Hello mighty warriors! Thanks to your support a big update of In Darkness is happening soon. IMPROVEMENTS New assets. Improved scenarios, and stylized like post processing. New items. Armors with unique abilities. Massive enemies spawning. New game modes. Scoring feature for some
Hello mighty warriors!
Thanks to your support a big update of In Darkness is happening soon.
IMPROVEMENTS
New assets.
Improved scenarios, and stylized like post processing.
New items.
Armors with unique abilities.
Massive enemies spawning.
New game modes.
Scoring feature for some game modes.
A lot more!
NEW DLCs
In addition I'm releasing some DLCs this year with a new game mode, but hey wait! These DLCs will be for free for a limited time so already users of In Darkness can grab them with no additional cost.
Challenge your friends in a PvP duel. Be the fastest to afford your war campaign. Use the available items in the inventory and assault with no mercy your opponent to proclaim yourself the king of the match. Features: Battle Strategy Card Game Tower Defense Shooter Local Multiplay
Challenge your friends in a PvP duel. Be the fastest to afford your war campaign. Use the available items in the inventory and assault with no mercy your opponent to proclaim yourself the king of the match.
Features:
Battle Strategy
Card Game
Tower Defense
Shooter
Local Multiplayer
Remote Play Together
This is the first delivery, more local multiplayer challenges coop and PvP, shared and split screen to come
Start challenging your friends now!
If you have any suggestions about an update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will
help improve your gameplay experience.
Thank you very much for your support! And happy challenging.
Hello mighty warriors! A massive number of newcomers have come from all around the world to the evil kingdom of the darkness. The game is growing thanks to you all, and to celebrate I've created new content with a massive challenge with some more new features. "Breaking A Punishe
Hello mighty warriors!
A massive number of newcomers have come from all around the world to the evil kingdom of the darkness. The game is growing thanks to you all, and to celebrate I've created new content with a massive challenge with some more new features.
"Breaking A Punished Soul" is a totally new gameplay experience where you challengers will have to defend a discovered great gemstone until it is totally depleted by the miners. However you won't be alone, dozens of enemies have been attracted by the great shining precious stone and they will want to claim a piece of the cake. Challengers not only have to fight, but also will have to make their own strategy with swiftness in order to repel the mobs successfully. Do not panic, you can always request for the new useful supplies at the new guild store, just make sure to not spend much on reinforcements or the gemstone will be consumed in debts.
SUMMARY
LEVEL DESIGN
Added a new map located in a frozen cave.
GAME MODE
Added a new challenge “Breaking A Punish Soul”
AI
Added several AI allied; they can be hired to help in some challenges:
Master Of The Mines
Sentinel
Master Gunner
Pirata Del Caribe
Sharpshooter
Added a new AI enemy: Greedy Miner
ITEMS
Added new several items in the new request store available in some challenges.
Assassin Starter Kit
Barbarous Starter Kit
Bandit Starter Kit
Gems
Master Of The Mines
Sentinel
Master Gunner
Pirata Del Caribe
Carronade
Cannon Balls
Sharpshooter
Mist Of Fear
Mist Of Death
General UI
Added a new shop for requests available in some challenges
How to play is not longer a list of merely commands, but fully graphically demonstration
Added a new tab in the armor shop: Kits, containing some items to get you ready for quests or challenges, mainly for new players that are not sure what items to start with.
New Achievement
Modifications
The 3 Master challenges were merged into a single endurance tournament.
How to play is not longer a list of merely commands, but fully graphically demonstration
Most of widgets have a new design
If you have any suggestions about an update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will
help improve your gameplay experience.
Happy defending warriors!
Hello mighty warriors, First of all, thanks a lot for your support. It seems like some armies are having a feast because a great invasion is about to come. Taking the chance to let you know in this post about the latest regular update, I'm working on a new challenge that is comin
Hello mighty warriors,
First of all, thanks a lot for your support.
It seems like some armies are having a feast because a great invasion is about to come.
Taking the chance to let you know in this post about the latest regular update, I'm working on a new challenge that is coming soon. Also new enemies will emerge, new scenarios, more quests, more improvements. Hopefully the fun will grow. So wishing everyday of this new year 2022 to be filled with success, happiness and prosperity for you all.
Latest Update Summary
The Main Menu was updated and improved. I have updated a new trailer video and screenshots as well in the store page so you can check out the essence of several genres available in this game.
Gameplay
Added armor aura buff effect when using Coat of Sapphire
Reduced dragon fire breath damage by half
Increased amount of rewards in most of missions
Main Menu
Full layout was changed
Fix
Dialogues in the village: npc shop owners' good-bye dialogues were finished before time when interacting with the gamepad.
If you have any suggestion about update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will
help improve your gameplay experience.
Happy upgrading warriors!
Level Added new 2 new Npcs to the village. New shop in the village: Ratsmith where warriors can purchase items able to enhance their weapons and armors. The quest rewards were increased. New welcome dialogues added for the guards in the village when starting new game. Items New i
Level
Added new 2 new Npcs to the village.
New shop in the village: Ratsmith where warriors can purchase items able to enhance their weapons and armors.
The quest rewards were increased.
New welcome dialogues added for the guards in the village when starting new game.
Items
New item weapons.
Weapons are not part of armor sets, and vice versa.
Now warrior classes are not bound by armors, i.e., any warrior class now can equip any weapon regardless of the armor, and vice versa.
Now warriors can carry any weapon in the inventory without losing it.
New items available in the new Ratsmith shop.
Item prices have been raised or decreased according to their performance.
Bullets are no longer infinite, different types of gunpowder flasks must be purchased in the village or acquired by enemies drops in order to reload the firearms.
Booster items have been improved.
Warriors now starts a dual weapon that cannot be loosed, when creating a new game.
Now changing armors won’t neutralize drink boosters.
Boosters will have effect only if glowing skin is active.
Weapon potions enhancement will be neutralized if weapons are put in the inventory.
Enemies now drop more items including boosters.
UI
Items on shops now appear in random order.
Added new sound class Interface option.
Added new Interface sounds.
improved items information displayed on the inventory.
New inventory and shop item icons.
improved general character movement and interactions.
Improved dialogues interaction with gamepad, now dialogues are more fluid.
Controller
New input key added, to change weapons, it will place the equipped weapon back into the inventory.
Fix mouse cursor focus when multiple windows overlays are open / close.
Improved gamepad or keyboard / mouse detection
Also some keys were rebound:
The Right Trigger uses items.
The Select button extracts gemstones from items.
The X button is now the primary ability.
The Right Shoulder button now change weapons.
Of course you can bind the keys as you wish, but this binding is recommended, changes won't affect you profile, if you’d like to use the new default rebound just refresh the mentioned inputs
Visual and sound FX
Warrior has a new tornado fx.
Assassin has 2 new tornado fx.
Hunters shots have new effect when impacting enemies.
If you have any suggestion about update, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Do not forget to write your review, this will support my game, and will help improve your gameplay experience.
Thank you very much and happy upgrading warriors!
Greetings lost warriors! As you may have noticed this week has been some updates here’s the summary of what has been done. The Secret Of The Lord Of Darkness quest was improved. Can you discover the secret? This quest also has been improved: more challenges and dark secrets you’l
Greetings lost warriors!
As you may have noticed this week has been some updates here’s the summary of what has been done. The Secret Of The Lord Of Darkness quest was improved. Can you discover the secret? This quest also has been improved: more challenges and dark secrets you’ll find in this quest.
UPDATE NOTES
Level
The Secret Of The Lord Of Darkness Quest
The fortress map was improved.
Added more chambers.
Added more items.
Added more enemies
The level was partitioned.
More dynamic soundtracks.
The gargoyle traps' damage and beam rate were reduced.
More details to the level were added without affecting the performance.
Items
All armor defenses were increased significantly.
The Core Shield item formula was improved.
The Juggernaut item formula was improved: now restores and increases your max health 2x, but also its price was increased.
New: Leprechaun's Bag. This lucky bag contains a greater amount of precious stones, one can be found in all quests.
Visual Fx
Changed enemy hit splash.
AI
Fixed knights, sometimes when hitting too much, got unresponsive.
Fixed hunters, sometimes when hitting too much, got unresponsive.
More updates are coming.
If you have any suggestion about this or any other quest, a game feature or a bug to report do not hesitate to leave your comment or open a new thread on community Hub, I’ll be attentive.
Thank you very much and happy discovering warriors!
Greetings lost warriors! In this update The New Recruit quest was improved, the map has grown, there are more chambers to explore, more new enemies to defeat and several keys to find, but the objective is the same: rescue the new recruit. Can you save him? UPDATE NOTES Level The
Greetings lost warriors!
In this update The New Recruit quest was improved, the map has grown, there are more chambers to explore, more new enemies to defeat and several keys to find, but the objective is the same: rescue the new recruit. Can you save him?
UPDATE NOTES
Level
The New Recruit Quest
More chambers were added as well as new enemies, items and music tracks,
Walls were shortened now the camera won’t collide with them.
Reward in The New Recruit quest was increased.
Objectives related to controls and movements will no longer be displayed, instead an illustrative demo was added in How To Play in Pause Menu.
The Secret Village
The Secret Village map was modified, but it maintains its essence, the performance of this level was improved, other than that, more foliage was added to the scene. This won't affect the performance compared to its previous original level design, however the amount of foliage can be reduced by scaling its corresponding settings on the new Foliage Density feature.
General
Warriors life will be restored when returning to the Secret Village.
Hunters cannot go invincible unless they drink a hunter cloak potion.
Dropped armor items picked in battles are now new leather sets.
Bullets won’t use a projectile method, now they are traced so hunters have more accuracy.
Skeletors' attacks have increased.
A new achievement was added for The New Recruit quest.
Graphics And Performance
Post process Bloom feature was boosted.
Added a new feature: Foliage Density.
UI
Illustrative controls and movement samples were added to How To Play in Pause Menu that players can access at any time.
Game Engine
Unreal Engine 4 version was upgraded.
------------------------------------------------
Upcoming
More new game features will be added, as well as new quests and challenges, items and more.
Thank you all VERY MUCH! your support made this update possible.
If you have any suggestion about The New Recruit quest, a game feature or a bug to report do not hesitate to open a new thread on community Hub, I’ll be attentive.
Happy hunting warriors!
Hello warriors! In Darkness has been out for a while and I’d like to ask you a few and short questions in pro to improve your game experience with coming updates. If you're willing to provide some feedback, please click on this Google form , it's gonna take less than 3 mins. Also
Hello warriors!
In Darkness has been out for a while and I’d like to ask you a few and short questions in pro to improve your game experience with coming updates. If you're willing to provide some feedback, please click on this Google form, it's gonna take less than 3 mins. Also please consider reviewing the game that can also impact on the game experience improvement and the players interaction. Happy hunting!
In Darkness Update Notes
Hunter class ability improvements:
Added hunter class a new ability: now can avoid from being hit when shoots.
Added a new potion for hunter class which will boost his new ability.
Added more rounds to standard ammo.
World Improvements:
Hunter is able to aim the enemies when they are in a higher or lower position.
Bullets now collide with walls.
Useless items will not be longer dropped, instead gems can be extracted from them.
In this version there is new content, some modifications, and a lots of improvements. Modifications Tutorial level was removed from the Main Menu, but it’s now a 2 way quest, and it’s been extended. Guard npcs in town now gives tips about missions. Items in shops are now categori
In this version there is new content, some modifications, and a lots of improvements.
Modifications
Tutorial level was removed from the Main Menu, but it’s now a 2 way quest, and it’s been extended.
Guard npcs in town now gives tips about missions.
Items in shops are now categorized.
Furs and skeletons are now changeable with potions. Fur Shop was removed from village
All enemies now have chances to drop items
Mission and challenges were locked. Clearing missions or challenges will grant access to other missions.
New Content
New missions available.
New potions.
Dialogues that reveal more of the story.
The guards npcs in the village have something to say before and after quests.
More visual fx.
New Achievements.
Improvements
Overall performance.
More settings options are available.
Combo system timing is smoother.
Levels were improved.
General UI.
Main Menu.
Post Process.
Dialogue window.
Game-pad user experience.
Level transitions were improved and are now even faster.
General audio.
Fixes
wrong index on selected contracts when playing with gamepad
Character got stuck when instantly exit from shops with gamepad
Additional Note:
If you purchased this game prior version 2.23999, It's important to reset the settings. This was a big patch. If you notice anything wrong, please report it on the forum, I’ll come asap to fix it. Thank you.
IMPORTANT -Reset the settings in options, and quit game to restart it, if you purchased the game prior version 3.2.0. In this update the main objective was to improve the gameplay experience, so the gamepad now covers more functions of the game: Start Menu , Pause Menu , the Inve
IMPORTANT
-Reset the settings in options, and quit game to restart it, if you purchased the game prior version 3.2.0.
In this update the main objective was to improve the gameplay experience, so the gamepad now covers more functions of the game: Start Menu, Pause Menu, the Inventory and more functions are supported with gamepad. Now players won’t have to drop the gamepad to click on screen. Also there was a significant improvement of post process, the environment looks more dense but smoother.
Level Design
-All levels were polish.
-Post process was improved.
Customization
-Added 3 new character skins (skeletons skins)
Gameplay
-Gamepad support improved (now it covers the game in a 98%, than what it was before a 40%).
-Camera was moved a bit further above of character.
-Added a secondary tutorial level designed for showing gamepad basics.
Bugs
-Fixed the levels where transition was affecting the light.
-Fixed an issue that was performing hits before time, combo transition now is smoother,
-Fixed an issue when warriors got buff: visual effect didn’t remain as move to another mission.
-Some other minor bugs were fixed along the update.
Other notes or suggestions
-Is highly recommended playing with a gamepad for a better gameplay experience.
-Some options were removed since they were not helping with performance, moreover were screwing the graphics, or gameplay experience.
-If you notice something is not right while playing, please report it as a bug, I’ll fix it as soon as I can.
In Darkness was created to bring a versatile game play experience to players who enjoy game genres such: action role playing, dungeon crawler, hack and slash, survival, rogue like, puzzle, space shooter, and many others. Developing In Darkness has been a real challenge, however i
In Darkness was created to bring a versatile game play experience to players who enjoy game genres such: action role playing, dungeon crawler, hack and slash, survival, rogue like, puzzle, space shooter, and many others.
Developing In Darkness has been a real challenge, however it has been more challenging to show players the potential of the game avoiding to reveal the end of the movie. That’s why through this further notes, I’m delving deeply about some of the game features, some of its mechanics implementation, and what’s behind the story.
GAME FEATURES
Game Mode
The game has no modes of difficulty to chose from, however there are three different fighter classes that determine the level of difficulty in game. In Darkness uses auto-save system, each time character travels to another area, game is saved automatically allowing players to continue the game in the future if they want to quit game, or if their characters die. Also there’s an option to abort mission, in case players haven’t come prepared to complete a certain assignment.
Challenges
In Darkness is full of challenges, fights are based in real time, moreover, timing is crucial to survive in battles, dodging and missing don’t rely upon external factors like dexterity, but it depends on real player’s accuracy. Challenges are not only based on fights, but also on how to get information to clear levels, navigate mazes without map system, solve problems, discover patterns, etc.
Level Design
Maps are composed mainly of levels and sub levels; for example fighting challenges are played in short levels. While some retrieval missions are played in intricate hallways, which lead to another sub level.
Quest And Rewards
Each assignment has a degree of difficulty: for instance, there are some levels where some creatures could be stronger, or where levels could be larger. Reward amount varies according to the mission rank. Mission ranks are classified in S, A, B, C, where S, is the most difficult. Rewards are given when a certain mission has been completed successfully.
Character Customization And Damage
There are several ways in which players can see their characters change: by changing character’s fur; by trying the different armor sets available in game; by exposing the character to damage, since the damage impact will be reflected in the armors, so if the character reach a determined damage percentage, the helmet or the breastplate could break, if damage percentage drops to zero, the character becomes totally vulnerable. Another way players can see their characters changing is when blocking, doing so, characters take a specific ethereal aspect, and it may vary according to the potion they drink.
Items And In Game Currency
Some creatures may drop random items as they are eliminated, also these can be found in the dungeons, but if players want to guarantee their victory nevertheless, equipment and potions can be purchased with gemstones at village stores, being possible to take some extras to missions. Gemstones either can be earned by completing missions, or by getting them in the dungeons.
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BEHIND THE STORY
In Darkness takes elements from classic games like Zelda II: The Adventure Of Link, and Ghost 'n Goblins, such elements are reflected in several ways, for example: Link carries a sword and a shield, and he can get magical powers, for this reason battles can become tactical. Furthermore, some levels in Zelda II are complex mazes, and keys must be founded to unlock determined doors to progress in game.
Zelda II: The Adventure Of Link (attack / defend)
In Darkness (attack / defend)
In contrast, Ghost 'n Goblins knight Arthur, must face gargoyles, dragons, the undead, a wide variety of enchanted creatures; his weapons are also varied, each one do its job, which makes it a tactical game according to the levels; another relevant aspect is when Arthur is hit, he loses his armor leaving him vulnerable. Just to mention some few elements about these two classic titles that can be seen in the game, perhaps not too apparently.
Ghost 'n Goblins (armor lost after has been attacked)
In Darkness (new armor after has been attacked)
The plot is based on the age of discovery, but also on Homer’s Odyssey, giving form in conjunction to a fantasy world, where brave warriors dare to adventure in unknown worlds, and who are subsequently doomed, since many of them will forget who they were, thus won’t return to their homeland anymore. Memory notes from those doomed travellers can be found along some levels in game, and such registered notes reveal more information about the travellers origin.
Circe Changing Ulysses' Men to Swine
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ABOUT GAME MECHANICS
In a very compressed way, In Darkness incorporates several game play mechanics from the genres mentioned above, moreover, it tries to take them a bit further. That’s the case of the items usage: commonly the inventory in rpg games, can hold up to 30 items, also characters can use the items without effort, for instance: players can spam a key or button to heal their characters instantly while they’re fighting a boss. The inventory and the items work a bit more tactical in In Darkness: slots are limited, and can store up to 8 items, the idea is to watch characters doing their things, and make feel players they’re also vulnerable, doing so, takes slightly more effort. For example, characters cannot heal during time battle, well, it is possible, but is too risky, because they must go through a process: first character’s weapon must be removed; then a potion from the pocket must be extracted and drunk; finally character’s weapon must be drawn again, that takes a bit longer, and don’t give much time to players heal their characters, if these are in immediate danger, so that’s another challenging factor in real time battle players can find in In Darkness.
In Darkness (healing procedure)
In contrast to other rpg games, dexterity and experience points are fundamental so players avoid missing hits or make their characters stronger, and sometimes that not enough, also they must equip them with lots of accessories. The mechanic in In Darkness is based on right timing, this is, if players can’t perform a determined ability at the right time, obviously they will miss a hit. In Darkness doesn’t count on experience system, but it has a currency system (gemstones), if players achieve an assignment successfully, they are awarded with gemstones; with this currency, armors sets, and potions can be purchased to make characters stronger, but just like knight Arthur if he takes damage his armor is gone. Fortunately players can get additional armor sets and boosters, so such items can be taken to their missions. Earning gemstones is not difficult, and all assignments are unlocked and available from the beginning of the game, with the possibility of being accessible all time if players want to farm gemstones on a specific mission they may want to repeat.
About space shooter games, there’s a special mission and it’s also available to be played at any time as well, this also integrate bullet hell, classic 2D space shooter, obstacle avoidance, but with some slightly difference: the perspective in which is played; the enemies that players have to face; being skillful is not really required, but there are lots of distracting factors that can stop giving players attention to incoming threat.
Quick Fix In previous Patch 3.0.2 there was a bug in Quick Tutorial when changing to warrior class: no weapons spawned. It should be fixed now. Thank you very much for your feedback.
Quick Fix
In previous Patch 3.0.2 there was a bug in Quick Tutorial when changing to warrior class: no weapons spawned.
It should be fixed now.
Thank you very much for your feedback.
-Quick Tutorial has been updated Features: -Level extended -New evil creature included -More items included -New tips included -Warrior class is available at the end of level -2 more soundtracks included I highly recommend to play this tutorial level Watch some skills of Assassin
-Quick Tutorial has been updated
Features:
-Level extended
-New evil creature included
-More items included
-New tips included
-Warrior class is available at the end of level
-2 more soundtracks included
I highly recommend to play this tutorial level
Watch some skills of Assassin class on this new demo gameplay video:
[url]https://youtu.be/ajahElEIz4M[/url]
If you have any suggestions or think something still need to be fixed, please don’t forget to post on forums, I’d appreciate your feedback.
Gameplay -At community request, Field Of View has been added to Options Menu. Please note, this optiont can be scaled up to 90%, and The FOV in a video game may vary depending on the aspect ratio of the rendering resolution. Bug Fix -There's a minor issue with the flying device c
Gameplay
-At community request, Field Of View has been added to Options Menu.
Please note, this optiont can be scaled up to 90%, and The FOV in a video game may vary depending on the aspect ratio of the rendering resolution.
Bug Fix
-There's a minor issue with the flying device controls. This rarely may occur when performing an unknown maneuver; to solve it just press up or down, or move the ship in circle. If this is not a solution for you, and it’s definitely ruining your game play experience, please report it on forums, I’ll try to fix it as as soon as I can.
Launch Promotion Sale [15% Off]
-Take this chance to save more on In Darkness
Thank you very much for your feedback and support.
Greetings warriors! Firstly I want to thank all those people who supported me during Early Access, and believed in this project. After almost a year of developing In Darkness, I consider the goals which I initially had for this game were achieved. Eventually, I introduced some ot
Greetings warriors!
Firstly I want to thank all those people who supported me during Early Access, and believed in this project. After almost a year of developing In Darkness, I consider the goals which I initially had for this game were achieved. Eventually, I introduced some other ideas that came along the process, and wasn’t in my plans. Also during this year of developing I was opened to receive any ideas from part of the community to make the game even richer, and give them the chance to get involved in the development process. Nonetheless, it doesn’t mean this the end: may more content be added in the future depending on the community, and may have some stuff that it still need to be fixed and went unnoticed; having said that... I’ll still be here for when the right time comes.
I got some other good news: I finally signed in Twitter, and along with YouTube these are the channels that I will be more active for the moment, so if you guys want to stay in touch, know about patch notes, or track future game projects please follow me:
[url]https://twitter.com/ocasocreations[/url]
[url]https://ocasocreations.blogspot.com/[/url]
Hope you enjoy In Darkness
Gameplay -Molten Grounds is unlocked and now is part of guild assignment; it can be found as Secret Delivery assignment. Previously players had to beat a mission in order to access this level, but now it can be played it at any time with a generous gemstones reward
Gameplay
-Molten Grounds is unlocked and now is part of guild assignment; it can be found as Secret Delivery assignment. Previously players had to beat a mission in order to access this level, but now it can be played it at any time with a generous gemstones reward
UI -Added buff icons, they will appear on top of health bar when drinking a determined potion booster -Added additional information on assignments, a chapter and rank from: S, A, B, C will pop up depending on the assignment difficulty FX -Added new gem power effect according buff
UI
-Added buff icons, they will appear on top of health bar when drinking a determined potion booster
-Added additional information on assignments, a chapter and rank from: S, A, B, C will pop up depending on the assignment difficulty
FX
-Added new gem power effect according buff that affects assassin and warrior classes
Gameplay -Quick Tutorial has been updated, now it has more information and clips that show how to perform some abilities. -Changed 50 to 200 gemstones on starting new game UI -Added a story script on character select Menu Fix -Fixed the energy that was broken in last update and w
Gameplay
-Quick Tutorial has been updated, now it has more information and clips that show how to perform some abilities.
-Changed 50 to 200 gemstones on starting new game
UI
-Added a story script on character select Menu
Fix
-Fixed the energy that was broken in last update and wasn't filling up when equipping assassin armor in Quick Tutorial mode