Released
Feb 15, 2019
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Releasing version 2.0 update!

    Hello, everyone! As a series work with < Monads II >, we have updated most graphic elements to synchronize. We hope you can enjoy the sequel to be released tomorrow . The major changes are as follows. Visual Expression Replaced whole the unit image and applied animation! Cr

  2. Developer post

    Meet the sequel at the store!

    Hello! This is news that the store page of the sequel < Monads II > has been opened. With the story that follows in a new space, We're sure you'll like it if you enjoyed this game. Thank you for your interest!

  3. Developer post

    version 1.16 update

    Hello, everyone! Ahead of the release of < Monads II >, we have decided to apply some progress we've made to Part I. Please pay attention to the sequel if you enjoyed this! The major changes are as follows. Visual Expression Battle Ready Phase Screen layout changed. Scroll

  4. Developer post

    version 1.15 update

    Hello, everyone! During the development of part II, we found that some parts of the game were inconvenient, and most of them were common to the part I. This patch fixes these problems and additional discovered bugs. The major changes are as follows. Visual & Interface Non-ski

  5. Developer post

    version 1.14 update

    Hello, everyone! Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I. The major changes are as follows. Visual & Interface Added standin

  6. Developer post

    version 1.13 update

    Hello, everyone! It's time to show our works to various indie game events in 2020. To give our new players a better experience, we've updated some of our new attempts for second part of here. The major changes are as follows. Bug fix Solved the following problems. The list of til

  7. Developer post

    version 1.12 update

    Hello, everyone! In the course of Part 2 development, we introduced the 1.12 version of including minor improvements and code maintenance. And this contains the repayment for our patrons who participated on 2nd crowdfunding . The major changes are as follows. Bug Fix Solved the f

  8. Developer post

    version 1.11 update: Debug & Convenience

    Hello, everyone! We started to use version number instead of the count of update since expanding to another platform. We've found some critical bugs occurred by developing Part II & improving Part I, so concentrated on fixed the problems during the days. We'll check more care

  9. Developer post

    10th update: Visual Improvement

    Hello, everyone! We've uploaded the new version of after about a month of effort. Recently new graphic designer joined our team, so we concentrated on polishing visuals of overall game. The major changes are as follows. Visual Expression Changed the decoration of loading image an

  10. Developer post

    9th Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Bug fix Fixed: Phase bar had wrong position when a unit destroyed at its own turn. Fixed: When Sepia get shield from 'Halfmoon cut' many times, preview showed as if she loses her shield

  11. Developer post

    8th Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Visuals Added bright area at the tip point of mouse cursor. Added icon on the escape area. Unopened chapters show their protagonists as black silhouette at interlude. When an attack hit

  12. Developer post
  13. Developer post

    7th Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Adjusted line spacing of dialogue logs. Increased icon size of detail info panel and changed the layout. Displays optional objectives at the battle ready stage. Negative score

  14. Developer post

    6th Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Convenience Status of any bonus score triggers will be shown during whole stage. Language setting is saved and automatically applied since next launch. A unit can cancel actions even af

  15. Developer post

    5th Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Among additional scoring conditions, Not achievable ones in this battle are grayed out. Now chapter number and name is displayed on menu panel. If additional units are created

  16. Developer post

    Now available on Mac OS!

    Hello! Mac version of Monads has been released. We're glad to make more people to be able to play our game. If you have any suggestion to our game, then please let us know via discussion page or email: [email protected] We'll come back later with new version again. Thank you.

  17. Developer post

    4th Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Rule & Balance Increased some AI units' AP in lower difficulties to make them be able to cast skill. Can't use skill with 'charge' effect, if there's a trap in the middle of the pat

  18. Developer post

    3rd Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Objectives panel will display bonus conditions and its scores if you click it(It returns to the simple mode after you click it again). Skill explanations show only its result

  19. Developer post

    2nd Update

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Balancing Players couldn't try as the same condition as the first trial in the challenge mode until chapter 5, because choosing abilities is limited depending on the number of tokens. N

  20. Developer post

    About the English localization issue

    Hello everyone. We received some feedback about English localization, and we recognized the problem. In fact, we translated it by ourselves—who is not a native speaker—, and we apologize for providing low-quality translations as a result. We hope that someday we'll be able to tra