New spells! Tornado - Summons a whirling tornado at the target location - The tornado pulls in wizards and projectiles that get too close. - Great combo potential although no damage. Snowball - Throws a snowball projectile in the target direction - Does little pushing and no dama
New spells!
Tornado
- Summons a whirling tornado at the target location
- The tornado pulls in wizards and projectiles that get too close.
- Great combo potential although no damage.
Snowball
- Throws a snowball projectile in the target direction
- Does little pushing and no damage
- Leaves a pool of ice on the floor that limits player movement control.
- Short cool down allows for lots of skating around.
Random
- Cast a random spell from the full list of 20 spells.
- You wont know what spell you cast until you cast it.
- The only spell at only 2 dust cost so can be used to fill out the suite.
- You may cast teleport or you may cast whale, no way of knowing until you try
Bug fixes
- Fixed some issues with match making where some users would end up in different rooms due to delays.
- Improved handling of crashes when playing online.
Misc
- Added description of how to make sure you play with friends online.
Rumble - Rumble added when playing with controllers. - When you are hit the controller now vibrates. - Can be toggled in the settings menu. D-Pad - After some Feedback from players we have added the option to use the controller D-Pad for hat selection and menu selections. - We ag
Rumble
- Rumble added when playing with controllers.
- When you are hit the controller now vibrates.
- Can be toggled in the settings menu.
D-Pad
- After some Feedback from players we have added the option to use the controller D-Pad for hat selection and menu selections.
- We agree this makes outfit selection a little more precise.
Spells
- The beach ball received the same treatment as bumper car previously, it can no longer unfairly push players out of the arena due to multiple simultaneous collisions.
- Reduced the cost of the umbrella shield to 3 Dust
- Reduced cost of bookshelf to 4
- Bomb no longer explodes once per client, making it incredibly powerful in multiplayer.
- Chicken shotgun optimization and rag doll effect re-added.
Bug fixes
- Voidlings spawns are no longer doubled each time you replay the mode, making the game crash if repeated to many times.
- Fixed an issue emphasizing the right arrow in mode selection.
Defend the Eye - Major redesign. - Now features more enemy types, Eyeholders, Creepy tentacly assasins and huge brutish monsters - Reworked all monsters to be more visible when fighting them - Reworked wave system - Now features 25 waves of increasingly difficult survival vs void
Defend the Eye
- Major redesign.
- Now features more enemy types, Eyeholders, Creepy tentacly assasins and huge brutish monsters
- Reworked all monsters to be more visible when fighting them
- Reworked wave system
- Now features 25 waves of increasingly difficult survival vs voidling monsters.
- Difficulty now scales with amount of players.
Wizard Rumble and Defend the Eye
- Shop now has 8 random spells available each round.
Chaos and Roulette
- Fixed an issue where the shop would sometimes double spawn, making for some confusion.
Mouse and keyboard controls overhauled
- Added cursor for mouse players
- Changed response time when turning to make it feel better
- Added Icons to match keyboard and mouse controls to spells in crystals and in shop.
- Added possibility of playing with keyboard and mouse a long side controllers on same machine.
- This means you can play 1 person on keyboard the rest on controllers, so you need less controllers to play.
Spells
- Bumper car has reworked to no longer occasionally bump multiple times on impact, sending players flying.
- Chickens now have their rag doll effects again.
General
- Based on feedback players now have more than 50 ways of dusting, blasting and zapping each other, a big thanks to everyone who came up with words for the dispatching of wizards!
- Game now starts on highest graphical quality instead of lowest for new installs.
- Found, and fixed a load of bugs
- Created some more bugs, fixed most of those too.
- Polished the online experience
- Some additional quality of life fixes and changes.
You can now learn who has worked on and who is working on Dumb as Wizards in the credits section in the main menu. We've added some clarification to the store and a new video teaser. Fixed an issue with loading and splash screen.
You can now learn who has worked on and who is working on Dumb as Wizards in the credits section in the main menu.
We've added some clarification to the store and a new video teaser.
Fixed an issue with loading and splash screen.
We have been working on making the online multiplayer experience more intuitive and clearer. To that end, the first player on each client who join an online game, no longer have to click START for their wizard to appear. Making it much more obvious that you have actually joined t
We have been working on making the online multiplayer experience more intuitive and clearer.
To that end, the first player on each client who join an online game, no longer have to click START for their wizard to appear. Making it much more obvious that you have actually joined the online lobby.
Additionally we have set created rooms to be open by default, making it more straight forward for you to join games, the rooms can still be closed by the host though.
We also had the opportunity to fix some minor issues with online game play, like the materials for hats not appearing as they should.
All shopping is now done in one phase only, this affects, Wizard Rumble and Defend the Eye. Purchased spells are now directly added to the players hand! This means that everyone can see what the other players have bought and have slotted, making it easier to react to their choice
All shopping is now done in one phase only,
this affects, Wizard Rumble and Defend the Eye.
Purchased spells are now directly added to the players hand!
This means that everyone can see what the other players have bought and have slotted, making it easier to react to their choices.
This also means that the wait between the action is HALVED!
Additionally we added a flashing spell icon above the player to let you(and your enemies) know when spells are ready to be used again.
Health bars are now player colour so confusion about who is who is lessened in the heat of battle.
There are still a lot of quality of life updates to be added, and we are working on fixing some issues with online play.
Back online! Dumb as Wizards is back online, now with lockable rooms so you can make sure you can play with you friends. Use shift + tab to find and invite your friends using steam. We are working on making the shopping phase more streamlined. So far we have changed the way you r
Back online!
Dumb as Wizards is back online, now with lockable rooms so you can make sure you can play with you friends.
Use shift + tab to find and invite your friends using steam.
We are working on making the shopping phase more streamlined. So far we have changed the way you ready up for games. Hope you like it.
Thanks for the patience wizards, now go whale on each other!
All spell icons changed with new clearer images! Tweaks and changes to the sizing of UI Added helpful UI to the shop cursor Update text box added to keep players up to date with the development Online issues persists, we are working on a solution.
All spell icons changed with new clearer images!
Tweaks and changes to the sizing of UI
Added helpful UI to the shop cursor
Update text box added to keep players up to date with the development
Online issues persists, we are working on a solution.
We are working on a lobby rework for online multiplayer, making it easier to use and play games with friends. Sadly that means we are currently experiencing some issues with online multiplayer. We hope to resolve the issue as soon as possible. While the issue persists, you can al
We are working on a lobby rework for online multiplayer, making it easier to use and play games with friends. Sadly that means we are currently experiencing some issues with online multiplayer.
We hope to resolve the issue as soon as possible.
While the issue persists, you can always play some solo Defend the Eye to practice your aim, or invite your online friends over for a Local rumble.
Thank you for you patience wizards, we will have you brawling across the ether as soon as we can!
Midway update Added the balloon spell! Soar out of harms way with a red, blue, green or yellow balloon! Featuring unique animations You cant cast spells while in the air but you do look absolutely adorable and most spells cant get to you. Added YAXB buttons to the in game UI Mino
Midway update
Added the balloon spell!
Soar out of harms way with a red, blue, green or yellow balloon!
Featuring unique animations
You cant cast spells while in the air but you do look absolutely adorable and most spells cant get to you.
Added YAXB buttons to the in game UI
Minor UI changes to the main menu.
Player circles added - runic direction helpers. New Health bars! - with prettier damage reception. Tutorial added - quick walk through of how to play Game mode update - added explanations and UI for game mode selection. The arena now gets filled with mystical clouds as the arena
Player circles added - runic direction helpers.
New Health bars! - with prettier damage reception.
Tutorial added - quick walk through of how to play
Game mode update - added explanations and UI for game mode selection.
The arena now gets filled with mystical clouds as the arena shrinks.
A ton of quality of life adjustments and bug fixes
Disabled balloon for now. - will be back with a vengeance!
Some placeholder Icons have been added of different types.
Co-op mode tweaked, is a lot more fun now. Added tutorial (work in progress). Added pooling system for better performance. Tweaked some spells. Fixed 139 bugs. Or something like that.
Co-op mode tweaked, is a lot more fun now.
Added tutorial (work in progress).
Added pooling system for better performance.
Tweaked some spells.
Fixed 139 bugs. Or something like that.
Balance changes spells: Bombs: More speed. Shockwave: Move push, and bigger radius. Bookshelf: Now rushes forward when cast, pushing other wizards back while blocking projectiles. Beards added in hat selection.
Balance changes spells:
Bombs: More speed.
Shockwave: Move push, and bigger radius.
Bookshelf: Now rushes forward when cast, pushing other wizards back while blocking projectiles.
Beards added in hat selection.
It is now possible to play Dumb as Wizards alone. Just go to Local and then play the gamemode "Defend The Eye". But beware! Danger lurks in the shadows.
It is now possible to play Dumb as Wizards alone.
Just go to Local and then play the gamemode "Defend The Eye".
But beware! Danger lurks in the shadows.
It is now possible to play Dumb as Wizards alone. Just go to Local and then play the gamemode "Defend The Eye". But beware! Danger lurks in the shadows.
It is now possible to play Dumb as Wizards alone.
Just go to Local and then play the gamemode "Defend The Eye".
But beware! Danger lurks in the shadows.
New update today Added a new mode: Defend the Eye! Defend the Eye is a wave based Co-op mode for Dumb as Wizard, where a bunch of void creatures try to kill you and your defensive zone.
New update today
Added a new mode: Defend the Eye!
Defend the Eye is a wave based Co-op mode for Dumb as Wizard, where a bunch of void creatures try to kill you and your defensive zone.
New update today Added a new mode: Defend the Eye! Defend the Eye is a wave based Co-op mode for Dumb as Wizard, where a bunch of void creatures try to kill you and your defensive zone.
New update today
Added a new mode: Defend the Eye!
Defend the Eye is a wave based Co-op mode for Dumb as Wizard, where a bunch of void creatures try to kill you and your defensive zone.