than one chicken and its family to live in the same structure ( as long as it is a duplex type). Unfortunately the new coop improv
Howdy farmers!
I intended to release update 0.67 yesterday with improvements to performance and the introduction of duplex coops which allow for more than one chicken and its family to live in the same structure ( as long as it is a duplex type).
Unfortunately the new coop improvements (while functional) are still displaying buggy behavior. I do not feel comfortable releasing the update on this state so I'm pushing the release of 0.67 to this Friday.
I know some of you have been expecting this, so i'm sorry for the delays.
I'll work full steam ahead to try and release as soon as possible.
Squawk away!
Howdy farmers! Today's update finally enables the advanced graphic settings. You can now tweak them accordingly for your framerate's benefit. This should improve the experience for people with lower specced workstations, the objective is for everybody to enjoy Corral! Next update
Howdy farmers! Today's update finally enables the advanced graphic settings. You can now tweak them accordingly for your framerate's benefit.
This should improve the experience for people with lower specced workstations, the objective is for everybody to enjoy Corral!
Next update is a direct jump to 0.7 and comes with a content update i've been delaying a little in favor of quality of life improvements.
Squawk away!
Howdy farmers! This patch contains the pause game function, that allows you to stop the real time progress of the game when you open your Digest Membership Menu ('ESC' or 'Q'). This update contains the groundwork for a more comprehensible graphics menu, which will help those with
Howdy farmers! This patch contains the pause game function, that allows you to stop the real time progress of the game when you open your Digest Membership Menu ('ESC' or 'Q').
This update contains the groundwork for a more comprehensible graphics menu, which will help those with less powerful PCs.
Squawk away!
Howdy fellow farmers! This humble update has a few minor bug fixes and a couple of community requested UI tweaks: -The context menu now appears when you click the Right Mouse Button ( holding it will still allow you to rotate the camera) -UI Clock now appears ingame to let you kn
Howdy fellow farmers! This humble update has a few minor bug fixes and a couple of community requested UI tweaks:
-The context menu now appears when you click the Right Mouse Button ( holding it will still allow you to rotate the camera)
-UI Clock now appears ingame to let you know how long before dark or what time of day is it.
Update 0.65 will arrive in a couple of weeks from today and it will be a considerable content update with various new items for you guys to try out!
Squawk away!
Howdy fellow farmers! I've been busy working on several performance improvements for corral and engineering one of the most requested features. Today's update is now live! -Structure Manipulation! You can now relocate structures and remove them if necessary. You can now configure
Howdy fellow farmers! I've been busy working on several performance improvements for corral and engineering one of the most requested features. Today's update is now live!
-Structure Manipulation! You can now relocate structures and remove them if necessary. You can now configure your corral anyway you want.
Next patch will probably come in quick succession, and will contain an UI clock so we can keep better track of time throughout gameplay.
Squawk away!
Effective immediately I'm releasing an emergency patch that solves the Food Processor UI failure which consists in farmers not being able of loading new food into the Food Processor. The issue was isolated with help of one of our community members and determined to be a discrepan
Effective immediately I'm releasing an emergency patch that solves the Food Processor UI failure which consists in farmers not being able of loading new food into the Food Processor.
The issue was isolated with help of one of our community members and determined to be a discrepancy between the Food Processors internal library and the updated Food Library which handles all the fruits, veggies and cereals.
The Food Library was updated two patches ago to introduce new vegetables and fruits, and due to the sensitive nature of this Library (which is used to identify food correctly in a ' procedimental' manner) it has to be updated also in all the applications that carry it (imagine a new word was invented but it wasn't included on the dictionary;thus you are unable to understand what it means).
It has been solved now, but in case any trouble persists, please don't hesitate to reach out to me on the forums or either in corral's or my social media accounts: Twitter or Instagram.
Twitter: @TheSHERRlNFORD
Instagram: corralthegame
Instagram: thesherrinford
Please make sure your client is updated to version 0.622!
Squawk!
Howdy fellow ranchers! I've been working heavily on refining some aspects of the game I feel I let slip by. As some of you noticed, last week a new and more capable water pump was introduced to satisfy your agricultural needs. This week's update deals with a couple of bugs that w
Howdy fellow ranchers! I've been working heavily on refining some aspects of the game I feel I let slip by. As some of you noticed, last week a new and more capable water pump was introduced to satisfy your agricultural needs.
This week's update deals with a couple of bugs that were hiding in plain sight and a little content addition, you can now expand your corral further with the Deed #2 and I've prepared the framework for a UI clock and Structure Manipulation (this means moving structures,yay).
Patch Notes:
-Minor Bug Fixing.
-Aesthetic Improvements.
-Industrial Gas Generator is now available.
- Property Deed #2 is now available in the Old' Reliable's store.
-Groundwork for UI Clock and Structure Manipulation.
Squawk!
Howdy fellow farmers! Enter Update 0.6. The Nutrition Update , as i’ve been teasing these past days, introduces a food system that allows you to grow Vegetables, Fruits and Grains and mix them up to make food for your chickens. The two most noticeable changes will be that both th
Howdy fellow farmers! Enter Update 0.6.
The Nutrition Update , as i’ve been teasing these past days, introduces a food system that allows you to grow Vegetables, Fruits and Grains and mix them up to make food for your chickens.
The two most noticeable changes will be that both the Barn Tab in the Corral Tabs section of the screen and the Nutrition Tab inside the Farmer’s Digest are now accessible to you.
-The Barn Tab is basically your inventory, where you will stash all Fruits, Veggies and Grains that grow in your corral.
-The Nutrition Tab will allow you to buy all you need to manufacture food: plants, seeded pots, paddies, vines, extra nutrients and vitamins. You name it.
-Food Processors are available in the Farmer’s Digest Construction Tab, these will allow you to mix all your crops into nutritious pellets.
Right now I’m introducing 2 kinds of crops: Pitaya and Rice, 1 type of food processor: DIY Processor and added the Manual Water Extractor to the Farmer’s Welcome package. Tomorrow in a follow up patch I’ll be introducing 3 kinds of crops: Tomato, Wheat and Carrot; 3 types of Extra Nutrients: Protein, Vitamin and Zinc, as well as a Small Water Pump which will extract water automatically only using energy. This is order to receive player feedback and make any pertinent changes before delivering the bulk of content. I want to know what you guys and gals think.Patch Notes:
Update 0.6
-Nutrition System Implemented.
-Rice Paddy and Manual Water Extractor added to the Welcome Package.
-2 New Crops: Pitaya and Rice.
-DIY Food Processor Implemented.
-Barn Inventory Tab Enabled.
-Farmer’s Digest Nutrition Tab Enabled.
-UI Improvements.
-Minor Bug Fixes.
Squawk away!
As most of you guys and gals know Update 0.6 is upon us, this update has an important addition to the game content. I'm talking about the Nutrition System, this gameplay addition will allow you to grow Fruits, Veggies and Grains and mix them up to make food for your chickens. It
As most of you guys and gals know Update 0.6 is upon us, this update has an important addition to the game content.
I'm talking about the Nutrition System, this gameplay addition will allow you to grow Fruits, Veggies and Grains and mix them up to make food for your chickens. It is a quite promising enhancement to the game.
In order to implement it several major systems had to be modified and a lot of content (both under and over the hood) has been added to the game. Therefore there is a lot to test and review on the Quality Control part of the development.
Today I took the decision to postpone the Update release date by 24 hours. This, in order to allow for further testing and clearance of critical systems. I think this will let me deliver the best possible content to you my fellow farmers.
Time Conversions
CDT - 15:00
BST - 4:00
PDT - 20:00
Delaying the update even for 10 minutes was the last thing I wanted to do, but I discussed it with both the Asset Development Director (which is me) and the Creative Director (also me) and we decided it was the better choice.
See you tomorrow!
Jolly fellow ranchers! As of now a whole month has passed from the Early Access Release and we’ve come already a long way together. Our community keeps growing and Corral keeps getting better and better, I couldn’t have made it possible without you guys and gals! Today I’ll be ta
Jolly fellow ranchers! As of now a whole month has passed from the Early Access Release and we’ve come already a long way together. Our community keeps growing and Corral keeps getting better and better, I couldn’t have made it possible without you guys and gals!
Today I’ll be talking about what I’ve called The Great Rooster Bubble and the steps I’ve taken to solve it. .
A few days ago I started to notice reports about corral stagnation became much more common, usually inquiries about the brood’s growth had simple answers like some minor bug or a minor adjustment to the mating rates for chickens, even to the chicks growing rate. But this time, as the playerbase started to multiply so did the mysterious cases of corral stagnation. Initially I was under the impression that it could be a major undetected bug but thorough revisions and hours of playtesting proved me wrong, practically, there was nothing out of place. It would seem that this was somehow something that players could see, but not me.
Turns out the error was way up the chain, not with the code, not with the engine, not even with integration but with the design. Thanks to a close friend’s commentary and a forum post from an engaged community member, the pieces started coming together. The issue was rooted in the players being unable to differentiate between roosters and hens and in consequence, selling the roosters as produce. Removing all roosters from the corral, without any 2nd generation chicks with the possibility of turning into roosters themselves, players would be effectively stagnating their corral irreversibly as roosters couldn’t be bought from the Farmer’s Digest and 1st generation chicks from store bought hens cannot become roosters.
I was blindsided by the issue; according to myself, roosters, which have a long curved tail, are easily distinguished from hens which don’t. Well... Turns out it isn’t true, roosters were being misidentified for another breed of chicken because there was not a single additional indication that these long tailed chickens were males, they weren’t even called roosters in-game. It wasn’t obvious for anyone but me. This was a textbook case of developer tunnel-vision, where I forgot to evaluate the feature from the player’s perspective.
Having realized this, I scrambled to provide an immediate solution to this issue. As of last Friday a patch was released that named chickens natively by their sex. And with today’s update players can acquire whenever they want a White Leghorn rooster via the Farmer’s Digest (the purchase of pure breed roosters was not allowed due to it being a future feature related with the chicken pageant system). This measures will prevent corral stagnation from ever happening again.
I want to thank the community members that signaled me to this issue and contributed to the fix. It couldn’t have been fixed so quickly without you. This is the perfect example of why Corral is perfect for Early Access, it can only grow to its fullest potential with help from its amazing community.
Squawk away!
Howdy fellow farmers,thanks to your input, today’s update has important fixes to improve quality of life: -Chicken CAM can be hidden now. -25% Increase on egg laying speed. -Hens and Roosters are now natively named by sex (no more accidental rooster sales). -Added the ‘ Path to S
Howdy fellow farmers,thanks to your input, today’s update has important fixes to improve quality of life:
-Chicken CAM can be hidden now.
-25% Increase on egg laying speed.
-Hens and Roosters are now natively named by sex (no more accidental rooster sales).
-Added the ‘ Path to Success’ infographic which details the different ways you can develop your corral.
I’ve also implemented some changes under the hood in preparation for Update 0.6, which arrives on June 2nd and will add a significant part of the game content. And as always, there will be smaller patches going live through the weekend to polish some details.
Squawk!
Howdy fellow ranchers! Update 0.53 is now live. This tiny update has some new content as well as minor fixes to existing systems. -Kneecapper Herbicide is now available on the Old'Reliable store. -Improved animations on some assets. -Tweaks to Old' Reliable spawning system. -Twea
Howdy fellow ranchers! Update 0.53 is now live.
This tiny update has some new content as well as minor fixes to existing systems.
-Kneecapper Herbicide is now available on the Old'Reliable store.
-Improved animations on some assets.
-Tweaks to Old' Reliable spawning system.
-Tweaks to the weeds spawning rate.
-Old'Reliable will stay in your ranch for longer.
-Old'Reliable won't spawn multiple times in a short period.
There will be a longer than usual period between this and the next update, approximately 10-14 days. This is due to the next update being 0.6, which is a major one. Stay tuned for details about it.
Squawk.
There have been numerous changes in this update, regarding gameplay and corrections. I'm particularly excited about the Property Deed being implemented in-game as now players can expand their corral! -Property Deed #1: The Old'Reliable will now offer a way to expand your land hol
There have been numerous changes in this update, regarding gameplay and corrections. I'm particularly excited about the Property Deed being implemented in-game as now players can expand their corral!
-Property Deed #1: The Old'Reliable will now offer a way to expand your land holdings!
-Delivery System Fixed: The Delivery System was patched in the last update to mitigate the crashes that generated when it could not find any clear area to place your newly bought items. Now it has been fixed definitely.
-Camera Speed has been improved in a 33%
-The Old'Reliable will now honk every time it shows up outside your corral.
-Nests can now be removed by clicking on them as long as they have no eggs remaining inside.
-Weeds will now appear throughout your corral and reproduce accordingly.
-MACHETE.
-Squawk