Update v10.1 - Server Achievements
Fixed server achievements not triggering properly
Fixed server achievements not triggering properly

Fixed server achievements not triggering properly
Fixed server achievements not triggering properly
Dual Snake Today, with heavy hearts but immense gratitude, we announce the end of service for Dual Snake's online features. It has been 7 years and 7 months since our beloved two-headed snake was released on January 31st, 2018. It has been an incredible journey, and we thank you
Today, with heavy hearts but immense gratitude, we announce the end of service for Dual Snake's online features. It has been 7 years and 7 months since our beloved two-headed snake was released on January 31st, 2018. It has been an incredible journey, and we thank you all for being a part of it. Over the years, our server has been racking up costs, and the now-unsupported software it was running on finally gave out. While this marks the end of its online life, we've worked to ensure the spirit of the game lives on. We want to wholeheartedly thank every single person who has played, created, and competed in Dual Snake.
All online services have now been migrated into permanent offline features. We made sure nothing was lost.
The Level Editor now saves levels directly to your disk! You can find them in :\\Users\\\\AppData\\Roaming\\Dual Snake\\userdata\\levels. You can still share levels with friends! Just have them place the files in this folder, and they'll be ready to play!
All community-created levels that were ever uploaded are now bundled with the game. You can access this massive library of content from the Custom menu (formerly Online).
All-time high scores have been immortalized. We have bundled the final leaderboards with the game after carefully removing impossible and cheated scores. The world records are now set in stone!
New high scores are saved locally. You can still challenge yourself and your friends, competing against the immortalized world records on all main, side, and custom levels.
We've moved on from Dual Snake, but we couldn't be more proud of what it became. It taught us so much and was the backbone of the experience that allowed us to create and launch our next game, Primateria. Our lovely two-headed snake even made the journey with us and is present in the game with a brand-new art style!
You can check out Primateria here:
[dynamiclink href="https://store.steampowered.com/app/1397130/Primateria/"][/dynamiclink]And the adventure doesn't stop there. We are now hard at work on its sequel, Primateria: Reburn. We're pouring everything we've learned into this new chapter.
You can follow our progress and wishlist it here:
[dynamiclink href="https://store.steampowered.com/app/3725470/Primateria_Reburn/"][/dynamiclink]We are very proud of our journey and incredibly thankful to all of you for being there. We hope you'll continue with us on our new adventures!
Much love <3 Yfrit.
Dual Snake Exactly 3 years, 8 months, 28 days ago, Dual Snake was launched. It took us one year and one month of development, and it was an amazing ride, tough, but amazing nonetheless. This past week, we made a decision: We decided that we would make Dual Snake free-to-play! It'
[h4]Skin and badge[/h4]
Of course, for the people who had purchased the game before our change, they will receive a skin and a badge that goes next to their names. It's just a small token to thank all of you for supporting us.
We hope that you come with us in this new adventure, and have fun along the way! Much love <3Dual Snake is now available in Portuguese Due to requests made by our brazilian and portuguese players, Dual Snake is now completely available in portuguese. The language of the game can be switched in the Options menu. New Possibilities The game was also prepared to receive tran
New block, new levels, new possibilities! After a stream of bug fixes and patches, we're happy to announce the first major update for Dual Snake! From the very beginning our team has put all effort into creating dynamic objects that can fluidly interact with each other in Dual Sn
Game Development World Championship We are very proud to announce Dual Snake was selected to be voted as a fan favorite on the GDWC! We are very thankful to everyone that played and enjoyed the game so far, and now you can help us one more time. All you have to do is go to the GD
Main and Side Levels In order to improve the sense of progression in the Story Mode of Dual Snake, we decided to split the levels into Main and Side levels. The Main levels are the ones important in the story, while the Side ones are harder challenging levels. This should allow m
Main and Side Levels In order to improve the sense of progression in the Story Mode of Dual Snake, we decided to split the levels into Main and Side levels. The Main levels are the ones important in the story, while the Side ones are harder challenging levels. This should allow m
We are happy to announce Dual Snake's first bundle! You can get Dual Snake, plus 10 other Steam games, with a total discount of 95%! The bundle will run until March 11th, but there is a special launch price running today only. Get it now here:
On Game Length and Difficulty A week ago we announced that a new update was coming to Dual Snake, concerning all the feedback we received on the game's current size and difficulty. In this update, we embraced all the feedback and added to the story what was clearly missing: depth
On Game Length and Difficulty A week ago we announced that a new update was coming to Dual Snake, concerning all the feedback we received on the game's current size and difficulty. In this update, we embraced all the feedback and added to the story what was clearly missing: depth
Important Announcement First of all, we at Yfrit Games want to thank everyone who bought and played the game. We are very excited with all the positive feedback we've been receiving, and we are working and considering implementing other suggestions from the community. On the othe
Important Announcement First of all, we at Yfrit Games want to thank everyone who bought and played the game. We are very excited with all the positive feedback we've been receiving, and we are working and considering implementing other suggestions from the community. On the othe