Pixel Noir

SWDTech Games

Released
Feb 8, 2024
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update v1.19

    First and foremost we want to give a big thank you to Turn Based Thursday Festival for having us in their Steam showcase again this year. We are giving a huge 50% discount this week starting tomorrow! So tell your friends and family if they like turn-based RPGs to pick up Pixel N

  2. Developer post

    Update v1.18

    Yes we're still patching and yes we are still working on the Nintendo Switch port. We have some more player found bugs we fixed in this patch. Corrected Wrong Leftovers Description Reading wrong % of HP recovery. Corrected Wrong Hidden Location In Gazet in Uptown interiors. Fix T

  3. Developer post

    Update v1.17

    Unless there's anything else that's broken this could be our final patch before we totally move to porting to Nintendo Switch / Switch 2. Spanish localization will be patched into the Steam version of the game once Pixel Noir is live on the Nintendo eshop. We are doing this in ho

  4. Developer post

    Update v1.16

    Happy one year anniversary since the launch of Pixel Noir! It's patch time again...! - Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a

  5. Developer post

    Update v1.15.4

    Here's another patch addressing the issues players found at Super MAGFest 2025. - Fix to stopped progress in Ch4 train sequence of events due to vanguard characters not parented to the train causing a bad walk path. - Fix to stopped progress when starting a new game and pressing

  6. Developer post

    Update v1.15.2

    Here comes another patch, have a look! - Fix to spawning point in Downtown's hospital save point. This causes situations where if you save in there you load in black space causing bad save data. - Added battle positioning points in various scenes to prevent players from escaping

  7. Developer post

    Update v1.15.1

    Fixed up some small issues here. Check it out. - Fix to pathfinding for NPCs that may get stuck walking in place on an obstacle's colliders. - Preventing toggling of fullscreen / windowed mode in options menu for Steam deck which can cause UI to get out of alignment. - Fix to bad

  8. Developer post

    Update v1.15

    A very big long awaited patch has been released!?!? -GTFO....!!! Let's get into it! - Pathfinding has been totally overhauled! We stripped out the old system and implemented a new one which will end the issues with any studdering, delays or freezing. This also optimizes all walk

  9. Developer post

    Update v1.14

    ANNNOOOOTHER UPDATE!!!! We Fixed::: - After police station events in Ch7 de-spawn old event cinematic- players could repeat these events from Docks which can cause freezing. - Locked door to apt where Odd Couple case ends because players could repeat closing out the case. - Detac

  10. Developer post

    Update v1.13

    Wait, what- another update!? WHAAAA!?!? We Fixed::: - A few events where character circle colliders may cause walk path soft freezing. - V-money as guest party member in late ch6 freezes battle if she dies. - Enemy encounter rates. Some players had complained that enemies appear

  11. Developer post

    Pixel Noir Showcasing At Too Many Games Next Week!

    Hey Pixel Noir fans, are you going to the Too Many Games convention in Oaks, PA next week? Well we are! From June 28th to June 30th we will be showing off the game and selling Pixel Noir t-shirts and physical CDs of the arranged album. Steam's Summer Sale starts at the same time

  12. Developer post

    Update v1.12

    Another update comin'atcha!! We Fixed::: - More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. - More fixes to path finding to help prevent potential crashes. - More fixes applied to not being able t

  13. Developer post

    Update v1.11

    Another update comin'atcha!! We Fixed::: - Many of the events that result in soft-freezing due to a character not being able to get to their walking destinations. - Push-able NPCs - Minimal load time optimization chipping away at the further someone is in the game the longer the

  14. Developer post

    The Pixel Noir OST & Arranged Album are now for sale on Steam!

    Today, we are releasing two digital albums through Steam for $11.99 The Pixel Noir Orginal Soundtrack (OST) containing all 60 tracks of Pixel Noir's music! If you've already bought Tales From The Beta ,a smaller album here on Steam during our Early Access, you'll get this one for

  15. Developer post

    Update v1.10

    The long wait is over for this patch! Here's what we got for ya... We Fixed::: - Some dungeon mechanics not carrying over from patch versioning. - Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (bec

  16. Developer post

    v1.9.3

    A small one before our next big one. There were players having an issue specific to the White Tiger Little Shanghai alley fight in ch3 that lead to the White tiger confrontation in the Junkyard. Choosing 'Handing over the reigns' would lead you to the Junkyard where the White Tig

  17. Developer post

    Update v1.9

    Hey, Look! another update!!! We Fixed::: - There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing c

  18. Developer post

    Update v1.8

    Annnnnnnd here's another hefty update! BOOM!!!! We Fixed::: - More progress has been made with versioning to make sure data is safe when patching. - Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume. - BGM volume can decrease if goin

  19. Developer post

    Update 1.7

    In comes Spring which means you get 10% off (if you're buying the game for the first time) and a hefty update! BOOM!!!! We Fixed::: - More work has been done with versioning to make sure data is safe when patching. BUT there is still an issue around missing party members in the e

  20. Developer post

    Update v1.6

    The update you've all been waiting for has arrived! Here's a list of things we've fixed and what we have been working on from that list of known bugs put out on Feb. 26th. We fixed---- - Save data from 1.5 and before once and for all!!! (...or so we hope we are still going to be