Released
May 16, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

5 posts
  1. Developer post

    Development Update

    After an entire summer in the oven, we're taking the development to the next stage. I'd like to thank everyone involved for their hard work and dedication in completing the update, developers and players alike. There is still a lot of work to be done but we're all committed to ma

  2. Developer post

    Halloween Patch Notes

    Here is the full change list: • World Design Update: Lairford South o 6 more world squares have been added to the play area, completing the Tenements and Harbor districts. o Current game mode is set in a 500x200 playspace with explorable rooftops, landmarks and essential shops. o

  3. Developer post

    Upcoming Halloween Patch

    First of all, I would like to apologize for the lack of updates recently. We have been overhauling some systems in the game that required extensive rework of the existing art and additional content production. Instead of updating the game with background code and minor content up

  4. Developer post

    Patch 0.4.2.3 is Live

    This is our first monthly update to the game. Since it has been only a couple of weeks since the Early Access, the contents of the update are rather modest. It contains mostly fixes to combat mechanics, AI and sounds. Also a bit more polished Starting Area. Next update at the end

  5. Developer post

    Finally, out in Early Access!

    This is an exciting first announcement for us. After months of sleepless nights, we’re finally able to push the game to Early Access and I can share our plans for the game and our reasons for why we’re in Early Access. Monstrous originally started out as a 2D game. It was heavily