Wildermyth

Worldwalker Games LLC · WhisperGames

Released
Jun 15, 2021
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.16+562

    Fixed bug where audio wouldn't play on native linux version Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn Netherowl upgrade can now be acquired/used outside of Omenroad campaign Ambush with AOE attacks (

  2. Developer post

    Fire & Water Spirit Plushie Campaign Extended to May 29th!

    Good news, you've got an extra week to order the Fire and Water Spirit plushies from Makeship! They're now available until May 29th : Get the Fire Spirit here! Get the Water Spirit here! Both campaigns have successfully funded, so you're guaranteed a fuzzy elemental pal. This wil

  3. Developer post

    1.16+559

    Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage) Fixed bug where Drathix Dragonbreath didn't respect Engage Fixed bug where Sneer could be used by stunned enemies Fixed bug

  4. Developer post

    Fire & Water Spirit Plushies - Available to Order Until May 22!

    We're rounding out the (base game) spirit plushie collection! You can order them from now until May 22 . After that, they disappear back into the Yondering Lands forever. This time we've got the Fire and Water Spirit plushies available for you. Our plushie partners, Makeship, hav

  5. Developer post

    Updated In-Game Music + The Wildermyth Original Soundtrack is Here!

    You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam . (We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s imposs

  6. Developer post

    Wildermyth Original Soundtrack - Coming March 27

    We're excited to announce the upcoming release of the Wildermyth OST on Thursday, March 27th! The album contains all of the music written by Candy Emberley for Wildermyth's base game: newly recorded versions of the music played by live musicians the original recordings as launche

  7. Developer post

    1.16+554

    Omenroad bosses now weighted based on number of times seen (So it'll take less time to encounter all of them) "Show Simple Gear Stat Changes in Empty Slot Buttons" interface option changed to be on by default Research Site job now shows a random hero talking (So it's less likely

  8. Developer post

    1.16+552

    Fixed bug where enemy group for generic campaigns wasn't applied Fixed bug where heroes with spelltouched and Deepist tattoos would become transparent in some cases Tools: Fixed Mod Injection bugs with adding to arrays, and adding RewardTemplates or ExtraRewardTemplates to dungeo

  9. CGMagazine

    Wildermyth Debuts On Console Today

    Console gamers can check out another indie darling today as Wildermyth: Console Edition arrives on all current-gen platforms. Originally released in 2019 as a beta and in full in 2021, Wildermyth is a tactical RPG that’s both character-focused yet procedurally generated. Players

  10. Developer post

    Wildermyth Coming to Consoles!

    Since its release on Steam a little over 3 years ago, Wildermyth has very much appreciated the generous support and kind words its received from the Steam community, which have made the game grow into the success that it has been for us. Our community is incredible and hearing yo

  11. Developer post

    1.16+551

    Fixed bug in All the Bones of Summer where mystic and child would stop gaining relationship points if you ended their rivalry Fixed bug with navigating heroes via controller on Final Preparations Fixed bug where filtering heroes by aspect didn't always work Tools: Custom humanNam

  12. Developer post

    1.16+550

    Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods Tools: Fixed some bugs with Mod Injection

  13. Developer post

    1.16+549

    Fixed possible modding security risk Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign Fixed bug where Terror's Talons only worked in A Walk in the Unlight Fixed bug where His One True Knife and the Wraithword Knife could attack diagon

  14. Developer post

    French, Spanish, and Bugfixes

    This patch includes completed French and Spanish translations for Omenroad, a good collection of bugfixes, and some small changes. As we announced , we won't be developing new content, but will continue to support the game and fix bugs. 1.16+543 Omenroad Hotfix French and Spanish

  15. Rock, Paper, Shotgun

    Wildermyth's developers are going into hibernation, with no sequel or new project planned

    Turn-based tactical RPG Wildermyth is one of the best games Sin has ever played . It got a second DLC, Omenroad, which turned it into a roguelike earlier this month . Omenroad turns out to be the end of the road, however, both for Wildermyth and - for now - for the team that made

  16. Developer post

    A Farewell

    Hi, this is Nate Austin, co-owner of Worldwalker Games. Wildermyth has been a wonderful journey for us, but that journey has now come to an end. We feel proud of what we've accomplished, and lucky to have an incredible team and an amazing community. And it's never fun to bring so

  17. Developer post

    1.16+540 Omenroad Hotfix

    Removed reward timers from The Glorysword Clayn boss fight Fixed crash if hero with Stalwart+ enabled entered Starwing darkness region Fixed bug where The Umbertorch weapon dealt 2 less damage than intended Fixed bug where A Walk in the Unlight crafting could play unintended even

  18. Developer post

    1.16+539 Omenroad Hotfix

    Phantasmal Step no longer blocks turn end Fixed bug where subtracting an Ode down to zero could still allow that Ode Fixed bug where Abjure "deafened" effect wouldn't actually reduce enemy damage Fixed bug where max enemies killed in one turn wasn't always counted correctly Anoth

  19. Developer post

    1.16+538 Omenroad Hotfix

    Terror's Talons ability now allows moving unit in any direction Added "stunts" to Omenroad results screen Can now click Peril button to make peril and odes screen stay up Can now view character sheets on nodemap by pressing back button on controller Thuuedra Fling ability now alw

  20. Developer post

    1.16+537 Omenroad Hotfix

    Fixed bug where Starwing could cause a StackOverflow crash Fixed bug where legacy Omenroad boss weapons weren't carrying over into new campaigns Fixed bug where no unlocked Omenroad boss items would spawn in regular campaigns Fixed bug where getting a Shadow Spirit would cause a