New master server IP
Just a new IP to the master server

Just a new IP to the master server
Hello, Finally got around to fixing some issues regarding collisions and added an initial jumping force when hovering. The movement has a much better flow now in my opinion at least. Also some minor tweaks to some maps and weapons. Will work on optimizations in the next patch.
Hello, sometimes I get reports about graphical glitches on some graphics cards. I assert that the current version (1.1.0) works fine on both Nvidia GTX 950 and on a very old AMD card, ATI Mobility Radeon HD5650, with the newest drivers . So, to my knowledge, the game should work
1. Full game is now included for free , so everyone can create a user, gain points and therefore unlock new kits, the DLC is no more. Alternative kits are unlocked with player level and available in the spawn screen, like so: 2. Some improvement was made regarding movement on rou
2. Some improvement was made regarding movement on rough terrain.
3. Pretty big optimization in the post processing render pass.
Capture / Contest Range Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400. Tier 1 and Main Base Spawns A pretty big update to the game mode in form of temporarily un-cappable spawns.
Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400.
Tier 1 and Main Base Spawns
A pretty big update to the game mode in form of temporarily un-cappable spawns. There are now main base and tier 1 spawns, in order to be able to capture main base spawns, your team must first be in control of all tier 1 spawns. Tier 1 spawns are the same as spawns that are neutral at the beginning of the game.
This will focus the battle more towards the center of the maps and disable the ninja capping where you could just go with a heli to the enemy main base and capture all flags.
Crosshair Guide
The crosshair will now indicate how inaccurate you will be firing. This depends on movement and the amount of continuous firing. It could seem weird before when running and firing that bullets could go everywhere, this update should make it more clear what's going on.
Examples:
Standing still:
Walking:
Running (Crosshair ends are off-screen):

Text Example comparison: Before After Text is now a lot smoother everywhere. Sandgun & Shovel Terrain Interactions Are now also a lot smoother. Fog Bicubic Interpolation Yet another update to the fog to make it smoother as well!
Example comparison:
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[th]Before[/th]
[th]After[/th]
[/tr]
[tr]
[td]
[/td]
[td]
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[/table]
Text is now a lot smoother everywhere.
Sandgun & Shovel Terrain Interactions
Are now also a lot smoother.
Fog Bicubic Interpolation
Yet another update to the fog to make it smoother as well!1. Gamma Dark maps are very dark on some monitors, so now you can change gamma. If things are too dark, try setting gamma to 1.5 or so: By the way, you probably want to use vsync=1, unless you have gsync or freesync on your monitor. 2. Lights Terrain now interacts with lights Hel
By the way, you probably want to use vsync=1, unless you have gsync or freesync on your monitor.
2. Lights
Terrain now interacts with lights
Helicopters now have a light attached to their tails.
3. Sandgun
Sandgun no longer builds instantly when pointed, but fires a projectile. This makes the gun less overpowered and the terrain a little less wonky for vehicle movement.
4. Vehicle Team Color
Teams of vehicles can now easily be spotted by color.
5. Smoother fog
The fog is now smoother and will fade out objects instead of instantly make them disappear.
6. Two hands
Finally, the character models use two hands.
7. AR3S tweak
AR3S got a pretty big change, it is silenced now and does more damage and has higher recoil.
8. Misc.
Many small tweaks here and there.1.0.7 - Improved vehicle-terrain interaction. - Recoil is now slowly counteracted automatically by moving the crosshair back to its origin. - Improvements to STEPPES map. - Small tweaks.
1.0.6 Graphical / Scene - 3D background is now an ocean instead of terrain hills. - 2D background now has a cloudy texture instead of gradient blue. - The sun is now located behind the camera, making shadows appear towards the background. - Added slight variation of z position on
1.0.5 - Infantry can no longer dig through sand unless contained within it. - Vehicles can now more easily dig through sand. - Pointlights for tracers are back. - Medic main rifle now semi automatic with more damage. - Sounds of some weapons were updated. - Fixed a bug that cause
Optimizations: - Big rework on point lights, can now have an infinite amount instead of just 32, and they are much faster. - Decals, such as blood and bullet holes applied to terrain, could cause recurring frame drops, but are now very fast. Gameplay: - Repair now gives points fo
Bug fixes: - Some graphics cards could not render fog at all. - Crashes or undefined behaviour on old cards that do not support OpenGL 4.4. - Joining a server at the same time as someone else could cause all sorts of problems. Improvements: - Fog should now generally be faster, a
Hello! I have created a discord server for the game. So people who are interested in playing may stay there and potentially be able to organize games: Someone asked how to register and not just login as guest - you can buy the DLC to do this at: With the DLC you can make an accou
Hello all. Thanks to your feedback I have become aware of problems with running the game on some graphics cards, these are: 1. Game will not even start on some cards due to a shader problem. - This should be fixed now, I patched it this morning. Please report if you still see som