A tractor

Games for May

Released
Aug 15, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New economy world trial run

    Over the past few months we've been working on a new economy world with a new map, new systems and different way of handling skills and progression. Vaguely set in the country lanes of 1930s England (except with ostriches), its the perfect place to give your tractor an outing thi

  2. Developer post

    Bugfix & minor update notes for Spring 2023

    Here's an initial list of some of the minor fixes and updates that have been added to the game over the past few months.. New stuff Loads of World Editor improvements : New Screens: GamePlay -> Player Start controls and Global Weapons Settings, Vehicle Setup, Weapons Setup. Ne

  3. Developer post

    Update notes for June 2023

    To version 0.76.1.5 : Ship previews and stats on the station trade screen Improvements to the collision system and replication of remote players Options to increase shadow resolution Improvements to the gal radio and streaming audio support UI/UX improvements on building screens

  4. Developer post

    Update notes for May 2023

    Apologies for the brief delay (ok, 3 years. Fine. Be like that then). A tractor v0.76.0 is now available. In this version: - A new universe - New worlds (mostly work-in-progress) ; Lovelace reset. - Too much other stuff to list. (Ask a patron). 'Season X' has now officially start

  5. Developer post

    Introducing Season X and.. the podcast!

    (I'm calling this next phase of the game's existence 'Season X' just to suggest that its a defined phase we'll be going through.. it won't stay like this indefinitely.. There will be a reset at the end of it.. And I suppose its X because its, experimental? - But really just becau

  6. Developer post

    Aged developer not yet dead

    Over 50 now though, which is like, proper old. Nothing much to announce here, sorry, but figured I ought to at least finish the steam group pages I was supposed to have set up 4 years ago. I believe there is now an 'official' Steam group to follow or something. ( and ) I'm going

  7. Developer post

    Server outage

    The server machine the game has been running on failed yesterday and is now refusing to start up. Unfortunately due to work commitments I'm not going to be able to look into this much for the next few days, so the game will be offline for a lil while - I don't expect it to be bac

  8. Developer post

    0.75.5 Update

    A new game-client is now available on steam with a few fixes and improvements: - Fix for some of the items on the first world joined being incorrectly named and unusable - New 'large chat text' option on the in-games options menu - New 'World Builder' option on the frontend optio

  9. Developer post

    Server outage 6-Jun - Resolved

    Apologies for the downtime; the game server has been offline for a short while but is available again now. Anyone who was online and outside when the server went offline will have had their health frozen.

  10. Developer post

    Client update 0.75.4

    Good morning :). There's a new client update active now (0.75.4) - In addition to a some minor fixes and extra info to help track down the problems with post-processing, this version includes a few extra features and changes for people working on creating new worlds. Full release

  11. Developer post

    December 2019 - Extended Downtime

    As many will be aware, this game is basically a one-man effort and due to a range of circumstances I'm currently unable to support the game. This will result in the game and servers being unavailable for some time - I expect the basic service to be restored early in the new year.

  12. Developer post

    Development update

    Hi, Just a lil note regarding progress on development of the game over the past few months. As you may know, I'm the only person writing the game right now and I've recently started a new full-time job. Christmas was also busy this year ( Merry christmas and Happy New Year to you

  13. Developer post

    Large ranch production rate bug

    Please note that the current production rate of cows at the 'Large Ranch' building is incorrect and will be modified within the next couple of days so that it is more in line with the other livestock farms.

  14. Developer post

    Auto logging and mining

    To make the startup process a little less painful, the initial logging and mining sites both allow you to gain resources automatically until your inventory is full - just leave your tractor stationary once you've started the process. Recent updates have also fixed some intermitte

  15. Developer post

    Latest fixes and additions

    In updates over the past couple of days : - New 'Help Guide' (button next to your engine and lights) - Improvements to networth calculations - Fix for prices set when a building is put for sale after a player dies - Fix for fishing counts getting reset when resizing screen (etc)

  16. Developer post

    Building decay and death change

    By the weekend all buildings (except special government-owned ones) will begin to decay over time, reducing their productivity and eventually disappearing from the world. Normal decay is very small and it'll take around 160 game-years for a building to completely decay, however t

  17. Developer post

    New worlds are tough

    And this one is particularly hard going, what with the hunger and the thirst and the lack of anywhere to buy any decent food or drink. Poor uncivilized people are dropping like flies. For that reason a charitable organisation has provided a small, one-off survival pack which can

  18. Developer post

    New world starts tonight

    For those of you joining us on Lovelace , just a reminder that the new world is very much alpha-style 'Early Access'. I've had very little chance to test things (or indeed, to finish writing them :] ) and there's a fair chance that something will go terribly wrong in the first fe

  19. Developer post

    Nutritional value and other changes

    A few highlights from recent code updates : (Most notably) - New nutritional value system means that if you consume (eat or drink) the same item repeatedly its nutritional value goes down (down to half its maximum value) - e.g If you drink nothing but Tea all the time, you'll onl

  20. Developer post

    Replacement of Resident's Permit

    In conjunction with the start of the new world, I will be making some changes to the benefits of in-game purchases. For now the game will remain free to play and the restrictions for players who have not purchased items will be significantly reduced. Please remember that purchasi