Abacus v1.0.2 is here with a few small improvements and fixes. Added "Capture Time" setting for KOTH Added the ability to delete save files Minor tweaks to a few levels Fix Worm sometimes not activating in world 2-5
Abacus v1.0.2 is here with a few small improvements and fixes.
Well, it's been a long road. Ten years in development; one year of Early Access. Now, it's finally over. If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one! Added difficulty levels to Story Mode Added Signs Add
Well, it's been a long road.
Ten years in development; one year of Early Access. Now, it's finally over.
If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one!
Added difficulty levels to Story Mode
Added Signs
Added new music tracks for Cave world
Added new music tracks for Castle world
Added new music tracks for Final Boss
Added new music track for the Virtumart
Added new Castle graphics
Added compass arrows to Flags in CTF
Added visual indicator for Heat effect
Added tooltips in the editor
Added new items to the Shop
Improved Raven / Vulture AI
Minor tweaks to several levels
Minor graphical improvements
Tweaked Shop costs
Increased Knight aiming speed
Reduced Ice Mage health
Fixed crash in editor when trying to edit an invalid entity
Fixed Final Boss dropping a Star when they've all been collected
Fixed Dragon killing itself by flying out of bounds
Fixed Worm sometimes failing to emerge
Fixed Knights not blocking projectiles
Fixed Double Jump icon missing from the Shop
I would like to say a huge thank you to everyone who has supported me during this time - our playtesting sessions have been enormous fun and absolutely invaluable. I am really pleased with how the game has turned out. It's lightyears away from how it looked even just one year ago.
I really hope you enjoy it!
If you have any comments, questions or suggestions, please drop them in the Steam forum and I will endeavour to respond as soon as possible.
Abacus v0.29.0b brings a number of bugfixes and graphical improvements, including a new lava parallax layer, as well as a brand new CTF level: Nimbus . As always, see the readme for more details. Enjoy!
Abacus v0.29.0b brings a number of bugfixes and graphical improvements, including a new lava parallax layer, as well as a brand new CTF level: Nimbus.
As always, see the readme for more details.
Enjoy!
It's been a while since the last update, but fear not, development is still very much ongoing! Now that the nuts and bolts of the game have been thoroughly tightened and battle-tested, work on much more exciting features can begin - which leads us to one of the biggest and most g
It's been a while since the last update, but fear not, development is still very much ongoing! Now that the nuts and bolts of the game have been thoroughly tightened and battle-tested, work on much more exciting features can begin - which leads us to one of the biggest and most game-changing updates yet!
Team Support
Both Deathmatch and KOTH modes now support up to 4 teams
For kill-based Deathmatches, victory is determined by the team total
For life-based Deathmatches, victory is determined by the last team standing
Team-specific spawn points can now be placed in the editor
Players are coloured according to their team
Players cannot hurt their teammates
Capture the Flag
New game mode for 2 teams
Comes with 2 new levels
New levels can be made in the editor
Game Mode Enhancements
Deathmatch levels can now support wrap-around autoscroll!
KOTH countdown timers are now displayed on the HUD
Flags added to KOTH maps to show who owns the capture point
A new version has just been released, featuring a brand new multiplayer game mode: King of the Hill . You know the drill: hold the sparkly zone until your timer counts down to zero to win! This comes with a new map, and some significant multiplayer improvements, including being a
A new version has just been released, featuring a brand new multiplayer game mode: King of the Hill.
You know the drill: hold the sparkly zone until your timer counts down to zero to win!
This comes with a new map, and some significant multiplayer improvements, including being able to see player names in-game. Now you'll know exactly who's coming at you with the Scorcher!
This update also features some fantastic new music tracks in Story Mode.
For full details, check the readme.
Abacus v0.26.0 is here! Work on Abacus is progressing well, and the new version adds some meaty features. Without further ado, let's take a look! Steam Lobbies Now you can jump into a game with your Steam friends with ease - no IP address or port forwarding required. Multiple Sav
Abacus v0.26.0 is here!
Work on Abacus is progressing well, and the new version adds some meaty features. Without further ado, let's take a look!
Steam Lobbies
Now you can jump into a game with your Steam friends with ease - no IP address or port forwarding required.
Multiple Save Slots
You can now create as many save games as you like, and view a summary of your progress on the save select screen.
Revamped Scorcher
The Scorcher has been heavily revamped - now you can expect more flames, and less lag! What's more, the flames now set players on fire, allowing for hit and run attacks. Flames cannot be blocked by the Shield, making the Scorcher a good counter for blocking players.
... and much more!
This release also adds a number of bugfixes and quality of life improvements.
See the readme for more details.
Parallax Layers - the mountains, trees and celestial bodies that can be seen in the distance - can now be customised to a much greater degree in the editor. Any number of parallax layers can be added, and various properties can be configured, including their distance, offset and
Parallax Layers - the mountains, trees and celestial bodies that can be seen in the distance - can now be customised to a much greater degree in the editor.
Any number of parallax layers can be added, and various properties can be configured, including their distance, offset and scroll speed. In addition, all of the existing story mode and multiplayer levels have been revisited to fine-tune their parallax layers, resulting in a much more visually pleasing experience.
For more details, see the readme.
14 Achievements have been added, ranging from easy to... well, good luck! Several bugs have also been fixed in this release. As always, see the readme for full details, and please let me know if you encounter any problems.
14 Achievements have been added, ranging from easy to... well, good luck!
Several bugs have also been fixed in this release.
As always, see the readme for full details, and please let me know if you encounter any problems.
The plan for Abacus in Early Access has always been to interact with the community and respond to suggestions and feedback. To date, I have only received one suggestion: gamepad support. Today, I am pleased to announce that this feature is now generally available! Any gamepad sho
The plan for Abacus in Early Access has always been to interact with the community and respond to suggestions and feedback. To date, I have only received one suggestion: gamepad support. Today, I am pleased to announce that this feature is now generally available!
Any gamepad should work, and the controls can be customised from the Settings menu on a per-device basis.
See the readme for more details.
Lobby Revamp Level preview Joining players can see game parameters Player names shown in colour Messages when players join or leave Pre-game countdown Players automatically rejoin the lobby after a game New Deathmatch Levels 7 new maps including 4 fan-made maps! Weapon Tweaks Rai
Lobby Revamp
Level preview
Joining players can see game parameters
Player names shown in colour
Messages when players join or leave
Pre-game countdown
Players automatically rejoin the lobby after a game
New Deathmatch Levels
7 new maps including 4 fan-made maps!
Weapon Tweaks
Rainbow Bombs can no longer kill instantly and look nicer (!)
Rainbow trails have been shortened, to make them less intrusive
Bees home in on nearby enemies
Scorcher damage reduced, and delay between firing modes reduced
And of course you can now TELEFRAG other players!
See the readme for full details.
Health pickups have been added to all Deathmatch levels, and they are a game changer! Players can now customise their colour through the Settings menu, and their Fire Walls will change colour to match! Some other minor improvements and fixes have been made - see the readme for th
Health pickups have been added to all Deathmatch levels, and they are a game changer!
Players can now customise their colour through the Settings menu, and their Fire Walls will change colour to match!
Some other minor improvements and fixes have been made - see the readme for the full list of changes.