Update Notes for Oct 29
Should fix glitch where Logic Train would not unlock even if you gave it the correct answers

Should fix glitch where Logic Train would not unlock even if you gave it the correct answers
Finally added achievements to the game! You should be able to unlock them simply by loading a save near the ending screen if you've already gotten all the endings! Enjoy!
I'm very excited to show the first look at gameplay in Broken Spirits ! This trailer runs buttery smooth because I'm using Unity's in-engine capture, which keeps the framerate constant no matter what. But it actually has a pretty good framerate when playing the game normally as w
Introducing Sparkling Melon , the latest update to Broken Minds! Sparkling Melon introduces a brand-new difficulty mode system. Now you can choose to play as a "Casual Sleuth" or a "Master Detective". Casual Sleuth is for players who would rather focus on the story than get bogge
Introducing Sparkling Melon, the latest update to Broken Minds!
Sparkling Melon introduces a brand-new difficulty mode system. Now you can choose to play as a "Casual Sleuth" or a "Master Detective".
Casual Sleuth is for players who would rather focus on the story than get bogged down in confusing puzzles. Instead of Logic Trains, players simply select the right answer between several choices to proceed.
Currently there is no penalty for getting it wrong, but that may change in a future update with a scoring system of some kind. For now though, it's pretty simple.
Master Detective includes all the Logic Trains you know and love. If you want a challenge, this is the mode for you!
Sparkling Melon also makes some updates to the sprites. Before, sprites kept their heads in a static position as their expressions changed. Now the sprites move their heads, like they do in Methods — it makes them seem more alive.
Some expressions have also been altered or cleaned up, and Hiroki's body has been redrawn. The thick borders around the characters are now more consistent.
Other small changes:
As you can see from this screenshot, I've been experimenting with Reflection Probes, which aren't that big of a performance cost. I'm planning to completely overhaul the mansion to add more detail, make the space larger and more impressive, and optimize it better as well. Character models will also be redone.
Anyway, Broken Spirits' development has unfortunately been bumped to 2021 at the earliest as a result of my new method of working on projects. But that just means it'll be even better when it finally arrives, and when development does start up again, I will be making frequent weekly updates on my progress — though probably not here, since I don't want to clutter up Broken Minds' game page with stuff about the sequel too much.
It will probably end up on my website, so make sure to subscribe to the blog there if you want to stay informed.
Until next time!
— LockedOn.May 1st, 2019 . It's now, like, the end of the Heisei Era. Nobody really liked him anyway. In the brand? New? Reiwa era? Things will be a lot different? In the Reiwa era, there won't be gross things like bread sweat or market-based economies. Everything will be 100% provided by m
May 1st, 2019.
It's now, like, the end of the Heisei Era. Nobody really liked him anyway. In the brand? New? Reiwa era? Things will be a lot different?
In the Reiwa era, there won't be gross things like bread sweat or market-based economies. Everything will be 100% provided by me. You will all get glasses, but only non-prescription. They will be sunglasses.
Sunglasses are my favorite shades.
Congratulations to the new Emperor? I love how emperors still exist but like, in an ornamental way like how my lamp complements my rug, that's soooooo cool? Imagine if the emperor didn't match my rug? Yuck
Keep on doing those awesome emperor things.
reiwa~
These screenshots show Midori, the protagonist of Broken Spirits, exploring her wealthy family's enormous mansion. OFFICIAL SYNOPSIS Returning home after a suspicious accident leaves her broken and burned, Midori Kariyama finds herself pulled into the chaos of her estranged famil
These screenshots show Midori, the protagonist of Broken Spirits, exploring her wealthy family's enormous mansion.
Returning home after a suspicious accident leaves her broken and burned, Midori Kariyama finds herself pulled into the chaos of her estranged family, who are being targeted by a serial killer.
MIDORI KARIYAMA
My goal with Midori was to create a stark contrast with the protagonist of the first game, Noa. Midori is athletic, brash, loud, acts without thinking, and embraces being a loner. She has a swagger to her that attracts people's attention when she walks into a room, as well as her arresting scarred appearance.
Her cat Naughty Frump always rides on her shoulder. She tends to wear military-style camo pants and jackets. She is actually kind of dumb, and isn't too good at piecing together logic.
KATSURA KARIYAMA
Katsura is Midori's mother. She is the first female CEO of Japan, and is ridiculously wealthy.
For her character and design, I wanted to make sure she didn't echo Noriko too much — she's more cold than outright mean.
RYOU KARIYAMA
Ryou is a (terrible) rapper who is hoping to take his "talent" overseas someday! He's Midori's cousin.
His design is sort of the usual "gangster" anime stereotype, turned up to eleven with the gold face-studs and full body tattoo. He's actually pretty nice and sort of a yakuza poser.
GUNPEI KARIYAMA
Midori's father.
I always pictured Gunpei as this big, friendly guy. Of course, certain events in his life have made him a little more gloomy.
YOSHINORI URANE
Yoshinori works as a stock broker. His #1 award-winning stock tip is to invest in the Urane family company. For his design, I wanted to make sure you could tell that he's on the Urane side of the family, so I copied Katsura's eye shape. Gray hairs are sort of creeping slowly over him.
MOKEI URANE
Midori's cousin, from Katsura's side of the family. He aspires to work in film and television. As soon as I thought of Mokei as a director, I knew he should probably be in a very flashy outfit with a monochromatic color scheme. I chose yellow to reflect his energy in a friendly way. It's kind of a similar coat as the Ghost Trick character — big hair and shoulder pads suggest a lack of substance. I added the buttons for a unique touch.
UME HAKASE
Ume is the only character in the game from Broken Minds. Ume claims to be trying to steer the YPDA in a less criminal direction under her leadership, which is partially thanks to Takuma and Yuzuki not being part of the organization anymore.
Ume was really hard to age up, because my original design of "29-year-old" Ume already had lines under her eyes. It was difficult to design her with longer hair, because it just didn't look like Ume unless her hair was short. But I knew that, being a whole decade older, she would probably have changed her hair style. Then I figured out the "razor line" and finally, something clicked and she looked like her snarky self again.
The reason I chose to focus on Ume for Broken Spirits and not Takuma and Yuzuki is because I felt that Broken Minds had more of its focus on Takuma — he's the one making all the deductions and most of the decisions. Yuzuki had the least focus of any of them, but she has more relevance in the third game. Ume's particular brand of detective work is at the forefront of Broken Spirits — so it was a natural choice. The reason I left Takuma and Yuzuki out entirely is because I wanted to shake up the dynamic of the detectives' interactions. You'll notice that in Broken Minds, Ume often follows Takuma's lead. Ume looks up to Takuma, and often imitates his mannerisms — a lot of her snarkyness and rude remarks come from wanting to impress Takuma. I thought it would be interesting to see Ume in charge of the YPDA without Takuma's influence, and without Yuzuki's extravagant spending and criminality to worry about — what would Ume be like? Anyway, you will hopefully see more depth to her in this game.
Note: The characters listed here are not the entire cast.
Remember the "Social Link" gameplay I mentioned in my last post? In Broken Spirits, they're called Social Trees. The idea is that by exploring, you can find various objects relating to the characters. Combining these objects in the right ways lets you unlock conversations that deepen your relationship, "growing the tree". When you reach the end of these conversations, you'll gain access to a room.
Explore and find objects > make a deduction about objects > unlock new area to explore.
Having played both Persona 3 and the Danganronpa series, which both use similar gameplay, I hope to alleviate some of the frustrations of those systems while retaining the positives.
For instance, with Danganronpa, there's very little incentive to use the Social Link system, from a gameplay point of view. What's the gameplay reward for spending many hours choosing the right gift and answering the right questions? Abilities in the Class Trial sections that I never used? It didn't feel worth it. I was discouraged, not only because I often got the multiple choice questions or gifts wrong and ended up making zero progress with characters, but because the character I was attempting to progress with would die!
Persona 3's system is better in my opinion. I actually ended up completing many Social Links because doing so gave me a useful gameplay reward, plus what I had to do to advance was always very clear. However, like Danganronpa, you have to kind of "main" certain characters because it's very hard to max all of them in one play-through, unless you look up a guide.
In Broken Spirits, you aren't constrained by time, but you are constrained by sections. Let me explain a bit.
Broken Spirits borrows the concept of "Freetime" — which is defined as the time between major story events (aka MURDERS!!), where you can just relax and do whatever.
If you would like to skip right to a main story event (IT'S A MURDER, FOLKS!!), you are able to do so.
But otherwise, you can spend Freetime exploring and growing Social Trees. Each Social Tree is split into three horizontal sections: Roots, Trunk, Branches. In one day of Freetime, it's possible to unlock the Roots of every character's Social Tree. You have to wait until the next day of Freetime to unlock the Trunk, and then the next to unlock the Branches.
The three horizontal sections are split into three vertical sections: three parts to the Trunk, three parts to the Roots, three parts to the Branches. So in total there are nine conversations to have with each character.
Hope that makes sense!
The one year anniversary has come and gone, and I think now is a good time to start talking about what the sequel to Broken Minds is going to be like. In Japanese, "Kokoro" has three meanings. One is "heart", which is the most common meaning. One is "mind", which is obviously wha
The one year anniversary has come and gone, and I think now is a good time to start talking about what the sequel to Broken Minds is going to be like.
In Japanese, "Kokoro" has three meanings. One is "heart", which is the most common meaning. One is "mind", which is obviously what I went with for Broken Minds, and the last is "spirit", as in who someone is "in spirit", like their characteristics, in a way. That is the true meaning of "Broken Spirits". However, there's also, another, more playful meaning of the word "spirit", which is "ghost". And "ghosts" have something to do with "Broken Spirits" as well.
Here are ten fun facts about it!
Surprise! I'm finally releasing Broken Egg on Steam, with a brand new light novel as well — Broken Spiral ! They are free to read for anyone who has purchased the main game — which right now is pretty cheap, thanks to this Halloween sale! These light novels are a good way for me
Surprise! I'm finally releasing Broken Egg on Steam, with a brand new light novel as well — Broken Spiral!
They are free to read for anyone who has purchased the main game — which right now is pretty cheap, thanks to this Halloween sale!
These light novels are a good way for me to bridge the gap between games, and hopefully answer some unresolved questions.
Why today? Because it's the one year anniversary of Broken Minds! One year ago, I finished the final build of the game. Of course, since then there's been bug fixes and a much-needed update. But it was finished "in spirit". And speaking of spirits (hey, check out that smooth segue), I'm planning a post soon that will announce a few things about the sequel to Broken Minds, Broken Spirits, across all platforms, so keep an eye out for that.
I hope you had a happy Halloween!
— LockedOn.I'm happy to announce that the OST for Broken Minds is now available to purchase as DLC! It includes 40 tracks, over an hour and seven minutes of music. Successfully publishing this DLC was sort of a test — now I am confident I will also be able to put the light novel "Broken Egg
I'm happy to announce that the OST for Broken Minds is now available to purchase as DLC!
It includes 40 tracks, over an hour and seven minutes of music.
Successfully publishing this DLC was sort of a test — now I am confident I will also be able to put the light novel "Broken Egg" as DLC up on Steam as well.
Unlike the soundtrack, Broken Egg will be free for anyone with the base game.
Stay tuned!
— LockedOn.This update is called Cold Lemon because, like a cold lemon, it's very refreshing. Here's what's new! Goal Indicator The map now has a little exclamation point icon that appears in the areas you need to go. When you're required to click on a "Talk" icon to proceed in the story, i
This update is called Cold Lemon because, like a cold lemon, it's very refreshing.
Here's what's new!
Goal Indicator
The map now has a little exclamation point icon that appears in the areas you need to go. When you're required to click on a "Talk" icon to proceed in the story, it changes accordingly. Feel free to deviate from the path, as the indicator only shows you the quickest route through the game.
Wheel of Fallacies Hint System
The hint system will now indicate when you've selected the wrong fallacy, instead of just telling you when you've missed a fallacy.
Initially, I was going to remove some fallacies to make this minigame simpler overall. But I realized that that might be throwing the baby out with the bathwater. With this improvement, the entire game is much less frustrating, so I just left them in.
Slippers in the YPDA
About halfway through developing this game, I had a panic attack: in Japan, people wear slippers indoors! It had somehow slipped my mind, so I frantically added slippers and bathroom slippers in every location, and updated the sprites to wear slippers as well. However, I went a bit too overboard, and added slippers to the YPDA's porch. What I somehow didn't realize was that you wouldn't wear slippers in an office building — just at home. "Duh!", to use a 90s expression. Oh well. I've since removed the slippers from the YPDA. However, I left the slippers in Uzumaki's office, because the floor in his meeting room is covered in tatami mats.
Arrows
Since there was some confusion about where to go when the game requires you to leave your location, I made it so that the forward arrow wiggles so that it's more obvious that you need to press it. As part of this, I added a new angle to Noa's apartment that focuses directly on the window, instead of the center of the image being focused on the couch (which makes it way easier to know what to do).
CGs
I added Noa's parents to her apartment while you're able to look around. I also updated/redrew some CGs at the "Detective's accusation" section.
Uzumaki Route Fix
The detectives never addressed why the autopsy was "poison and a heart attack" on the Uzumaki is Guilty route. I've since changed that, but in doing so, I also changed the cutscene to reflect the new version of events. In the original, Uzumaki was shown to have played a sound on a cassette that caused Noriko's pacemaker to malfunction, and then smear lipstick on Hiroki's lips, but that had a few flaws. Why would Hiroki die just from having the lipstick smeared on his lips? In the new, simpler version, Noriko dies by panicking at being shot at (remember, she has a heart condition), and Uzumaki feeds Hiroki a pink poisoned chocolate, leaving a stain on his lips that the detectives thought was the lipstick.
Noa's Backyard
I modeled an entirely new backyard. It's still a big field, but now there are buildings and a road behind it, so it doesn't seem like Noa lives in the middle of nowhere. The ambulance is also no longer still there.
Uzumaki's Computers
The original interface on the computers was based on (and used some icons from) Windows 3.1, which was released in April in 1992. However, I don't know if that was the case in Japan. But more importantly, apparently Microsoft's guidelines about using screenshots of their software is that they can't be modified. Since I have to modify screenshots to serve the story, I decided to just make my own interface from scratch, inspired by Windows 3.0. Also, Reiwa's computer and Uzumaki's computer have different windows open on them, whereas before they were both the same.
Internet References Removed
I wanted to reference the internet as part of the mystery, but there wasn't much to the internet back then. I've updated it so that Takuma talks about books instead.
Other Changes
I'm so glad people are playing Broken Minds, and someone even did a Let's Play, which is very exciting. However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me