Released
Mar 2, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Squidlit v1.09

    We have new updates! The bug where you could talk to people while in the air has been fixed. As a result, text will always be in its box! The right analog sticks' sensitivity has been decreased. Plip will now be more careful on how often she squints. Text has been properly re-ali

  2. Developer post

    Squidlit v1.081

    Hello! New changes to Squishu! All kinds of wonderful things have happened! Plip has generously donated her Game Squid so we can have lovely borders instead of black bars! How kind! Levi, the garbage theory ooblug, now no longer appears in town if Plip leaves her in her cell. Dis

  3. Developer post

    Squidlit v1.71

    Several updates today as we fix the achievement "Good Squidlit" which requires wiggling at the end! "Yeah! That's Right! You did it! You're a good Squidlit!" will now activate properly when joysticks and arrowkeys are used! That's it for version 1.71! Stay tuned for Switch releas

  4. Developer post

    Squidlit Update v1.07!

    All kinds of changes have come to Squishu this time around! Here is what whirlwind changes have swept through your squidlity adventures! Plip has been brought back to the school-room and taught how to mentally envision analog/joysticks from controllers! She now responds to these

  5. Developer post

    Squidlit for Switch!

    Squidlit is now in development for the Nintendo Switch! Soon you will be able to enjoy your squidlity action on the go, at a friend's house, or from the comfort of your blanket fort.

  6. Developer post

    Super Squidlit is coming!

    And we don't mean our Steam username! Super Squidlit, the official sequel to Squidlit, is currently deep under development! It will offer new features like longer gameplay time, saving, world select, and... COLOR! Please stay tuned for future announcements about both Squidlit and

  7. Developer post

    Achievements are now working!

    Good news! We have finished tweaking achievements! They should all now be working. Please make sure that you are on the most recent version of the game by either logging out and logging back in on Steam, or by re-installing the game. We ended up uploading multiple patches yesterd

  8. Developer post

    Achievements are coming!

    In the next day or so, there will be multiple patches being released. This is us making sure the achievements work and fixing errors we find in them. If you find an error in an achievement that doesn't seem to be working, let us know in the discussion section for Squidlit!

  9. Developer post

    Squidlit v1.05 Patch Notes

    There have been a few changes in Squishu! Here are all the differences. Plip has been given more fiber in her muffins, making her more solid. She will no longer ooze into the ground when she's hurt by a Pbthantom in the ground. Hopefully. Skwit Skwot, God Emperor, has waxed her w

  10. Developer post

    Patch Notes 1.04

    Hello all our squishy friends! The powers that be have decided to give the heroic Squidlit, Plip, some limited temporal ability! (To the pause screen, we have added "Restart Level", "Restart Game", and "Continue" options! It uses the placement of the traditional Nintendo "A", so

  11. Developer post

    Happy Skwitanalia!

    Every year the ooblugs celebrate Skwitanalia! Each ooblug imagines super hard a single present that they want and it appears in Skwit Skwot, God Emperor's crystal ball. On the longest night of the year, Skwit Skwot flies around on her magical tome, Grimwar, creating and deliverin

  12. Developer post

    Patch Notes Version 1.03

    Hello everyone! New changes are flowing through the world of Squishu and we're here to let you know what they mean for the average squidlit! Live from the Printed Raisin headquarters, Nosey squidlit is here for you! -It seems like some squidlits were caught defying the laws of ph

  13. Developer post

    Squidlit is now on Itch.io!

    We have finally expanded onto itch.io! Soon we will also expand Squidlit upon Good Old Games as well, with both areas open for purchase available upon Friday, the 17th of August. Please look forward to more news soon!

  14. Developer post

    Interview with IndieGames.com!

    Hey all! We have had an interview with IndieGames.com about Squidlit and our plans for the future. If you're interested in learning more about us and the story behind Squidlit's creation, you can check it out here:

  15. Developer post

    Patch Version 1.02

    Hello everyone! We've made some changes! - Fun fact, did you know that octopuses are deaf by human standards? Now we know why! The band will no longer compete for loudest Squidlit. - Pressing F, like always, changes to windowed mode. Now, though, you can resize the super tiny scr

  16. Developer post

    Patch Version 1.02

    Hello everyone! We've made some changes! - Fun fact, did you know that octopuses are deaf by human standards? Now we know why! The band will no longer compete for loudest Squidlit. - Pressing F, like always, changes to windowed mode. Now, though, you can resize the super tiny scr

  17. Developer post

    We've been interviewed by GameSpark!

    We have been interviewed recently by the Japanese game news website, GameSpark! It's so exciting to have up and going! If you can read Japanese, or have a translation software you like, the interview is here: There is an update planned for Squidlit, by the way, we are just waitin

  18. Developer post

    We've been interviewed by GameSpark!

    We have been interviewed recently by the Japanese game news website, GameSpark! It's so exciting to have up and going! If you can read Japanese, or have a translation software you like, the interview is here: There is an update planned for Squidlit, by the way, we are just waitin

  19. Developer post

    Patch Version 1.01

    Our first patch! We fixed a few things. -Fixed the Ooblug farmer! He was counting some Untzsnails twice, which caused him to freeze the game in confusion when you talk to him about the hovercraft. We taught him how to count better. -We fixed the complaint about our letter "u" in

  20. Developer post

    Patch Version 1.01

    Our first patch! We fixed a few things. -Fixed the Ooblug farmer! He was counting some Untzsnails twice, which caused him to freeze the game in confusion when you talk to him about the hovercraft. We taught him how to count better. -We fixed the complaint about our letter "u" in