To avoid errors that may occur the first time you start the app, I have included a default configuration file that allows you to manually place the originally automatically generated files. Note: Ignore this file if you can run correctly, as it is not necessary. Steps: ----------
To avoid errors that may occur the first time you start the app,
I have included a default configuration file that allows you to manually place the originally automatically generated files.
Note: Ignore this file if you can run correctly, as it is not necessary.
Steps:
--------------------------------------------------
ERROR in
action number 1
of Create Event
for object obj_InitMgr:
--------------------------------------------------
Copy the included files into place only if the above error occurs at game launch.
(Note: If the game is working properly, do not perform the following steps.
The local data will be initialized.)
Describe how to access the location where the file is located.
Open the Steam client, look for this game in the list of game titles on the left of the "Library" screen,
right-click and select "Properties" to open it.
In the "Local Files" tab of the properties,
click "Browse Local Files" to open the folder where the game is installed on your PC.
Check if there is a "default_setting_files" folder in the folder.
If not, please update your game to the latest version.
Open the "default_setting_files" folder,
follow the instructions in howtouse.txt to copy the files into place,
and then click Launch the game again.
That's all.
The above steps are also described in the game's Discussions thread.
There is no change to the game content.
Since there are no updates to the application itself, the version remains at v.1.0.7.0.
If there are bugs, please report those.
The game engine runtime has been updated to the latest version. Minor fixed the speed-display when shifting fighter's speed. There is no change to the game content. If there are bugs, please report those.
The game engine runtime has been updated to the latest version.
Minor fixed the speed-display when shifting fighter's speed.
There is no change to the game content.
If there are bugs, please report those.
Hi, customers. I decided to discontinue the demo version. The reason is that I want to reduce the load at the time of updating and I believe that the demo version has finished the role. I am grateful to everyone who has played this game. Please be assured I will continue to sell
Hi, customers.
I decided to discontinue the demo version.
The reason is that I want to reduce the load at the time of updating and
I believe that the demo version has finished the role.
I am grateful to everyone who has played this game.
Please be assured I will continue to sell the product version as before.
I appreciate your understanding.
Fixed image display position of backfire at speed change. There is no effect on the contents of the game. Note: There is no update of the demo version.
Fixed image display position of backfire at speed change. There is no effect on the contents of the game.
Note: There is no update of the demo version.
Added support to the screenshot function of Steam Overlay. Please note that the key to take screenshots depends on the setting of Steam. Also note that the image size differs between windowed mode & fullscreen mode. Note: This function is not added to the demo version.
Added support to the screenshot function of Steam Overlay.
Please note that the key to take screenshots depends on the setting of Steam.
Also note that the image size differs between windowed mode & fullscreen mode.
Note: This function is not added to the demo version.
Added support to the screenshot function of Steam Overlay. Please note that the key to take screenshots depends on the setting of Steam. Also note that the image size differs between windowed mode & fullscreen mode. Note: This function is not added to the demo version.
Added support to the screenshot function of Steam Overlay.
Please note that the key to take screenshots depends on the setting of Steam.
Also note that the image size differs between windowed mode & fullscreen mode.
Note: This function is not added to the demo version.
In-game options: Added the function to blink when the enemies are damaged. This setting can be switched ON/OFF with F11 during game. Set it to OFF to make it the same condition as the older version. In-game options: For the above change, move the reset key assigned from F11 to F1
In-game options: Added the function to blink when the enemies are damaged. This setting can be switched ON/OFF with F11 during game. Set it to OFF to make it the same condition as the older version.
In-game options: For the above change, move the reset key assigned from F11 to F12.
Warning: If you are not good at flashing, please turn off this setting.
In-game options: Added the function to blink when the enemies are damaged. This setting can be switched ON/OFF with F11 during game. Set it to OFF to make it the same condition as the older version. In-game options: For the above change, move the reset key assigned from F11 to F1
In-game options: Added the function to blink when the enemies are damaged. This setting can be switched ON/OFF with F11 during game. Set it to OFF to make it the same condition as the older version.
In-game options: For the above change, move the reset key assigned from F11 to F12.
Warning: If you are not good at flashing, please turn off this setting.
Key assign function: Fixed that the right-SHIFT key & left-SHIFT key can be assignable. Key assign function: Fixed a bug in the behavior of keys that undefined in the gamepad.
Key assign function: Fixed that the right-SHIFT key & left-SHIFT key can be assignable.
Key assign function: Fixed a bug in the behavior of keys that undefined in the gamepad.
Key assign function: Fixed that the right-SHIFT key & left-SHIFT key can be assignable. Key assign function: Fixed a bug in the behavior of keys that undefined in the gamepad.
Key assign function: Fixed that the right-SHIFT key & left-SHIFT key can be assignable.
Key assign function: Fixed a bug in the behavior of keys that undefined in the gamepad.
Behavior of OK/CANCEL/PAUSE/SPEED/CREDIT button was corrected. Released OST as a free DLC. Thank you to everyone who bought this game for v1.0.0 release.
Behavior of OK/CANCEL/PAUSE/SPEED/CREDIT button was corrected.
Released OST as a free DLC.
Thank you to everyone who bought this game for v1.0.0 release.
Behavior of OK/CANCEL/PAUSE/SPEED/CREDIT button was corrected. Released OST as a free DLC. Thank you to everyone who bought this game for v1.0.0 release.
Behavior of OK/CANCEL/PAUSE/SPEED/CREDIT button was corrected.
Released OST as a free DLC.
Thank you to everyone who bought this game for v1.0.0 release.
The schedule of the update date to v1.0.0 is ahead of schedule and will be implemented around 00:00 PST on 22nd February. I will update only the version number unless a new problem found. Online leaderboard reset will NOT be carried out. It is managed as it is. After v1.0.0, I wi
The schedule of the update date to v1.0.0 is ahead of schedule and will be implemented around 00:00 PST on 22nd February.
I will update only the version number unless a new problem found.
Online leaderboard reset will NOT be carried out. It is managed as it is.
After v1.0.0, I will only modify the changes if found new problems.
Thank you very much.
The schedule of the update date to v1.0.0 is ahead of schedule and will be implemented around 00:00 PST on 22nd February. I will update only the version number unless a new problem found. Online leaderboard reset will NOT be carried out. It is managed as it is. After v1.0.0, I wi
The schedule of the update date to v1.0.0 is ahead of schedule and will be implemented around 00:00 PST on 22nd February.
I will update only the version number unless a new problem found.
Online leaderboard reset will NOT be carried out. It is managed as it is.
After v1.0.0, I will only modify the changes if found new problems.
Thank you very much.