Hyperbolic Ignition

Kevin Nguyen

Released
Feb 12, 2018
Platforms
Windows
Last updated
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Updates & announcements

6 posts
  1. Developer post

    Patch 3/20/18

    -Fixed a bug with highscore being uploaded earlier than intended -Enemy bullets stay on the screen longer (more bullets overall) -Enemies give less points than before thus slightly longer duration stages -Hard mode now spawns additional enemies with each loop

  2. Developer post

    Patch 3/20/18

    -Fixed a bug with highscore being uploaded earlier than intended -Enemy bullets stay on the screen longer (more bullets overall) -Enemies give less points than before thus slightly longer duration stages -Hard mode now spawns additional enemies with each loop

  3. Developer post

    Patch 2/22/18

    This is a continuation from last patch to address frustrating mechanics and controls in the game. At release, bombs could be used more often to help new players who were not good at shooting. I came to realize that this hurt the game by simplifying gameplay and moving focus away

  4. Developer post

    Patch 2/22/18

    This is a continuation from last patch to address frustrating mechanics and controls in the game. At release, bombs could be used more often to help new players who were not good at shooting. I came to realize that this hurt the game by simplifying gameplay and moving focus away

  5. Developer post

    Update 2/20/2018

    I have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming. I believe a game should be a creation driven by both developer and players; thus, I would like to hear your feedback. If you think a weapon is too weak or a stage is not ex

  6. Developer post

    Update 2/20/2018

    I have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming. I believe a game should be a creation driven by both developer and players; thus, I would like to hear your feedback. If you think a weapon is too weak or a stage is not ex