Released
Aug 19, 2025
Platforms
Windows
Last updated
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Updates & announcements

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  1. Developer post

    Celebrating One Year, Looking Ahead!

    Hey there Raygunners! Today marks one year since Raygun Gadabout blasted off into space on Steam. It's been an incredible journey and I am eternally grateful for everyone who's joined for the ride. This was my first game. I still remember clearly noodling around in Unity, watchin

  2. Developer post

    Patch v1.1.10.0

    Hey there Space Cadets, Just in time for the Steam Summer Sale! ☀️ A small update coming out to fix a couple bugs and add some new artwork. Hope you're having a great one. Marcel -dev PATCH NOTES 🪲 BUGS Fixed a bug that made using mouse for aiming in space not work as expected F

  3. Developer post

    Hotfix 1.1.9

    Hey Space Cadets, Hope you're having a wonderful day, here's a hotfix. Shoutout to Jeek , Kalmoona Dr.Merlin.THC , TheBlueWaffle , asksionau for helping me hunt this one down. 🪲 BUGS Fixed a bug causing space ship input to work occassionally Keep watching the stars. 🌟 Marcel -d

  4. Developer post

    Hotfix 1.1.8

    Hey Raygunners, This small hotfix is meant to fix input issues SteamOS and Steam Deck. 🪲BUGS Fix spaceship input not working on SteamOS and Steam Deck Merry Christmas and Happy Holidays Marcel -dev

  5. Developer post

    Patch v1.1.7

    Hey Raygunners, Here's a quality of life update that adds some more Winchester interactions during the game. Also based on feedback made some adjustments to how ledge grabs function to make it smoother and less jarring. And of course bug fixes. Also updated the demo version to be

  6. Developer post

    Patch v1.1.6

    Patch Notes Here's a list of fixes and updates, the list is not exhaustive. 🪲Bug Fixes Fixed a UI bug causing overlapping of Korchap’s ship and debris field. Fixed logic error when checking if Korchap’s ship has been destroyed. Fixed Potamo not flashing when taking damage. Fixed

  7. Developer post

    Update 1 is out now!

    Hey Space Cadets, Here's a first big update to the game. Thanks to everyone for give feedback and sending in those bug reports. I couldn't do it without you. Here's an overview of the changes in Update 1. There's a more detailed list of fixes and changes below. A lot of you wante

  8. Developer post

    🚀 Incoming Transmission: Raygun Gadabout Updates Are on the Way!

    Hey Raygunners! I've been monitoring the cosmic chatter and decoding your feedback from across the galaxy— thank you again for playing, supporting the game, and sharing your thoughts. It's been so great to finally have the game out there for people to enjoy! 🛠️ Update 1 (Coming

  9. Developer post

    Hotfix v1.0.13

    v1.0.13 🛠️ BUG FIXES Fixed an issue that could cause a battle on Neo Lakka to not start correctly if the player died and retried the battle during the same session Fixed a couple of grammar and text errors Marcel -dev

  10. Developer post

    Hotfix v1.0.12

    v1.0.12 🛠️BUG FIXES Fixed an issue causing a 'Wave Battle' to not start Fixed an empty chest in the Galactabatory, Fixed an issue that could prevent the Korchap Meeting cutscene from firing

  11. Developer post

    Hotfix v1.0.11

    Hello everyone and Happy Tuesday. Some tweaks and fixes incoming. Bort has more maps to help those who may want a hint. Also increased the drop rate of stuff, hopefully you should now have more ammo to go pew pew. Marcel -dev v1.0.11 🎮 GAMEPLAY Increased base drop rate of health

  12. Developer post

    Hotfix v1.0.10

    v1.0.10 🛠️ BUG FIXES Fixed some potential soft locks in a couple places Removed an erroneous "Scan" prompt from the Debris Field Changed Senpf 'Death' Sound Effect

  13. Developer post

    Hotfix v1.0.9

    Hi Space Cadets, Thanks to your feedback I've fixed a bug that unlocked a shortcut gate to the Galactabatory. NOTE: If you are currently stuck there, you can now simply 'teleport' out using the map, it should bring you back safely on to Quamar Station v1.0.9 🐛 BUG FIXES Fix for

  14. Developer post

    Hotfix v1.0.8

    Hey Space Cadets, Thanks again for playing Raygun Gadabout and sending in your bug reports and feedback — it really helps! v.1.0.8 🚀 GAMEPLAY Added in-game hints to help steer players in areas where they might get lost Bort the Traveller now has a "!" above his head to make him

  15. Developer post

    Hotfix v1.0.7

    v1.0.7 Some small fixes and gameplay tweaks GAMEPLAY Add a new Checkpoint Charlie on Zemiak Moon near Vilgak's room BUG FIXES Fix a bug where Cosmic Cartographer Achievement doesn't trigger Fix a bug that can cause Korchap to reappear when quitting the Pirate ship early Thanks fo

  16. Developer post

    Hotfix v1.0.6

    v1.0.6 A small fix to address a bug. I'm also looking into situations that might cause the "Cosmic Cartographer" achievement from not unlocking. BUG FIXES Potential fix for Health upgrades being temporarily reset under certain conditions Marcel -dev

  17. Developer post

    Hotfix v1.0.5

    v1.0.5 Here's some fixes, thanks for sending in those bug reports. GAMEPLAY Added animation and more lighting to Bort the Map Seller on Quamar Station so he's easier to spot BUG FIXES Fixed some holes in the geometry in the Wokel Caves TEXT FIXES Fixed text error in Mono conversa

  18. Developer post

    Hotfix v1.0.4

    v1.0.4 Here's some fixes, thanks for sending in those bug reports. BUG FIXES Fixed a bug that allowed you purchase Bort's map even when sold out TEXT FIXES Fixed Mashed Potamo mission description ACCESSIBILITY When flashing is disabled in Options, enemies no longer flash white wh

  19. Developer post

    Hotfix v1.0.3

    Hey Space Cadets, Just a couple minor text fixes in this one. Some other fixes and updates are in the pipe for a future update. Thanks! Marcel -dev v1.0.3 Text Fixes Fixed the description of Saving Grace badge Fixed the description of Tip Top Shape badge See you among the stars M

  20. Developer post

    Hotfix v1.0.2

    v1.0.2 BUG FIXES Fix badges, ammo and game timer not unloading properly when switching from a save to a new game v1.0.1 BUG FIXES Fixed an issue where some conditions for determining the ending weren't being checked properly, Resolved visual glitches that occurred during the endi